New node: 'Offset Points'

This commit is contained in:
Keavon Chambers 2026-04-01 23:02:38 -07:00
parent 1543d974ac
commit 662691f32a
1 changed files with 37 additions and 3 deletions

View File

@ -1958,7 +1958,7 @@ async fn jitter_points(
/// The maximum extent of the random distance each point can be offset.
#[default(5.)]
#[unit(" px")]
amount: f64,
max_distance: f64,
/// Seed used to determine unique variations on all randomized offsets.
seed: SeedValue,
/// Whether to offset anchor points along their normal direction (perpendicular to the path) or in a random direction. Free-floating and branching points have no normal direction, so they receive a random-angled offset regardless of this setting.
@ -1974,7 +1974,7 @@ async fn jitter_points(
let deltas: Vec<_> = (0..row.element.point_domain.positions().len())
.map(|point_index| {
let normal = if along_normals {
row.element.segment_domain.point_tangent(point_index, row.element.point_domain.positions()).map(|t| t.perp())
row.element.segment_domain.point_tangent(point_index, row.element.point_domain.positions()).map(|t| -t.perp())
} else {
None
};
@ -1985,7 +1985,41 @@ async fn jitter_points(
DVec2::from_angle(rng.random::<f64>() * TAU) * rng.random::<f64>()
};
inverse_linear * (offset * amount)
inverse_linear * offset * max_distance
})
.collect();
apply_point_deltas(&mut row.element, &deltas, row.transform);
row
})
.collect()
}
/// Displaces anchor points along their normal direction (perpendicular to the path) by a set distance.
/// Points with 0 or 3+ segment connections have no well-defined normal and are left in place.
#[node_macro::node(category("Vector: Modifier"), path(core_types::vector))]
async fn offset_points(
_: impl Ctx,
/// The vector geometry with points to be offset.
content: Table<Vector>,
/// The distance to offset each anchor point along its normal. Positive values move outward, negative values move inward.
#[default(10.)]
#[unit(" px")]
distance: f64,
) -> Table<Vector> {
content
.into_iter()
.map(|mut row| {
let inverse_linear = inverse_linear_or_repair(row.transform.matrix2);
let deltas: Vec<_> = (0..row.element.point_domain.positions().len())
.map(|point_index| {
let Some(normal) = row.element.segment_domain.point_tangent(point_index, row.element.point_domain.positions()).map(|t| -t.perp()) else {
return DVec2::ZERO;
};
inverse_linear * normal * distance
})
.collect();