32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
+++
|
|
title = "Features and roadmap"
|
|
template = "page.html"
|
|
+++
|
|
|
|
This page is a work in progress. Below is an incomplete list of planned features in no particular order. Many are long-term aspirations. In the coming days, this will be sequenced into a roadmap and expanded with further details.
|
|
|
|
The current order of priorities right now begins with adding a node graph system to the existing vector editing toolset, then building a raster-based render engine. More advanced features will build off those core capabilities.
|
|
|
|
- Node graph and layer tree
|
|
- Resolution-agnostic rendering
|
|
- Procedural generation
|
|
- Capable compositing
|
|
- Constraint solver
|
|
- Advanced typesetting
|
|
- RAW photo editing
|
|
- Motion graphics and animation
|
|
- Live video compositing
|
|
- Animated SVG creation
|
|
- Physically-based painting
|
|
- HDR/WCG color handling
|
|
- Real-time collaborative editing
|
|
- Custom node scripting
|
|
- Asset manager and store
|
|
- Portable render engine
|
|
- Batch conversion and processing
|
|
- Mixed vector and raster design
|
|
- Data visualization and graph/charts
|
|
- Data-driven template replacement
|
|
- Native desktop application
|
|
- Distributed rendering system
|