Commit Graph

458 Commits

Author SHA1 Message Date
Dennis Kobert 5b6db0a762 Add document nodes for gpu pipeline nodes (#1292)
* Add document nodes for gpu pipeline nodes

* Load existing frame instead of clearing it

* Feature gate gpu imports
2023-06-08 10:13:19 +02:00
Dennis Kobert 45b04f4eb9 Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
2023-06-07 17:13:21 +02:00
Orson Peters 0c93a62d55 Add blit caching and blend modes to Brush tool (#1268)
Added blit caching.

Added bulk memory target feature.

Added brush texture caching.

Removed dead format call.

Fix brush_texture_cache crashing on serialization.
2023-06-07 12:24:21 +02:00
Prikshit Gautam 70fcb35444 Remove warnings from build and satisfied clippy (#1288)
* Prefixed unused functions with underscore

* Applied clippy lints

* Fixed some warnings and removed some `allow` statements
2023-06-07 14:46:47 +05:30
isiko 820a2672b8 Add the Extract Opaque node (#1276)
* Add 'Extract Opaqueue Node'

* Fix node

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-04 21:51:42 +02:00
0HyperCube abd8e7fab6 Fix Pen tool race condition when drawing handles fast, and stuck overlays (#1283)
* Fix pen tool with async

* Fix overlays staying too long

* Perhaps fix the transform issue

* Fix compile error

* Formatting

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-04 04:51:07 +01:00
0HyperCube 4d1c5fc8bf Minimum viewport scale cover when zooming (#1282)
* Minimum viewport scale cover

* Update const name
2023-06-03 21:35:19 +01:00
Dennis Kobert 26473a8002 Restructure node graph execution to be safer (#1277)
* Reorganize file structure

* Remove all unsafe code

* Add testcase for debugging ub

* Convert into proper test with fail condition

* General cleanup

* Fix tests

* Add feature guard for deallocation

* Use raw pointer for storing values to avoid violating aliasing rules

* Add comment explaining the disabling of simd128

* Fix brush node

* Fix formatting
2023-06-03 01:18:44 +02:00
Orson Peters 5558deba5e Brush blend modes and erase/restore (#1261)
* Made blit node numerically stable.

* Added blend mode parameter to brush strokes.

* Fixed difference blend mode.

* Added erase/restore blend modes.

* Added blend mode and draw mode widgets.

* Added comment explaining the ImageFrame.transform.

* Initial blit/blend version.

* Working version of erase/restore.

* Improved inlining for blend functions.

* Dsiable the blend mode selector in erase/draw mode.

* Fixed incorrect bounds calculation.

* Use factor instead of percentage for opacity

* Rearrange options bar widgets

* Tidy up blend modes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-02 21:59:55 +02:00
Dennis Kobert 4e1bfddcd8 Remove unsafe code and clean up the code base in general (#1263)
* Remove unsafe code

* Make node graph test syncronous

* Add miri step to ci

* Remove unsafe from node graph evaluation

* Replace operation pseudo_hash with hash based on discriminant

* Fix test

* Move memo module to core and make it safe

* Fix formatting

* Remove unused stuff from gstd

* Use safe casting for creating key variants

* Fix memo node types

* Fix ref node

* "fix" ub

* Use correct input types for ExtractImageFrame

* Fix types for async nodes

* Fix missing implementation

* Manually override output type for async nodes

* Fix types for EditorApi

* Fix output type for WasmSurfaceHandle

* Remove unused miri.yml

* Fix incorrect type for cache node
2023-06-02 11:05:32 +02:00
Dennis Kobert 259dcdc628 Use canvas as target for raster rendering (#1256)
* Implement ApplicationIo

* Simplify output duplication logic

* Fix let node initialization for ExtractImageFrame

* Async macros

* Use manual node registry impl

* Fix canvas insertion into the dom
2023-05-30 20:12:59 +02:00
Alexandru Ică 57415b948b Add the first basic version of the GPU blend node (#1243)
* Implement Gpu Blend node

* Remove duplicate shader input

* Fix formatting

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-28 11:34:09 +03:00
Orson Peters 7148b199ec Make Brush tool use per-stroke options and improve its performance (#1242)
* Laid groundwork for per-stroke brush parameters.

* Added new spacing parameter.

* Added back interpolation, using spacing parameter.

* Move bounding box code into core.

* Initial working prototype of per-stroke styles.

* Removed now useless brush node properties.

* Made default spacing 50% for performance comparison.

* Quick and dirty prototype for BlitNode copied from blend.

* Fixed error after rebase.

* Optimized the blitting loop.

* Pretty big optimization for into_flat_u8.

* Insert brush node for images

* Fix starting position transform

* UX polish

* Code review nits

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-27 22:55:49 +02:00
Dennis Kobert 0586d52f3a Implement experimental WebGPU support (#1238)
* Web gpu execution MVP

Ready infrastructure for wgpu experimentation

Start implementing simple gpu test case

Fix Extract Node not working with nested networks

Convert inputs for extracted node to network inputs

Fix missing cors headers

Feature gate gcore to make it once again no-std compatible

Add skeleton structure gpu shader

Work on gpu node graph output saving

Fix Get and Set nodes

Fix storage nodes

Fix shader construction errors -> spirv errors

Add unsafe version

Add once cell node

Web gpu execution MVP
2023-05-27 19:27:46 +02:00
Dennis Kobert 4bd9fbd073 Make the dynamic node graph execution asynchronous (#1218)
* Make node graph execution async

Make node macro generate async node implementations

Start propagating async through the node system

Async checkpoint

Make Any<'i> Send + Sync

Determine node io type using panic node

Fix types for raster_node macro

Finish porting node registry?

Fix lifetime errors

Remove Send + Sync requirements and start making node construction async

Async MVP

Fix tests

Clippy fix

* Fix nodes

* Simplify lifetims for node macro + make node macro more modular

* Reenable more nodes

* Fix pasting images

* Remove http test from brush node

* Fix output type for cache node

* Fix types for let scope

* Fix formatting
2023-05-27 11:48:57 +02:00
0HyperCube 0c7b55949d Fix some node connection UI issues (#1248) 2023-05-26 18:02:05 +01:00
0HyperCube 15eb4df8d4 Add the document graph (#1217)
* Thumbnails for the layer node

* Raster node graph frames

* Downscale to a random resolution

* Cleanup and bug fixes

* Generate paths before duplicating outputs

* Fix stable id test

* Add a document node graph

* Fix merge conflict

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-26 17:22:58 +01:00
isiko 8d778e4848 Introduce Split/Combine Channels nodes (#1153)
* Add Channel Extrataction Node

* Add hacky BlendModes for Inserting Color Channels

* Fix Channel Exporter

* Add Monochrome Option and Multi Output Node

* Fix Input Mapping

* Fix Formatting

* Split Alpha Extraction to seperate node

* Remove unnecessary functionality

* Add Alpha Channel as an output to the extract channel node

* Fix compilation

* Add unpolished 'Combine Channels' Node

* Fix Rebasing Issues

* Add a bit of polish

* Fix Rebase Issues

* Switch from 'ColorChannel' to 'RedGreenBlue'
I initially added an enum to hold color channels called 'ColorChannel', but while implementing the nodes, there somebody allready added a similar enum so I switched to that type

* Add correct names

* Add Improvement

- Some Performance Improvements
- Some Formatting Improvements

* Add some improvements
Most of this stuff was done by TrueDoctor in my Luchbreak :D

* Implement IO Improvements
- Converted primary output from split node to a dummy output
- Removed primary Input from split node

* Fix Formatting

* Fix Combine RGB Node (hopefully final :D )

* Swap around Inputs and Outputs
Move from ARGB -> RGBA

* Improve naming

* More naming fixes

* Fix Replace -> Into

* Rename Replacment -> Insertion

* Add blank assist area

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-25 12:15:00 +02:00
Dennis Kobert 5816807f18 Decouple node graph execution (#1209)
* Decouple node graph execution from the main loop

* Trigger document Render + Layer updates after the graph evaluation
2023-05-25 10:36:56 +02:00
Shouvik Ghosh da6261aa75 Delete handle on dragging it into its anchor (#1202)
* Delete handles when dragged to anchor + create mirror handle even if handle is deleted

* Handle different zoom levels + check handle mirroring for removal

* Handle different zoom levels + check handle mirroring for removal

* Add an anchor check

* Code review changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-20 12:27:48 +05:30
Chase 1039f76502 Fix node copy paste issues (#1208)
* Fix copy issue

* Allow copying of input frame nodes

* Fix duplication delay of node graphs

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-20 03:08:59 +08:00
Christopher Mendoza bb1e7c44cf Make duplicating folders also duplicate its children (#1178)
* Latest changes

* Add layer attempt

* layer tree is now correct after duplicating layers

* Latest changes

* Latest Changes

* Recursive idea

* Moving Layers to Dup Folder - not done

* latest changes

* latest progress

* Latest Changes

* Latest Changes

* Latest Changes

* Latest

* Latest

* Latest

* Duplicating Folders works

* Initial Refactoring

* Ready for QA

* Doesn't select all the children after duplicate anymore

* First pass code review with major cleanup

* Removed unused next_asssignment_id function and updated FolderLayer struct

* Removed unused logic

* First iteration of cleaning up the code

* Added Ollie's suggestions

* Code review cleanup

---------

Co-authored-by: Ollie Dolan <olliedolan10@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-19 00:41:16 -07:00
0HyperCube 6400953af5 Thumbnails for the layer node (#1210)
* Thumbnails for the layer node

* Raster node graph frames

* Downscale to a random resolution

* Cleanup and bug fixes

* Generate paths before duplicating outputs

* Fix stable id test

* Code review changes

* Code review pass with minor changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-18 05:12:50 +01:00
Rottie 727e5bdeb1 Replace Fill node's "Use Gradient"/"Use Solid" buttons with toggle (#1220)
* Replace Fill node's Use Gradient\Solid Color with radio selector

* Code Review Round 1

* Code Review Final Round ?
2023-05-17 18:01:13 +00:00
0HyperCube 4e0c673a35 Add Layer and Artboard node definitions and underlying data structures (#1204)
* Add basic node defenitions

* Code review

* change widget code

* Artboard node changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-09 21:57:22 +01:00
Chase 7e1b452757 Add color choices to the options bar of tools (#1199)
* Generalize PenColorType -> ToolColorType

* impl default for ToolColorOptions

* Add stroke color option to the freehand tool

* Consolidate working color update messages

* Update tool working colours when switching tools

* Update working colors on tool activation

* Add stroke color option to line tool

* Add fill color option to freehand tool

* Add tool color options to spline tool

* Fix freehand tool

* Add color options to text

* Add tool color/weight options to rectangle

* Add tool color/weight options to ellipse

* Add tool color/weight options to shape

* Fix spline default fill/stroke

* Reorder widgets and code cleanup

* Add CustomColor icon

* Fix warnings

* Change color defaults to secondary fill, primary stroke

* Fix spacing between brush options number inputs

* Add toolbar color option to brush

* Implement allowNone on color input widget

* Rearrange widget and remove X from brush

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-08 18:00:10 +08:00
0HyperCube ab2de96640 Fix brush layers growing hugely when resizing transforms with Select tool (#1201)
* Fix brush tool resize

* Fix typo

* Fix image transforms

* Remove input from image network

* Fix merge error

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-07 12:17:12 +01:00
0HyperCube d7c5658852 Imaginate fixes (#1200) 2023-05-07 11:23:16 +01:00
Keavon Chambers c79cf41c28 Show outline for image frames on hover and when selected with frame tools 2023-05-07 01:30:16 -07:00
Keavon Chambers 59adf9a032 Remove dead code from document-legacy 2023-05-06 17:03:40 -07:00
Dennis Kobert 36f24b7730 Implement bounds input to constrain the output frame of the brush node
Test Plan:
Hook up a constraint to the brush node in the editor and
verify the result looks correct

Reviewers: 

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1195
2023-05-03 17:05:04 +02:00
Dennis Kobert 3adcc3031a Implement Infrastructure to reuse previous frames for brush drawing
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.

Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance

Reviewers: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
2023-05-03 13:14:41 +02:00
Keavon Chambers ebf67eaa82 Implement download/copy ImageFrame layer output (#1194)
* Implement download/copy ImageFrame layer output

* Add note about black transparency when copying

* Introspect node graph output type to conditionally disable the download button

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-03 02:09:07 -07:00
Chase 1aaf2a521b Add fill and stroke color choices to the Pen tool options bar (#1188)
* Add basic layout - WIP

* Add color input min-width -> 80px

* First pass implementation - WIP

* Allow fill to be None

* Fix null Fill color

* refactor fill and stroke options into struct

* toolbar progress - WIP

* Switch is_working_color bool to PenColorType enum

* Add todo

* Add WorkingColorChanged event

* remove unused import

* Add WorkingColor[Primary/Secondary] icons

* Allow new strokes to have no color

* Set to base color when X is pressed (as per req)

* Improve icons for new UI layout design

* Add radio buttons

* Fix menu bar Edit12px -> Edit

* Add tooltips to radio buttons

* Make the color selector only on custom

* Fix edit icon correctly this time (whoops)

* Fix working colors icons

* Changes to improve the UX

* Remove lines obviated by Default::default()

* Make Eyedropper tool use working_color_changed event

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-03 02:08:35 +08:00
Dennis Kobert 1020eb6835 Implement the Brush without relying on a stamp texture
Test Plan: Test the BrushNode in the editor

Reviewers: Keavon

Reviewed By: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1184
2023-04-29 01:31:14 +02:00
Keavon Chambers dcabd6c0b4 Refactor naming to deprecate "node graph frame" terminology (#1187) 2023-04-28 01:30:47 -07:00
Keavon Chambers 3f17207a32 Replace responses.push() with responses.add() everywhere (#1186) 2023-04-27 17:25:19 -07:00
Dennis Kobert bea7cc8dd0 Add node introspection API
Closes #1110

Test Plan: query the introspectNode Endpoint from js

Reviewers: 

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1183
2023-04-28 00:20:39 +02:00
Chase 0bac707241 Fix #1174: Spline does not have mirror handles enabled (#1182)
* Set spline mirror handles to enabled by default

* refactor mirror setting into common function

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-27 19:21:20 +08:00
Keavon Chambers 1f5bfdc2e5 Minor UI design style revamp 2023-04-27 02:05:45 -07:00
Dennis Kobert a4793fb284 Implement source maps between proto/document nodes
Add the node path to the document node and carry that over to the proto
nodes which are generated from that.
This pr also adds a compiler pass to assign the paths based on the
hierarchical structure of the nodegraph.

Test Plan: - Run units tests which check the path propagation works

Reviewers: Keavon

Reviewed By: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1181
2023-04-27 11:02:04 +02:00
0HyperCube ef93f8442a Migrate text layers to nodes (#1155)
* Initial work towards text to node

* Add the text generate node

* Implement live edit

* Fix merge error

* Cleanup text tool

* Implement text

* Fix transforms

* Fix broken image frame

* Double click to edit text

* Fix rendering text on load

* Moving whilst editing

* Better text properties

* Prevent changing vector when there is a Text node

* Push node api

* Use node fn macro

* Stable ids

* Image module as a seperate file

* Explain check for "Input Frame" node

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-27 03:07:43 +01:00
Dennis Kobert bdc1ef926a Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
2023-04-23 10:18:31 +02:00
Keavon Chambers 161bbc62b4 Add the Selective Color adjustment node 2023-04-19 03:02:50 -07:00
Keavon Chambers 9db5ad43bf Add the Channel Mixer node (#1142)
* Add the Channel Mixer node

* Fix NodeIdentifier not found in Registry

* Add radio toggle for red/green/blue

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-17 12:47:24 -07:00
OllieDolan 974a37f127 Path tool points manipulation: nudging, drag axis snapping, and G/R/S (#1068)
* issue820: implemented nudging points

* nudge points triggered only when the mouse is moved after selecting one point

* issue 820 // bullet 1 done

* grab working / rotate not

* rotate works (sensitive)

* G/R/S and Shift/Drag working

* Cargo formatted // implemented Hypercubes comments

* Refactored G/R/S - need to fix fast transform

* Finished refactored G/R/S

* Typed Angle needs further touch up

* Cargo formatted

* Dealt with dangerous unwraps

* Cargo fmt (again) - unwraps fixed

* Cleaned up

* cargo fmt

* Ready for Review

* Ready for Review- cargo fmt

* Code review fixes

* Remove duplicate constant for nudging

* Fix consts.rs spacing

* Apply suggestions from code review

Added suggestions

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Added typo/grammar suggestions

* Nits

---------

Co-authored-by: Shiro <shiro@damedane.local>
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-16 15:56:52 -07:00
Christopher Mendoza 4c9ef0fe6c Change selection to only the duplicated layer (not both layers) when using Ctrl+D (#1118)
* Nudging is now based on local pixel dimensions

* Brush tool live preview (#1116)

* Disable vector preview for brush tool

* Fix brush preview

* Fix warping

* Left and right square brackets to change size

* Add linear interpolation

* Modfiy existing selected brush layer

* Resolve warnings

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Duplicating a layer selects only new layer

* Add Ctrl+J duplicate alias hotkey

---------

Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-16 14:42:12 -07:00
Keavon Chambers fa23e9d55b Update nodes to work with linear color by default (#1135)
* Update nodes to work with linear color by default

* Make tests work in linear not gamma
2023-04-16 12:20:44 -07:00
Alexandru Ică b626d39035 Add the image segmentation node (#1122)
* Add image segmentation node

This is a node which receives as input:
- An image.
- A mask, which consists of colors that define the image segments.

Each unique color in the mask defines an area where a segmen resides.
The node generates a `Vec<ImageFrame>` where the length of the result
is the number of unique colors in the mask.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Add the Index node for image segments

Since the output of the image segmentation node is a `Vec<ImageFrame>`,
we want a way to access the segments individually. The Index node receives
a `Vec<ImageFrame>` as input and an index, and returns the image found
at that index in the vec.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Integrate the image segmentation and index nodes into the editor

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Initialize the input of the index node with an empty image frame

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Don't expose the parameter for the index node

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Don't crash the editor when the number of segments exceeds the accepted limit

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Print a warning in the console when the number of segments exceeds the accepted limit

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Add a few more checks so that the editor doesn't crash on invalid input

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Replace the tagged value for the index node

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Fix merge conflicts

---------

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-16 14:51:33 +03:00
Dennis Kobert 37b892a516 Color system based on traits, and conversion to linear color in the graph (#1123)
* Migrate Nodes to use RasterMut + Samplable

* Add Pixel trait to include serialization

* Implement traits for Color and propagate new generics

* Always convert to linear color when loading images
2023-04-16 02:57:05 +02:00
Dennis Kobert e21c2fb67b Add SetTransformNode (#1131) 2023-04-15 16:34:17 +02:00
Keavon Chambers 0ba0b2e309 Implement the correct Brightness/Contrast node algorithm (#1130)
Implement correct brightness/contrast algorithm
2023-04-15 05:15:58 -07:00
0HyperCube 0e97f352e9 Serialize images as base64 by rounding channels from floats to u8 (#1120)
Serialise images as base64
2023-04-13 20:03:25 +01:00
Christopher Mendoza 951d9912bf Switch nudging from viewport pixels to local pixels (#1114)
Nudging is now based on local pixel dimensions
2023-04-12 11:44:00 -07:00
0HyperCube ed6140b4a7 Brush tool live preview (#1116)
* Disable vector preview for brush tool

* Fix brush preview

* Fix warping

* Left and right square brackets to change size

* Add linear interpolation

* Modfiy existing selected brush layer

* Resolve warnings

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-12 18:50:42 +01:00
Keavon Chambers c7d14c2a7b Fix Levels and Exposure adjustment nodes (#1112)
* Step Imaginate resolution by 64

* Fix the Exposure node

* Change comments and variable names
2023-04-11 01:52:44 -07:00
Dennis Kobert 589ff9a2d3 Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 10:35:21 +02:00
0HyperCube 758f757775 Fix the properties when loading a saved document (#1111) 2023-04-11 08:31:03 +01:00
Keavon Chambers ce76dbee6a Rename the Downscale node to Downres 2023-04-09 15:22:22 -07:00
isiko 9c4164291c Add the Mask node (#1080)
* Add MaskImageNode

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-09 04:56:03 +02:00
Keavon Chambers ea02a2d53a Fix crash upon setting stroke color to none 2023-04-06 18:11:45 -07:00
Keavon Chambers c16ee88b5d Fix some fatal failures related to rendered frame memory size limits 2023-04-02 18:31:41 -07:00
Keavon Chambers 1b50878f3f Prevent rendering when transforming frame layer
Reduces confusion from rendering lag and lessens the opportunity to build up leaked memory from the present lack of node graph cache eviction
2023-04-06 11:53:12 -07:00
Keavon Chambers a0a5f02e2a Change the edit icon used in Imaginate 2023-04-03 14:16:46 -07:00
Keavon Chambers 0a9427fe6e Polish node graph frames and rename them for clarity (#1104)
* Polish layer panel UI and layer type icons/text

* Assorted UI text and comment cleanup

* Insert Transform node before Imaginate node via tool

* Rename "Node Graph Frame" to Layer type and Frame tool

* Rename "Node Graph Frame" to "Frame" tool

* Update Node Graph Frame -> Frame tool icon

* Fix lint warnings
2023-04-03 01:52:25 -07:00
0HyperCube d710285029 Fix regressions introduced in the vector nodes migration (#1100)
* Fix double click to enter path tool

* Fix error

* Fix transform bug

* Fix squaring scale on images

* Shift node position and refresh graph

* Downscale node seperate

* Fix mirror

* Remove duplicate transform

* Always show node graph

* Correctly set freehand and spline tool positions

* Run cargo format

* Maybe fix the scale

* Downscaled image is always smaller than origional

* Fix one crash

* Don't show node graph on welcome screen

* Reduce default graph panel height

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-31 21:15:49 +01:00
isiko d0863165a4 Add Range parameter to the Threshold node (#1079)
* Add Range

* Naming, order, and defaults

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-28 09:06:24 +02:00
Linda Zheng 3733804d18 Bezier-rs: Add lookup table function for subpath and make it support euclidean parameterization (#1082)
* Add euclidean option for lut

* Add lut for subpath

* Fix rust formatting

* Fixed breakages caused by UI updates

* Code cleanup

* Make ProjectionOptions optional

---------

Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-27 21:05:00 -04:00
Sahra Zhou dbcb854cd2 Fix crash when scaling something with 0 width or height (#1078)
* resolve NaN value when trying to change scale value from zero to other numbers

* resolve NaN value when trying to change scale value from zero to other numbers

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 15:20:00 -07:00
Keavon Chambers d6ab417bcb Code review previous commit, and improve G/R/S hints 2023-03-26 11:49:25 -07:00
0HyperCube 959e790cdf Migrate vector data and tools to use nodes (#1065)
* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 08:03:51 +01:00
Keavon Chambers b9374ff88b Add Imaginate help docs link to UI 2023-03-25 01:04:58 -07:00
Keavon Chambers d4e8a5545d Skip showing auto-save document old version error 2023-03-21 09:18:28 -07:00
Keavon Chambers 089df947ac Remove leftover debug logs 2023-03-21 00:41:39 -07:00
0HyperCube 9c10d18308 Imaginate node fixes (#1084) 2023-03-18 20:34:42 +00:00
Dennis Kobert fe233504ca Downscale Images to document resolution (#1077)
* Add DownscaleNode

* Add lambda (call argument) input type + fix caching

* Add comment explaining Lambda input

* Automatically insert cache node after downscale node

* Implement sparse hashing of images
2023-03-15 12:49:56 +01:00
Alexandru Ică 0a775fe9be Take the transform of the ImageFrame into account when blending (#1072)
* Take the transform of the ImageFrame into account when blending

The implementation computes the axis-aligned bounding box after we transform
the corners of the source image, and then iterates through that box
and computes the inverse of the affine transform of the source image.
The samples are taken based on the u/v coordinates, so that the differences
in size/aspect ratio between the images don't matter.

This makes for a much simpler implementation, and gives us the flexibility
to add different filtering methods in the future, for example.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Name the parameters for the blend node properly

This avoids confusion between which one of the images is the `source`
image and which one is the `destination`.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Remove rendundant computation for u/v coordinates

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Rewrite the sampling/clamping logic

* Add image frame transform node

* Move transform node to transform module

* Fix a few issues with our transformation logic

* Fix math + do cleanup

---------

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-03-15 12:48:13 +02:00
Keavon Chambers 29af355f20 Fix Eyedropper tool and make Svelte's bind:this more robust 2023-03-11 12:32:01 -08:00
Christopher Mendoza 919779130f Add Deepest and Shallowest selection to the Select tool (#1016)
* Single-clicking shape now selects the parent folder

* Added Ratio Button for Layer/Group. Task 1 Done

* All 3 bullet points been checked.Needs refactoring

* Refactored Code + Added descriptive comments

* Reduced code, removed comments, moved/renamed enum

* Hints now change based on selection behavior

* refactored updating hints based on layer behavior

* Updated hints and shift click for shallow select

* fixed cargo check warnings

* shift deselect works. Checking for edge cases

* Fixed the first 5 bullet points suggestions.

* Fixed double click issue

* Double click on shape switches to path tool

* updated deepest select and its hints

* Reworked logic for single click for shallow select

* Fixed CargoCheck warnings + Hypercube suggestions.

* Fix append -> push

* Break out two functions

* Split out big code blocks into functions

* Edit hint text

* Assorted code quality cleanup

* Combine duplicate impl blocks

* Add todo for future code cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-11 02:29:20 -08:00
0HyperCube c32010071e Move G/R/S to tools folder (#1076)
* Move G/R/S to tools folder

* Fix bad cache

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-10 23:06:31 +00:00
Dennis Kobert 1c50f0030c Replace hashing algorithm and disable debug logging for improved performance 2023-03-09 18:26:38 +01:00
Keavon Chambers c8a7e58bd5 Add double click input hint icons 2023-03-05 17:49:47 -08:00
Dennis Kobert b55e233fff Update GPU execution and quantization to new node system (#1070)
* Update GPU and quantization to new node system

Squashed commit of the following:

commit 3b69bdafed79f0bb1279609537a8eeead3f06830
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Sun Mar 5 11:37:17 2023 +0100

    Disable dev tools by default

commit dbbbedd68e48d1162442574ad8877c9922d40e4a
Merge: b1018eb5 a8f6e11e
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Sun Mar 5 10:45:00 2023 +0100

    Merge branch 'vite' into tauri-restructure-lite

commit b1018eb5ee56c2d23f9d5a4f034608ec684bd746
Merge: 3195833e 0512cb24
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 17:06:21 2023 +0100

    Merge branch 'master' into tauri-restructure-lite

commit 3195833e4088a4ed7984955c72617b27b7e39bfc
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 17:06:02 2023 +0100

    Bump number of samples

commit 3e57e1e3280759cf4f75726635e31d2b8e9387f9
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 16:55:52 2023 +0100

    Move part of quantization code to gcore

commit 10c15b0bc6ffb51e2bf2d94cd4eb0e24d761fb6f
Merge: 2b3db45a 8fe8896c
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 14:28:56 2023 +0100

    Merge remote-tracking branch 'origin/master' into tauri-restructure-lite

commit 2b3db45aee44a20660f0b1204666bb81e5a7e4b6
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 14:17:11 2023 +0100

    Fix types in node registry

commit 9122f35c0ba9a86255709680d744a48d3c7dcac4
Merge: 26eefc43 2cf4ee0f
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Fri Mar 3 01:04:55 2023 +0100

    Merge remote-tracking branch 'origin/master' into tauri-restructure-lite

commit 26eefc437eaad873f8d38fdb1fae0a1e3ec189e4
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 23:05:53 2023 +0100

    Add Quantize node to document_node_types

commit 3f7606a91329200b2c025010d4a0cffee840a11c
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 17:47:51 2023 +0100

    Add quantization nodes to node registry

commit 22d8e477ef79eef5b57b1dc9805e41bbf81cae43
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 17:13:28 2023 +0100

    Introduce scopes (#1053)

    * Implement let binding

    * Add lambda inputs

    * Fix tests

    * Fix proto network formatting

    * Generate a template Scoped network by default

    * Add comment to explain the lambda parameter

    * Move binding wrapping out of the template

    * Fix errors cause by image frames

commit 9e0c29d92a164d4a4063e93480e1e289ef5243fe
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date:   Thu Mar 2 15:55:10 2023 +0200

    Make use of ImageFrame in the node system more extensively (#1055) (#1062)

    Make the node system use ImageFrame more extensively (#1055)

commit 5912ef9a1a807917eeb90c1f4835bd8a5de9c821
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Wed Mar 1 16:15:21 2023 +0100

    Split quantization into multiple nodes

commit 285d7b76c176b3e2679ea24eecb38ef867a79f3b
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Mon Feb 27 12:35:57 2023 +0100

    Fix gpu support

commit e0b6327eebba8caf7545c4fedc6670abc4c3652e
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 22:08:53 2023 +0100

    Don't watch frontend files when using tauri

commit 58ae146f6da935cfd37afbd25e1c331b615252da
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 21:48:54 2023 +0100

    Migrate vue code base to vite

commit f996390cc312618a60f98ccb9cd515f1bae5006d
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 19:34:33 2023 +0100

    Start migrating vue to use vite

commit 29d752f47cfd1c74ee51fac6f3d75557a378471c
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 19:00:53 2023 +0100

    Kill cargo watch process automatically

commit 4d1c76b07acadbf609dbab7d57d9a7769b81d4b5
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Feb 16 17:37:27 2023 +0100

    Start playing around with vite infrastructure

commit 8494f5e9227aa433fd5ca75b268a6a96b2706b36
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:40:46 2023 +0000

    Fix import style and eslint rules

commit 92490f7774a7351bb40091bcec78f79c28704768
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:25:09 2023 +0000

    Fix icons

commit dc67821abad87f8ff780b12ae96668af2f7bb355
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:20:48 2023 +0000

    Add license generator with rollup

commit 441e339d31b76dac4f91321d39a39900b5a79bc1
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 18:14:22 2023 +0000

    Use eslint --fix to fix TS-in-svelte type imports. Now it compiles.

commit 2e847d339e7dcd51ed4c4677ed337c1e20636724
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date:   Thu Jan 19 17:31:49 2023 +0000

    Remove webpack and plugins

commit 3adab1b7f40ff17b91163e7ca47a403ef3c02fbc
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Thu Mar 2 16:10:19 2023 +0100

    Fix errors cause by image frames

commit 4e5f838995e213b4696225a473b9c56c0084e7a8
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date:   Thu Mar 2 15:55:10 2023 +0200

    Make use of ImageFrame in the node system more extensively (#1055) (#1062)

    Make the node system use ImageFrame more extensively (#1055)

commit 1d4b0e29c693a53c068f1a30f0e857a9c1a59587
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Wed Mar 1 15:13:51 2023 +0100

    Update node graph guide readme with new syntax (#1061)

commit 6735d8c61f5709e22d2b22abd037bab417e868d6
Author: Rob Nadal <Robnadal44@gmail.com>
Date:   Tue Feb 28 18:59:06 2023 -0500

    Bezier-rs: Add function to smoothly join bezier curves (#1037)

    * Added bezier join

    * Stylistic changes per review

commit cd1d7aa7fbcce39fbbf7762d131ee16ad9cb46dd
Author: Dennis Kobert <dennis@kobert.dev>
Date:   Wed Feb 22 23:42:32 2023 +0100

    Implement let binding

    Add lambda inputs

    Fix tests

    Fix proto network formatting

    Generate a template Scoped network by default

    Add comment to explain the lambda parameter

    Move binding wrapping out of the template

* Update package-lock.json

* Regenerate package-lock.json and fix lint errors

* Readd git keep dir

* Revert change to panic.ts

* Fix clippy warnings

* Apply code review

* Clean up node_registry

* Fix test / spriv -> spirv typos
2023-03-05 13:22:14 +01:00
0HyperCube a2046a51b1 Add basic vector nodes (#1059)
* Add some derives

* Allow node_fn with mutable inputs

* Add basic vector nodes

* Revert elipse tool changes

* Fix the elipse tool again

* Change spacer width

* Bubble serde feature in graph craft

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-02 21:54:23 +00:00
0HyperCube 7e37fb41a4 Fix crash when using Imaginate tool (#1064)
Fix crash when using imaginate tool
2023-03-02 21:14:12 +00:00
0HyperCube 66ec85a3c9 Bézier-rs: Add utils to subpath (#1058)
* Add utils to bezier-rs subpath

* Apply code review changes

* Remove tan from constant

* Fix compile

* Fix tests
2023-03-02 16:48:09 +00:00
Dennis Kobert 7254c008f9 Introduce scopes (#1053)
* Implement let binding

* Add lambda inputs

* Fix tests

* Fix proto network formatting

* Generate a template Scoped network by default

* Add comment to explain the lambda parameter

* Move binding wrapping out of the template

* Fix errors cause by image frames
2023-03-02 17:13:28 +01:00
Alexandru Ică 0b813805d2 Make use of ImageFrame in the node system more extensively (#1055) (#1062)
Make the node system use ImageFrame more extensively (#1055)
2023-03-02 15:55:10 +02:00
0HyperCube 4495488546 Refactor vector data type from document-legacy into node graph (#1057)
Add vector data type
2023-02-25 16:55:05 +00:00
multisn8 7a52e50a94 Add 'Zoom with Scroll' input navigation scheme to preferences (#1021)
* Add use_scroll_as_zoom field to preference handler

* Add {Create,Delete}Mapping variants to message

* Revert "Add {Create,Delete}Mapping variants to message"

This reverts commit 0ba74754c9fb0c78d0b590c96e1d4fe2cfdd13e7.

* Revert "Add use_scroll_as_zoom field to preference handler"

This reverts commit d30f7c9edfa6d6e156939ca07f4db81f288975fd.

* Add basic scroll_as_zoom mapping

* Create overengineered mapping patch abstraction

* Add (for now passthrough) input layout manager

* Actually handle ModifyLayout messages (untested)

* Add backend preferences <-> layout manager comms

* Add scroll-as-zoom to actual preferences UI

* Rename LayoutManager -> KeyMapping

* Add Input section to preferences and title case

* Add scrollAsZoom frontend handling code (untested)

* Handle frontend <-> preferences comms

* (broken) Move scrollAsZoom persistence into state

* Fix scrollAsZoom having no effect on node graph

* Remove debugging helpers

* Fix confusion between horizontal and vertical

* Rename feature

* Move new message handler into folder

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-24 07:18:04 +01:00
Angel Kozlev c2234ce3fe Select Tool: Deselect selected layer when clicked while holding shift (#1030)
* Change tauri build directory back to `../dist` (#1033)

* Select Tool: Deselect selected layer when clicked while holding shift

* Fix formatting

* Change deselecting to happen on mouse up

* Clean up debug and rustfmt

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-24 00:47:21 +00:00
isiko 8fe19063c1 Add "Blend" node (#1024)
* Add Blend node

* Add more implementations

Currently, known buggy implementations:
* Color Burn
* Saturation

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Add more implementations

Currently, known incorrect implementations:
* Color Burn
* Saturation

Not yet Tested:
* Linear Burn
* Linear Dodge
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Cleanup

* Removed Unused Code
* Fixed Clamping Issue
* Fixed Inverted Opacity
* Moved Opacity Calculation from individual  Blend Functions into 'blend_node' function

* Fix 'Color Burn' blend mode

Currently, known incorrect implementations:
* Saturation

Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Fix 'Saturation' blend mode

Currently, known incorrect implementations:
* None :D

Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Final Cleanups

* Add proper Inputs

* cargo fmt

* Add test for doubling number

* Display implementation for ProtoNetwork

* Switch top and bottom

* Add input types for blend image node

* Fix test

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-02-23 12:55:32 +01:00
Dennis Kobert c09af266d8 Fix default type for Identity node (#1051) 2023-02-22 23:22:31 +01:00
Adam Jahn 069a2351f2 Add lock angle modifier to the Pen tool (#1049)
* adds lock angle to pen tool

 The current [Shift] Break Handle behavior should become Alt instead of Shift
 The current [Ctrl] Snap 15° behavior should become Shift instead of Ctrl
 Implement the extend-in-this-direction feature called [Ctrl] Lock Angle that exists in the Line tool, but doesn't yet exist in the Pen tool

* avoid clone by passing exlusive ref to tool data field directly

* Rearrange hints

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-22 02:27:49 -05:00
Shouvik Ghosh 92cb553961 Restore handle length when Shift is released while dragging opposite handle with Path tool (#1009)
* Restore path handle length to previous length when shift is released while dragging

* Reset previous opposing handle length on Delete and Abort messages

* Move the opposing handle length state to the path tool

* Use MoveManipulatorPoint messages instead of modifying MoveSelectedManipulatorPoints + break handle mirroring on dragging both handles without anchor

* Handle alt + improve reset logic + comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-22 05:21:46 +05:30
Keavon Chambers 107e55e91d Improve the Vibrance node (#1050)
* Fix vibrance

* Improve results

* Clean up implementation

* Fix warnings from unrelated commit

* Improve negative vibrance
2023-02-21 15:42:13 -08:00
Adam Jahn 4797aed05b Add 'View > Zoom to Selected' action (#1047)
* implements pan/zoom to the selected layer(s) on Period

Relates to #989

* adds layer menu support: Layer -> Center View on Selection

* relocate Center View on Selection to View -> Zoom to selected

* use the proper menu title
2023-02-20 20:00:07 -05:00
0HyperCube 6caed9e761 Fix default value for the Output node (#1042)
* Fix default value for output node

* Don't set frame transform to zero

* Fix typo in hash function

* Clear frame on empty image

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-20 07:32:49 +00:00
Christopher Mendoza b7f2163998 Selecting an individual anchor point deselects each of the other points (#963)
* Selecting an individual anchor point deselects each of the other points

* git gra

* Selecting intersecting shapes,selects top shape

* Merge commit

* cargo fmt

* fixed: can't drag multiple selected shapes.

* Merge commit

* Merge commit

* Code review tweaks

* Merge commit

* Fixed topmost layer and previous_mouse_position

* Fixed issues when clicking on anchors

* Works

* Function name change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-02-19 23:26:02 -08:00
Dennis Kobert 3015a9c8af Chain cache node and Clone to make them usable from the ui (#1032)
Chain cache node and Clone to make it a drop in replacement
2023-02-16 15:03:13 +01:00