* Rename 'Image Value' node to 'Image' and have its input value be Image<Color> not Table<Raster<CPU>>
* Add a Properties panel widget labeling "width x height" for images in the Image node
* Add Image<Color> node registry entry for MonitorNode
* Code review
* Make paste/import SVG store as the Path node's VectorModification not Table<Vector>
* Add a migration from Table<Vector> to VectorModification for existing documents
* Add a VectorModification widget to visualize change counts
* Refactor VectorModification to compute per-category counts for additions, removals, and modifications
* Add spread method support for gradients
* Add GradientSpreadMethod enum (Pad, Repeat, Reflect) to vector-types
* Add radio buttons to gradient tool and fill properties panel
* Convert spread method when importing SVGs via usvg
* Sync backup gradient input when changing spread method
* Table<GradientStops> rendering is not yet updated for spread method
* Sync gradient tool options with layer's gradient
* Sync gradient_type and spread_method from the selected
layer's existing gradient to the tool options bar when
switching to the gradient tool
* Refactor has_gradient_on_selected_layers
to reuse a new get_gradient_on_selected_layer helper
* Swap Reflect and Repeat order in UI radio buttons
* Fix alignment of the radio buttons in right panel
* Fix the position of the radio buttons in the tool
* Rename SpreadMethod to SetSpreadMethod
* Move default spread method omission logic
* Add checkered transparency rendering to infinite canvas and artboards
* Enable artboard clipping by default
* Make new infinite canvas documents begin with a white background layer
* Remove the export dialog's transparency option now that it's redundant
* Make exporting transparent JPGs use white not black
* Code review
* Remove sample based image hashing to avoid false equalities
This was originally introduced to improve the performance of working with
image data, but since the memo hash wrapper got introduced this should no
longer be really necessary.
* Fix todo comment
* Fix Morph node transform interpolation and preservation in the table
* Fix click target positions for Morph's nested layers by pre-compensating upstream_data transforms
* Redesign Morph node (v3) with control path input and uniformly spaced progression, and fix Stroke::lerp interpolation weights
* Add migration from Morph node v2 to v3
* Redesign the 'Blend Shapes' node behavior and subgraph definition
* Add the Layer > Blend menu entry to easily set up a blend
* Optimize the Morph node
* Refactor the Morph node to remove the roundtrip through BezPath
* Fine-tune Morph node Bezier order promotion and handle interpolation
* Add the Layer > Morph menu bar entry
* Fix NaN and guard against other potential NaN bugs breaking the editor
* Add InterpolationDistribution parameter to Morph with weighted progression, swap parameter orders, and rename shear to skew
* Add the Reverse parameter to the Morph node
* Update the order of the inputs to Blend Shapes for consistency with Morph
* Make Layer > Morph create the Morph Path control layer
* Fix migrations
* Move 10 to a constant
* Avoid division by 0 in the Blend Shapes node internals
* Rename nodes 'Blend' -> 'Mix' and 'Blend Shapes' to 'Blend'
* Fix a crash encountered while testing
* Final code review
* Make domain push dupe checks debug-only and use push_unchecked in the Morph node
* Pre-allocate for pushes to the vector domains
* Add fast path at t=0
* Inline reserve()
* Set up the control path layer above not below, and starting collapsed
* Review fixes
---------
Co-authored-by: Timon <me@timon.zip>
* Fix NaN points produced by Sample Polylines on 0-scaled input
* Fix Jitter Points inverse transform for zero-scale axes and stop resetting stroke transform
* Remove a couple confusing Debug nodes
* Fix edge case
* Update demo art
* Fix order change in Jitter Points causing different results from earlier
* Fix bug in bisect tool
* Break out functionality into helper functions
* Refactor transform decomposition API with skew support, add Decompose Skew node, and fix stroke transform interpolation
* Fix bug in master with skew changing Area node calculated value
* Code review simplification
* More code review fixes
* Rename cases where "shear" terminology was used in place of "skew"
* Fix an assertion failure bug when scaling a line in the transform cage
* Fix missing defaults on node gradient inputs
* Fix Blend Shapes path input wire not updating to show in the UI after Layer > Blend
* Fix assertion failure due to browser non-monotonic timestamp
* Fix SVG renderer drawing 1px strokes as half-width when using stroke alignment
* Fix incorrect appearance of the ColorInput widget when set to "none" and "disabled"
* Fix lerp function in Fill enum to handle None cases correctly
* Fix stroke alignment bug
* Fix hide artboard for raster render mode
* Desktop: Fix transparent viewport blending
* Fix vello render using wrong color space conversion for background
* Review
* New node: Decimate
* Use preallocated stack to reduce number of allocations and fix double endpoints on closed paths
* Use Kurbo implementation of path-to-polyline sampling
* Add the 'Simplify' node
* Render raster images as outlines in Outline mode
* Draw a transformed unit-rectangle stroke instead of raster pixels
* Skip creating blend layers for a raster image in Outline mode
when only blend mode would trigger them
* Rename variable names
* Minor refactor to reduce nesting
* Extract shared outline drawing helper
* Update node-graph/libraries/rendering/src/renderer.rs
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets
* Adopt the generated FillColor/Color/GradientStops
* Fix widget typing
* Separate WidgetGroup enum variants into wrapper structs
* Small rename
* Simplify widgets further
* Clean up message type references
* Switch type imports to the auto-generated file
* Remove lowercase serde rename
* Fix FillChoice deserialization
* Fix small regression from #3837
* Improve type safety
* Make WidgetSpan type-safe
* More cleanup and type safety
* More type safety
* More type safety
* Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs
* Cargo fmt
* Fix imports
* Update outdated readme info
* Fix lint command rename references
* Fix typos
* One more typos fix
* Remove unnecessary dep: prefix from the edited Cargo.toml files
* Remove excess parts from Cargo.toml
* Fix compiling on desktop
* Revert "Remove excess parts from Cargo.toml"
This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82.
* Update dev docs with simpler, more accurate instructions
* move nix flake to root
* cargo run tool
* use thiserror in third-party-licenses tool
* prefere panic over exit
* Add automatic dependency check to cargo run tool
* Skip dependecies that are not needed for the current task
* Fixup
* Fixup
* fix windows
* Fixup
* improve usage text
* Fix linux bundle
* add graphen-cli
* fix build profile
* fix
* release profile should not include debug infos
* Review
* remove profiling profile
was redundent with release
* rename to cargo-run tool
* improve consistency
* rename deps to requirements
* fix
* return success when showing usage
* Refactor GradientStops to use struct-of-arrays and include midpoint
* Implement interaction and rendering
* Make color picker saturation-value color picking snap to original position and show both axis lines
Make color picker saturation-value color picking snap to original position and show both axis lines
* Add graphite:midpoint attribute to SVG exports
* Add graphite:midpoint parsing to SVG importer
* Remove Vello from preferences
* Add the Render Mode: SVG Preview radio button
* Remove SVG outline renderer
* Add a tooltip explaination when disabled in unsupported browsers
* Fix Eyedropper tool to support Outline render mode
* Use #[allow(clippy::too_many_arguments)] instead of tuple
* Rerun nodegraph when max render area is changed
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* WIP render caching
* Hook up render cache to render pipeline
* Fixed offsets
* Initial cleanup
* Integrate cache with context invalidation
* Cleanup
* Improve rounding and reduce tile size to fix vello not rendering
* Include pointer position in cache key
* Avoid unwraps and zero sized textures
* Destroy textures after blitting to surface
* Fix context dependencies
* Exclude footprint from render params
* Batch animation frame messages
* Add vello max render size to preference dialogue
* Remove unused import
* Reorder vello preference
* Clean up preferences dialog
* Apply review suggestions
* Cap max render region size
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fixed the arrow's parameters
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* shifted the arrow's origin to its tail
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* modified arrow shapetype fucntion to be like other shapes
* fixed rust formatting
* Remove misleading part of comment referencing the origin
---------
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* made spiral node
* number of turns in decimal and arc-angle implementation
* logarithmic spiral
* unified log and arc spiral into spiral node
* add spiral shape in shape tool
* fix min value and degree unit
* make it compile
* impl turns handle gizmo
* chore : Refactoring PR #2851 for current code base with some fixes
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Annonnymmousss <jatin02012006@gmail.com>
* Generate the MVP node catalog in the manual (with some placeholders)
* Implement nearly the rest of everything
* Move to the tools directory and make it generate nicer default values
* Add category descriptions
* Organize file structure and improve type naming
* Improve book table of contents code
* Add collapsing chapter navigation to the book template
* Add to build workflow
* Clean up site structure
* Include single connected points as extrema in the extrude node
* Update styling of loading indicator
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add blue layer origin cross overlay
* Apply suggestion from @Keavon
* Skip layers without local transforms
* Disable the Custom Pivot by default
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add tooltip documentation to web request, text, and brush nodes
- Add descriptive tooltips to web request nodes (GET/POST, string/image conversion, resource loading, image decoding)
- Add tooltip to GPU rasterization node explaining footprint usage
- Improve text node tooltip with clearer per_glyph_instances parameter explanation
- Add tooltips to brush stamp generator and blit operations explaining their internal roles
- Fix typos in tooltip and variable names (it's→its, perview→preview, instnace→instance)
* Fixed 2 issues with previous changes. Reversed order of documentation about per_glyph_instances. Can it be 3 lines?
* Improve post_request node documentation
Change doc comment to describe the node's purpose rather than focusing
only on the "Discard Result" parameter. Now clearly states this is an
HTTP POST operation with optional async behavior.
* Fix post_request documentation error
Corrected doc comment to say "HTTP POST" instead of "HTTP GET" since
this function performs POST requests with binary data.
* Review changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* add arrow shape feature in editor
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fix the arrow tool to show arrow in viewport space
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fix the direction of arrow and make the new arrow node
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* updated arrow tool to hae start and end points
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fixed calculate point bug
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fixed some bugs of arrow positioning
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fixed formatting in whole codebase and added fill to arrow
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fix
---------
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
Co-authored-by: Timon <me@timon.zip>
* Add median filter option to blur node:
- Add median parameter to blur function for noise reduction
- Implement median_filter_algorithm with efficient quickselect
- Support gamma space calculations for median filtering
- Preserve edges while removing noise, complementing existing blur options
Feature in Issue: #912
* Optimize median filter algorithm by reusing buffers and improving pixel neighborhood collection
* Add median filter option to blur node:
- Add median parameter to blur function for noise reduction
- Implement median_filter_algorithm with efficient quickselect
- Support gamma space calculations for median filtering
- Preserve edges while removing noise, complementing existing blur options
Feature in Issue: #912
* Optimize median filter algorithm by reusing buffers and improving pixel neighborhood collection
* Improve median filter's NaN handling by using total_cmp for safe comparisons
* Add median filter node for noise reduction
- Create dedicated median_filter node separate from blur functionality
- Implement median_filter_algorithm with efficient quickselect
- Support gamma space calculations for consistency
- Use safe NaN handling with f32::total_cmp to prevent panics
- Optimize performance with memory reuse and O(n) median selection
* Refactor median filter to remove gamma handling and simplify algorithm
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Exclude node registry functions from desktop frontend builds
This reduces compile times and file sizes
* Use early return
* Fix branch name in build-linux pipeline
* Add #[data] and #[serialize] attributes to node macro
- Add #[data] attribute for struct fields that aren't node parameters
- Data fields are initialized with Default::default()
- Passed as references to the underlying function
- Excluded from registry metadata (internal state)
- Generic types in data fields allowed without #[implementations]
- Add #[serialize] attribute for custom Node::serialize() implementation
- Receives references to all data fields
- Generates serialize() method in Node trait impl
- Conditional derives based on data field presence
- With data fields: Debug, Clone only
- Without data fields: Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash
* Refactor Memo and Monitor Node to use node macro
* Move Complex type into type alias
* Fix format
* Update node-graph/nodes/gcore/src/memo.rs
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Update node-graph/nodes/gcore/src/memo.rs
Co-authored-by: Keavon Chambers <keavon@keavon.com>
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix: rasterize node document leakage with hashmap and eq check
* Use single Hashmap and ignore source id
* use or_insert_with instead of Entry match
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>