New nodes: Colors to Gradient, Flatten Color, and Flatten Gradient (#3835)

* New nodes: Colors to Gradient, Flatten Color, and Flatten Gradient

* Fix Data panel not showing GradientStops

* Fix wrong category
This commit is contained in:
Keavon Chambers 2026-02-26 03:44:12 -08:00 committed by GitHub
parent da7437c023
commit cde7d5f951
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3 changed files with 169 additions and 38 deletions

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@ -166,11 +166,12 @@ fn generate_layout(introspected_data: &Arc<dyn std::any::Any + Send + Sync + 'st
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
Vec<String>,
GradientStops,
f64,
u32,
u64,
bool,
Vec<String>,
String,
Option<f64>,
DVec2,

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@ -204,6 +204,102 @@ pub trait IntoGraphicTable {
flatten_table(&mut output, content);
output
}
/// Deeply flattens any color content within a graphic table, discarding non-color content, and returning a table of only color elements.
fn into_flattened_color_table(self) -> Table<Color>
where
Self: std::marker::Sized,
{
let content = self.into_graphic_table();
fn flatten_table(output_color_table: &mut Table<Color>, current_graphic_table: Table<Graphic>) {
for current_graphic_row in current_graphic_table.iter() {
let current_graphic = current_graphic_row.element.clone();
let source_node_id = *current_graphic_row.source_node_id;
match current_graphic {
// If we're allowed to recurse, flatten any tables we encounter
Graphic::Graphic(mut current_graphic_table) => {
// Apply the parent graphic's transform to all child elements
for graphic in current_graphic_table.iter_mut() {
*graphic.transform = *current_graphic_row.transform * *graphic.transform;
}
flatten_table(output_color_table, current_graphic_table);
}
// Push any leaf Color elements we encounter
Graphic::Color(color_table) => {
for current_color_row in color_table.iter() {
output_color_table.push(TableRow {
element: *current_color_row.element,
transform: *current_graphic_row.transform * *current_color_row.transform,
alpha_blending: AlphaBlending {
blend_mode: current_color_row.alpha_blending.blend_mode,
opacity: current_graphic_row.alpha_blending.opacity * current_color_row.alpha_blending.opacity,
fill: current_color_row.alpha_blending.fill,
clip: current_color_row.alpha_blending.clip,
},
source_node_id,
});
}
}
_ => {}
}
}
}
let mut output = Table::new();
flatten_table(&mut output, content);
output
}
/// Deeply flattens any gradient content within a graphic table, discarding non-gradient content, and returning a table of only gradient elements.
fn into_flattened_gradient_table(self) -> Table<GradientStops>
where
Self: std::marker::Sized,
{
let content = self.into_graphic_table();
fn flatten_table(output_gradient_table: &mut Table<GradientStops>, current_graphic_table: Table<Graphic>) {
for current_graphic_row in current_graphic_table.iter() {
let current_graphic = current_graphic_row.element.clone();
let source_node_id = *current_graphic_row.source_node_id;
match current_graphic {
// If we're allowed to recurse, flatten any tables we encounter
Graphic::Graphic(mut current_graphic_table) => {
// Apply the parent graphic's transform to all child elements
for graphic in current_graphic_table.iter_mut() {
*graphic.transform = *current_graphic_row.transform * *graphic.transform;
}
flatten_table(output_gradient_table, current_graphic_table);
}
// Push any leaf GradientStops elements we encounter
Graphic::Gradient(gradient_table) => {
for current_gradient_row in gradient_table.iter() {
output_gradient_table.push(TableRow {
element: current_gradient_row.element.clone(),
transform: *current_graphic_row.transform * *current_gradient_row.transform,
alpha_blending: AlphaBlending {
blend_mode: current_gradient_row.alpha_blending.blend_mode,
opacity: current_graphic_row.alpha_blending.opacity * current_gradient_row.alpha_blending.opacity,
fill: current_gradient_row.alpha_blending.fill,
clip: current_gradient_row.alpha_blending.clip,
},
source_node_id,
});
}
}
_ => {}
}
}
}
let mut output = Table::new();
flatten_table(&mut output, content);
output
}
}
impl IntoGraphicTable for Table<Graphic> {

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@ -7,7 +7,44 @@ use glam::{DAffine2, DVec2};
use graphic_types::graphic::{Graphic, IntoGraphicTable};
use graphic_types::{Artboard, Vector};
use raster_types::{CPU, GPU, Raster};
use vector_types::{GradientStops, ReferencePoint};
use vector_types::{GradientStop, GradientStops, ReferencePoint};
/// Returns the value at the specified index in the collection.
/// If no value exists at that index, the type's default value is returned.
#[node_macro::node(category("General"))]
pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
_: impl Ctx,
/// The collection of data, such as a list or table.
#[implementations(
Vec<f64>,
Vec<u32>,
Vec<u64>,
Vec<DVec2>,
Vec<String>,
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
collection: T,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
index: SignedInteger,
) -> T::Output
where
T::Output: Clone + Default,
{
let index = index as i32;
if index < 0 {
collection.at_index_from_end(-index as usize)
} else {
collection.at_index(index as usize)
}
.unwrap_or_default()
}
#[node_macro::node(category("General"))]
async fn map<Item: AnyHash + Send + Sync + std::hash::Hash>(
@ -261,45 +298,42 @@ pub async fn flatten_vector<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx
content.into_flattened_vector_table()
}
/// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.
#[node_macro::node(category("Vector"))]
/// Converts a graphic table into a raster table by deeply flattening any raster content it contains, and discarding any non-raster content.
#[node_macro::node(category("Raster"))]
pub async fn flatten_raster<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Raster<CPU>>)] content: T) -> Table<Raster<CPU>> {
content.into_flattened_raster_table()
}
/// Returns the value at the specified index in the collection.
/// If no value exists at that index, the type's default value is returned.
/// Converts a graphic table into a color table by deeply flattening any color content it contains, and discarding any non-color content.
#[node_macro::node(category("General"))]
pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
_: impl Ctx,
/// The collection of data, such as a list or table.
#[implementations(
Vec<f64>,
Vec<u32>,
Vec<u64>,
Vec<DVec2>,
Vec<String>,
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
collection: T,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
index: SignedInteger,
) -> T::Output
where
T::Output: Clone + Default,
{
let index = index as i32;
if index < 0 {
collection.at_index_from_end(-index as usize)
} else {
collection.at_index(index as usize)
}
.unwrap_or_default()
pub async fn flatten_color<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] content: T) -> Table<Color> {
content.into_flattened_color_table()
}
/// Converts a graphic table into a gradient table by deeply flattening any gradient content it contains, and discarding any non-gradient content.
#[node_macro::node(category("General"))]
pub async fn flatten_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<GradientStops>)] content: T) -> Table<GradientStops> {
content.into_flattened_gradient_table()
}
/// Constructs a gradient from a table of colors, where the colors are evenly distributed as gradient stops across the range from 0 to 1.
#[node_macro::node(category("Color"))]
fn colors_to_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] colors: T) -> GradientStops {
let colors = colors.into_flattened_color_table();
let total_colors = colors.len();
if total_colors == 0 {
return GradientStops::new(vec![GradientStop {
position: 0.,
midpoint: 0.5,
color: Color::BLACK,
}]);
}
let colors = colors.into_iter().enumerate().map(|(index, row)| GradientStop {
position: index as f64 / (total_colors - 1).max(1) as f64,
midpoint: 0.5,
color: row.element,
});
GradientStops::new(colors)
}