New nodes: Colors to Gradient, Flatten Color, and Flatten Gradient (#3835)
* New nodes: Colors to Gradient, Flatten Color, and Flatten Gradient * Fix Data panel not showing GradientStops * Fix wrong category
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@ -166,11 +166,12 @@ fn generate_layout(introspected_data: &Arc<dyn std::any::Any + Send + Sync + 'st
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Table<Raster<GPU>>,
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Table<Color>,
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Table<GradientStops>,
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Vec<String>,
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GradientStops,
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f64,
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u32,
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u64,
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bool,
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Vec<String>,
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String,
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Option<f64>,
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DVec2,
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@ -204,6 +204,102 @@ pub trait IntoGraphicTable {
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flatten_table(&mut output, content);
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output
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}
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/// Deeply flattens any color content within a graphic table, discarding non-color content, and returning a table of only color elements.
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fn into_flattened_color_table(self) -> Table<Color>
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where
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Self: std::marker::Sized,
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{
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let content = self.into_graphic_table();
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fn flatten_table(output_color_table: &mut Table<Color>, current_graphic_table: Table<Graphic>) {
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for current_graphic_row in current_graphic_table.iter() {
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let current_graphic = current_graphic_row.element.clone();
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let source_node_id = *current_graphic_row.source_node_id;
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match current_graphic {
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// If we're allowed to recurse, flatten any tables we encounter
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Graphic::Graphic(mut current_graphic_table) => {
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// Apply the parent graphic's transform to all child elements
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for graphic in current_graphic_table.iter_mut() {
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*graphic.transform = *current_graphic_row.transform * *graphic.transform;
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}
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flatten_table(output_color_table, current_graphic_table);
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}
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// Push any leaf Color elements we encounter
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Graphic::Color(color_table) => {
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for current_color_row in color_table.iter() {
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output_color_table.push(TableRow {
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element: *current_color_row.element,
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transform: *current_graphic_row.transform * *current_color_row.transform,
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alpha_blending: AlphaBlending {
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blend_mode: current_color_row.alpha_blending.blend_mode,
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opacity: current_graphic_row.alpha_blending.opacity * current_color_row.alpha_blending.opacity,
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fill: current_color_row.alpha_blending.fill,
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clip: current_color_row.alpha_blending.clip,
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},
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source_node_id,
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});
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}
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}
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_ => {}
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}
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}
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}
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let mut output = Table::new();
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flatten_table(&mut output, content);
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output
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}
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/// Deeply flattens any gradient content within a graphic table, discarding non-gradient content, and returning a table of only gradient elements.
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fn into_flattened_gradient_table(self) -> Table<GradientStops>
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where
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Self: std::marker::Sized,
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{
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let content = self.into_graphic_table();
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fn flatten_table(output_gradient_table: &mut Table<GradientStops>, current_graphic_table: Table<Graphic>) {
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for current_graphic_row in current_graphic_table.iter() {
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let current_graphic = current_graphic_row.element.clone();
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let source_node_id = *current_graphic_row.source_node_id;
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match current_graphic {
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// If we're allowed to recurse, flatten any tables we encounter
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Graphic::Graphic(mut current_graphic_table) => {
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// Apply the parent graphic's transform to all child elements
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for graphic in current_graphic_table.iter_mut() {
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*graphic.transform = *current_graphic_row.transform * *graphic.transform;
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}
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flatten_table(output_gradient_table, current_graphic_table);
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}
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// Push any leaf GradientStops elements we encounter
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Graphic::Gradient(gradient_table) => {
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for current_gradient_row in gradient_table.iter() {
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output_gradient_table.push(TableRow {
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element: current_gradient_row.element.clone(),
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transform: *current_graphic_row.transform * *current_gradient_row.transform,
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alpha_blending: AlphaBlending {
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blend_mode: current_gradient_row.alpha_blending.blend_mode,
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opacity: current_graphic_row.alpha_blending.opacity * current_gradient_row.alpha_blending.opacity,
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fill: current_gradient_row.alpha_blending.fill,
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clip: current_gradient_row.alpha_blending.clip,
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},
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source_node_id,
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});
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}
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}
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_ => {}
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}
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}
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}
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let mut output = Table::new();
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flatten_table(&mut output, content);
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output
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}
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}
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impl IntoGraphicTable for Table<Graphic> {
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@ -7,7 +7,44 @@ use glam::{DAffine2, DVec2};
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use graphic_types::graphic::{Graphic, IntoGraphicTable};
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use graphic_types::{Artboard, Vector};
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use raster_types::{CPU, GPU, Raster};
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use vector_types::{GradientStops, ReferencePoint};
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use vector_types::{GradientStop, GradientStops, ReferencePoint};
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/// Returns the value at the specified index in the collection.
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/// If no value exists at that index, the type's default value is returned.
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#[node_macro::node(category("General"))]
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pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
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_: impl Ctx,
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/// The collection of data, such as a list or table.
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#[implementations(
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Vec<f64>,
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Vec<u32>,
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Vec<u64>,
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Vec<DVec2>,
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Vec<String>,
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Table<Artboard>,
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Table<Graphic>,
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Table<Vector>,
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Table<Raster<CPU>>,
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Table<Raster<GPU>>,
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Table<Color>,
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Table<GradientStops>,
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)]
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collection: T,
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/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
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index: SignedInteger,
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) -> T::Output
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where
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T::Output: Clone + Default,
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{
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let index = index as i32;
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if index < 0 {
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collection.at_index_from_end(-index as usize)
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} else {
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collection.at_index(index as usize)
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}
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.unwrap_or_default()
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}
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#[node_macro::node(category("General"))]
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async fn map<Item: AnyHash + Send + Sync + std::hash::Hash>(
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@ -261,45 +298,42 @@ pub async fn flatten_vector<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx
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content.into_flattened_vector_table()
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}
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/// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.
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#[node_macro::node(category("Vector"))]
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/// Converts a graphic table into a raster table by deeply flattening any raster content it contains, and discarding any non-raster content.
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#[node_macro::node(category("Raster"))]
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pub async fn flatten_raster<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Raster<CPU>>)] content: T) -> Table<Raster<CPU>> {
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content.into_flattened_raster_table()
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}
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/// Returns the value at the specified index in the collection.
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/// If no value exists at that index, the type's default value is returned.
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/// Converts a graphic table into a color table by deeply flattening any color content it contains, and discarding any non-color content.
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#[node_macro::node(category("General"))]
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pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
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_: impl Ctx,
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/// The collection of data, such as a list or table.
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#[implementations(
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Vec<f64>,
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Vec<u32>,
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Vec<u64>,
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Vec<DVec2>,
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Vec<String>,
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Table<Artboard>,
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Table<Graphic>,
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Table<Vector>,
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Table<Raster<CPU>>,
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Table<Raster<GPU>>,
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Table<Color>,
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Table<GradientStops>,
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)]
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collection: T,
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/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
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index: SignedInteger,
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) -> T::Output
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where
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T::Output: Clone + Default,
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{
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let index = index as i32;
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if index < 0 {
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collection.at_index_from_end(-index as usize)
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} else {
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collection.at_index(index as usize)
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}
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.unwrap_or_default()
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pub async fn flatten_color<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] content: T) -> Table<Color> {
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content.into_flattened_color_table()
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}
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/// Converts a graphic table into a gradient table by deeply flattening any gradient content it contains, and discarding any non-gradient content.
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#[node_macro::node(category("General"))]
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pub async fn flatten_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<GradientStops>)] content: T) -> Table<GradientStops> {
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content.into_flattened_gradient_table()
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}
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/// Constructs a gradient from a table of colors, where the colors are evenly distributed as gradient stops across the range from 0 to 1.
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#[node_macro::node(category("Color"))]
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fn colors_to_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] colors: T) -> GradientStops {
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let colors = colors.into_flattened_color_table();
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let total_colors = colors.len();
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if total_colors == 0 {
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return GradientStops::new(vec![GradientStop {
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position: 0.,
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midpoint: 0.5,
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color: Color::BLACK,
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}]);
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}
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let colors = colors.into_iter().enumerate().map(|(index, row)| GradientStop {
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position: index as f64 / (total_colors - 1).max(1) as f64,
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midpoint: 0.5,
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color: row.element,
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});
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GradientStops::new(colors)
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}
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