Shaders: `graster-nodes` no-std prep (#2924)
* raster-nodes: remove commented out index node * raster-nodes: move `CubicSplines` to separate mod * raster-nodes: create `mod blending_nodes` and move assoc nodes * raster-nodes: move node `gradient_map` to its own mod
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@ -251,7 +251,28 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
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node: graphene_std::vector::auto_tangents::IDENTIFIER,
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aliases: &["graphene_core::vector::GenerateHandlesNode", "graphene_core::vector::RemoveHandlesNode"],
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},
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// raster::adjustments
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// graphene_raster_nodes::blending_nodes
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NodeReplacement {
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node: graphene_std::raster_nodes::blending_nodes::blend::IDENTIFIER,
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aliases: &[
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"graphene_raster_nodes::adjustments::BlendNode",
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"graphene_core::raster::adjustments::BlendNode",
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"graphene_core::raster::BlendNode",
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],
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},
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NodeReplacement {
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node: graphene_std::raster_nodes::blending_nodes::blend_color_pair::IDENTIFIER,
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aliases: &["graphene_raster_nodes::adjustments::BlendColorPairNode", "graphene_core::raster::BlendColorPairNode"],
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},
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NodeReplacement {
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node: graphene_std::raster_nodes::blending_nodes::color_overlay::IDENTIFIER,
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aliases: &[
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"graphene_raster_nodes::adjustments::ColorOverlayNode",
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"graphene_core::raster::adjustments::ColorOverlayNode",
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"graphene_raster_nodes::generate_curves::ColorOverlayNode",
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],
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},
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// graphene_raster_nodes::adjustments
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NodeReplacement {
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node: graphene_std::raster_nodes::adjustments::luminance::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::LuminanceNode", "graphene_core::raster::LuminanceNode"],
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@ -292,20 +313,6 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
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node: graphene_std::raster_nodes::adjustments::threshold::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::ThresholdNode", "graphene_core::raster::ThresholdNode"],
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},
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NodeReplacement {
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node: graphene_std::raster_nodes::adjustments::blend::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::BlendNode", "graphene_core::raster::BlendNode"],
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},
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NodeReplacement {
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node: graphene_std::raster_nodes::adjustments::blend_color_pair::IDENTIFIER,
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aliases: &["graphene_core::raster::BlendColorPairNode"],
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},
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// this node doesn't seem to exist?
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// (graphene_std::raster_nodes::adjustments::blend_color::IDENTIFIER, &["graphene_core::raster::adjustments::BlendColorsNode","graphene_core::raster::BlendColorsNode"]),
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NodeReplacement {
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node: graphene_std::raster_nodes::adjustments::gradient_map::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::GradientMapNode", "graphene_core::raster::GradientMapNode"],
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},
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NodeReplacement {
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node: graphene_std::raster_nodes::adjustments::vibrance::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::VibranceNode", "graphene_core::raster::VibranceNode"],
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@ -326,11 +333,15 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
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node: graphene_std::raster_nodes::adjustments::exposure::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::ExposureNode", "graphene_core::raster::ExposureNode"],
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},
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// graphene_raster_nodes::*
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NodeReplacement {
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node: graphene_std::raster_nodes::adjustments::color_overlay::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::ColorOverlayNode", "graphene_raster_nodes::generate_curves::ColorOverlayNode"],
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node: graphene_std::raster_nodes::gradient_map::gradient_map::IDENTIFIER,
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aliases: &[
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"graphene_raster_nodes::gradient_map::GradientMapNode",
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"graphene_core::raster::adjustments::GradientMapNode",
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"graphene_core::raster::GradientMapNode",
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],
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},
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// raster
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NodeReplacement {
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node: graphene_std::raster_nodes::generate_curves::generate_curves::IDENTIFIER,
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aliases: &["graphene_core::raster::adjustments::GenerateCurvesNode"],
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@ -14,7 +14,7 @@ use graphene_core::registry::FutureWrapperNode;
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use graphene_core::transform::Transform;
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use graphene_core::value::ClonedNode;
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use graphene_core::{Ctx, Node};
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use graphene_raster_nodes::adjustments::blend_colors;
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use graphene_raster_nodes::blending_nodes::blend_colors;
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use graphene_raster_nodes::std_nodes::{empty_image, extend_image_to_bounds};
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#[derive(Clone, Copy, Debug, PartialEq)]
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@ -0,0 +1,35 @@
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use graphene_core::Color;
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use graphene_core::gradient::GradientStops;
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use graphene_core::raster_types::{CPU, RasterDataTable};
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pub trait Adjust<P> {
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fn adjust(&mut self, map_fn: impl Fn(&P) -> P);
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}
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impl Adjust<Color> for Color {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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*self = map_fn(self);
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}
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}
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impl Adjust<Color> for Option<Color> {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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if let Some(v) = self {
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*v = map_fn(v)
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}
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}
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}
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impl Adjust<Color> for GradientStops {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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for (_pos, c) in self.iter_mut() {
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*c = map_fn(c);
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}
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}
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}
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impl Adjust<Color> for RasterDataTable<CPU> {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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for instance in self.instance_mut_iter() {
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for c in instance.instance.data_mut().data.iter_mut() {
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*c = map_fn(c);
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}
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}
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}
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}
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@ -1,17 +1,13 @@
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#![allow(clippy::too_many_arguments)]
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use crate::curve::CubicSplines;
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use crate::adjust::Adjust;
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use crate::cubic_spline::CubicSplines;
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use dyn_any::DynAny;
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use graphene_core::Node;
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use graphene_core::blending::BlendMode;
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use graphene_core::color::Color;
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use graphene_core::color::Pixel;
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use graphene_core::context::Ctx;
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use graphene_core::gradient::GradientStops;
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use graphene_core::raster::image::Image;
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use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
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use graphene_core::raster_types::{CPU, RasterDataTable};
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use graphene_core::registry::types::{Angle, Percentage, SignedPercentage};
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use std::cmp::Ordering;
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use std::fmt::Debug;
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// TODO: Implement the following:
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@ -137,10 +133,10 @@ fn make_opaque<T: Adjust<Color>>(
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fn brightness_contrast<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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Color,
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RasterDataTable<CPU>,
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GradientStops,
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)]
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Color,
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RasterDataTable<CPU>,
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GradientStops,
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)]
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mut input: T,
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brightness: SignedPercentage,
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contrast: SignedPercentage,
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@ -447,202 +443,6 @@ async fn threshold<T: Adjust<Color>>(
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image
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}
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trait Blend<P: Pixel> {
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fn blend(&self, under: &Self, blend_fn: impl Fn(P, P) -> P) -> Self;
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}
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impl Blend<Color> for Color {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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blend_fn(*self, *under)
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}
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}
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impl Blend<Color> for Option<Color> {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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match (self, under) {
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(Some(a), Some(b)) => Some(blend_fn(*a, *b)),
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(a, None) => *a,
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(None, b) => *b,
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}
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}
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}
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impl Blend<Color> for RasterDataTable<CPU> {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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let mut result_table = self.clone();
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for (over, under) in result_table.instance_mut_iter().zip(under.instance_ref_iter()) {
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let data = over.instance.data.iter().zip(under.instance.data.iter()).map(|(a, b)| blend_fn(*a, *b)).collect();
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*over.instance = Raster::new_cpu(Image {
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data,
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width: over.instance.width,
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height: over.instance.height,
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base64_string: None,
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});
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}
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result_table
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}
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}
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impl Blend<Color> for GradientStops {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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let mut combined_stops = self.iter().map(|(position, _)| position).chain(under.iter().map(|(position, _)| position)).collect::<Vec<_>>();
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combined_stops.dedup_by(|&mut a, &mut b| (a - b).abs() < 1e-6);
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combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
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let stops = combined_stops
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.into_iter()
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.map(|&position| {
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let over_color = self.evaluate(position);
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let under_color = under.evaluate(position);
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let color = blend_fn(over_color, under_color);
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(position, color)
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})
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.collect::<Vec<_>>();
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GradientStops::new(stops)
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}
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}
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#[node_macro::node(category("Raster"))]
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async fn blend<T: Blend<Color> + Send>(
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_: impl Ctx,
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#[implementations(
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Color,
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RasterDataTable<CPU>,
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GradientStops,
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)]
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over: T,
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#[expose]
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#[implementations(
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Color,
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RasterDataTable<CPU>,
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GradientStops,
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)]
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under: T,
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blend_mode: BlendMode,
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#[default(100.)] opacity: Percentage,
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) -> T {
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over.blend(&under, |a, b| blend_colors(a, b, blend_mode, opacity / 100.))
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}
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#[node_macro::node(category(""), skip_impl)]
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fn blend_color_pair<BlendModeNode, OpacityNode>(input: (Color, Color), blend_mode: &'n BlendModeNode, opacity: &'n OpacityNode) -> Color
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where
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BlendModeNode: Node<'n, (), Output = BlendMode> + 'n,
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OpacityNode: Node<'n, (), Output = Percentage> + 'n,
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{
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let blend_mode = blend_mode.eval(());
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let opacity = opacity.eval(());
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blend_colors(input.0, input.1, blend_mode, opacity / 100.)
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}
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pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
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match blend_mode {
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// Normal group
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BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
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// Darken group
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BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
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BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
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BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
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BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
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BlendMode::DarkerColor => background.blend_darker_color(foreground),
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// Lighten group
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BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
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BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
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BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
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BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
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BlendMode::LighterColor => background.blend_lighter_color(foreground),
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// Contrast group
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BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
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BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
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BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
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BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
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BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
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BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
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BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
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// Inversion group
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BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
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BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
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BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
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BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
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// Component group
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BlendMode::Hue => background.blend_hue(foreground),
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BlendMode::Saturation => background.blend_saturation(foreground),
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BlendMode::Color => background.blend_color(foreground),
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BlendMode::Luminosity => background.blend_luminosity(foreground),
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// Other utility blend modes (hidden from the normal list) - do not have alpha blend
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_ => panic!("Used blend mode without alpha blend"),
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}
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}
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trait Adjust<P> {
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fn adjust(&mut self, map_fn: impl Fn(&P) -> P);
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}
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impl Adjust<Color> for Color {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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*self = map_fn(self);
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}
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}
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impl Adjust<Color> for Option<Color> {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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if let Some(v) = self {
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*v = map_fn(v)
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}
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}
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}
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impl Adjust<Color> for GradientStops {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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for (_pos, c) in self.iter_mut() {
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*c = map_fn(c);
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}
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}
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}
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impl Adjust<Color> for RasterDataTable<CPU> {
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fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
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for instance in self.instance_mut_iter() {
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for c in instance.instance.data_mut().data.iter_mut() {
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*c = map_fn(c);
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}
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}
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}
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}
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#[inline(always)]
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pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f64) -> Color {
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let target_color = match blend_mode {
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// Other utility blend modes (hidden from the normal list) - do not have alpha blend
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BlendMode::Erase => return background.alpha_subtract(foreground),
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BlendMode::Restore => return background.alpha_add(foreground),
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BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
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blend_mode => apply_blend_mode(foreground, background, blend_mode),
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};
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background.alpha_blend(target_color.to_associated_alpha(opacity as f32))
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}
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// Aims for interoperable compatibility with:
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27grdm%27%20%3D%20Gradient%20Map
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Gradient%20settings%20(Photoshop%206.0)
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#[node_macro::node(category("Raster: Adjustment"))]
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async fn gradient_map<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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Color,
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RasterDataTable<CPU>,
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GradientStops,
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)]
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mut image: T,
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gradient: GradientStops,
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reverse: bool,
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) -> T {
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image.adjust(|color| {
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let intensity = color.luminance_srgb();
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let intensity = if reverse { 1. - intensity } else { intensity };
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gradient.evaluate(intensity as f64).to_linear_srgb()
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});
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image
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}
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// Aims for interoperable compatibility with:
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27-,vibA%27%20%3D%20Vibrance,-%27hue%20%27%20%3D%20Old
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Vibrance%20(Photoshop%20CS3)
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@ -1146,79 +946,3 @@ async fn exposure<T: Adjust<Color>>(
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});
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input
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}
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#[node_macro::node(category("Raster: Adjustment"))]
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fn color_overlay<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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Color,
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RasterDataTable<CPU>,
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GradientStops,
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)]
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mut image: T,
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#[default(Color::BLACK)] color: Color,
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blend_mode: BlendMode,
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#[default(100.)] opacity: Percentage,
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) -> T {
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let opacity = (opacity as f32 / 100.).clamp(0., 1.);
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image.adjust(|pixel| {
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let image = pixel.map_rgb(|channel| channel * (1. - opacity));
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// The apply blend mode function divides rgb by the alpha channel for the background. This undoes that.
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let associated_pixel = Color::from_rgbaf32_unchecked(pixel.r() * pixel.a(), pixel.g() * pixel.a(), pixel.b() * pixel.a(), pixel.a());
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let overlay = apply_blend_mode(color, associated_pixel, blend_mode).map_rgb(|channel| channel * opacity);
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Color::from_rgbaf32_unchecked(image.r() + overlay.r(), image.g() + overlay.g(), image.b() + overlay.b(), pixel.a())
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});
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image
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}
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// pub use index_node::IndexNode;
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// mod index_node {
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// use crate::raster::{Color, Image};
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// use crate::Ctx;
|
||||
|
||||
// #[node_macro::node(category(""))]
|
||||
// pub fn index<T: Default + Clone>(
|
||||
// _: impl Ctx,
|
||||
// #[implementations(Vec<Image<Color>>, Vec<Color>)]
|
||||
// #[widget(ParsedWidgetOverride::Hidden)]
|
||||
// input: Vec<T>,
|
||||
// index: u32,
|
||||
// ) -> T {
|
||||
// if (index as usize) < input.len() {
|
||||
// input[index as usize].clone()
|
||||
// } else {
|
||||
// warn!("The number of segments is {} but the requested segment is {}!", input.len(), index);
|
||||
// Default::default()
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use graphene_core::blending::BlendMode;
|
||||
use graphene_core::color::Color;
|
||||
use graphene_core::raster::image::Image;
|
||||
use graphene_core::raster_types::{Raster, RasterDataTable};
|
||||
|
||||
#[tokio::test]
|
||||
async fn color_overlay_multiply() {
|
||||
let image_color = Color::from_rgbaf32_unchecked(0.7, 0.6, 0.5, 0.4);
|
||||
let image = Image::new(1, 1, image_color);
|
||||
|
||||
// Color { red: 0., green: 1., blue: 0., alpha: 1. }
|
||||
let overlay_color = Color::GREEN;
|
||||
|
||||
// 100% of the output should come from the multiplied value
|
||||
let opacity = 100_f64;
|
||||
|
||||
let result = super::color_overlay((), RasterDataTable::new(Raster::new_cpu(image.clone())), overlay_color, BlendMode::Multiply, opacity);
|
||||
let result = result.instance_ref_iter().next().unwrap().instance;
|
||||
|
||||
// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
|
||||
assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,201 @@
|
|||
use crate::adjust::Adjust;
|
||||
use graphene_core::color::Pixel;
|
||||
use graphene_core::gradient::GradientStops;
|
||||
use graphene_core::raster::Image;
|
||||
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
|
||||
use graphene_core::registry::types::Percentage;
|
||||
use graphene_core::{BlendMode, Color, Ctx};
|
||||
use std::cmp::Ordering;
|
||||
|
||||
pub trait Blend<P: Pixel> {
|
||||
fn blend(&self, under: &Self, blend_fn: impl Fn(P, P) -> P) -> Self;
|
||||
}
|
||||
impl Blend<Color> for Color {
|
||||
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
|
||||
blend_fn(*self, *under)
|
||||
}
|
||||
}
|
||||
impl Blend<Color> for Option<Color> {
|
||||
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
|
||||
match (self, under) {
|
||||
(Some(a), Some(b)) => Some(blend_fn(*a, *b)),
|
||||
(a, None) => *a,
|
||||
(None, b) => *b,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Blend<Color> for RasterDataTable<CPU> {
|
||||
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
|
||||
let mut result_table = self.clone();
|
||||
|
||||
for (over, under) in result_table.instance_mut_iter().zip(under.instance_ref_iter()) {
|
||||
let data = over.instance.data.iter().zip(under.instance.data.iter()).map(|(a, b)| blend_fn(*a, *b)).collect();
|
||||
|
||||
*over.instance = Raster::new_cpu(Image {
|
||||
data,
|
||||
width: over.instance.width,
|
||||
height: over.instance.height,
|
||||
base64_string: None,
|
||||
});
|
||||
}
|
||||
|
||||
result_table
|
||||
}
|
||||
}
|
||||
impl Blend<Color> for GradientStops {
|
||||
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
|
||||
let mut combined_stops = self.iter().map(|(position, _)| position).chain(under.iter().map(|(position, _)| position)).collect::<Vec<_>>();
|
||||
combined_stops.dedup_by(|&mut a, &mut b| (a - b).abs() < 1e-6);
|
||||
combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
|
||||
|
||||
let stops = combined_stops
|
||||
.into_iter()
|
||||
.map(|&position| {
|
||||
let over_color = self.evaluate(position);
|
||||
let under_color = under.evaluate(position);
|
||||
let color = blend_fn(over_color, under_color);
|
||||
(position, color)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
GradientStops::new(stops)
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f64) -> Color {
|
||||
let target_color = match blend_mode {
|
||||
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
|
||||
BlendMode::Erase => return background.alpha_subtract(foreground),
|
||||
BlendMode::Restore => return background.alpha_add(foreground),
|
||||
BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
|
||||
blend_mode => apply_blend_mode(foreground, background, blend_mode),
|
||||
};
|
||||
|
||||
background.alpha_blend(target_color.to_associated_alpha(opacity as f32))
|
||||
}
|
||||
|
||||
pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
|
||||
match blend_mode {
|
||||
// Normal group
|
||||
BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
|
||||
// Darken group
|
||||
BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
|
||||
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
|
||||
BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
|
||||
BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
|
||||
BlendMode::DarkerColor => background.blend_darker_color(foreground),
|
||||
// Lighten group
|
||||
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
|
||||
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
|
||||
BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
|
||||
BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
|
||||
BlendMode::LighterColor => background.blend_lighter_color(foreground),
|
||||
// Contrast group
|
||||
BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
|
||||
BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
|
||||
BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
|
||||
BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
|
||||
BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
|
||||
BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
|
||||
BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
|
||||
// Inversion group
|
||||
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
|
||||
BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
|
||||
BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
|
||||
BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
|
||||
// Component group
|
||||
BlendMode::Hue => background.blend_hue(foreground),
|
||||
BlendMode::Saturation => background.blend_saturation(foreground),
|
||||
BlendMode::Color => background.blend_color(foreground),
|
||||
BlendMode::Luminosity => background.blend_luminosity(foreground),
|
||||
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
|
||||
_ => panic!("Used blend mode without alpha blend"),
|
||||
}
|
||||
}
|
||||
|
||||
#[node_macro::node(category("Raster"))]
|
||||
async fn blend<T: Blend<Color> + Send>(
|
||||
_: impl Ctx,
|
||||
#[implementations(
|
||||
Color,
|
||||
RasterDataTable<CPU>,
|
||||
GradientStops,
|
||||
)]
|
||||
over: T,
|
||||
#[expose]
|
||||
#[implementations(
|
||||
Color,
|
||||
RasterDataTable<CPU>,
|
||||
GradientStops,
|
||||
)]
|
||||
under: T,
|
||||
blend_mode: BlendMode,
|
||||
#[default(100.)] opacity: Percentage,
|
||||
) -> T {
|
||||
over.blend(&under, |a, b| blend_colors(a, b, blend_mode, opacity / 100.))
|
||||
}
|
||||
|
||||
#[node_macro::node(category("Raster: Adjustment"))]
|
||||
fn color_overlay<T: Adjust<Color>>(
|
||||
_: impl Ctx,
|
||||
#[implementations(
|
||||
Color,
|
||||
RasterDataTable<CPU>,
|
||||
GradientStops,
|
||||
)]
|
||||
mut image: T,
|
||||
#[default(Color::BLACK)] color: Color,
|
||||
blend_mode: BlendMode,
|
||||
#[default(100.)] opacity: Percentage,
|
||||
) -> T {
|
||||
let opacity = (opacity as f32 / 100.).clamp(0., 1.);
|
||||
|
||||
image.adjust(|pixel| {
|
||||
let image = pixel.map_rgb(|channel| channel * (1. - opacity));
|
||||
|
||||
// The apply blend mode function divides rgb by the alpha channel for the background. This undoes that.
|
||||
let associated_pixel = Color::from_rgbaf32_unchecked(pixel.r() * pixel.a(), pixel.g() * pixel.a(), pixel.b() * pixel.a(), pixel.a());
|
||||
let overlay = apply_blend_mode(color, associated_pixel, blend_mode).map_rgb(|channel| channel * opacity);
|
||||
|
||||
Color::from_rgbaf32_unchecked(image.r() + overlay.r(), image.g() + overlay.g(), image.b() + overlay.b(), pixel.a())
|
||||
});
|
||||
image
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""), skip_impl)]
|
||||
fn blend_color_pair<BlendModeNode, OpacityNode>(input: (Color, Color), blend_mode: &'n BlendModeNode, opacity: &'n OpacityNode) -> Color
|
||||
where
|
||||
BlendModeNode: graphene_core::Node<'n, (), Output = BlendMode> + 'n,
|
||||
OpacityNode: graphene_core::Node<'n, (), Output = Percentage> + 'n,
|
||||
{
|
||||
let blend_mode = blend_mode.eval(());
|
||||
let opacity = opacity.eval(());
|
||||
blend_colors(input.0, input.1, blend_mode, opacity / 100.)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use graphene_core::blending::BlendMode;
|
||||
use graphene_core::color::Color;
|
||||
use graphene_core::raster::image::Image;
|
||||
use graphene_core::raster_types::{Raster, RasterDataTable};
|
||||
|
||||
#[tokio::test]
|
||||
async fn color_overlay_multiply() {
|
||||
let image_color = Color::from_rgbaf32_unchecked(0.7, 0.6, 0.5, 0.4);
|
||||
let image = Image::new(1, 1, image_color);
|
||||
|
||||
// Color { red: 0., green: 1., blue: 0., alpha: 1. }
|
||||
let overlay_color = Color::GREEN;
|
||||
|
||||
// 100% of the output should come from the multiplied value
|
||||
let opacity = 100_f64;
|
||||
|
||||
let result = super::color_overlay((), RasterDataTable::new(Raster::new_cpu(image.clone())), overlay_color, BlendMode::Multiply, opacity);
|
||||
let result = result.instance_ref_iter().next().unwrap().instance;
|
||||
|
||||
// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
|
||||
assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,118 @@
|
|||
#[derive(Debug)]
|
||||
pub struct CubicSplines {
|
||||
pub x: [f32; 4],
|
||||
pub y: [f32; 4],
|
||||
}
|
||||
|
||||
impl CubicSplines {
|
||||
pub fn solve(&self) -> [f32; 4] {
|
||||
let (x, y) = (&self.x, &self.y);
|
||||
|
||||
// Build an augmented matrix to solve the system of equations using Gaussian elimination
|
||||
let mut augmented_matrix = [
|
||||
[
|
||||
2. / (x[1] - x[0]),
|
||||
1. / (x[1] - x[0]),
|
||||
0.,
|
||||
0.,
|
||||
// |
|
||||
3. * (y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])),
|
||||
],
|
||||
[
|
||||
1. / (x[1] - x[0]),
|
||||
2. * (1. / (x[1] - x[0]) + 1. / (x[2] - x[1])),
|
||||
1. / (x[2] - x[1]),
|
||||
0.,
|
||||
// |
|
||||
3. * ((y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])) + (y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1]))),
|
||||
],
|
||||
[
|
||||
0.,
|
||||
1. / (x[2] - x[1]),
|
||||
2. * (1. / (x[2] - x[1]) + 1. / (x[3] - x[2])),
|
||||
1. / (x[3] - x[2]),
|
||||
// |
|
||||
3. * ((y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1])) + (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2]))),
|
||||
],
|
||||
[
|
||||
0.,
|
||||
0.,
|
||||
1. / (x[3] - x[2]),
|
||||
2. / (x[3] - x[2]),
|
||||
// |
|
||||
3. * (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2])),
|
||||
],
|
||||
];
|
||||
|
||||
// Gaussian elimination: forward elimination
|
||||
for row in 0..4 {
|
||||
let pivot_row_index = (row..4)
|
||||
.max_by(|&a_row, &b_row| augmented_matrix[a_row][row].abs().partial_cmp(&augmented_matrix[b_row][row].abs()).unwrap_or(std::cmp::Ordering::Equal))
|
||||
.unwrap();
|
||||
|
||||
// Swap the current row with the row that has the largest pivot element
|
||||
augmented_matrix.swap(row, pivot_row_index);
|
||||
|
||||
// Eliminate the current column in all rows below the current one
|
||||
for row_below_current in row + 1..4 {
|
||||
assert!(augmented_matrix[row][row].abs() > f32::EPSILON);
|
||||
|
||||
let scale_factor = augmented_matrix[row_below_current][row] / augmented_matrix[row][row];
|
||||
for col in row..5 {
|
||||
augmented_matrix[row_below_current][col] -= augmented_matrix[row][col] * scale_factor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Gaussian elimination: back substitution
|
||||
let mut solutions = [0.; 4];
|
||||
for col in (0..4).rev() {
|
||||
assert!(augmented_matrix[col][col].abs() > f32::EPSILON);
|
||||
|
||||
solutions[col] = augmented_matrix[col][4] / augmented_matrix[col][col];
|
||||
|
||||
for row in (0..col).rev() {
|
||||
augmented_matrix[row][4] -= augmented_matrix[row][col] * solutions[col];
|
||||
augmented_matrix[row][col] = 0.;
|
||||
}
|
||||
}
|
||||
|
||||
solutions
|
||||
}
|
||||
|
||||
pub fn interpolate(&self, input: f32, solutions: &[f32]) -> f32 {
|
||||
if input <= self.x[0] {
|
||||
return self.y[0];
|
||||
}
|
||||
if input >= self.x[self.x.len() - 1] {
|
||||
return self.y[self.x.len() - 1];
|
||||
}
|
||||
|
||||
// Find the segment that the input falls between
|
||||
let mut segment = 1;
|
||||
while self.x[segment] < input {
|
||||
segment += 1;
|
||||
}
|
||||
let segment_start = segment - 1;
|
||||
let segment_end = segment;
|
||||
|
||||
// Calculate the output value using quadratic interpolation
|
||||
let input_value = self.x[segment_start];
|
||||
let input_value_prev = self.x[segment_end];
|
||||
let output_value = self.y[segment_start];
|
||||
let output_value_prev = self.y[segment_end];
|
||||
let solutions_value = solutions[segment_start];
|
||||
let solutions_value_prev = solutions[segment_end];
|
||||
|
||||
let output_delta = solutions_value_prev * (input_value - input_value_prev) - (output_value - output_value_prev);
|
||||
let solution_delta = (output_value - output_value_prev) - solutions_value * (input_value - input_value_prev);
|
||||
|
||||
let input_ratio = (input - input_value_prev) / (input_value - input_value_prev);
|
||||
let prev_output_ratio = (1. - input_ratio) * output_value_prev;
|
||||
let output_ratio = input_ratio * output_value;
|
||||
let quadratic_ratio = input_ratio * (1. - input_ratio) * (output_delta * (1. - input_ratio) + solution_delta * input_ratio);
|
||||
|
||||
let result = prev_output_ratio + output_ratio + quadratic_ratio;
|
||||
result.clamp(0., 1.)
|
||||
}
|
||||
}
|
||||
|
|
@ -45,125 +45,6 @@ impl Hash for CurveManipulatorGroup {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct CubicSplines {
|
||||
pub x: [f32; 4],
|
||||
pub y: [f32; 4],
|
||||
}
|
||||
|
||||
impl CubicSplines {
|
||||
pub fn solve(&self) -> [f32; 4] {
|
||||
let (x, y) = (&self.x, &self.y);
|
||||
|
||||
// Build an augmented matrix to solve the system of equations using Gaussian elimination
|
||||
let mut augmented_matrix = [
|
||||
[
|
||||
2. / (x[1] - x[0]),
|
||||
1. / (x[1] - x[0]),
|
||||
0.,
|
||||
0.,
|
||||
// |
|
||||
3. * (y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])),
|
||||
],
|
||||
[
|
||||
1. / (x[1] - x[0]),
|
||||
2. * (1. / (x[1] - x[0]) + 1. / (x[2] - x[1])),
|
||||
1. / (x[2] - x[1]),
|
||||
0.,
|
||||
// |
|
||||
3. * ((y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])) + (y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1]))),
|
||||
],
|
||||
[
|
||||
0.,
|
||||
1. / (x[2] - x[1]),
|
||||
2. * (1. / (x[2] - x[1]) + 1. / (x[3] - x[2])),
|
||||
1. / (x[3] - x[2]),
|
||||
// |
|
||||
3. * ((y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1])) + (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2]))),
|
||||
],
|
||||
[
|
||||
0.,
|
||||
0.,
|
||||
1. / (x[3] - x[2]),
|
||||
2. / (x[3] - x[2]),
|
||||
// |
|
||||
3. * (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2])),
|
||||
],
|
||||
];
|
||||
|
||||
// Gaussian elimination: forward elimination
|
||||
for row in 0..4 {
|
||||
let pivot_row_index = (row..4)
|
||||
.max_by(|&a_row, &b_row| augmented_matrix[a_row][row].abs().partial_cmp(&augmented_matrix[b_row][row].abs()).unwrap_or(std::cmp::Ordering::Equal))
|
||||
.unwrap();
|
||||
|
||||
// Swap the current row with the row that has the largest pivot element
|
||||
augmented_matrix.swap(row, pivot_row_index);
|
||||
|
||||
// Eliminate the current column in all rows below the current one
|
||||
for row_below_current in row + 1..4 {
|
||||
assert!(augmented_matrix[row][row].abs() > f32::EPSILON);
|
||||
|
||||
let scale_factor = augmented_matrix[row_below_current][row] / augmented_matrix[row][row];
|
||||
for col in row..5 {
|
||||
augmented_matrix[row_below_current][col] -= augmented_matrix[row][col] * scale_factor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Gaussian elimination: back substitution
|
||||
let mut solutions = [0.; 4];
|
||||
for col in (0..4).rev() {
|
||||
assert!(augmented_matrix[col][col].abs() > f32::EPSILON);
|
||||
|
||||
solutions[col] = augmented_matrix[col][4] / augmented_matrix[col][col];
|
||||
|
||||
for row in (0..col).rev() {
|
||||
augmented_matrix[row][4] -= augmented_matrix[row][col] * solutions[col];
|
||||
augmented_matrix[row][col] = 0.;
|
||||
}
|
||||
}
|
||||
|
||||
solutions
|
||||
}
|
||||
|
||||
pub fn interpolate(&self, input: f32, solutions: &[f32]) -> f32 {
|
||||
if input <= self.x[0] {
|
||||
return self.y[0];
|
||||
}
|
||||
if input >= self.x[self.x.len() - 1] {
|
||||
return self.y[self.x.len() - 1];
|
||||
}
|
||||
|
||||
// Find the segment that the input falls between
|
||||
let mut segment = 1;
|
||||
while self.x[segment] < input {
|
||||
segment += 1;
|
||||
}
|
||||
let segment_start = segment - 1;
|
||||
let segment_end = segment;
|
||||
|
||||
// Calculate the output value using quadratic interpolation
|
||||
let input_value = self.x[segment_start];
|
||||
let input_value_prev = self.x[segment_end];
|
||||
let output_value = self.y[segment_start];
|
||||
let output_value_prev = self.y[segment_end];
|
||||
let solutions_value = solutions[segment_start];
|
||||
let solutions_value_prev = solutions[segment_end];
|
||||
|
||||
let output_delta = solutions_value_prev * (input_value - input_value_prev) - (output_value - output_value_prev);
|
||||
let solution_delta = (output_value - output_value_prev) - solutions_value * (input_value - input_value_prev);
|
||||
|
||||
let input_ratio = (input - input_value_prev) / (input_value - input_value_prev);
|
||||
let prev_output_ratio = (1. - input_ratio) * output_value_prev;
|
||||
let output_ratio = input_ratio * output_value;
|
||||
let quadratic_ratio = input_ratio * (1. - input_ratio) * (output_delta * (1. - input_ratio) + solution_delta * input_ratio);
|
||||
|
||||
let result = prev_output_ratio + output_ratio + quadratic_ratio;
|
||||
result.clamp(0., 1.)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ValueMapperNode<C> {
|
||||
lut: Vec<C>,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,30 @@
|
|||
//! Not immediately shader compatible due to needing [`GradientStops`] as a param, which needs [`Vec`]
|
||||
|
||||
use crate::adjust::Adjust;
|
||||
use graphene_core::gradient::GradientStops;
|
||||
use graphene_core::raster_types::{CPU, RasterDataTable};
|
||||
use graphene_core::{Color, Ctx};
|
||||
|
||||
// Aims for interoperable compatibility with:
|
||||
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27grdm%27%20%3D%20Gradient%20Map
|
||||
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Gradient%20settings%20(Photoshop%206.0)
|
||||
#[node_macro::node(category("Raster: Adjustment"))]
|
||||
async fn gradient_map<T: Adjust<Color>>(
|
||||
_: impl Ctx,
|
||||
#[implementations(
|
||||
Color,
|
||||
RasterDataTable<CPU>,
|
||||
GradientStops,
|
||||
)]
|
||||
mut image: T,
|
||||
gradient: GradientStops,
|
||||
reverse: bool,
|
||||
) -> T {
|
||||
image.adjust(|color| {
|
||||
let intensity = color.luminance_srgb();
|
||||
let intensity = if reverse { 1. - intensity } else { intensity };
|
||||
gradient.evaluate(intensity as f64).to_linear_srgb()
|
||||
});
|
||||
|
||||
image
|
||||
}
|
||||
|
|
@ -1,7 +1,12 @@
|
|||
pub mod adjust;
|
||||
pub mod adjustments;
|
||||
pub mod blending_nodes;
|
||||
pub mod cubic_spline;
|
||||
|
||||
pub mod curve;
|
||||
pub mod dehaze;
|
||||
pub mod filter;
|
||||
pub mod generate_curves;
|
||||
pub mod gradient_map;
|
||||
pub mod image_color_palette;
|
||||
pub mod std_nodes;
|
||||
|
|
|
|||
Loading…
Reference in New Issue