Commit Graph

932 Commits

Author SHA1 Message Date
James Lindsay aadc989134
Include path endpoints as extrema in the Extrude node (#3469)
* Include single connected points as extrema in the extrude node

* Update styling of loading indicator

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-14 02:31:18 -08:00
James Lindsay c46060db44
Add a Select tool overlay for the layer origin (#3471)
* Add blue layer origin cross overlay

* Apply suggestion from @Keavon

* Skip layers without local transforms

* Disable the Custom Pivot by default

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-14 01:50:03 -08:00
Keavon Chambers 20a595db39 Fix a bug where Transform nodes would cause a reversal of the 'Instance Index' node's 'Loop Level' counting direction 2026-01-13 23:15:42 -08:00
Jo e3ad59ad9c
Add tooltip documentation to web request and brush related nodes (#3427)
* Add tooltip documentation to web request, text, and brush nodes

  - Add descriptive tooltips to web request nodes (GET/POST, string/image conversion, resource loading, image decoding)
  - Add tooltip to GPU rasterization node explaining footprint usage
  - Improve text node tooltip with clearer per_glyph_instances parameter explanation
  - Add tooltips to brush stamp generator and blit operations explaining their internal roles
  - Fix typos in tooltip and variable names (it's→its, perview→preview, instnace→instance)

* Fixed 2 issues with previous changes. Reversed order of documentation about per_glyph_instances. Can it be 3 lines?

* Improve post_request node documentation

Change doc comment to describe the node's purpose rather than focusing
only on the "Discard Result" parameter. Now clearly states this is an
HTTP POST operation with optional async behavior.

* Fix post_request documentation error

Corrected doc comment to say "HTTP POST" instead of "HTTP GET" since
this function performs POST requests with binary data.

* Review changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-13 08:35:14 +00:00
Adam Gerhant a6052c5819
Replace node definition string-based lookups with DefinitionIdentifier instances (#3451)
* create definition identifier and integrate it

* Bug fixes and code review

* formatting

* Fix migrations

* Fix remove handles migration

* formatting

* Fix test

* Fix tests 2

* fix deserialization

* Code review

* Small fixes

* Consolidate 'Morph' node migrations

* Add old SamplePointsNode name to migrations list

* Fix tests

* Unrelated small fix

* Fix migration crashes

* Fix tests

* Final code review

* fmt

* Add metadata

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-12 23:09:43 -08:00
Vatsal Kumar 4fea2b0fe7
Add an arrow to the Shape tool (#3343)
* add arrow shape feature in editor

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* fix the arrow tool to show arrow in viewport space

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* fix the direction of arrow and make the new arrow node

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* updated arrow tool to hae start and end points

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* fixed calculate point bug

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* fixed some bugs of arrow positioning

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* fixed formatting in whole codebase and added fill to arrow

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* fix

---------

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
Co-authored-by: Timon <me@timon.zip>
2026-01-12 00:58:28 +00:00
Kulcode 479688d86b
Fix integer underflow in Index Points node (#3623)
Fix: Prevent integer underflow in Index Points node
2026-01-11 23:51:55 +00:00
Keavon Chambers 1b91198b28
Fix 'Regular Polygon' and 'Star' shapes incorrectly having cubic handles, not linear (#3606)
Fix shape nodes creating cubic-curved polylines
2026-01-06 20:58:08 -08:00
Youssef Ahmed Hassan Elzedy 9cb856eee4
Feature: Add median filter option to blur node (#3196)
* Add median filter option to blur node:

- Add median parameter to blur function for noise reduction
- Implement median_filter_algorithm with efficient quickselect
- Support gamma space calculations for median filtering
- Preserve edges while removing noise, complementing existing blur options

Feature in Issue: #912

* Optimize median filter algorithm by reusing buffers and improving pixel neighborhood collection

* Add median filter option to blur node:

- Add median parameter to blur function for noise reduction
- Implement median_filter_algorithm with efficient quickselect
- Support gamma space calculations for median filtering
- Preserve edges while removing noise, complementing existing blur options

Feature in Issue: #912

* Optimize median filter algorithm by reusing buffers and improving pixel neighborhood collection

* Improve median filter's NaN handling by using total_cmp for safe comparisons

* Add median filter node for noise reduction

- Create dedicated median_filter node separate from blur functionality
- Implement median_filter_algorithm with efficient quickselect
- Support gamma space calculations for consistency
- Use safe NaN handling with f32::total_cmp to prevent panics
- Optimize performance with memory reuse and O(n) median selection

* Refactor median filter to remove gamma handling and simplify algorithm

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-01-06 14:22:11 +01:00
Dennis Kobert e88db022af
Exclude node registry functions from desktop frontend builds (#3584)
* Exclude node registry functions from desktop frontend builds

This reduces compile times and file sizes

* Use early return

* Fix branch name in build-linux pipeline
2026-01-06 12:34:15 +00:00
Timon c2a29470c3
Desktop: Fix serde-based document migrations not being applied in non-Wasm environments (#3580)
Desktop: Fix serde based migrations not beeing applied
2026-01-05 23:45:31 +00:00
Dennis Kobert fafc687d84
Migrate memo nodes to node macro and make implementing other persistent nodes easier (#3552)
* Add #[data] and #[serialize] attributes to node macro

- Add #[data] attribute for struct fields that aren't node parameters
  - Data fields are initialized with Default::default()
  - Passed as references to the underlying function
  - Excluded from registry metadata (internal state)
  - Generic types in data fields allowed without #[implementations]

- Add #[serialize] attribute for custom Node::serialize() implementation
  - Receives references to all data fields
  - Generates serialize() method in Node trait impl

- Conditional derives based on data field presence
  - With data fields: Debug, Clone only
  - Without data fields: Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash

* Refactor Memo and Monitor Node to use node macro

* Move Complex type into type alias

* Fix format

* Update node-graph/nodes/gcore/src/memo.rs

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Update node-graph/nodes/gcore/src/memo.rs

Co-authored-by: Keavon Chambers <keavon@keavon.com>

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-05 22:28:02 +01:00
Ayush Amawate 42440c0d0b
Fix rasterize node document leakage with hashmap and eq check (#3550)
* fix: rasterize node document leakage with hashmap and eq check

* Use single Hashmap and ignore source id

* use or_insert_with instead of Entry match

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-01-04 11:33:18 +00:00
James Lindsay 403ab7ba31
Fix math error affecting the linear segment -> polynomial logic (#3562)
Fix typo in the linear segment -> polynomial code
2026-01-02 10:00:02 +00:00
Keavon Chambers 2fa958aa79 Remove generics from the user-facing name for the Vector data type 2026-01-01 21:26:02 -08:00
Keavon Chambers fa45efa9e2
New node: Pointer Position (#3535)
* New node: Pointer Position

* Fix test
2025-12-27 16:02:23 -08:00
Keavon Chambers 9f25c50ca1 Prep for the RC1 release of the desktop app 2025-12-24 22:45:08 -08:00
Keavon Chambers 64ed21f694 Clean up code with better naming 2025-12-21 23:35:00 -08:00
Keavon Chambers 123108c813 Promote vector meshes from experimental by removing it from preferences 2025-12-21 19:33:42 -08:00
Nicholas Liu e73e524f3d
Implement proper fill rendering for vector meshes (#3474)
* Implement branching mesh rendering for SVG

* Patch mesh fill for Vello renderer

* Patch tangent_at_start and tangent_at_end

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-12-21 02:59:37 +00:00
Keavon Chambers 3000519a10 New nodes: 'Reciprocal', 'Angle Between', and 'Angle To' 2025-12-20 02:36:43 -08:00
Keavon Chambers f1e8ebefc5
Improve tooltip docs with Markdown styling and refined math node explanations (#3488) 2025-12-20 01:05:15 -08:00
Keavon Chambers 2d6d054359
Make font selection show a live preview on hover; move its code to the backend (#3487)
* Remove FontInput.svelte

* Move font picking to the backend

* Fix Text tool font choice style turning to "-" on font that doesn't support previous style
2025-12-19 22:17:28 -08:00
Adam Gerhant 6733a24e47
Use more specific node input indexing when displaying invalid input errors (#3415)
* Reduce displayed invalid inputs

* Correct error offset for convert node

* Apply suggestions from code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-12-18 10:48:25 +00:00
Dennis Kobert a6f83291b4
We now use normal blending instead of using Mix::Clip / the clip_layer (#3454)
* We now use normal blending instead of using Mix::Clip / the clip_layer

* Revert the revert for the clip using SrcOver
2025-12-07 10:26:24 +00:00
Keavon Chambers fb0fab0622 Update links from graphite.rs to graphite.art 2025-12-06 18:10:27 -08:00
Keavon Chambers e8ebcc2c21
Replace text-only tooltips with custom richly styled tooltips (#3436)
* Replace the title attribute with custom FloatingMenu tooltips

* Separate tooltip labels and descriptions into two styled blocks

* Move keyboard shortcut tooltips to a separate section at the bottom

* Update shortcut key styling in tooltips and hints bar

* Fix .to_string()
2025-11-30 13:32:58 -08:00
Dennis Kobert 406f3d93f3
Add tool for visualizing crate hierarchy (#3315)
* Add tool for visualizing crate hierarchy

* Update crate structure

* Restructure crate viz and integrate crate into workspace

* Remove transitive dependency edges

* Move png / svg creation into the rust binary
2025-11-28 15:34:45 +00:00
James Lindsay 8383a3afac
New node: 'Extrude' (#3414)
* Add extrude node

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-26 18:50:10 -08:00
James Lindsay 5ebf6d6bc0
Fix StrokePathIter missing some segments (#3413) 2025-11-26 07:03:28 +00:00
Keavon Chambers 9eb8835bd5
Add the 'Blend Shapes' and 'Origins to Polyline' nodes; generalize the 'Morph' node to >2 states (#3405)
* New nodes: 'Morph' and 'Multi-Morph'

* Blend Shapes node

* Add the 'Index Points' node

* Fix failing test
2025-11-25 22:17:55 -08:00
Keavon Chambers d247b81966
Fix regression that reversed indexing of the Loop Level parameter of the 'Instance Index' node (#3421) 2025-11-25 21:32:56 -08:00
Keavon Chambers eb0f019b15
New nodes: 'Reset Transform', 'Replace Transform', 'Count Points', 'Index Points' (#3420)
- Add the 'Reset Transform' and 'Replace Transform' nodes
- Add the 'Count Points' and 'Index Points' nodes
- Make the 'Index Elements' node support negative indexing from the end
- Make the 'Flatten Vector' node's implementation reusable
- Fix crash displaying 0x0 raster image in the Data panel
- Fix the 'Points to Polyline' node not working on two-point objects
2025-11-25 20:41:59 -08:00
Dennis Kobert a932eaedcf
Render artwork at correct resolution when using vello on wasm (#3416)
* Work on fixing rendering for wasm+vello

* Render vello canvas in wasm at the correct resolution

* Cleanup unused surface rendering code

* Remove vector to raster conversion

* Remove desktop changes

* Revert window.rs changes

* Don't round logical coordinates

* Fix desktop compilation + don't round logical coordinates for svg rendering

* Further cleanup

* Compute logical size from acutal physical sizes
2025-11-24 14:23:27 +00:00
Keavon Chambers 6e66c79392
Fix 'Mask' node missing Properties widget; fix crash with 'Brightness/Contrast Classic' node (#3404)
* Fix 'Mask' node missing Properties widget; fix crash with 'Brightness/Contrast Classic' node

Also clean up dead code and improve tooltip for the "-" Properties panel widget fallback.

* format type

---------

Co-authored-by: Adam <adamgerhant@gmail.com>
2025-11-24 09:21:07 +00:00
Timon 548e0df1a1
Desktop: Mac menu workaround (#3398) 2025-11-19 17:13:35 +00:00
Dennis Kobert 788e82a7d0
Add export command to Graphene CLI (#3400)
* Add export command to cli

* Fix format
2025-11-19 17:39:48 +01:00
Dennis Kobert f61aebb777
Add a command to Graphene CLI for listing protonode identifiers (#3399)
* Add proto node name printing

* Add subcommand for printing proto node identifiers

* Address review comments

* Cargo fmt
2025-11-19 11:59:27 +01:00
Adam Gerhant 06484ef4e0
Show red connectors on a type-erroring node and accurate connector colors upstream of it (#3110)
* Refactor TypeSource

* Add complete valid types

* Add invalid type

* Improve valid/complete types and disconnecting

* Code review

* Return types on error

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-19 03:00:32 +00:00
Timon 7d739c4542
Post refactor fixup (#3395)
* fixup

* fix feature deps for native
2025-11-18 15:48:45 +00:00
Keavon Chambers 6a3b098681
Add automatic type conversion from number to Vec2 by splatting (#3394) 2025-11-18 11:10:33 +00:00
Dennis Kobert 57b0b9c7ed
Restructure node crates (#3384)
* Restructure node-graph folder

* Fix wasm compilation

* Move node definitions out of *-types crates

* Cleanup

* Fix warnings

* Fix warnings

* Start adding migrations

* Add migrations and move memo nodes to gcore

* Move nodes/gsvg-render -> rendering

* Replace some hard coded identifiers and fix automatic conversion

* Fix Vec2Value node migration

* Fix formatting

* Add more migrations

* Cleanup features

* Fix core_types::raster import

* Update demo artwork (to make profile ci work)

* Move *-types to node-graph/libraries folder

* Add missing node migrations

* Migrate more nodes

* Remove impure memo node

* More fixes and remove warning

* Migrate context and add a few missing migrations

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-18 10:21:54 +00:00
Dennis Kobert 181c30bc0a
Fix assorted Clippy lints (#3390) 2025-11-17 07:58:31 +00:00
Keavon Chambers ca5785bc8f
Show a "Ctrl +" label instead of "Ctrl =" for View > Zoom In (#3377) 2025-11-13 17:24:04 -08:00
Ashish Mohapatra 2835fbc73d
Fix Vello renderer crash when element has no stroke (#3373) 2025-11-13 00:01:02 -08:00
Keavon Chambers ac74bd9903 Allow the Stroke node to receive "Dash Lengths" values from the node graph 2025-11-12 01:14:17 -08:00
Ashish Mohapatra 0298f9a5ad
Fix Vello rendering bug with stroke alignment cropped by parent transformations (#3329)
Fix element transform for aligned stroke masks
2025-11-10 20:41:04 -08:00
Timon 9be207f4c5
Desktop: Update CEF to 141 (#3352)
update cef to 141
2025-11-08 11:59:02 +00:00
Timon f02f834097
Desktop: Add support for UI scaling (#3310)
* desktop support ui scaling

* fix some warnings

* use browser zoom if needed

* fix infinite footprint size

* fix web canvas scale

* always set zoom

* use only zoom for scaling

* prevent user zoom

* remove mouse position scaling
2025-11-08 12:32:04 +01:00
Dennis Kobert 7254c470ef
Exclude procedural-string-lights from cached execution CI benchmarks (#3351)
Exclude procedural-string-lights from cached execution benchmarks

This benchmark seem to have been really flaky in our CI so we remove it
2025-11-08 10:44:22 +01:00
Timon 881ec0b193
Split out viewport handling into its own message handler (#3331)
* extract viewport handeling

* fix web overlays

* some cleanup

* remove some physical conversions

* fix resize snapping

* fixup

* apply some review feedback

* make viewport api more ergonomic

* fix

* fix web overlay canvas clear size

* clear workaround for canvas

* rename trigger message

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-11-08 08:59:38 +00:00
Dennis Kobert 68e67055d8
Update Linebender-related dependencies (#3349)
* Updates crates from linebender ecosystem

* Remove usages of decprecated Clip mix mode
2025-11-08 08:59:00 +01:00
Keavon Chambers 96d73a8570 Remove the application title from the header bar 2025-11-06 09:20:51 -08:00
Keavon Chambers 6d669ad734
Add documentation to many nodes (#3338) 2025-11-03 15:51:50 -08:00
Keavon Chambers 055d543117 Rename the 'Index' node to 'Index Elements' 2025-11-03 13:35:56 -08:00
Keavon Chambers 0998abdaf3 Add support for visualizing Vec<String> in the Data panel 2025-11-03 13:13:54 -08:00
Daniil Loban 0d8c521fbe
New node: String Split (#3304)
* Add two nodes for substring

* fix: number convention

* Remove unnecessay allocations and add support for \n in patterns

* Make split node return Vec<String> and remove count_elements node

* Add Cache implementations for Vec<String>

* Code review

---------

Co-authored-by: daniil.loban <daniil.loban@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-03 21:02:12 +00:00
skearya c4bbb7e880
Reduce editor message size by 67% and fix simple clippy warnings (#3327)
Reduce message size and fix some clippy issues
2025-11-02 08:50:29 +01:00
James Lindsay 7c28a53cd1
Fix the Spline node to maintain stable segment IDs (#3321)
Stable segment ids in the spline node
2025-10-31 18:28:27 +01:00
Dennis Kobert e5f40a3316
Add 'Instance Map' and 'Instance Vector' nodes (#3229)
* Add map instance and extract vector nodes

* Cleanup

* Inject index in map node

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-27 15:56:08 +01:00
Dennis Kobert f102801059
Fix incorrect implementations of the Hash and PartialEq traits on Table<T> (#3306)
Fix incorrect implementations of the Hash and PartialEq traits on Table
2025-10-27 15:55:36 +01:00
Ashish Mohapatra 6ca25e4ea9
Fix capacity overflow in offset path node (#3308)
* Fix capacity overflow in offset path node

* Reverted accuracy to 1e-3

* Refactor offset path segment check

* Add squared distance for degenerate cubic bezier curves
2025-10-27 12:33:38 +00:00
jneem 3a80560a68
Move from poly-cool to polycool (#3309) 2025-10-24 22:12:01 +00:00
Dennis Kobert e8f18b0ac0
Cache calculation of bounding boxes with transforms (#3287)
* Cache calculation of bounding boxes with transforms

* Reuse bounding boxes across for the same rotation

* Cleanup code and add documentation

* Add tests
2025-10-17 10:20:55 +00:00
snskar 34d0b76333
Fix drawing over erased Brush tool paths (#3262)
fix draw over erased behaviour

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-14 14:30:57 -07:00
Timon e39fbb8903
Desktop: Fix non-Vello render mode (#3259)
* fix non vello render mode

* move export overide desision from reneder node to node runtime

* fix

* cleanup

* Fix typo and cleanup export logic

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-10-09 11:31:35 +02:00
Keavon Chambers 3364059e02
Add tooltip documentation to the graphic flattening nodes and string nodes (#3269) 2025-10-07 16:50:18 +02:00
Keavon Chambers 55a64064b0
Make the 'Decompose Rotation' node return degrees not radians; add tooltip documentation to transform nodes (#3268)
Make the 'Decompose Rotation' node return degrees not radians, and add tooltip documentation to transformation nodes
2025-10-07 09:36:35 +00:00
Keavon Chambers 91b08f4b4f Add tooltip documentation for animation-focused nodes (#3267) 2025-10-07 07:00:27 +00:00
Keavon Chambers fc9afce504
Add tooltip documentation for blending-focused nodes (#3266) 2025-10-07 00:23:50 +00:00
Keavon Chambers 6c033a2cd6
Tidy up tooltip documentation for several assorted nodes (#3265) 2025-10-07 01:28:03 +02:00
Firestar99 074a33f58f
Enable debug logging for cargo-gpu (#3207)
debug cargo-gpu: debug logging
2025-10-05 11:19:21 +00:00
Oliver Davies 3cfacccc61
New node: Remap (#3245)
* Added Remap node

* Addressed feedback for mapping range

* Removed extra defaults

* Apply suggestion from @Keavon

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-03 05:51:01 +00:00
Timon 7e8c6cc432
Desktop: Native export (#3188)
* Testing native export with raster convert implementation

* Jpg export

* Fix transparent export

* move texture conversion to runtime

* fixup

* move image encoding into editor export  function

* remove unused frontend message

* remove unused type
2025-10-01 21:13:40 +02:00
Dennis Kobert 84e44810d2
Run preprocessing on benchmarks and fix deadlock (#3230) 2025-09-27 12:36:29 +02:00
Dennis Kobert ffc74273cc
Implement Convert trait to convert between CPU and GPU images (#3194)
* Add upload texture trait

* Make convert trait use explicit converter

* Add gpu texture download implementation

* Add footprint to convert trait

* Cleanup texture upload / download

* Download wgpu textures aligned

* abstract texture download into converter helper

* rename module

not only doing uploads anymore
conversion looks like a ok name

* Remove into_iter call and intermediate vector allocation

---------

Co-authored-by: Timon Schelling <me@timon.zip>
2025-09-26 14:30:01 +02:00
Timon ed22e6a63d
Desktop: Add rudimentary support for custom WGPU adapter selection (#3201)
* rudimentary custom wgpu adapter selection

* WgpuContextBuilder

* wasm fix

* fix wasm warnings

* Clean up

* Review suggestions

* fix
2025-09-25 14:38:26 +00:00
Dennis Kobert 4e47b5db93
Restructure gcore/text module and fix memory leak (#3221)
* Restructure gcore/text module and fix memory leak

* Remove unused import

* Fix default font fallback causing wrong caching and rename to TextContext

* Upgrade demo art
2025-09-25 15:29:07 +02:00
Salman Abuhaimed edc018d7b4
Fix Text node regression where font styles within a family are not being applied (#3186)
Fix text node styles not being applied
2025-09-18 19:11:50 -07:00
Keavon Chambers 9d15e56ce1 Fix and clean up typing-related flaws with the Math category of nodes 2025-09-18 16:37:01 -07:00
Keavon Chambers 7e3ab78ea4 Fix more flaws with 'Transform' node rad-to-deg migration; make 'Tangent on Path' also use degrees by default 2025-09-18 14:09:10 -07:00
Timon 3fe7c477e9
Desktop: Switch to the latest unreleased version of Winit (#3177)
* Use unstable winit

* Improve

* Remove unnecessary heap indirection
2025-09-17 16:40:43 +02:00
Keavon Chambers 4662cbbbc1 Make the 'Count Elements' and 'String Length' nodes return f64 for consistency with 'Instance Index' 2025-09-16 16:08:03 -07:00
Dennis Kobert e4d2805115
Add workaround for cache context nullification breaking nested loop indexes (#3178)
* Disable caching for the instance repeat etc. nodes

* Add usize implementation for caching and monitor nodes

* Change return type of instance index node back to f64

* Cleanup while loop

* Remove stray usize changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-16 21:59:43 +00:00
Dennis Kobert 390ce023ea
Fix regression when rotating a group, resulting in an incorrect transform cage bounding box (#3184)
Revert "Reuse click target bounding boxes for document bounds"

This reverts commit d9e8a71cd095971008b2e24fe90bbab9d6467115.
2025-09-16 13:41:44 -07:00
Keavon Chambers a1df16bc9e Switch infinite color/gradient rendering to a more robust approach 2025-09-13 14:03:11 -07:00
Salman Abuhaimed 3cc2aa8d89
Fix text node thread locals not being updated (#3173) 2025-09-13 11:33:00 +00:00
Dennis Kobert 5836416632
Optimize editor performance for node selection, click target bounds, and batched messages (#3162)
* Don't clone messages during batch processing

* Improve selected nodes perf and memoize network hash computation

* Reuse click target bounding boxes for document bounds

* Early terminate computing the connected count

* Cleanup
2025-09-11 10:08:26 +00:00
Dennis Kobert ad5d8fcd37
Optimize rendering by caching intermediate render results when panning/zooming (#3147)
* Add svg render node

WIP

Fix error in context nullificaton node insertion

Correctly translate metadata

Fix warning

* Cleanup

* Remove color / gradient check and fix svg defs

* Implement viewport filling transform modification for vello

* Cleanup and comments

* Code review
2025-09-11 11:35:33 +02:00
Keavon Chambers 9a32e79853
Rename `NodeInput::Network` to `NodeInput::Import` (#3163) 2025-09-10 20:50:15 -07:00
Adam Gerhant 332088bce1
Make the Transform node use angles in degrees instead of radians for Rotation and Skew (#3160)
* Make the Transform node use degrees not radians

* Migration script

* Migrate skew value input to store degrees

* Add comments

* Fix migrations to account for the old deprecated "Pivot" parameter

* Fix tooling interactions with degrees-based transforms

* Upgrade demo art

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 00:19:10 +00:00
Timon 9411612d7f
Move shader entrypoints to separate crate (#3157) 2025-09-10 10:20:45 +00:00
Keavon Chambers 22aa8c1264 Update UI widget designs to improve color consistency and add a narrow height mode 2025-09-08 21:48:22 -07:00
0SlowPoke0 485152bf8d
Add "Spiral" to the Shape tool and as a new node (#2803)
* made spiral node

* number of turns in decimal and arc-angle implementation

* logarithmic spiral

* unified log and arc spiral into spiral node

* add spiral shape in shape tool

* fix min value and degree unit

* make it compile

* updated the api

* changed the function_name

* [/] to update the turns widget in shape tool

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 14:37:43 -07:00
Priyanshu c384175910
Improve stability of the 'Sample Points' node (#3119)
improve perimeter calculation of the path bezier segments when it is very close to linear bezier curve

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 04:20:46 +00:00
0SlowPoke0 3e50d177b7
Add "Grid" to the Shape tool along with row/column gizmos (#2921)
* integrated grid shape in shape-tool

* add overlays,detection,transform for gizmo

* fix compile issues

* handle negative correctly,fix undo redo and abort

* fix missed merge conflicts

* fixed mouse cursor,correctly translatiing

* cleanup

* fix click-target area inside rect and spacing

* add 10px closer to gizmo line

* resolved conflicts

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 17:53:37 -07:00
Keavon Chambers a2c0693038
Fix most known issues with migrations failing to open documents from the past year (#3148) 2025-09-07 11:10:03 -07:00
Firestar99 ad99c14b29
Shaders: Provide WgpuExecutor via Scope (#3144)
shaders: automatically connect wgpu-executor
2025-09-05 18:51:17 +00:00
Firestar99 f12b4da549
Shaders: add `BufferStruct` to support bool and enums (#3109)
* node-macro: modernize `node` macro

* node-macro: add `CrateIdent` struct containing resolved crate paths

* shaders: add trait `BufferStruct` and derive macro

* shaders: `gamma_correction` and `channel_mixer` gpu nodes

* shaders: `selective_color` gpu node

* shaders: `brightness_contrast_classic` gpu node

* shaders: append GPU to display name

* node-macro: fixup doc links

* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert acd7ba38cc
Graphene: Fine-grained context caching (#2500)
* RFC: Fine Grained Context Caching

* Fix typos

* Fix label

* Add description of inject traits

* Explicitly support context modification

* Start implementation of context invalidation

* Add inject trait variants
* Route Extract / Inject traits to the proto nodes

* Implement context dependency analysis

* Implement context modification node insertion

* Fix erronous force graph run message

* Fix Extract* Inject* annotations in the nodes

* Require Hash implementation for VarArgs

* Fix nullification node insertion

* Cross of done items unresolved questions section

* Update Cargo.lock

* Fix context features propagation

* Update demo artwork

* Remove BondlessFootprint and FreezeRealTime nodes

* Fix migration

* Add migrations for adding context features to old networks

* Always update real time regardless of animation state

* Cargo fmt

* Fix tests

* Readd sed command to hopefully fix profile result parsing

* Add debug output to profiling pr

* Use new totals instead of summaries for for iai results

* Even more debugging

* Use correct debug metrics (hopefully)

* Add more MemoNode implementations

* Add context features annotation to shader node macro

* Cleanup

* Time -> RealTime

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Firestar99 5d441c2e18
Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial

* shader-rt: fix recursion when generating shader node

* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`

* shader-rt: properly cfg out the gpu node

* shader-rt: fix `impl Context` in the wrong places

* shader-rt: disable gpu blend node, needs two images

* shader-rt: connect shader runtime

* shader-rt: pass WgpuExecutor by reference

* shader-rt: correct bindings with derpy arg buffer

* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

* shader-rt: correct RT format, working invert gpu node

* shader-rt: cleanup codegen with common sym struct

* shader-rt: correct arg buffer handling

* shader-nodes feature: put shader nodes behind feature gate

* shader-nodes feature: rename any `gpu_node` to `shader-node`

* shaders-rt: fix wgpu label name

* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99 a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
Keavon Chambers b5ebe78f5e
Update all frontend npm dependencies except Svelte and Vite (#3120)
* Upgrade node dependencies except Svelte 5 and its peer deps

* Fix lint errors

* Fix previous Rust deps upgrade breakage

* Fix demo artwork

* Allow profiling CI workflow to fail
2025-09-01 17:22:30 -07:00
Keavon Chambers 29684dde45
Update Rust dependencies (#3112)
* Update Rust dependencies

* Bump versions

* Try older ctor
2025-08-30 20:06:56 -07:00
Adam Gerhant f1a1275601
Add support for adding/removing a graph's primary imports/exports separately from the secondary (#3089)
* Primary Import/Export

* Primary Import/Export

* Complete import exports

* Final changes

* Improve line width

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-29 20:57:15 +00:00
mTvare c14e67ec28
Fix outside stroke alignment not using masks when transparent (#3060)
* Fix outside stroke alignment not using masks when transparent

* Fix for vello

* fix fixes

* cargo fmt

* scale stroke by align type

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 13:28:51 -07:00
Firestar99 95ef8a5343
Change `Table<Color>` node inputs to `Color` where only one value is used so GPU nodes work (#3096)
* graster-nodes: change `Table<Color>` params to `Color` where only one value is used

* Re-add support for Color and Option<Color>

* Add warning when a default value isn't parsed

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-08-28 15:16:56 +02:00
Priyanshu 9987112cc9
New node: 'Separate Subpaths' to break subpaths into individual vector table rows (#3069)
* impl separate paths node

* rename

* refactor

* Rename nodes 'Split Segments' -> 'Cut Segments' and 'Split Path' -> 'Cut Path'

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 06:07:09 +00:00
Firestar99 82784b46a0
Add node input type support for `f32` to enable usage on GPU (#3095)
* update Cargo.lock

* f32: switch to f32 params

* f32: more f32 params, remove f32 casts

* f32: property support for f32

* f32: fix test `stable_node_id_generation`

* Fix f32 properties

* Fix f32 frontend data types

* Rename TaggedValue::Vec2 to ::FVec2 and ::Affine2 to ::FAffine2

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 20:08:45 -07:00
Priyanshu 57853f755b
Fix box selection regression where only intersected, not contained, objects get selected (#3093)
* fix insideness checking

* fix selection insideness checking

* Revert changes to comments

* Revert unneed rename

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 21:22:13 +00:00
Firestar99 a744499f4f
Shaders: more `graster-nodes` no-std fixups (#3090)
* gcore-shaders: fix missing `num-traits/libm` features

* graster-nodes: fix missing cfg on use statements

* shaders: use unchecked Color constructors

* graster-nodes: remove async from shader nodes not needing it

* gcore-shaders: remove explicit fn pointer

* graster-nodes: make kurbo std-only

* graster-nodes: replace glam reexport with normal dep

* gcore: impl Display for ProtoNodeIdentifier

* unify glam workspace dep
2025-08-26 18:25:05 +00:00
Dennis Kobert d9cbf975ff
Deprecate automatic composition (#3088)
* Make manual_compositon non optional and rename to call_argument

* Fix clippy warnings

* Remove automatic composition compiler infrastructure

* Implement document migration

* Fix tests

* Fix compilation on web

* Fix doble number test

* Remove extra parens

* Cleanup

* Update demo artwork

* Remove last compose node mention

* Remove last mention of manual composition
2025-08-24 08:34:59 +00:00
Dennis Kobert bb364c92ad
Fix automatic Into node insertion (#3087)
Fix automatic into node insertion
2025-08-23 18:21:54 +02:00
Dennis Kobert 354bf93364
Store document node inputs in Arc to reduce memory consumption (#3086)
Store values in memo hash contanier in arc
2025-08-23 17:24:41 +02:00
Dennis Kobert 469f0a6c30
Remove lambda node inputs since they are no longer used (#3084)
* Remove lambda node inputs as they are now unused

* Fix warnings

* Fix tests

* Fix clippy warning
2025-08-23 12:16:49 +02:00
Dennis Kobert 7377871106
Fix clippy warnings (#3085)
* Run clippy fix

* Clippy v2

* Make const item static

* Cargo fmt
2025-08-23 11:45:47 +02:00
Dennis Kobert a4ec50d8ba
Improve robustness and performance of the boolean operation algorithm (#2191)
* Improve perf of path bool lib

* Use swap remove

* Use outer/inner bounding box for inclusion testing

* Reuse allocations for hit testing

* Use direct root finding for inclusion testing

* Reuse bounding box

* Use faster hash and specify capacities

* Use hashmap based approach for find vertices

* Unroll find_vertecies loop and use 32 bit positions

* Tune initial vec capacities

* Remove unused bounding boxes

* Use smallvec for storing outgoing edges

* Improve allocations for compute_minor

* Use approximate bounding box for edge finding

* Transition aabb to use glam vecs

* Make find vertecies use 64 bit again this is slower but less likely to cause issues

* Improve intersection candidate finding

* Remove loop check in bit vec iter

* Special case cubic line intersections

* Optimize grid rounding and add debug output

* Remove file write

* Remove faulty line intersection

* Fix grid rounding

* Improve robustness and cleanaup code

* Make elided lifetime explicit

* Fix tests

* Fix a boolean ops crash

* Add comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-21 23:15:36 +00:00
Timon 30e5d66105
Desktop: Implement desktop wrapper module (#3039)
* Prototyping desktop wrapper api

* Separate into multiple modules

* Some fixup

* Reimplement most functionality with editor api

* Fix texture life time crashes

* Fix scale

* Implement editor wrapper message queue

* Improve performance

* Handle native messages directly without submitting to event loop

* Fix overlay latency

* Move editor message execution to executor allows no shared state in editor wrapper

* Small clean up

* Small cleanup

* Some renames

* Cleaning up desktop wrapper interface

* Fix formatting

* Fix naming

* Move node graph execution result handling to app

* Fix FrontendMessage RenderOverlays usage

* Reimplement file drop and clean up file import and open messages

* Remove dbg

* Post merge fix

* Review changes
2025-08-20 13:27:36 +00:00
Dennis Kobert 7c30f6168b
Improve snapping performance (#3067)
* Use lyon_geom for intersection calculation of bezier segments

* Implement approximate nearest point calculation and loosen bounding boxes

* Add algorithm explanation

* Update editor/src/messages/tool/common_functionality/snapping/layer_snapper.rs

Co-authored-by: Keavon Chambers <keavon@keavon.com>

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-20 10:47:58 +02:00
Firestar99 b44a4fba1e
node-macro: cleanup `ParsedField` struct (#3064)
* node-macro: cleanup `ParsedField` struct

* node-macro: fixup tests
2025-08-19 09:25:58 +00:00
mTvare 5ed45ead6f
Fix click target not extending to correct limit for aligned strokes (#3065)
Fixes #3047
2025-08-18 12:30:57 -07:00
Firestar99 0a53eae4e0
Remove unused cargo dependencies (#3063)
* cargo shear

* fix warnings on master

* fix docs needing dev-dependency
2025-08-18 11:26:44 -07:00
Adesh Gupta 52174fa4c2
Remap Path tool point sliding to G G (#2913)
* Feat: Point sliding on G G

* Code cleanup

* Fix gg sliding behaviour

* Fix build after merge conflict resolution

* Fix slide point and add hints

* Fix history in segment insertion

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-17 03:39:38 +00:00
Keavon Chambers 3bcec37493
Remove the deprecated/archived Bezier-rs library from the repo (#3058)
Remove the Bezier-rs library from the repo
2025-08-16 17:29:00 -07:00
Priyanshu d22b2ca927
Refactor the Centroid node and `Subpath` struct and methods to use Kurbo, eliminating all remaining usages of Bezier-rs (#3036)
* define Subpath struct in gcore and refactor node-graph

* Refactor few methods

* refactoring worked!

* refactor centoid area and length

* remove unused

* cleanup

* fix pathseg_points function

* fix tranforming segments

* fix segment intersection

* refactor to_path_segments fn in gpath-bool crate

* refactor gcraft

* add bezier-rs dep

* Code review the editor directory

* use path-bool for solving roots

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-16 13:39:25 -07:00
Keavon Chambers bdc029c692
Add Table<Gradient> as a graphical type (#3051) 2025-08-13 01:42:51 -07:00
Keavon Chambers 1b351aca76
Replace the Color type with Table<Color> everywhere (#3048) 2025-08-12 00:38:23 -07:00
Keavon Chambers 2bb4509647
Replace the Spreadsheet panel with an improved Data panel (#3037)
* Improve the table data panel

* Add the "Window" menu bar section and polish everything
2025-08-10 07:46:42 -07:00
Keavon Chambers 2f4aef34e5
Add Table<Color> as a graphical type (#3033)
* Reduce code duplication in bounding box impls on Table

* Working Table<Color> rendering in the graph

* Implement color and fix other rendering with Vello and polish
2025-08-10 01:34:33 -07:00
Dennis Kobert d2ddf94bd0
Include graph runtime benchmarks in CI perf regression runs (#2780)
* Include graph runtime benchmarks in ci regression run

* Update benchmarking workflow

* Add render slowdown

* Fix baseline cache

* Remove benchmark compilation validation run

* Include render node in runtime benchmarks

* Collapse sections without changes

* Readd rulers between the sections

* Add review suggestions

* Rulers rule

* Fix whitespace
2025-08-07 14:32:19 +02:00
Dennis Kobert 9b8935d201
Add iai versions of the runtime benchmarks (#3016)
* Include graph runtime benchmarks in ci regression run

* Update benchmarking workflow

* Remove ci script changes
2025-08-07 00:48:25 +02:00
Firestar99 caa228a1ec
Shaders: `graster-nodes` no-std fixups (#2984)
* wgpu-executor: remove useless features

* wgpu-executor: cleanup copy-pasted code

* gcore-shaders: no_std fixups
2025-08-06 14:10:08 +00:00
Priyanshu b1f2cf706e
Refactor the node graph UI wires to render using Kurbo (#2994)
* impl function to check bezpath insideness

* refactor network interface wires to use kurbo

* refactor

* refactor

* fix adding MoveTo instead of LineTo to the grid aligned wire bezpath

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-06 02:17:00 -07:00
Keavon Chambers 0f638314dc
Rename the Group type to Graphic everywhere (#3009) 2025-08-05 20:55:15 -07:00
Keavon Chambers 2e1396462c
Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables (#2996)
* Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables

* Make the Extend node user-facing
2025-08-05 02:24:12 -07:00
Keavon Chambers 4b11dced48 Make Table<T> implement the IntoIterator trait 2025-08-04 15:20:48 -07:00
Keavon Chambers c98477d8ed
Rename graphic subtypes to remove their "data" and "group" suffixes (#2990)
* Rename VectorData to Vector

* Rename other VectorData* types to Vector*

* Move assorted data types out of vector_data.rs into misc.rs

* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder

* Rename other references to "vector data"

* Remove label widgets for raster/vector/group to use "-" instead

* Rename RasterData to Raster

* Rename GraphicGroup to Group

* Fix migrations and rename graphic_element.rs -> graphic.rs

* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
2025-08-04 04:53:25 -07:00
Keavon Chambers 5637f01845
Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
Keavon Chambers a0ce56d9b6
Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
* Instances -> Table

* instances.rs -> table.rs

* Rename occurrances of the word "instances"

* .instance -> .element

* Instance* -> TableRow*

* Rename Table and TableRow methods to not say "instance"

* Remove presumed unused serde defaults now that tables default to length 0 not 1

* Rename occurences of the word "instance"

* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs

* Move artboard type and node code out of graphic_element.rs to a new artboard.rs

* Organize the TaggedValues

* Fix tests

* Fix prior regression with Image Value node not upgrading
2025-08-03 04:12:18 -07:00
Timon 67123f55dc
Use target family insted of target arch (#2975)
* Replace cfg target_arch wasm32 with target_family wasm

* Fix warnings in test builds from previous pr
2025-08-03 10:28:53 +00:00
Adesh Gupta b9a1b2e951
Add copy/cut/paste/duplicate functionality for path geometry (#2812)
* Copy and Paste for paths

* Fix merge

* Implement Copy, Cut and Duplicate

* Fix selection of segments

* Fix formatting

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-02 21:15:01 +00:00
Timon 34a8b9b6f1
Desktop: Render overlays with vello (#2965)
* Render overlays with vello

* Fix nix flake comments

* Rendering refactor with better names and code location

* Remove unnecessary overlay renders

* Post rebase fix
2025-08-02 14:27:24 +00:00
Priyanshu 037bcb6b26
Refactor the 'Round Corners' and 'Auto-Tangents' nodes and vector node unit tests to use Kurbo (#2964)
* add todo

* impl function to convert a bezpath to manipulator groups

* refactor few node impls

* refactor vector nodes test and few methods on VectorData struct

* refactor tests

* remove unused import

* simplify and fix morph node test

* rename vars and comment

* refactor bezpath_to_parametric function

* Code review

* fix bezpath_to_manipulator_groups function

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-02 07:44:01 +00:00
Priyanshu 2306e9866e
Refactor the 'Offset Path' node to use Kurbo entirely (#2946)
* impl function for segment intersections

* fix and improve segment intersections

* copy and refactor related segment intersection methods

* copy and refactor tests for segment intersection from bezier-rs

* impl intersection with bezpaths

* copy and refactor tests

* rename few variables in the tests module

* rename position_on_bezpath to evaluate_bezpath

* copy and refactor function to clip two intersecting simple bezpaths

* refactor comments

* copy and refactor functions for milter join

* copy and refactor milter and round join functions from bezier-rs

* it worked! refactor offset path node impl

* fix few bugs

* improve vars names and add comments

* Code review

* fmt

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-31 17:44:27 -07:00
Keavon Chambers abab145d65 Fix the Rasterize node to not ignore raster graphical data 2025-07-31 01:21:32 -07:00
Keavon Chambers 3cc9dd79fb
Rename the Coordinate data type to Vec2 (#2959) 2025-07-30 22:53:36 -07:00
Keavon Chambers 4391f88d03 Update references to the latest tech stack plans 2025-07-29 15:17:41 -07:00
Dennis Kobert 2247dd9818
Desktop: Ready runtime and render node for desktop (#2952)
* Desktop: Ready runtime and render node for desktop

* Address review comments
2025-07-28 23:23:35 +00:00
Keavon Chambers 66cd7a3b76
Desktop: Add the transparent viewport hole punch and hook up window button plumbing (#2949) 2025-07-28 02:13:32 -07:00
Adesh Gupta 75614eb9d4
Fix vector mesh editing behavior in various edge cases (#2943)
* Fix colinear switch behaviour

* Fix Tab to switch handles

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-27 00:20:39 +00:00
0SlowPoke0 3a8c1b6f97
Add Arc drawing mode to the Shape tool and the associated angle gizmos (#2757)
* implement arc gizmo handler

* fixed wrapping need to fix snapping and overlays

* fixed all the issues

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-26 14:55:38 -07:00
Salman Abuhaimed 85021fd9e0
Add text alignment to the Text node (#2920)
* Add text alignment to Text node

* Lots of renames and improvements

* Add text alignment to the Text tool

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-25 22:04:12 -07:00
Firestar99 4fec24893e
Shaders: add `gcore-shaders` and make `graster-nodes` no-std (#2925)
* gcore-shaders: add crate, move `color` and `blending` from gcore

* gcore-shaders: move `AsU32`

* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro

* gcore-shaders: move `registry::types`

* gcore-shaders: move `context::Ctx`

* raster-nodes: make it `no_std` with `std` feature

* gcore-shaders: fix doctest
2025-07-25 17:53:26 +00:00
Firestar99 4d5a1a6ff1
remove inner enum from raster types (#2929) 2025-07-25 16:15:21 +00:00
mTvare e6f1ad96b3
Fix inside stroke alignment not working in the Vello renderer (#2936)
* Fix inside stroke alignment not working in vello

* cargo: fmt
2025-07-25 00:15:05 -07:00
mTvare 72f1047a27
Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)
* add: move images as rendered canvases to node_graph_executor

* add: added the frontend message

* fix: bytemuck stuff

* fix: canvas element breaking

* fix: width issues

* fix: remove the old message

* npm: run lint-fix

* fix

* works finally

* fix transforms

* Fix self closing tag

* fix: reuse id

* fix: have it working with repeat instance

* cargo: fmt

* fix

* Avoid "canvas" prefix to IDs

* fix

* fix: vello issue from 6111440

* fix: gpu stuff

* fix: vello bbox

* Code review

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 17:14:38 -07:00
Firestar99 e7b8b5a3b6
Shaders: `graster-nodes` no-std prep (#2924)
* raster-nodes: remove commented out index node

* raster-nodes: move `CubicSplines` to separate mod

* raster-nodes: create `mod blending_nodes` and move assoc nodes

* raster-nodes: move node `gradient_map` to its own mod
2025-07-24 13:32:10 +00:00
Firestar99 59f3835c5d
Shaders: node macro (#2923)
* node_macro: cleanup attr parsing

* node_macro: add `cfg()` attr to feature gate node impl

* node_macro: add `shader_nodes` option

* node_macro: fixup tests
2025-07-24 12:58:30 +00:00
Firestar99 2d11d96b4a
Re-add upload texture (#2915)
* vello: code cleanup of resource overwrites

* upload_texture: upload cpu textures as SRGBA8

* vello: fix wgpu::Texture leak within vello's `context.resource_overrides` HashMap

* fix missing feature gate
2025-07-24 10:51:03 +00:00
Timon 30abc92900
Implement basic desktop app with chromium embeded framework (#2874)
* Remove tauri based desktop app

* Allow bzip-1.0.6 license

* Implement basic cef based desktop app

* Cleanup build setup

* Use wait until and execute cef loop more frequently

* Remove custom do browser work event

* Move WinitApp into its own module

* Cleanup event handling

* Cleanup + Scheudule cef message loop work

* Fix cpu overheating on idle: https://xkcd.com/1172/

* Use tracing crate for logging instead of println

* Rebase to main

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-23 20:27:55 +02:00
Firestar99 890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables (#2918)
* instances: `Iterator::collect()` instances

* instances: adjust nodes to use iterators

* fix warnings on master

* Bump MSRV

* Port the remaining usages

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
mTvare 032f9bdf72
Upgrade vello to version 0.5.0 and wgpu to version 25 (#2890)
* update: vello

* fix compile errors

* create target texture lazily

* fix TextureBlitter texture format mismatch

* use `futures:🔒:Mutex` instead of std Mutex

---------

Co-authored-by: Firestar99 <firestar99@sydow.cloud>
2025-07-22 19:51:02 +02:00
Priyanshu 30e5567ff2
Fix collision detection for node drag-and-drop onto a wire (#2910)
* refactor

* check if the wire is inside the node itself
2025-07-19 07:38:46 -07:00
Salman Abuhaimed 7ef9e5a3e8
Fix Text node glyph duplication and wrong tilt calculation with per-glyph instances (#2907)
* fix: text node subpaths duplication

* fix: text node tilt calculation for per-glyph instaces
2025-07-18 11:00:24 -07:00
Keavon Chambers 6f46f21e21
Improve the HTTP request nodes and add new related nodes (#2896)
* Improve the network request nodes and add new ones to process data

* Use Content-Type: application/octet-stream

* Add 'Gamma Correction' node
2025-07-18 05:03:50 -07:00
Keavon Chambers 561b671f8d
Add transform-related nodes to improve transformation abilities (#2893)
* Improve transformation abilities with transform-related nodes

* Fix Transform -> Merge and Transform -> Artboard connections
2025-07-17 11:58:57 -07:00
Keavon Chambers 8f26c5c2ad
Remove the UVec2 and IVec2 graph data types and have Artboard use DVec2 (#2894) 2025-07-16 18:45:10 -07:00
Keavon Chambers 99966d848d Fix text per-glyph instance overlays and click target issues 2025-07-14 14:47:01 -07:00
Keavon Chambers 112efe88c2 Add multi-level loop indexing with the 'Instance Repeat' node 2025-07-14 02:55:44 -07:00
Keavon Chambers 88ac275e47 New nodes: 'Greatest Common Divisor' and 'Least Common Multiple' 2025-07-13 19:43:28 -07:00
Salman Abuhaimed 166eb00c9c
Separate the Text node's generated glyphs into separate vector table rows (#2821)
* Separate glyphs into Vector data rows

* Fix `String Length` node

- Properly count characters with
`str.chars().count()` instead of bytes `str.len()`
- Change `String Length` node's output to `u32`

* Apply transform on instance instead of applying it when drawing the glyph

* Add checkbox to enable/disable per-glyph instances

* Tooltips

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-13 18:06:41 -07:00
Mohd Mohsin c5800aa96e
Fix the Bevel node so it applies a consistent bevel size regardless of angle (#2293)
* feat: update the bevel algorithm for same bevel length

* Fix: Resolves issue in bevel algorithm

* fix bevel algorithm

* Feat : update the bevel algorithm for bezier curve

* Feat: Add support for rounded and inward-rounded Bevel options

* fix bevel algo for curves

* Nits

* refactor area node

* refactor close path node

* small refactor of 'check_point_inside_shape' method

* copy is_linear function from bezier-rs lib

* refactor bevel node implementation

* cleanup

* refactor bevel implementation

* fix transformation

* cleanup

* update the bevel algorithm

* Code review

* Clean up setup logic for failing test

* update tests to reflect new algorithm

* Decimal integer nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: indierusty <indierusty@gmail.com>
2025-07-13 21:45:51 +00:00
Keavon Chambers 765092fbe9
Rename the message system's 'data' argument to 'context' (#2872) 2025-07-12 22:50:59 -07:00
Firestar99 4c75ddf936
Refactor node migration to be less susceptible to forgetting outdated strings (#2853)
* migration: make document migration use ProtoNodeIdentifier

* migration: NodeReplacement struct for better formatting

* migration: test for duplicates and fix them
2025-07-10 17:40:54 -07:00
James Lindsay 13ad814639
Add a complexity limit on displaying layer thumbnails to improve performance (#2828)
* Skip complex layer thumbnails

* Set Raster<GPU> to have usize::MAX render complexity

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-10 07:57:45 +00:00
mTvare a40de58c7c
Fix brush bounding boxes by making BrushCacheImpl's hash not shared between different instances (#2845)
* fix: add cache to each layer

* fix: warning

* fix: tests

* Clean up code

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-09 06:45:41 +00:00
mTvare 8a68683a93
Add pivot type selection with Custom Pivot, Origin (Average Point), and Origin (Active Object) to the Select tool (#2730)
* add origin

* cleanup pivot

* a lot of stuff

* reset pivot

* fix transform with pivot issues

* fixes

* some more cleanup

* fixes

* finally works

* origin fixes

* fix spaces

* fix using dragged_layers

* simplify pivot logic

* fix bugs

* fix the final bug

* fix in select_tool

* fix updates

* some more refactors to fix misunderstanding and refactor

* add checkboxes

* fix labels

* fix stuff which broke at merge

* update

* cargo fmt

* fix serde crash

* fix pivot not updating on move

* fix pivot not becoming last active refernce

* fix redraw issues

* add: active pivot

* cargo fmt

* fix pivot showing up in default mode

* add: pivot pin

* fix: use pin icons

* cargo: cargo lock update?

* fix: use checkbox instead of Overlays

* refactor: add dot to path_tool

* add: active origins

* UI tweaks

* add: add all of the stuff for path tool

* remove: unused layer

* fix: pivot pinning and origin angle

* fix: pin only if moved in first place

* cargo: fmt

* fix: pivot use disabled method

* fix: remove redudant NoOp

* fix: 3 stuff

* fix: select from elsewhere

* fix: compass rose wobbling around

* add: move pivot on grab

* add: move pivot on nudge

* add: move pivot on Grab

* Code review and tooltips

* fixes

* fixes

* fixes

* fix: skipping artboard on bounds calculation

* fix: by default have origin

* Fix prior fix

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-08 09:24:54 +00:00
Firestar99 69ed80b79b
Add `::IDENTITY` to node macro to return a `ProtoNodeIdentifier` that is always a `&'static str` (#2842)
* fix warnings on master

* make the `ProtoNodeIdentifier` of a Node be accessible and always a borrowed `&'static str`

* always generate `node_name::identifier()`, even with `skip_impl`

* make `FrontendNodeType` use Cow

* remove broken `DocumentNodeDefinition`s for old GPU nodes

* don't reexport `graphic_element` in it's entirety, only data structures

* adjust everything to use the new `node_name::identifier()`

* fixup imports for wasm

* turn identifier fn into a constant
2025-07-07 16:29:59 -07:00
James Lindsay 4a83067081
Fix Path tool's Path node transform calculation by skipping local transform based on first instance source ID (#2843)
* First instance source id

* Set source node id and migrations
2025-07-07 22:09:21 +00:00
celyk 88c059a607
Add Normalize and Length nodes (#2837)
* Add vector length node

* Add normalize node

* Add comments

* Make normalize node safer for the user
2025-07-07 21:48:22 +00:00
Ezbaze 5b5b369dcd
Make selected Text category nodes show a multi-line text area instead of one-line text field (#2816)
* Make String Value node input a TextArea

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>

* Replace link to Tauri

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>

* Make String Concatenate node & Replace String node inputs into a TextArea

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>

---------

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>
2025-07-05 11:34:35 +00:00
Adam Gerhant f57163c795
Port node graph wires to the backend and improve graph UI performance (#2795)
* Improve node graph performance

* Fix wire bugs, add type default for properties.

* Grid aligned wire paths

* remove type source

* node from exposed input

* Refresh wires on preference change

* merge fixes

* Code review

* Fix names

* Code review

* Fix wires on redo/undo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-04 22:53:37 -07:00
Firestar99 8a0241f0fa
Fix running tests locally; fix migrations for relocated nodes (#2805)
* fix `BoundingBox for Raster<GPU>` when `wgpu` feature is disabled

* fix `tinyvec` crate not being `std` by default

* fixup migration for `CoordinateValueNode`

* fixup migration for raster nodes
2025-07-04 02:56:22 -07:00
Firestar99 a182a7347e
Extract `gbrush` (#2784) 2025-07-01 18:38:47 +00:00
Firestar99 602d7e8bd1
Extract `graster-nodes` (#2783) 2025-07-01 18:12:12 +00:00
Firestar99 8e2c206a01
node macro: copy visibility from node function (#2782) 2025-07-01 15:29:00 +00:00
Keavon Chambers 8c5accc069
Clean up node catalog by adding missing units, more tooltips; fix 'Line' node missing parameters (#2813)
* Fix unit usages

* Add node and parameter doc comments

* Fix the parameters panel for the 'Line' node when added from the graph

* Clean up nodes

* Fix tests

* Update the demo artwork
2025-07-01 07:47:54 -07:00
Keavon Chambers c671705945 New node: 'Index' 2025-07-01 05:25:33 -07:00
Salman Abuhaimed 83773baa00
Replace Rustybuzz with Parley for text layout, and add text tilt parameter (#2739)
* replace rustybuzz with parley for text layout handling

change text input direction based on text direction

* Code review

* change default character spacing to 0

* add shear to text node

this also adds migration code for documents that don't have shear

* shear migration for text node

- add shear property
- set character spacing to 0

* use old max_width and max_height in text migration if available

* Final code review pass

* Add units to the parameters

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-01 02:23:17 -07:00
Dennis Kobert 0c376d1f9b
Disable preprocessor insertion of IntoNodes in the graph to avoid intermittent math node type errors (#2802)
Disable insertion of into nodes into the graph
2025-06-30 03:07:09 -07:00
0SlowPoke0 71ddae9028
Fix Path tool multi-point handle scaling behavior and double-click smooth/sharp conversion on rectangles (#2765)
* fixed double-click on anchor connected to linear segments

* fix when scaling when anchor

* Nit

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-30 07:56:22 +00:00
Adesh Gupta 391ed34a30
Add segment editing mode to the Path tool (#2712)
* Segment select mode upto dragging

* Lasso select for segment editing

* Formatting

* Compatibility with point selection mode

* Add delete segment support and drawing from inside of shape

* Add GRS support for selected segments

* Cleanup and add dynamic hints

* Fix double click behaviour and overlays

* Format code

* Fix merge

* Fix Lint

* Fix formatting

* Fix lasso bug

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-29 23:19:54 -07:00
James Lindsay 532e913017
Fix DropdownInput widget not reactively updating when its content changes (#2770)
* Improve reactivity of DropdownInput.svelte

* Fix formatting lint

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-28 02:59:03 +00:00
James Lindsay 62c7f88f5b
Fix incorrectly calculating nonzero-area bounding boxes for empty raster images (#2772)
No bounding box for empty rasters

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-27 19:37:37 -07:00
Dennis Kobert 357e77077d
Only compute bounding box for layers being rendered by Vello when actually used (#2771)
Only compute bounding box for vello when it is actually used

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-27 19:06:52 -07:00
Firestar99 ecd7999ca7
Extract `gmath_nodes` from `gcore::ops`, create mods `debug` and `extract_xy` (#2764) 2025-06-28 00:04:24 +02:00
Firestar99 9c4ab34a58
Extract `gsvg_renderer` from `gcore`, remove `gcore/vello` feature (#2760)
Extract `gsvg_renderer` from `gcore`, remove `gcore/vello` feature
2025-06-27 13:47:46 +00:00
Firestar99 ffc6c5532b
Extract `gpath_bool` from `mod gstd::ops` path_bool-related nodes (#2762)
* cargo shear

* Extract `gpath_bool` from `mod gstd::ops` path_bool-related nodes
2025-06-27 13:12:08 +00:00
Firestar99 d581319ee8
Prep `gcore` splitup 2: Vector extension traits (#2759)
* extension trait for `MergeByDistance::merge_by_distance_*`

* extension trait for `VectorData::append_bezpath`

* extension trait for `HandleId::set_relative_position`

* remove unreferenced rust files
2025-06-27 12:30:12 +02:00
Firestar99 2ddae98bcf
Prep `gcore` splitup: move various symbols into their own modules (#2746)
* move `trait AsU32` from `gcore::vector::misc` to `gcore`

* move blending and gradient to their own modules

* fix unused warnings

* move `Quad`, `Rect` and `BBox` to `gcore::math`

* extract `ReferencePoint` and transform nodes from `transform`

* move color-related code to `mod color`

* fix unused warning in test code

* move blending-related nodes and code to `mod blending_nodes`

* move ClickTarget code to `mod vector::click_target`
2025-06-27 09:54:34 +00:00