Fix outline rendering mode to draw shapes as black or white based on contrast with their artboard's color (#3724)
* contrast * Update * error corrected * changes * Fix * fix-2 * cleanup-2 * Formatting --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@ -1,5 +1,5 @@
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use crate::renderer::{RenderParams, format_transform_matrix};
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use core_types::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
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use crate::renderer::{RenderParams, black_or_white_for_best_contrast, format_transform_matrix};
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use core_types::consts::LAYER_OUTLINE_STROKE_WEIGHT;
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use core_types::uuid::generate_uuid;
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use glam::DAffine2;
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use graphic_types::vector_types::gradient::{Gradient, GradientType};
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@ -167,9 +167,12 @@ impl RenderExt for PathStyle {
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match render_mode {
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RenderMode::Outline => {
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let fill_attribute = Fill::None.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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let mut outline_stroke = Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT);
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let outline_color = black_or_white_for_best_contrast(render_params.artboard_background);
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let mut outline_stroke = Stroke::new(Some(outline_color), LAYER_OUTLINE_STROKE_WEIGHT);
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// Outline strokes should be non-scaling by default
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outline_stroke.non_scaling = true;
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let stroke_attribute = outline_stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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format!("{fill_attribute}{stroke_attribute}")
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}
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@ -182,6 +182,7 @@ pub struct RenderParams {
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pub alignment_parent_transform: Option<DAffine2>,
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pub aligned_strokes: bool,
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pub override_paint_order: bool,
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pub artboard_background: Option<Color>,
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}
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impl Hash for RenderParams {
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@ -198,6 +199,7 @@ impl Hash for RenderParams {
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}
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self.aligned_strokes.hash(state);
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self.override_paint_order.hash(state);
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self.artboard_background.hash(state);
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}
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}
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@ -235,6 +237,26 @@ fn max_scale(transform: DAffine2) -> f64 {
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(sx + sy).sqrt()
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}
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pub fn black_or_white_for_best_contrast(background: Option<Color>) -> Color {
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let Some(bg) = background else { return core_types::consts::LAYER_OUTLINE_STROKE_COLOR };
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let alpha = bg.a();
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// Un-premultiply, then convert to gamma sRGB
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let srgb = if alpha > f32::EPSILON {
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Color::from_rgbaf32_unchecked(bg.r() / alpha, bg.g() / alpha, bg.b() / alpha, alpha).to_gamma_srgb()
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} else {
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Color::TRANSPARENT
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};
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// Composite over black in sRGB space, then convert back to linear for luminance
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let composited = Color::from_rgbaf32_unchecked(srgb.r() * alpha, srgb.g() * alpha, srgb.b() * alpha, 1.).to_linear_srgb();
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let threshold = (1.05 * 0.05f32).sqrt() - 0.05;
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if composited.luminance_srgb() > threshold { Color::BLACK } else { Color::WHITE }
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}
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pub fn to_transform(transform: DAffine2) -> usvg::Transform {
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let cols = transform.to_cols_array();
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usvg::Transform::from_row(cols[0] as f32, cols[1] as f32, cols[2] as f32, cols[3] as f32, cols[4] as f32, cols[5] as f32)
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@ -441,7 +463,9 @@ impl Render for Artboard {
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},
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// Artwork content
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|render| {
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self.content.render_svg(render, render_params);
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let mut render_params = render_params.clone();
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render_params.artboard_background = Some(self.background);
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self.content.render_svg(render, &render_params);
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},
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);
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}
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@ -463,7 +487,9 @@ impl Render for Artboard {
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}
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// Since the content's transform is right multiplied in when rendering the content, we just need to right multiply by the artboard offset here.
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let child_transform = transform * DAffine2::from_translation(self.location.as_dvec2());
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self.content.render_to_vello(scene, child_transform, context, render_params);
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let mut render_params = render_params.clone();
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render_params.artboard_background = Some(self.background);
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self.content.render_to_vello(scene, child_transform, context, &render_params);
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if self.clip {
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scene.pop_layer();
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}
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@ -882,7 +908,7 @@ impl Render for Table<Vector> {
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}
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fn render_to_vello(&self, scene: &mut Scene, parent_transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) {
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use core_types::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
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use core_types::consts::LAYER_OUTLINE_STROKE_WEIGHT;
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use graphic_types::vector_types::vector::style::{GradientType, StrokeCap, StrokeJoin};
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use vello::kurbo::{Cap, Join};
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use vello::peniko;
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@ -1066,12 +1092,9 @@ impl Render for Table<Vector> {
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dash_pattern: Default::default(),
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dash_offset: 0.,
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};
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let outline_color = peniko::Color::new([
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LAYER_OUTLINE_STROKE_COLOR.r(),
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LAYER_OUTLINE_STROKE_COLOR.g(),
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LAYER_OUTLINE_STROKE_COLOR.b(),
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LAYER_OUTLINE_STROKE_COLOR.a(),
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]);
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let outline_color = black_or_white_for_best_contrast(render_params.artboard_background);
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let outline_color = peniko::Color::new([outline_color.r(), outline_color.g(), outline_color.b(), outline_color.a()]);
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scene.stroke(&outline_stroke, kurbo::Affine::new(element_transform.to_cols_array()), outline_color, None, &path);
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}
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