New node: Flatten Raster
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@ -156,6 +156,54 @@ pub trait IntoGraphicTable {
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flatten_table(&mut output, content);
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output
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}
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/// Deeply flattens any raster content within a graphic table, discarding non-raster content, and returning a table of only raster elements.
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fn into_flattened_raster_table(self) -> Table<Raster<CPU>>
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where
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Self: std::marker::Sized,
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{
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let content = self.into_graphic_table();
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fn flatten_table(output_raster_table: &mut Table<Raster<CPU>>, current_graphic_table: Table<Graphic>) {
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for current_graphic_row in current_graphic_table.iter() {
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let current_graphic = current_graphic_row.element.clone();
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let source_node_id = *current_graphic_row.source_node_id;
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match current_graphic {
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// If we're allowed to recurse, flatten any tables we encounter
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Graphic::Graphic(mut current_graphic_table) => {
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// Apply the parent graphic's transform to all child elements
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for graphic in current_graphic_table.iter_mut() {
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*graphic.transform = *current_graphic_row.transform * *graphic.transform;
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}
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flatten_table(output_raster_table, current_graphic_table);
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}
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// Push any leaf RasterCPU elements we encounter
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Graphic::RasterCPU(raster_table) => {
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for current_raster_row in raster_table.iter() {
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output_raster_table.push(TableRow {
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element: current_raster_row.element.clone(),
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transform: *current_graphic_row.transform * *current_raster_row.transform,
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alpha_blending: AlphaBlending {
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blend_mode: current_raster_row.alpha_blending.blend_mode,
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opacity: current_graphic_row.alpha_blending.opacity * current_raster_row.alpha_blending.opacity,
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fill: current_raster_row.alpha_blending.fill,
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clip: current_raster_row.alpha_blending.clip,
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},
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source_node_id,
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});
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}
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}
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_ => {}
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}
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}
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}
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let mut output = Table::new();
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flatten_table(&mut output, content);
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output
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}
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}
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impl IntoGraphicTable for Table<Graphic> {
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@ -192,10 +192,16 @@ pub async fn flatten_graphic(_: impl Ctx, content: Table<Graphic>, fully_flatten
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/// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.
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#[node_macro::node(category("Vector"))]
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pub async fn flatten_vector<I: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Vector>)] content: I) -> Table<Vector> {
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pub async fn flatten_vector<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Vector>)] content: T) -> Table<Vector> {
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content.into_flattened_vector_table()
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}
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/// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.
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#[node_macro::node(category("Vector"))]
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pub async fn flatten_raster<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Raster<CPU>>)] content: T) -> Table<Raster<CPU>> {
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content.into_flattened_raster_table()
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}
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/// Returns the value at the specified index in the collection.
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/// If no value exists at that index, the type's default value is returned.
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#[node_macro::node(category("General"))]
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