Keavon Chambers
e8ebcc2c21
Replace text-only tooltips with custom richly styled tooltips ( #3436 )
...
* Replace the title attribute with custom FloatingMenu tooltips
* Separate tooltip labels and descriptions into two styled blocks
* Move keyboard shortcut tooltips to a separate section at the bottom
* Update shortcut key styling in tooltips and hints bar
* Fix .to_string()
2025-11-30 13:32:58 -08:00
Dennis Kobert
406f3d93f3
Add tool for visualizing crate hierarchy ( #3315 )
...
* Add tool for visualizing crate hierarchy
* Update crate structure
* Restructure crate viz and integrate crate into workspace
* Remove transitive dependency edges
* Move png / svg creation into the rust binary
2025-11-28 15:34:45 +00:00
James Lindsay
8383a3afac
New node: 'Extrude' ( #3414 )
...
* Add extrude node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-26 18:50:10 -08:00
James Lindsay
5ebf6d6bc0
Fix StrokePathIter missing some segments ( #3413 )
2025-11-26 07:03:28 +00:00
Keavon Chambers
9eb8835bd5
Add the 'Blend Shapes' and 'Origins to Polyline' nodes; generalize the 'Morph' node to >2 states ( #3405 )
...
* New nodes: 'Morph' and 'Multi-Morph'
* Blend Shapes node
* Add the 'Index Points' node
* Fix failing test
2025-11-25 22:17:55 -08:00
Keavon Chambers
d247b81966
Fix regression that reversed indexing of the Loop Level parameter of the 'Instance Index' node ( #3421 )
2025-11-25 21:32:56 -08:00
Keavon Chambers
eb0f019b15
New nodes: 'Reset Transform', 'Replace Transform', 'Count Points', 'Index Points' ( #3420 )
...
- Add the 'Reset Transform' and 'Replace Transform' nodes
- Add the 'Count Points' and 'Index Points' nodes
- Make the 'Index Elements' node support negative indexing from the end
- Make the 'Flatten Vector' node's implementation reusable
- Fix crash displaying 0x0 raster image in the Data panel
- Fix the 'Points to Polyline' node not working on two-point objects
2025-11-25 20:41:59 -08:00
Dennis Kobert
a932eaedcf
Render artwork at correct resolution when using vello on wasm ( #3416 )
...
* Work on fixing rendering for wasm+vello
* Render vello canvas in wasm at the correct resolution
* Cleanup unused surface rendering code
* Remove vector to raster conversion
* Remove desktop changes
* Revert window.rs changes
* Don't round logical coordinates
* Fix desktop compilation + don't round logical coordinates for svg rendering
* Further cleanup
* Compute logical size from acutal physical sizes
2025-11-24 14:23:27 +00:00
Keavon Chambers
6e66c79392
Fix 'Mask' node missing Properties widget; fix crash with 'Brightness/Contrast Classic' node ( #3404 )
...
* Fix 'Mask' node missing Properties widget; fix crash with 'Brightness/Contrast Classic' node
Also clean up dead code and improve tooltip for the "-" Properties panel widget fallback.
* format type
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
2025-11-24 09:21:07 +00:00
Timon
548e0df1a1
Desktop: Mac menu workaround ( #3398 )
2025-11-19 17:13:35 +00:00
Dennis Kobert
788e82a7d0
Add export command to Graphene CLI ( #3400 )
...
* Add export command to cli
* Fix format
2025-11-19 17:39:48 +01:00
Dennis Kobert
f61aebb777
Add a command to Graphene CLI for listing protonode identifiers ( #3399 )
...
* Add proto node name printing
* Add subcommand for printing proto node identifiers
* Address review comments
* Cargo fmt
2025-11-19 11:59:27 +01:00
Adam Gerhant
06484ef4e0
Show red connectors on a type-erroring node and accurate connector colors upstream of it ( #3110 )
...
* Refactor TypeSource
* Add complete valid types
* Add invalid type
* Improve valid/complete types and disconnecting
* Code review
* Return types on error
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-19 03:00:32 +00:00
Timon
7d739c4542
Post refactor fixup ( #3395 )
...
* fixup
* fix feature deps for native
2025-11-18 15:48:45 +00:00
Keavon Chambers
6a3b098681
Add automatic type conversion from number to Vec2 by splatting ( #3394 )
2025-11-18 11:10:33 +00:00
Dennis Kobert
57b0b9c7ed
Restructure node crates ( #3384 )
...
* Restructure node-graph folder
* Fix wasm compilation
* Move node definitions out of *-types crates
* Cleanup
* Fix warnings
* Fix warnings
* Start adding migrations
* Add migrations and move memo nodes to gcore
* Move nodes/gsvg-render -> rendering
* Replace some hard coded identifiers and fix automatic conversion
* Fix Vec2Value node migration
* Fix formatting
* Add more migrations
* Cleanup features
* Fix core_types::raster import
* Update demo artwork (to make profile ci work)
* Move *-types to node-graph/libraries folder
* Add missing node migrations
* Migrate more nodes
* Remove impure memo node
* More fixes and remove warning
* Migrate context and add a few missing migrations
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-18 10:21:54 +00:00
Dennis Kobert
181c30bc0a
Fix assorted Clippy lints ( #3390 )
2025-11-17 07:58:31 +00:00
Keavon Chambers
ca5785bc8f
Show a "Ctrl +" label instead of "Ctrl =" for View > Zoom In ( #3377 )
2025-11-13 17:24:04 -08:00
Ashish Mohapatra
2835fbc73d
Fix Vello renderer crash when element has no stroke ( #3373 )
2025-11-13 00:01:02 -08:00
Keavon Chambers
ac74bd9903
Allow the Stroke node to receive "Dash Lengths" values from the node graph
2025-11-12 01:14:17 -08:00
Ashish Mohapatra
0298f9a5ad
Fix Vello rendering bug with stroke alignment cropped by parent transformations ( #3329 )
...
Fix element transform for aligned stroke masks
2025-11-10 20:41:04 -08:00
Timon
9be207f4c5
Desktop: Update CEF to 141 ( #3352 )
...
update cef to 141
2025-11-08 11:59:02 +00:00
Timon
f02f834097
Desktop: Add support for UI scaling ( #3310 )
...
* desktop support ui scaling
* fix some warnings
* use browser zoom if needed
* fix infinite footprint size
* fix web canvas scale
* always set zoom
* use only zoom for scaling
* prevent user zoom
* remove mouse position scaling
2025-11-08 12:32:04 +01:00
Dennis Kobert
7254c470ef
Exclude procedural-string-lights from cached execution CI benchmarks ( #3351 )
...
Exclude procedural-string-lights from cached execution benchmarks
This benchmark seem to have been really flaky in our CI so we remove it
2025-11-08 10:44:22 +01:00
Timon
881ec0b193
Split out viewport handling into its own message handler ( #3331 )
...
* extract viewport handeling
* fix web overlays
* some cleanup
* remove some physical conversions
* fix resize snapping
* fixup
* apply some review feedback
* make viewport api more ergonomic
* fix
* fix web overlay canvas clear size
* clear workaround for canvas
* rename trigger message
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-11-08 08:59:38 +00:00
Dennis Kobert
68e67055d8
Update Linebender-related dependencies ( #3349 )
...
* Updates crates from linebender ecosystem
* Remove usages of decprecated Clip mix mode
2025-11-08 08:59:00 +01:00
Keavon Chambers
96d73a8570
Remove the application title from the header bar
2025-11-06 09:20:51 -08:00
Keavon Chambers
6d669ad734
Add documentation to many nodes ( #3338 )
2025-11-03 15:51:50 -08:00
Keavon Chambers
055d543117
Rename the 'Index' node to 'Index Elements'
2025-11-03 13:35:56 -08:00
Keavon Chambers
0998abdaf3
Add support for visualizing Vec<String> in the Data panel
2025-11-03 13:13:54 -08:00
Daniil Loban
0d8c521fbe
New node: String Split ( #3304 )
...
* Add two nodes for substring
* fix: number convention
* Remove unnecessay allocations and add support for \n in patterns
* Make split node return Vec<String> and remove count_elements node
* Add Cache implementations for Vec<String>
* Code review
---------
Co-authored-by: daniil.loban <daniil.loban@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-03 21:02:12 +00:00
skearya
c4bbb7e880
Reduce editor message size by 67% and fix simple clippy warnings ( #3327 )
...
Reduce message size and fix some clippy issues
2025-11-02 08:50:29 +01:00
James Lindsay
7c28a53cd1
Fix the Spline node to maintain stable segment IDs ( #3321 )
...
Stable segment ids in the spline node
2025-10-31 18:28:27 +01:00
Dennis Kobert
e5f40a3316
Add 'Instance Map' and 'Instance Vector' nodes ( #3229 )
...
* Add map instance and extract vector nodes
* Cleanup
* Inject index in map node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-27 15:56:08 +01:00
Dennis Kobert
f102801059
Fix incorrect implementations of the Hash and PartialEq traits on Table<T> ( #3306 )
...
Fix incorrect implementations of the Hash and PartialEq traits on Table
2025-10-27 15:55:36 +01:00
Ashish Mohapatra
6ca25e4ea9
Fix capacity overflow in offset path node ( #3308 )
...
* Fix capacity overflow in offset path node
* Reverted accuracy to 1e-3
* Refactor offset path segment check
* Add squared distance for degenerate cubic bezier curves
2025-10-27 12:33:38 +00:00
jneem
3a80560a68
Move from poly-cool to polycool ( #3309 )
2025-10-24 22:12:01 +00:00
Dennis Kobert
e8f18b0ac0
Cache calculation of bounding boxes with transforms ( #3287 )
...
* Cache calculation of bounding boxes with transforms
* Reuse bounding boxes across for the same rotation
* Cleanup code and add documentation
* Add tests
2025-10-17 10:20:55 +00:00
snskar
34d0b76333
Fix drawing over erased Brush tool paths ( #3262 )
...
fix draw over erased behaviour
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-14 14:30:57 -07:00
Timon
e39fbb8903
Desktop: Fix non-Vello render mode ( #3259 )
...
* fix non vello render mode
* move export overide desision from reneder node to node runtime
* fix
* cleanup
* Fix typo and cleanup export logic
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-10-09 11:31:35 +02:00
Keavon Chambers
3364059e02
Add tooltip documentation to the graphic flattening nodes and string nodes ( #3269 )
2025-10-07 16:50:18 +02:00
Keavon Chambers
55a64064b0
Make the 'Decompose Rotation' node return degrees not radians; add tooltip documentation to transform nodes ( #3268 )
...
Make the 'Decompose Rotation' node return degrees not radians, and add tooltip documentation to transformation nodes
2025-10-07 09:36:35 +00:00
Keavon Chambers
91b08f4b4f
Add tooltip documentation for animation-focused nodes ( #3267 )
2025-10-07 07:00:27 +00:00
Keavon Chambers
fc9afce504
Add tooltip documentation for blending-focused nodes ( #3266 )
2025-10-07 00:23:50 +00:00
Keavon Chambers
6c033a2cd6
Tidy up tooltip documentation for several assorted nodes ( #3265 )
2025-10-07 01:28:03 +02:00
Firestar99
074a33f58f
Enable debug logging for cargo-gpu ( #3207 )
...
debug cargo-gpu: debug logging
2025-10-05 11:19:21 +00:00
Oliver Davies
3cfacccc61
New node: Remap ( #3245 )
...
* Added Remap node
* Addressed feedback for mapping range
* Removed extra defaults
* Apply suggestion from @Keavon
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-03 05:51:01 +00:00
Timon
7e8c6cc432
Desktop: Native export ( #3188 )
...
* Testing native export with raster convert implementation
* Jpg export
* Fix transparent export
* move texture conversion to runtime
* fixup
* move image encoding into editor export function
* remove unused frontend message
* remove unused type
2025-10-01 21:13:40 +02:00
Dennis Kobert
84e44810d2
Run preprocessing on benchmarks and fix deadlock ( #3230 )
2025-09-27 12:36:29 +02:00
Dennis Kobert
ffc74273cc
Implement Convert trait to convert between CPU and GPU images ( #3194 )
...
* Add upload texture trait
* Make convert trait use explicit converter
* Add gpu texture download implementation
* Add footprint to convert trait
* Cleanup texture upload / download
* Download wgpu textures aligned
* abstract texture download into converter helper
* rename module
not only doing uploads anymore
conversion looks like a ok name
* Remove into_iter call and intermediate vector allocation
---------
Co-authored-by: Timon Schelling <me@timon.zip>
2025-09-26 14:30:01 +02:00
Timon
ed22e6a63d
Desktop: Add rudimentary support for custom WGPU adapter selection ( #3201 )
...
* rudimentary custom wgpu adapter selection
* WgpuContextBuilder
* wasm fix
* fix wasm warnings
* Clean up
* Review suggestions
* fix
2025-09-25 14:38:26 +00:00
Dennis Kobert
4e47b5db93
Restructure gcore/text module and fix memory leak ( #3221 )
...
* Restructure gcore/text module and fix memory leak
* Remove unused import
* Fix default font fallback causing wrong caching and rename to TextContext
* Upgrade demo art
2025-09-25 15:29:07 +02:00
Salman Abuhaimed
edc018d7b4
Fix Text node regression where font styles within a family are not being applied ( #3186 )
...
Fix text node styles not being applied
2025-09-18 19:11:50 -07:00
Keavon Chambers
9d15e56ce1
Fix and clean up typing-related flaws with the Math category of nodes
2025-09-18 16:37:01 -07:00
Keavon Chambers
7e3ab78ea4
Fix more flaws with 'Transform' node rad-to-deg migration; make 'Tangent on Path' also use degrees by default
2025-09-18 14:09:10 -07:00
Timon
3fe7c477e9
Desktop: Switch to the latest unreleased version of Winit ( #3177 )
...
* Use unstable winit
* Improve
* Remove unnecessary heap indirection
2025-09-17 16:40:43 +02:00
Keavon Chambers
4662cbbbc1
Make the 'Count Elements' and 'String Length' nodes return f64 for consistency with 'Instance Index'
2025-09-16 16:08:03 -07:00
Dennis Kobert
e4d2805115
Add workaround for cache context nullification breaking nested loop indexes ( #3178 )
...
* Disable caching for the instance repeat etc. nodes
* Add usize implementation for caching and monitor nodes
* Change return type of instance index node back to f64
* Cleanup while loop
* Remove stray usize changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-16 21:59:43 +00:00
Dennis Kobert
390ce023ea
Fix regression when rotating a group, resulting in an incorrect transform cage bounding box ( #3184 )
...
Revert "Reuse click target bounding boxes for document bounds"
This reverts commit d9e8a71cd095971008b2e24fe90bbab9d6467115.
2025-09-16 13:41:44 -07:00
Keavon Chambers
a1df16bc9e
Switch infinite color/gradient rendering to a more robust approach
2025-09-13 14:03:11 -07:00
Salman Abuhaimed
3cc2aa8d89
Fix text node thread locals not being updated ( #3173 )
2025-09-13 11:33:00 +00:00
Dennis Kobert
5836416632
Optimize editor performance for node selection, click target bounds, and batched messages ( #3162 )
...
* Don't clone messages during batch processing
* Improve selected nodes perf and memoize network hash computation
* Reuse click target bounding boxes for document bounds
* Early terminate computing the connected count
* Cleanup
2025-09-11 10:08:26 +00:00
Dennis Kobert
ad5d8fcd37
Optimize rendering by caching intermediate render results when panning/zooming ( #3147 )
...
* Add svg render node
WIP
Fix error in context nullificaton node insertion
Correctly translate metadata
Fix warning
* Cleanup
* Remove color / gradient check and fix svg defs
* Implement viewport filling transform modification for vello
* Cleanup and comments
* Code review
2025-09-11 11:35:33 +02:00
Keavon Chambers
9a32e79853
Rename `NodeInput::Network` to `NodeInput::Import` ( #3163 )
2025-09-10 20:50:15 -07:00
Adam Gerhant
332088bce1
Make the Transform node use angles in degrees instead of radians for Rotation and Skew ( #3160 )
...
* Make the Transform node use degrees not radians
* Migration script
* Migrate skew value input to store degrees
* Add comments
* Fix migrations to account for the old deprecated "Pivot" parameter
* Fix tooling interactions with degrees-based transforms
* Upgrade demo art
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 00:19:10 +00:00
Timon
9411612d7f
Move shader entrypoints to separate crate ( #3157 )
2025-09-10 10:20:45 +00:00
Keavon Chambers
22aa8c1264
Update UI widget designs to improve color consistency and add a narrow height mode
2025-09-08 21:48:22 -07:00
0SlowPoke0
485152bf8d
Add "Spiral" to the Shape tool and as a new node ( #2803 )
...
* made spiral node
* number of turns in decimal and arc-angle implementation
* logarithmic spiral
* unified log and arc spiral into spiral node
* add spiral shape in shape tool
* fix min value and degree unit
* make it compile
* updated the api
* changed the function_name
* [/] to update the turns widget in shape tool
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 14:37:43 -07:00
Priyanshu
c384175910
Improve stability of the 'Sample Points' node ( #3119 )
...
improve perimeter calculation of the path bezier segments when it is very close to linear bezier curve
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 04:20:46 +00:00
0SlowPoke0
3e50d177b7
Add "Grid" to the Shape tool along with row/column gizmos ( #2921 )
...
* integrated grid shape in shape-tool
* add overlays,detection,transform for gizmo
* fix compile issues
* handle negative correctly,fix undo redo and abort
* fix missed merge conflicts
* fixed mouse cursor,correctly translatiing
* cleanup
* fix click-target area inside rect and spacing
* add 10px closer to gizmo line
* resolved conflicts
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 17:53:37 -07:00
Keavon Chambers
a2c0693038
Fix most known issues with migrations failing to open documents from the past year ( #3148 )
2025-09-07 11:10:03 -07:00
Firestar99
ad99c14b29
Shaders: Provide WgpuExecutor via Scope ( #3144 )
...
shaders: automatically connect wgpu-executor
2025-09-05 18:51:17 +00:00
Firestar99
f12b4da549
Shaders: add `BufferStruct` to support bool and enums ( #3109 )
...
* node-macro: modernize `node` macro
* node-macro: add `CrateIdent` struct containing resolved crate paths
* shaders: add trait `BufferStruct` and derive macro
* shaders: `gamma_correction` and `channel_mixer` gpu nodes
* shaders: `selective_color` gpu node
* shaders: `brightness_contrast_classic` gpu node
* shaders: append GPU to display name
* node-macro: fixup doc links
* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert
acd7ba38cc
Graphene: Fine-grained context caching ( #2500 )
...
* RFC: Fine Grained Context Caching
* Fix typos
* Fix label
* Add description of inject traits
* Explicitly support context modification
* Start implementation of context invalidation
* Add inject trait variants
* Route Extract / Inject traits to the proto nodes
* Implement context dependency analysis
* Implement context modification node insertion
* Fix erronous force graph run message
* Fix Extract* Inject* annotations in the nodes
* Require Hash implementation for VarArgs
* Fix nullification node insertion
* Cross of done items unresolved questions section
* Update Cargo.lock
* Fix context features propagation
* Update demo artwork
* Remove BondlessFootprint and FreezeRealTime nodes
* Fix migration
* Add migrations for adding context features to old networks
* Always update real time regardless of animation state
* Cargo fmt
* Fix tests
* Readd sed command to hopefully fix profile result parsing
* Add debug output to profiling pr
* Use new totals instead of summaries for for iai results
* Even more debugging
* Use correct debug metrics (hopefully)
* Add more MemoNode implementations
* Add context features annotation to shader node macro
* Cleanup
* Time -> RealTime
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Firestar99
5d441c2e18
Shaders: runtime and shader node codegen ( #2985 )
...
* shader-rt: initial
* shader-rt: fix recursion when generating shader node
* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`
* shader-rt: properly cfg out the gpu node
* shader-rt: fix `impl Context` in the wrong places
* shader-rt: disable gpu blend node, needs two images
* shader-rt: connect shader runtime
* shader-rt: pass WgpuExecutor by reference
* shader-rt: correct bindings with derpy arg buffer
* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd
* shader-rt: correct RT format, working invert gpu node
* shader-rt: cleanup codegen with common sym struct
* shader-rt: correct arg buffer handling
* shader-nodes feature: put shader nodes behind feature gate
* shader-nodes feature: rename any `gpu_node` to `shader-node`
* shaders-rt: fix wgpu label name
* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99
a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL ( #3097 )
...
* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
---------
Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
Keavon Chambers
b5ebe78f5e
Update all frontend npm dependencies except Svelte and Vite ( #3120 )
...
* Upgrade node dependencies except Svelte 5 and its peer deps
* Fix lint errors
* Fix previous Rust deps upgrade breakage
* Fix demo artwork
* Allow profiling CI workflow to fail
2025-09-01 17:22:30 -07:00
Keavon Chambers
29684dde45
Update Rust dependencies ( #3112 )
...
* Update Rust dependencies
* Bump versions
* Try older ctor
2025-08-30 20:06:56 -07:00
Adam Gerhant
f1a1275601
Add support for adding/removing a graph's primary imports/exports separately from the secondary ( #3089 )
...
* Primary Import/Export
* Primary Import/Export
* Complete import exports
* Final changes
* Improve line width
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-29 20:57:15 +00:00
mTvare
c14e67ec28
Fix outside stroke alignment not using masks when transparent ( #3060 )
...
* Fix outside stroke alignment not using masks when transparent
* Fix for vello
* fix fixes
* cargo fmt
* scale stroke by align type
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 13:28:51 -07:00
Firestar99
95ef8a5343
Change `Table<Color>` node inputs to `Color` where only one value is used so GPU nodes work ( #3096 )
...
* graster-nodes: change `Table<Color>` params to `Color` where only one value is used
* Re-add support for Color and Option<Color>
* Add warning when a default value isn't parsed
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
2025-08-28 15:16:56 +02:00
Priyanshu
9987112cc9
New node: 'Separate Subpaths' to break subpaths into individual vector table rows ( #3069 )
...
* impl separate paths node
* rename
* refactor
* Rename nodes 'Split Segments' -> 'Cut Segments' and 'Split Path' -> 'Cut Path'
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 06:07:09 +00:00
Firestar99
82784b46a0
Add node input type support for `f32` to enable usage on GPU ( #3095 )
...
* update Cargo.lock
* f32: switch to f32 params
* f32: more f32 params, remove f32 casts
* f32: property support for f32
* f32: fix test `stable_node_id_generation`
* Fix f32 properties
* Fix f32 frontend data types
* Rename TaggedValue::Vec2 to ::FVec2 and ::Affine2 to ::FAffine2
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 20:08:45 -07:00
Priyanshu
57853f755b
Fix box selection regression where only intersected, not contained, objects get selected ( #3093 )
...
* fix insideness checking
* fix selection insideness checking
* Revert changes to comments
* Revert unneed rename
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 21:22:13 +00:00
Firestar99
a744499f4f
Shaders: more `graster-nodes` no-std fixups ( #3090 )
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* gcore-shaders: fix missing `num-traits/libm` features
* graster-nodes: fix missing cfg on use statements
* shaders: use unchecked Color constructors
* graster-nodes: remove async from shader nodes not needing it
* gcore-shaders: remove explicit fn pointer
* graster-nodes: make kurbo std-only
* graster-nodes: replace glam reexport with normal dep
* gcore: impl Display for ProtoNodeIdentifier
* unify glam workspace dep
2025-08-26 18:25:05 +00:00
Dennis Kobert
d9cbf975ff
Deprecate automatic composition ( #3088 )
...
* Make manual_compositon non optional and rename to call_argument
* Fix clippy warnings
* Remove automatic composition compiler infrastructure
* Implement document migration
* Fix tests
* Fix compilation on web
* Fix doble number test
* Remove extra parens
* Cleanup
* Update demo artwork
* Remove last compose node mention
* Remove last mention of manual composition
2025-08-24 08:34:59 +00:00
Dennis Kobert
bb364c92ad
Fix automatic Into node insertion ( #3087 )
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Fix automatic into node insertion
2025-08-23 18:21:54 +02:00
Dennis Kobert
354bf93364
Store document node inputs in Arc to reduce memory consumption ( #3086 )
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Store values in memo hash contanier in arc
2025-08-23 17:24:41 +02:00
Dennis Kobert
469f0a6c30
Remove lambda node inputs since they are no longer used ( #3084 )
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* Remove lambda node inputs as they are now unused
* Fix warnings
* Fix tests
* Fix clippy warning
2025-08-23 12:16:49 +02:00
Dennis Kobert
7377871106
Fix clippy warnings ( #3085 )
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* Run clippy fix
* Clippy v2
* Make const item static
* Cargo fmt
2025-08-23 11:45:47 +02:00
Dennis Kobert
a4ec50d8ba
Improve robustness and performance of the boolean operation algorithm ( #2191 )
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* Improve perf of path bool lib
* Use swap remove
* Use outer/inner bounding box for inclusion testing
* Reuse allocations for hit testing
* Use direct root finding for inclusion testing
* Reuse bounding box
* Use faster hash and specify capacities
* Use hashmap based approach for find vertices
* Unroll find_vertecies loop and use 32 bit positions
* Tune initial vec capacities
* Remove unused bounding boxes
* Use smallvec for storing outgoing edges
* Improve allocations for compute_minor
* Use approximate bounding box for edge finding
* Transition aabb to use glam vecs
* Make find vertecies use 64 bit again this is slower but less likely to cause issues
* Improve intersection candidate finding
* Remove loop check in bit vec iter
* Special case cubic line intersections
* Optimize grid rounding and add debug output
* Remove file write
* Remove faulty line intersection
* Fix grid rounding
* Improve robustness and cleanaup code
* Make elided lifetime explicit
* Fix tests
* Fix a boolean ops crash
* Add comment
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-21 23:15:36 +00:00
Timon
30e5d66105
Desktop: Implement desktop wrapper module ( #3039 )
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* Prototyping desktop wrapper api
* Separate into multiple modules
* Some fixup
* Reimplement most functionality with editor api
* Fix texture life time crashes
* Fix scale
* Implement editor wrapper message queue
* Improve performance
* Handle native messages directly without submitting to event loop
* Fix overlay latency
* Move editor message execution to executor allows no shared state in editor wrapper
* Small clean up
* Small cleanup
* Some renames
* Cleaning up desktop wrapper interface
* Fix formatting
* Fix naming
* Move node graph execution result handling to app
* Fix FrontendMessage RenderOverlays usage
* Reimplement file drop and clean up file import and open messages
* Remove dbg
* Post merge fix
* Review changes
2025-08-20 13:27:36 +00:00
Dennis Kobert
7c30f6168b
Improve snapping performance ( #3067 )
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* Use lyon_geom for intersection calculation of bezier segments
* Implement approximate nearest point calculation and loosen bounding boxes
* Add algorithm explanation
* Update editor/src/messages/tool/common_functionality/snapping/layer_snapper.rs
Co-authored-by: Keavon Chambers <keavon@keavon.com>
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-20 10:47:58 +02:00
Firestar99
b44a4fba1e
node-macro: cleanup `ParsedField` struct ( #3064 )
...
* node-macro: cleanup `ParsedField` struct
* node-macro: fixup tests
2025-08-19 09:25:58 +00:00
mTvare
5ed45ead6f
Fix click target not extending to correct limit for aligned strokes ( #3065 )
...
Fixes #3047
2025-08-18 12:30:57 -07:00
Firestar99
0a53eae4e0
Remove unused cargo dependencies ( #3063 )
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* cargo shear
* fix warnings on master
* fix docs needing dev-dependency
2025-08-18 11:26:44 -07:00
Adesh Gupta
52174fa4c2
Remap Path tool point sliding to G G ( #2913 )
...
* Feat: Point sliding on G G
* Code cleanup
* Fix gg sliding behaviour
* Fix build after merge conflict resolution
* Fix slide point and add hints
* Fix history in segment insertion
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-17 03:39:38 +00:00
Keavon Chambers
3bcec37493
Remove the deprecated/archived Bezier-rs library from the repo ( #3058 )
...
Remove the Bezier-rs library from the repo
2025-08-16 17:29:00 -07:00
Priyanshu
d22b2ca927
Refactor the Centroid node and `Subpath` struct and methods to use Kurbo, eliminating all remaining usages of Bezier-rs ( #3036 )
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* define Subpath struct in gcore and refactor node-graph
* Refactor few methods
* refactoring worked!
* refactor centoid area and length
* remove unused
* cleanup
* fix pathseg_points function
* fix tranforming segments
* fix segment intersection
* refactor to_path_segments fn in gpath-bool crate
* refactor gcraft
* add bezier-rs dep
* Code review the editor directory
* use path-bool for solving roots
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-16 13:39:25 -07:00
Keavon Chambers
bdc029c692
Add Table<Gradient> as a graphical type ( #3051 )
2025-08-13 01:42:51 -07:00