Fix box selection regression where only intersected, not contained, objects get selected (#3093)
* fix insideness checking * fix selection insideness checking * Revert changes to comments * Revert unneed rename --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@ -608,8 +608,9 @@ pub fn round_line_join(bezpath1: &BezPath, bezpath2: &BezPath, center: DVec2) ->
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}
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/// Returns `true` if the `bezpath1` is completely inside the `bezpath2`.
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/// NOTE: `bezpath2` must be a closed path to get correct results.
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pub fn bezpath_is_inside_bezpath(bezpath1: &BezPath, bezpath2: &BezPath, accuracy: Option<f64>, minimum_separation: Option<f64>) -> bool {
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// Eliminate any possibility of one being inside the other, if either of them is empty
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// Eliminate any possibility of one being inside the other, if either of them are empty
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if bezpath1.is_empty() || bezpath2.is_empty() {
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return false;
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}
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@ -621,7 +622,7 @@ pub fn bezpath_is_inside_bezpath(bezpath1: &BezPath, bezpath2: &BezPath, accurac
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// Reasoning:
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// If the inner bezpath bounding box is larger than the outer bezpath bounding box in any direction
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// then the inner bezpath is intersecting with or outside the outer bezpath.
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if !outer_bbox.contains_rect(inner_bbox) {
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if !outer_bbox.contains_rect(inner_bbox) && outer_bbox.intersect(inner_bbox).is_zero_area() {
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return false;
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}
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@ -1,4 +1,4 @@
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use super::algorithms::intersection::filtered_segment_intersections;
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use super::algorithms::{bezpath_algorithms::bezpath_is_inside_bezpath, intersection::filtered_segment_intersections};
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use super::misc::dvec2_to_point;
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use crate::math::math_ext::QuadExt;
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use crate::math::quad::Quad;
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@ -6,7 +6,7 @@ use crate::subpath::Subpath;
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use crate::vector::PointId;
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use crate::vector::misc::point_to_dvec2;
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use glam::{DAffine2, DMat2, DVec2};
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use kurbo::{Affine, ParamCurve, PathSeg, Point, Shape};
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use kurbo::{Affine, BezPath, ParamCurve, PathSeg, Shape};
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#[derive(Copy, Clone, Debug, PartialEq, serde::Serialize, serde::Deserialize)]
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pub struct FreePoint {
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@ -125,9 +125,11 @@ impl ClickTarget {
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return true;
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}
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let mut selection = BezPath::from_path_segments(bezier_iter());
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selection.close_path();
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// Check if shape is entirely within selection
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let any_point_from_subpath = subpath.manipulator_groups().first().map(|manipulators| manipulators.anchor);
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any_point_from_subpath.is_some_and(|shape_point| bezier_iter().map(|bezier| bezier.winding(Point::new(shape_point.x, shape_point.y))).sum::<i32>() != 0)
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bezpath_is_inside_bezpath(&subpath.to_bezpath(), &selection, None, None)
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}
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ClickTargetType::FreePoint(point) => bezier_iter().map(|bezier: PathSeg| bezier.winding(dvec2_to_point(point.position))).sum::<i32>() != 0,
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}
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