Separate the Text node's generated glyphs into separate vector table rows (#2821)
* Separate glyphs into Vector data rows * Fix `String Length` node - Properly count characters with `str.chars().count()` instead of bytes `str.len()` - Change `String Length` node's output to `u32` * Apply transform on instance instead of applying it when drawing the glyph * Add checkbox to enable/disable per-glyph instances * Tooltips --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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c5800aa96e
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166eb00c9c
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@ -1222,6 +1222,7 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
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NodeInput::value(TaggedValue::OptionalF64(TypesettingConfig::default().max_width), false),
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NodeInput::value(TaggedValue::OptionalF64(TypesettingConfig::default().max_height), false),
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NodeInput::value(TaggedValue::F64(TypesettingConfig::default().tilt), false),
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NodeInput::value(TaggedValue::Bool(false), false),
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],
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..Default::default()
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},
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@ -1281,7 +1282,7 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
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),
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InputMetadata::with_name_description_override(
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"Tilt",
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"Faux italic",
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"Faux italic.",
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WidgetOverride::Number(NumberInputSettings {
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min: Some(-85.),
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max: Some(85.),
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@ -1289,6 +1290,7 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
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..Default::default()
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}),
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),
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("Per-Glyph Instances", "Splits each text glyph into its own instance, i.e. row in the table of vector data.").into(),
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],
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output_names: vec!["Vector".to_string()],
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..Default::default()
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@ -635,7 +635,7 @@ fn migrate_node(node_id: &NodeId, node: &DocumentNode, network_path: &[NodeId],
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}
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// Upgrade Text node to include line height and character spacing, which were previously hardcoded to 1, from https://github.com/GraphiteEditor/Graphite/pull/2016
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if reference == "Text" && inputs_count != 9 {
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if reference == "Text" && inputs_count != 10 {
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let mut template = resolve_document_node_type(reference)?.default_node_template();
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document.network_interface.replace_implementation(node_id, network_path, &mut template);
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let old_inputs = document.network_interface.replace_inputs(node_id, network_path, &mut template)?;
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@ -689,6 +689,15 @@ fn migrate_node(node_id: &NodeId, node: &DocumentNode, network_path: &[NodeId],
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},
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network_path,
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);
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document.network_interface.set_input(
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&InputConnector::node(*node_id, 9),
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if inputs_count >= 10 {
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old_inputs[9].clone()
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} else {
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NodeInput::value(TaggedValue::Bool(false), false)
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},
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network_path,
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);
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}
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// Upgrade Sine, Cosine, and Tangent nodes to include a boolean input for whether the output should be in radians, which was previously the only option but is now not the default
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@ -34,7 +34,7 @@ fn string_slice(_: impl Ctx, #[implementations(String)] string: String, start: f
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#[node_macro::node(category("Text"))]
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fn string_length(_: impl Ctx, #[implementations(String)] string: String) -> u32 {
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string.len() as u32
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string.chars().count() as u32
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}
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#[node_macro::node(category("Math: Logic"))]
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@ -1,4 +1,5 @@
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use crate::vector::PointId;
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use crate::instances::Instance;
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use crate::vector::{PointId, VectorData, VectorDataTable};
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use bezier_rs::{ManipulatorGroup, Subpath};
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use core::cell::RefCell;
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use glam::{DAffine2, DVec2};
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@ -20,24 +21,20 @@ thread_local! {
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struct PathBuilder {
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current_subpath: Subpath<PointId>,
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glyph_subpaths: Vec<Subpath<PointId>>,
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other_subpaths: Vec<Subpath<PointId>>,
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origin: DVec2,
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glyph_subpaths: Vec<Subpath<PointId>>,
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vector_table: VectorDataTable,
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scale: f64,
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id: PointId,
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}
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impl PathBuilder {
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fn point(&self, x: f32, y: f32) -> DVec2 {
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// Y-axis inversion converts from font coordinate system (Y-up) to graphics coordinate system (Y-down)
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DVec2::new(self.origin.x + x as f64, self.origin.y - y as f64) * self.scale
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}
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fn set_origin(&mut self, x: f64, y: f64) {
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self.origin = DVec2::new(x, y);
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}
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fn draw_glyph(&mut self, glyph: &OutlineGlyph<'_>, size: f32, normalized_coords: &[NormalizedCoord], style_skew: Option<DAffine2>, skew: DAffine2) {
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#[allow(clippy::too_many_arguments)]
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fn draw_glyph(&mut self, glyph: &OutlineGlyph<'_>, size: f32, normalized_coords: &[NormalizedCoord], glyph_offset: DVec2, style_skew: Option<DAffine2>, skew: DAffine2, per_glyph_instances: bool) {
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let location_ref = LocationRef::new(normalized_coords);
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let settings = DrawSettings::unhinted(Size::new(size), location_ref);
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glyph.draw(settings, self).unwrap();
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@ -52,8 +49,19 @@ impl PathBuilder {
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glyph_subpath.apply_transform(skew);
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}
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if !self.glyph_subpaths.is_empty() {
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self.other_subpaths.extend(core::mem::take(&mut self.glyph_subpaths));
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if per_glyph_instances {
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if !self.glyph_subpaths.is_empty() {
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self.vector_table.push(Instance {
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instance: VectorData::from_subpaths(core::mem::take(&mut self.glyph_subpaths), false),
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transform: DAffine2::from_translation(glyph_offset),
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..Default::default()
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})
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}
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} else if !self.glyph_subpaths.is_empty() {
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for subpath in self.glyph_subpaths.iter() {
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// Unwrapping here is ok, since the check above guarantees there is at least one `VectorData`
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self.vector_table.get_mut(0).unwrap().instance.append_subpath(subpath, false);
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}
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}
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}
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}
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@ -112,7 +120,7 @@ impl Default for TypesettingConfig {
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}
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}
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fn render_glyph_run(glyph_run: &GlyphRun<'_, ()>, path_builder: &mut PathBuilder, tilt: f64) {
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fn render_glyph_run(glyph_run: &GlyphRun<'_, ()>, path_builder: &mut PathBuilder, tilt: f64, per_glyph_instances: bool) {
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let mut run_x = glyph_run.offset();
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let run_y = glyph_run.baseline();
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@ -145,14 +153,15 @@ fn render_glyph_run(glyph_run: &GlyphRun<'_, ()>, path_builder: &mut PathBuilder
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let outlines = font_ref.outline_glyphs();
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for glyph in glyph_run.glyphs() {
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let glyph_x = run_x + glyph.x;
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let glyph_y = run_y - glyph.y;
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let glyph_offset = DVec2::new((run_x + glyph.x) as f64, (run_y - glyph.y) as f64);
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run_x += glyph.advance;
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let glyph_id = GlyphId::from(glyph.id);
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if let Some(glyph_outline) = outlines.get(glyph_id) {
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path_builder.set_origin(glyph_x as f64, glyph_y as f64);
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path_builder.draw_glyph(&glyph_outline, font_size, &normalized_coords, style_skew, skew);
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if !per_glyph_instances {
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path_builder.origin = glyph_offset;
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}
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path_builder.draw_glyph(&glyph_outline, font_size, &normalized_coords, glyph_offset, style_skew, skew, per_glyph_instances);
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}
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}
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}
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@ -187,27 +196,37 @@ fn layout_text(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingC
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Some(layout)
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}
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pub fn to_path(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingConfig) -> Vec<Subpath<PointId>> {
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let Some(layout) = layout_text(str, font_data, typesetting) else { return Vec::new() };
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pub fn to_path(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingConfig, per_glyph_instances: bool) -> VectorDataTable {
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let Some(layout) = layout_text(str, font_data, typesetting) else {
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return VectorDataTable::new(VectorData::default());
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};
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let mut path_builder = PathBuilder {
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current_subpath: Subpath::new(Vec::new(), false),
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glyph_subpaths: Vec::new(),
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other_subpaths: Vec::new(),
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origin: DVec2::ZERO,
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vector_table: if per_glyph_instances {
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VectorDataTable::default()
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} else {
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VectorDataTable::new(VectorData::default())
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},
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scale: layout.scale() as f64,
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id: PointId::ZERO,
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origin: DVec2::default(),
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};
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for line in layout.lines() {
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for item in line.items() {
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if let PositionedLayoutItem::GlyphRun(glyph_run) = item {
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render_glyph_run(&glyph_run, &mut path_builder, typesetting.tilt);
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render_glyph_run(&glyph_run, &mut path_builder, typesetting.tilt, per_glyph_instances);
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}
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}
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}
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path_builder.other_subpaths
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if path_builder.vector_table.is_empty() {
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path_builder.vector_table = VectorDataTable::new(VectorData::default());
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}
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path_builder.vector_table
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}
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pub fn bounding_box(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingConfig, for_clipping_test: bool) -> DVec2 {
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@ -2041,7 +2041,7 @@ fn point_inside(_: impl Ctx, source: VectorDataTable, point: DVec2) -> bool {
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#[node_macro::node(category("General"), path(graphene_core::vector))]
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async fn count_elements<I>(_: impl Ctx, #[implementations(GraphicGroupTable, VectorDataTable, RasterDataTable<CPU>, RasterDataTable<GPU>)] source: Instances<I>) -> u64 {
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source.instance_iter().count() as u64
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source.len() as u64
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}
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#[node_macro::node(category("Vector: Measure"), path(graphene_core::vector))]
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@ -1,4 +1,4 @@
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use crate::vector::{VectorData, VectorDataTable};
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use crate::vector::VectorDataTable;
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use graph_craft::wasm_application_io::WasmEditorApi;
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use graphene_core::Ctx;
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pub use graphene_core::text::*;
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@ -24,9 +24,13 @@ fn text<'i: 'n>(
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#[unit(" px")]
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#[default(None)]
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max_height: Option<f64>,
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/// Faux italic.
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#[unit("°")]
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#[default(0.)]
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tilt: f64,
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/// Splits each text glyph into its own instance, i.e. row in the table of vector data.
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#[default(false)]
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per_glyph_instances: bool,
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) -> VectorDataTable {
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let typesetting = TypesettingConfig {
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font_size,
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@ -39,7 +43,5 @@ fn text<'i: 'n>(
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let font_data = editor.font_cache.get(&font_name).map(|f| load_font(f));
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let result = VectorData::from_subpaths(to_path(&text, font_data, typesetting), false);
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VectorDataTable::new(result)
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to_path(&text, font_data, typesetting, per_glyph_instances)
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}
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