Shaders: `graster-nodes` no-std prep (#2924)

* raster-nodes: remove commented out index node

* raster-nodes: move `CubicSplines` to separate mod

* raster-nodes: create `mod blending_nodes` and move assoc nodes

* raster-nodes: move node `gradient_map` to its own mod
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Firestar99 2025-07-24 15:32:10 +02:00 committed by GitHub
parent 59f3835c5d
commit e7b8b5a3b6
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9 changed files with 426 additions and 421 deletions

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@ -251,7 +251,28 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
node: graphene_std::vector::auto_tangents::IDENTIFIER,
aliases: &["graphene_core::vector::GenerateHandlesNode", "graphene_core::vector::RemoveHandlesNode"],
},
// raster::adjustments
// graphene_raster_nodes::blending_nodes
NodeReplacement {
node: graphene_std::raster_nodes::blending_nodes::blend::IDENTIFIER,
aliases: &[
"graphene_raster_nodes::adjustments::BlendNode",
"graphene_core::raster::adjustments::BlendNode",
"graphene_core::raster::BlendNode",
],
},
NodeReplacement {
node: graphene_std::raster_nodes::blending_nodes::blend_color_pair::IDENTIFIER,
aliases: &["graphene_raster_nodes::adjustments::BlendColorPairNode", "graphene_core::raster::BlendColorPairNode"],
},
NodeReplacement {
node: graphene_std::raster_nodes::blending_nodes::color_overlay::IDENTIFIER,
aliases: &[
"graphene_raster_nodes::adjustments::ColorOverlayNode",
"graphene_core::raster::adjustments::ColorOverlayNode",
"graphene_raster_nodes::generate_curves::ColorOverlayNode",
],
},
// graphene_raster_nodes::adjustments
NodeReplacement {
node: graphene_std::raster_nodes::adjustments::luminance::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::LuminanceNode", "graphene_core::raster::LuminanceNode"],
@ -292,20 +313,6 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
node: graphene_std::raster_nodes::adjustments::threshold::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::ThresholdNode", "graphene_core::raster::ThresholdNode"],
},
NodeReplacement {
node: graphene_std::raster_nodes::adjustments::blend::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::BlendNode", "graphene_core::raster::BlendNode"],
},
NodeReplacement {
node: graphene_std::raster_nodes::adjustments::blend_color_pair::IDENTIFIER,
aliases: &["graphene_core::raster::BlendColorPairNode"],
},
// this node doesn't seem to exist?
// (graphene_std::raster_nodes::adjustments::blend_color::IDENTIFIER, &["graphene_core::raster::adjustments::BlendColorsNode","graphene_core::raster::BlendColorsNode"]),
NodeReplacement {
node: graphene_std::raster_nodes::adjustments::gradient_map::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::GradientMapNode", "graphene_core::raster::GradientMapNode"],
},
NodeReplacement {
node: graphene_std::raster_nodes::adjustments::vibrance::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::VibranceNode", "graphene_core::raster::VibranceNode"],
@ -326,11 +333,15 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
node: graphene_std::raster_nodes::adjustments::exposure::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::ExposureNode", "graphene_core::raster::ExposureNode"],
},
// graphene_raster_nodes::*
NodeReplacement {
node: graphene_std::raster_nodes::adjustments::color_overlay::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::ColorOverlayNode", "graphene_raster_nodes::generate_curves::ColorOverlayNode"],
node: graphene_std::raster_nodes::gradient_map::gradient_map::IDENTIFIER,
aliases: &[
"graphene_raster_nodes::gradient_map::GradientMapNode",
"graphene_core::raster::adjustments::GradientMapNode",
"graphene_core::raster::GradientMapNode",
],
},
// raster
NodeReplacement {
node: graphene_std::raster_nodes::generate_curves::generate_curves::IDENTIFIER,
aliases: &["graphene_core::raster::adjustments::GenerateCurvesNode"],

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@ -14,7 +14,7 @@ use graphene_core::registry::FutureWrapperNode;
use graphene_core::transform::Transform;
use graphene_core::value::ClonedNode;
use graphene_core::{Ctx, Node};
use graphene_raster_nodes::adjustments::blend_colors;
use graphene_raster_nodes::blending_nodes::blend_colors;
use graphene_raster_nodes::std_nodes::{empty_image, extend_image_to_bounds};
#[derive(Clone, Copy, Debug, PartialEq)]

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@ -0,0 +1,35 @@
use graphene_core::Color;
use graphene_core::gradient::GradientStops;
use graphene_core::raster_types::{CPU, RasterDataTable};
pub trait Adjust<P> {
fn adjust(&mut self, map_fn: impl Fn(&P) -> P);
}
impl Adjust<Color> for Color {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
*self = map_fn(self);
}
}
impl Adjust<Color> for Option<Color> {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
if let Some(v) = self {
*v = map_fn(v)
}
}
}
impl Adjust<Color> for GradientStops {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
for (_pos, c) in self.iter_mut() {
*c = map_fn(c);
}
}
}
impl Adjust<Color> for RasterDataTable<CPU> {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
for instance in self.instance_mut_iter() {
for c in instance.instance.data_mut().data.iter_mut() {
*c = map_fn(c);
}
}
}
}

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@ -1,17 +1,13 @@
#![allow(clippy::too_many_arguments)]
use crate::curve::CubicSplines;
use crate::adjust::Adjust;
use crate::cubic_spline::CubicSplines;
use dyn_any::DynAny;
use graphene_core::Node;
use graphene_core::blending::BlendMode;
use graphene_core::color::Color;
use graphene_core::color::Pixel;
use graphene_core::context::Ctx;
use graphene_core::gradient::GradientStops;
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::raster_types::{CPU, RasterDataTable};
use graphene_core::registry::types::{Angle, Percentage, SignedPercentage};
use std::cmp::Ordering;
use std::fmt::Debug;
// TODO: Implement the following:
@ -137,10 +133,10 @@ fn make_opaque<T: Adjust<Color>>(
fn brightness_contrast<T: Adjust<Color>>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
Color,
RasterDataTable<CPU>,
GradientStops,
)]
mut input: T,
brightness: SignedPercentage,
contrast: SignedPercentage,
@ -447,202 +443,6 @@ async fn threshold<T: Adjust<Color>>(
image
}
trait Blend<P: Pixel> {
fn blend(&self, under: &Self, blend_fn: impl Fn(P, P) -> P) -> Self;
}
impl Blend<Color> for Color {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
blend_fn(*self, *under)
}
}
impl Blend<Color> for Option<Color> {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
match (self, under) {
(Some(a), Some(b)) => Some(blend_fn(*a, *b)),
(a, None) => *a,
(None, b) => *b,
}
}
}
impl Blend<Color> for RasterDataTable<CPU> {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
let mut result_table = self.clone();
for (over, under) in result_table.instance_mut_iter().zip(under.instance_ref_iter()) {
let data = over.instance.data.iter().zip(under.instance.data.iter()).map(|(a, b)| blend_fn(*a, *b)).collect();
*over.instance = Raster::new_cpu(Image {
data,
width: over.instance.width,
height: over.instance.height,
base64_string: None,
});
}
result_table
}
}
impl Blend<Color> for GradientStops {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
let mut combined_stops = self.iter().map(|(position, _)| position).chain(under.iter().map(|(position, _)| position)).collect::<Vec<_>>();
combined_stops.dedup_by(|&mut a, &mut b| (a - b).abs() < 1e-6);
combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
let stops = combined_stops
.into_iter()
.map(|&position| {
let over_color = self.evaluate(position);
let under_color = under.evaluate(position);
let color = blend_fn(over_color, under_color);
(position, color)
})
.collect::<Vec<_>>();
GradientStops::new(stops)
}
}
#[node_macro::node(category("Raster"))]
async fn blend<T: Blend<Color> + Send>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
over: T,
#[expose]
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
under: T,
blend_mode: BlendMode,
#[default(100.)] opacity: Percentage,
) -> T {
over.blend(&under, |a, b| blend_colors(a, b, blend_mode, opacity / 100.))
}
#[node_macro::node(category(""), skip_impl)]
fn blend_color_pair<BlendModeNode, OpacityNode>(input: (Color, Color), blend_mode: &'n BlendModeNode, opacity: &'n OpacityNode) -> Color
where
BlendModeNode: Node<'n, (), Output = BlendMode> + 'n,
OpacityNode: Node<'n, (), Output = Percentage> + 'n,
{
let blend_mode = blend_mode.eval(());
let opacity = opacity.eval(());
blend_colors(input.0, input.1, blend_mode, opacity / 100.)
}
pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
match blend_mode {
// Normal group
BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
// Darken group
BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
BlendMode::DarkerColor => background.blend_darker_color(foreground),
// Lighten group
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
BlendMode::LighterColor => background.blend_lighter_color(foreground),
// Contrast group
BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
// Inversion group
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
// Component group
BlendMode::Hue => background.blend_hue(foreground),
BlendMode::Saturation => background.blend_saturation(foreground),
BlendMode::Color => background.blend_color(foreground),
BlendMode::Luminosity => background.blend_luminosity(foreground),
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
_ => panic!("Used blend mode without alpha blend"),
}
}
trait Adjust<P> {
fn adjust(&mut self, map_fn: impl Fn(&P) -> P);
}
impl Adjust<Color> for Color {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
*self = map_fn(self);
}
}
impl Adjust<Color> for Option<Color> {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
if let Some(v) = self {
*v = map_fn(v)
}
}
}
impl Adjust<Color> for GradientStops {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
for (_pos, c) in self.iter_mut() {
*c = map_fn(c);
}
}
}
impl Adjust<Color> for RasterDataTable<CPU> {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
for instance in self.instance_mut_iter() {
for c in instance.instance.data_mut().data.iter_mut() {
*c = map_fn(c);
}
}
}
}
#[inline(always)]
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f64) -> Color {
let target_color = match blend_mode {
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
BlendMode::Erase => return background.alpha_subtract(foreground),
BlendMode::Restore => return background.alpha_add(foreground),
BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
blend_mode => apply_blend_mode(foreground, background, blend_mode),
};
background.alpha_blend(target_color.to_associated_alpha(opacity as f32))
}
// Aims for interoperable compatibility with:
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27grdm%27%20%3D%20Gradient%20Map
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Gradient%20settings%20(Photoshop%206.0)
#[node_macro::node(category("Raster: Adjustment"))]
async fn gradient_map<T: Adjust<Color>>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
mut image: T,
gradient: GradientStops,
reverse: bool,
) -> T {
image.adjust(|color| {
let intensity = color.luminance_srgb();
let intensity = if reverse { 1. - intensity } else { intensity };
gradient.evaluate(intensity as f64).to_linear_srgb()
});
image
}
// Aims for interoperable compatibility with:
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27-,vibA%27%20%3D%20Vibrance,-%27hue%20%27%20%3D%20Old
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Vibrance%20(Photoshop%20CS3)
@ -1146,79 +946,3 @@ async fn exposure<T: Adjust<Color>>(
});
input
}
#[node_macro::node(category("Raster: Adjustment"))]
fn color_overlay<T: Adjust<Color>>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
mut image: T,
#[default(Color::BLACK)] color: Color,
blend_mode: BlendMode,
#[default(100.)] opacity: Percentage,
) -> T {
let opacity = (opacity as f32 / 100.).clamp(0., 1.);
image.adjust(|pixel| {
let image = pixel.map_rgb(|channel| channel * (1. - opacity));
// The apply blend mode function divides rgb by the alpha channel for the background. This undoes that.
let associated_pixel = Color::from_rgbaf32_unchecked(pixel.r() * pixel.a(), pixel.g() * pixel.a(), pixel.b() * pixel.a(), pixel.a());
let overlay = apply_blend_mode(color, associated_pixel, blend_mode).map_rgb(|channel| channel * opacity);
Color::from_rgbaf32_unchecked(image.r() + overlay.r(), image.g() + overlay.g(), image.b() + overlay.b(), pixel.a())
});
image
}
// pub use index_node::IndexNode;
// mod index_node {
// use crate::raster::{Color, Image};
// use crate::Ctx;
// #[node_macro::node(category(""))]
// pub fn index<T: Default + Clone>(
// _: impl Ctx,
// #[implementations(Vec<Image<Color>>, Vec<Color>)]
// #[widget(ParsedWidgetOverride::Hidden)]
// input: Vec<T>,
// index: u32,
// ) -> T {
// if (index as usize) < input.len() {
// input[index as usize].clone()
// } else {
// warn!("The number of segments is {} but the requested segment is {}!", input.len(), index);
// Default::default()
// }
// }
// }
#[cfg(test)]
mod test {
use graphene_core::blending::BlendMode;
use graphene_core::color::Color;
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{Raster, RasterDataTable};
#[tokio::test]
async fn color_overlay_multiply() {
let image_color = Color::from_rgbaf32_unchecked(0.7, 0.6, 0.5, 0.4);
let image = Image::new(1, 1, image_color);
// Color { red: 0., green: 1., blue: 0., alpha: 1. }
let overlay_color = Color::GREEN;
// 100% of the output should come from the multiplied value
let opacity = 100_f64;
let result = super::color_overlay((), RasterDataTable::new(Raster::new_cpu(image.clone())), overlay_color, BlendMode::Multiply, opacity);
let result = result.instance_ref_iter().next().unwrap().instance;
// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));
}
}

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@ -0,0 +1,201 @@
use crate::adjust::Adjust;
use graphene_core::color::Pixel;
use graphene_core::gradient::GradientStops;
use graphene_core::raster::Image;
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::registry::types::Percentage;
use graphene_core::{BlendMode, Color, Ctx};
use std::cmp::Ordering;
pub trait Blend<P: Pixel> {
fn blend(&self, under: &Self, blend_fn: impl Fn(P, P) -> P) -> Self;
}
impl Blend<Color> for Color {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
blend_fn(*self, *under)
}
}
impl Blend<Color> for Option<Color> {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
match (self, under) {
(Some(a), Some(b)) => Some(blend_fn(*a, *b)),
(a, None) => *a,
(None, b) => *b,
}
}
}
impl Blend<Color> for RasterDataTable<CPU> {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
let mut result_table = self.clone();
for (over, under) in result_table.instance_mut_iter().zip(under.instance_ref_iter()) {
let data = over.instance.data.iter().zip(under.instance.data.iter()).map(|(a, b)| blend_fn(*a, *b)).collect();
*over.instance = Raster::new_cpu(Image {
data,
width: over.instance.width,
height: over.instance.height,
base64_string: None,
});
}
result_table
}
}
impl Blend<Color> for GradientStops {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
let mut combined_stops = self.iter().map(|(position, _)| position).chain(under.iter().map(|(position, _)| position)).collect::<Vec<_>>();
combined_stops.dedup_by(|&mut a, &mut b| (a - b).abs() < 1e-6);
combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
let stops = combined_stops
.into_iter()
.map(|&position| {
let over_color = self.evaluate(position);
let under_color = under.evaluate(position);
let color = blend_fn(over_color, under_color);
(position, color)
})
.collect::<Vec<_>>();
GradientStops::new(stops)
}
}
#[inline(always)]
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f64) -> Color {
let target_color = match blend_mode {
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
BlendMode::Erase => return background.alpha_subtract(foreground),
BlendMode::Restore => return background.alpha_add(foreground),
BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
blend_mode => apply_blend_mode(foreground, background, blend_mode),
};
background.alpha_blend(target_color.to_associated_alpha(opacity as f32))
}
pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
match blend_mode {
// Normal group
BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
// Darken group
BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
BlendMode::DarkerColor => background.blend_darker_color(foreground),
// Lighten group
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
BlendMode::LighterColor => background.blend_lighter_color(foreground),
// Contrast group
BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
// Inversion group
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
// Component group
BlendMode::Hue => background.blend_hue(foreground),
BlendMode::Saturation => background.blend_saturation(foreground),
BlendMode::Color => background.blend_color(foreground),
BlendMode::Luminosity => background.blend_luminosity(foreground),
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
_ => panic!("Used blend mode without alpha blend"),
}
}
#[node_macro::node(category("Raster"))]
async fn blend<T: Blend<Color> + Send>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
over: T,
#[expose]
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
under: T,
blend_mode: BlendMode,
#[default(100.)] opacity: Percentage,
) -> T {
over.blend(&under, |a, b| blend_colors(a, b, blend_mode, opacity / 100.))
}
#[node_macro::node(category("Raster: Adjustment"))]
fn color_overlay<T: Adjust<Color>>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
mut image: T,
#[default(Color::BLACK)] color: Color,
blend_mode: BlendMode,
#[default(100.)] opacity: Percentage,
) -> T {
let opacity = (opacity as f32 / 100.).clamp(0., 1.);
image.adjust(|pixel| {
let image = pixel.map_rgb(|channel| channel * (1. - opacity));
// The apply blend mode function divides rgb by the alpha channel for the background. This undoes that.
let associated_pixel = Color::from_rgbaf32_unchecked(pixel.r() * pixel.a(), pixel.g() * pixel.a(), pixel.b() * pixel.a(), pixel.a());
let overlay = apply_blend_mode(color, associated_pixel, blend_mode).map_rgb(|channel| channel * opacity);
Color::from_rgbaf32_unchecked(image.r() + overlay.r(), image.g() + overlay.g(), image.b() + overlay.b(), pixel.a())
});
image
}
#[node_macro::node(category(""), skip_impl)]
fn blend_color_pair<BlendModeNode, OpacityNode>(input: (Color, Color), blend_mode: &'n BlendModeNode, opacity: &'n OpacityNode) -> Color
where
BlendModeNode: graphene_core::Node<'n, (), Output = BlendMode> + 'n,
OpacityNode: graphene_core::Node<'n, (), Output = Percentage> + 'n,
{
let blend_mode = blend_mode.eval(());
let opacity = opacity.eval(());
blend_colors(input.0, input.1, blend_mode, opacity / 100.)
}
#[cfg(test)]
mod test {
use graphene_core::blending::BlendMode;
use graphene_core::color::Color;
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{Raster, RasterDataTable};
#[tokio::test]
async fn color_overlay_multiply() {
let image_color = Color::from_rgbaf32_unchecked(0.7, 0.6, 0.5, 0.4);
let image = Image::new(1, 1, image_color);
// Color { red: 0., green: 1., blue: 0., alpha: 1. }
let overlay_color = Color::GREEN;
// 100% of the output should come from the multiplied value
let opacity = 100_f64;
let result = super::color_overlay((), RasterDataTable::new(Raster::new_cpu(image.clone())), overlay_color, BlendMode::Multiply, opacity);
let result = result.instance_ref_iter().next().unwrap().instance;
// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));
}
}

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@ -0,0 +1,118 @@
#[derive(Debug)]
pub struct CubicSplines {
pub x: [f32; 4],
pub y: [f32; 4],
}
impl CubicSplines {
pub fn solve(&self) -> [f32; 4] {
let (x, y) = (&self.x, &self.y);
// Build an augmented matrix to solve the system of equations using Gaussian elimination
let mut augmented_matrix = [
[
2. / (x[1] - x[0]),
1. / (x[1] - x[0]),
0.,
0.,
// |
3. * (y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])),
],
[
1. / (x[1] - x[0]),
2. * (1. / (x[1] - x[0]) + 1. / (x[2] - x[1])),
1. / (x[2] - x[1]),
0.,
// |
3. * ((y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])) + (y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1]))),
],
[
0.,
1. / (x[2] - x[1]),
2. * (1. / (x[2] - x[1]) + 1. / (x[3] - x[2])),
1. / (x[3] - x[2]),
// |
3. * ((y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1])) + (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2]))),
],
[
0.,
0.,
1. / (x[3] - x[2]),
2. / (x[3] - x[2]),
// |
3. * (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2])),
],
];
// Gaussian elimination: forward elimination
for row in 0..4 {
let pivot_row_index = (row..4)
.max_by(|&a_row, &b_row| augmented_matrix[a_row][row].abs().partial_cmp(&augmented_matrix[b_row][row].abs()).unwrap_or(std::cmp::Ordering::Equal))
.unwrap();
// Swap the current row with the row that has the largest pivot element
augmented_matrix.swap(row, pivot_row_index);
// Eliminate the current column in all rows below the current one
for row_below_current in row + 1..4 {
assert!(augmented_matrix[row][row].abs() > f32::EPSILON);
let scale_factor = augmented_matrix[row_below_current][row] / augmented_matrix[row][row];
for col in row..5 {
augmented_matrix[row_below_current][col] -= augmented_matrix[row][col] * scale_factor
}
}
}
// Gaussian elimination: back substitution
let mut solutions = [0.; 4];
for col in (0..4).rev() {
assert!(augmented_matrix[col][col].abs() > f32::EPSILON);
solutions[col] = augmented_matrix[col][4] / augmented_matrix[col][col];
for row in (0..col).rev() {
augmented_matrix[row][4] -= augmented_matrix[row][col] * solutions[col];
augmented_matrix[row][col] = 0.;
}
}
solutions
}
pub fn interpolate(&self, input: f32, solutions: &[f32]) -> f32 {
if input <= self.x[0] {
return self.y[0];
}
if input >= self.x[self.x.len() - 1] {
return self.y[self.x.len() - 1];
}
// Find the segment that the input falls between
let mut segment = 1;
while self.x[segment] < input {
segment += 1;
}
let segment_start = segment - 1;
let segment_end = segment;
// Calculate the output value using quadratic interpolation
let input_value = self.x[segment_start];
let input_value_prev = self.x[segment_end];
let output_value = self.y[segment_start];
let output_value_prev = self.y[segment_end];
let solutions_value = solutions[segment_start];
let solutions_value_prev = solutions[segment_end];
let output_delta = solutions_value_prev * (input_value - input_value_prev) - (output_value - output_value_prev);
let solution_delta = (output_value - output_value_prev) - solutions_value * (input_value - input_value_prev);
let input_ratio = (input - input_value_prev) / (input_value - input_value_prev);
let prev_output_ratio = (1. - input_ratio) * output_value_prev;
let output_ratio = input_ratio * output_value;
let quadratic_ratio = input_ratio * (1. - input_ratio) * (output_delta * (1. - input_ratio) + solution_delta * input_ratio);
let result = prev_output_ratio + output_ratio + quadratic_ratio;
result.clamp(0., 1.)
}
}

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@ -45,125 +45,6 @@ impl Hash for CurveManipulatorGroup {
}
}
#[derive(Debug)]
pub struct CubicSplines {
pub x: [f32; 4],
pub y: [f32; 4],
}
impl CubicSplines {
pub fn solve(&self) -> [f32; 4] {
let (x, y) = (&self.x, &self.y);
// Build an augmented matrix to solve the system of equations using Gaussian elimination
let mut augmented_matrix = [
[
2. / (x[1] - x[0]),
1. / (x[1] - x[0]),
0.,
0.,
// |
3. * (y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])),
],
[
1. / (x[1] - x[0]),
2. * (1. / (x[1] - x[0]) + 1. / (x[2] - x[1])),
1. / (x[2] - x[1]),
0.,
// |
3. * ((y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])) + (y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1]))),
],
[
0.,
1. / (x[2] - x[1]),
2. * (1. / (x[2] - x[1]) + 1. / (x[3] - x[2])),
1. / (x[3] - x[2]),
// |
3. * ((y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1])) + (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2]))),
],
[
0.,
0.,
1. / (x[3] - x[2]),
2. / (x[3] - x[2]),
// |
3. * (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2])),
],
];
// Gaussian elimination: forward elimination
for row in 0..4 {
let pivot_row_index = (row..4)
.max_by(|&a_row, &b_row| augmented_matrix[a_row][row].abs().partial_cmp(&augmented_matrix[b_row][row].abs()).unwrap_or(std::cmp::Ordering::Equal))
.unwrap();
// Swap the current row with the row that has the largest pivot element
augmented_matrix.swap(row, pivot_row_index);
// Eliminate the current column in all rows below the current one
for row_below_current in row + 1..4 {
assert!(augmented_matrix[row][row].abs() > f32::EPSILON);
let scale_factor = augmented_matrix[row_below_current][row] / augmented_matrix[row][row];
for col in row..5 {
augmented_matrix[row_below_current][col] -= augmented_matrix[row][col] * scale_factor
}
}
}
// Gaussian elimination: back substitution
let mut solutions = [0.; 4];
for col in (0..4).rev() {
assert!(augmented_matrix[col][col].abs() > f32::EPSILON);
solutions[col] = augmented_matrix[col][4] / augmented_matrix[col][col];
for row in (0..col).rev() {
augmented_matrix[row][4] -= augmented_matrix[row][col] * solutions[col];
augmented_matrix[row][col] = 0.;
}
}
solutions
}
pub fn interpolate(&self, input: f32, solutions: &[f32]) -> f32 {
if input <= self.x[0] {
return self.y[0];
}
if input >= self.x[self.x.len() - 1] {
return self.y[self.x.len() - 1];
}
// Find the segment that the input falls between
let mut segment = 1;
while self.x[segment] < input {
segment += 1;
}
let segment_start = segment - 1;
let segment_end = segment;
// Calculate the output value using quadratic interpolation
let input_value = self.x[segment_start];
let input_value_prev = self.x[segment_end];
let output_value = self.y[segment_start];
let output_value_prev = self.y[segment_end];
let solutions_value = solutions[segment_start];
let solutions_value_prev = solutions[segment_end];
let output_delta = solutions_value_prev * (input_value - input_value_prev) - (output_value - output_value_prev);
let solution_delta = (output_value - output_value_prev) - solutions_value * (input_value - input_value_prev);
let input_ratio = (input - input_value_prev) / (input_value - input_value_prev);
let prev_output_ratio = (1. - input_ratio) * output_value_prev;
let output_ratio = input_ratio * output_value;
let quadratic_ratio = input_ratio * (1. - input_ratio) * (output_delta * (1. - input_ratio) + solution_delta * input_ratio);
let result = prev_output_ratio + output_ratio + quadratic_ratio;
result.clamp(0., 1.)
}
}
pub struct ValueMapperNode<C> {
lut: Vec<C>,
}

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@ -0,0 +1,30 @@
//! Not immediately shader compatible due to needing [`GradientStops`] as a param, which needs [`Vec`]
use crate::adjust::Adjust;
use graphene_core::gradient::GradientStops;
use graphene_core::raster_types::{CPU, RasterDataTable};
use graphene_core::{Color, Ctx};
// Aims for interoperable compatibility with:
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27grdm%27%20%3D%20Gradient%20Map
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Gradient%20settings%20(Photoshop%206.0)
#[node_macro::node(category("Raster: Adjustment"))]
async fn gradient_map<T: Adjust<Color>>(
_: impl Ctx,
#[implementations(
Color,
RasterDataTable<CPU>,
GradientStops,
)]
mut image: T,
gradient: GradientStops,
reverse: bool,
) -> T {
image.adjust(|color| {
let intensity = color.luminance_srgb();
let intensity = if reverse { 1. - intensity } else { intensity };
gradient.evaluate(intensity as f64).to_linear_srgb()
});
image
}

View File

@ -1,7 +1,12 @@
pub mod adjust;
pub mod adjustments;
pub mod blending_nodes;
pub mod cubic_spline;
pub mod curve;
pub mod dehaze;
pub mod filter;
pub mod generate_curves;
pub mod gradient_map;
pub mod image_color_palette;
pub mod std_nodes;