Fix drawing over erased Brush tool paths (#3262)
fix draw over erased behaviour Co-authored-by: Keavon Chambers <keavon@keavon.com>
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497758c273
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34d0b76333
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@ -194,7 +194,6 @@ async fn brush(_: impl Ctx, mut image_frame_table: Table<Raster<CPU>>, strokes:
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let background_bounds = bbox.to_transform();
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let mut draw_strokes: Vec<_> = strokes.iter().filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let erase_restore_strokes: Vec<_> = strokes.iter().filter(|&s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let mut brush_plan = cache.compute_brush_plan(table_row, &draw_strokes);
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@ -258,8 +257,8 @@ async fn brush(_: impl Ctx, mut image_frame_table: Table<Raster<CPU>>, strokes:
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actual_image = blend_with_mode(actual_image, stroke_texture, stroke.style.blend_mode, (stroke.style.color.a() * 100.) as f64);
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}
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let has_erase_strokes = strokes.iter().any(|s| s.style.blend_mode == BlendMode::Erase);
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if has_erase_strokes {
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let has_erase_or_restore_strokes = strokes.iter().any(|s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore));
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if has_erase_or_restore_strokes {
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let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
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let mut erase_restore_mask = TableRow {
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element: Raster::new_cpu(opaque_image),
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@ -267,7 +266,7 @@ async fn brush(_: impl Ctx, mut image_frame_table: Table<Raster<CPU>>, strokes:
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..Default::default()
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};
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for stroke in erase_restore_strokes {
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for stroke in strokes {
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let mut brush_texture = cache.get_cached_brush(&stroke.style);
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if brush_texture.is_none() {
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let tex = create_brush_texture(&stroke.style).await;
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@ -277,28 +276,20 @@ async fn brush(_: impl Ctx, mut image_frame_table: Table<Raster<CPU>>, strokes:
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let brush_texture = brush_texture.unwrap();
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let positions: Vec<_> = stroke.compute_blit_points().into_iter().collect();
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match stroke.style.blend_mode {
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BlendMode::Erase => {
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Erase, 1.));
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let blit_node = BlitNode::new(
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FutureWrapperNode::new(ClonedNode::new(brush_texture)),
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(Table::new_from_row(erase_restore_mask)).await.into_iter().next().unwrap_or_default();
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}
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// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
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BlendMode::Restore => {
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Restore, 1.));
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let blit_node = BlitNode::new(
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FutureWrapperNode::new(ClonedNode::new(brush_texture)),
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(Table::new_from_row(erase_restore_mask)).await.into_iter().next().unwrap_or_default();
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}
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_ => unreachable!(),
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}
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// For mask composition: Erase subtracts alpha, Restore adds alpha, and Draw acts like Restore to allow repainting erased areas.
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let mask_blend_mode = match stroke.style.blend_mode {
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BlendMode::Erase => BlendMode::Erase,
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BlendMode::Restore => BlendMode::Restore,
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_ => BlendMode::Restore,
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};
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let blend_params = FnNode::new(move |(a, b)| blend_colors(a, b, mask_blend_mode, 1.));
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let blit_node = BlitNode::new(
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FutureWrapperNode::new(ClonedNode::new(brush_texture)),
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(Table::new_from_row(erase_restore_mask)).await.into_iter().next().unwrap_or_default();
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}
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::MultiplyAlpha, 1.));
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