+++ title = "Features and roadmap" template = "page.html" +++ This page is a work in progress. Below is an incomplete list of planned features in no particular order. Many are long-term aspirations. In the coming days, this will be sequenced into a roadmap and expanded with further details. The current order of priorities right now begins with adding a node graph system to the existing vector editing toolset, then building a raster-based render engine. More advanced features will build off those core capabilities. - Node graph and layer tree - Resolution-agnostic rendering - Procedural generation - Capable compositing - Constraint solver - Advanced typesetting - RAW photo editing - Motion graphics and animation - Live video compositing - Animated SVG creation - Physically-based painting - HDR/WCG color handling - Real-time collaborative editing - Custom node scripting - Asset manager and store - Portable render engine - Batch conversion and processing - Mixed vector and raster design - Data visualization and graph/charts - Data-driven template replacement - Native desktop application - Distributed rendering system