Add Range parameter to the Threshold node (#1079)
* Add Range * Naming, order, and defaults --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@ -393,7 +393,7 @@ fn static_nodes() -> Vec<DocumentNodeType> {
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identifier: NodeImplementation::proto("graphene_core::raster::LuminanceNode<_>"),
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inputs: vec![
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DocumentInputType::value("Image", TaggedValue::ImageFrame(ImageFrame::empty()), true),
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DocumentInputType::value("Luma Calculation", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
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DocumentInputType::value("Luminance Calc", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
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],
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outputs: vec![DocumentOutputType::new("Image", FrontendGraphDataType::Raster)],
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properties: node_properties::luminance_properties,
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@ -590,11 +590,12 @@ fn static_nodes() -> Vec<DocumentNodeType> {
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DocumentNodeType {
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name: "Threshold",
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category: "Image Adjustments",
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identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_, _>"),
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identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_, _, _>"),
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inputs: vec![
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DocumentInputType::value("Image", TaggedValue::ImageFrame(ImageFrame::empty()), true),
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DocumentInputType::value("Luma Calculation", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
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DocumentInputType::value("Threshold", TaggedValue::F64(50.), false),
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DocumentInputType::value("Min Luminance", TaggedValue::F64(50.), false),
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DocumentInputType::value("Max Luminance", TaggedValue::F64(100.), false),
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DocumentInputType::value("Luminance Calc", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
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],
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outputs: vec![DocumentOutputType::new("Image", FrontendGraphDataType::Raster)],
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properties: node_properties::adjust_threshold_properties,
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@ -478,9 +478,9 @@ pub fn blend_properties(document_node: &DocumentNode, node_id: NodeId, _context:
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}
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pub fn luminance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let luma_calculation = luminance_calculation(document_node, node_id, 1, "Luma Calculation", true);
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let luminance_calc = luminance_calculation(document_node, node_id, 1, "Luminance Calc", true);
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vec![luma_calculation]
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vec![luminance_calc]
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}
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pub fn adjust_hsl_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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@ -510,10 +510,11 @@ pub fn blur_image_properties(document_node: &DocumentNode, node_id: NodeId, _con
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}
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pub fn adjust_threshold_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let luma_calculation = luminance_calculation(document_node, node_id, 1, "Luma Calculation", true);
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let thereshold = number_widget(document_node, node_id, 2, "Threshold", NumberInput::default().min(0.).max(100.).unit("%"), true);
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let thereshold_min = number_widget(document_node, node_id, 1, "Min Luminance", NumberInput::default().min(0.).max(100.).unit("%"), true);
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let thereshold_max = number_widget(document_node, node_id, 2, "Max Luminance", NumberInput::default().min(0.).max(100.).unit("%"), true);
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let luminance_calc = luminance_calculation(document_node, node_id, 3, "Luminance Calc", true);
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vec![luma_calculation, LayoutGroup::Row { widgets: thereshold }]
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vec![LayoutGroup::Row { widgets: thereshold_min }, LayoutGroup::Row { widgets: thereshold_max }, luminance_calc]
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}
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pub fn adjust_vibrance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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@ -161,15 +161,15 @@ impl core::fmt::Display for BlendMode {
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#[derive(Debug, Clone, Copy, Default)]
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pub struct LuminanceNode<LuminanceCalculation> {
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luma_calculation: LuminanceCalculation,
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luminance_calc: LuminanceCalculation,
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}
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#[node_macro::node_fn(LuminanceNode)]
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fn luminance_color_node(color: Color, luma_calculation: LuminanceCalculation) -> Color {
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fn luminance_color_node(color: Color, luminance_calc: LuminanceCalculation) -> Color {
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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let luminance = match luma_calculation {
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let luminance = match luminance_calc {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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@ -304,19 +304,21 @@ fn invert_image(color: Color) -> Color {
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ThresholdNode<LuminanceCalculation, Threshold> {
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luma_calculation: LuminanceCalculation,
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threshold: Threshold,
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pub struct ThresholdNode<MinLuminance, MaxLuminance, LuminanceCalc> {
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min_luminance: MinLuminance,
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max_luminance: MaxLuminance,
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luminance_calc: LuminanceCalc,
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}
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#[node_macro::node_fn(ThresholdNode)]
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fn threshold_node(color: Color, luma_calculation: LuminanceCalculation, threshold: f64) -> Color {
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let threshold = Color::srgb_to_linear(threshold as f32 / 100.);
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fn threshold_node(color: Color, min_luminance: f64, max_luminance: f64, luminance_calc: LuminanceCalculation) -> Color {
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let min_luminance = Color::srgb_to_linear(min_luminance as f32 / 100.);
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let max_luminance = Color::srgb_to_linear(max_luminance as f32 / 100.);
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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let luminance = match luma_calculation {
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let luminance = match luminance_calc {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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@ -324,7 +326,7 @@ fn threshold_node(color: Color, luma_calculation: LuminanceCalculation, threshol
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LuminanceCalculation::MaximumChannels => color.maximum_rgb_channels(),
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};
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if luminance >= threshold {
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if luminance >= min_luminance && luminance <= max_luminance {
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Color::WHITE
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} else {
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Color::BLACK
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@ -171,7 +171,7 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
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raster_node!(graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>, params: [Color, f64, f64, f64, f64, f64, f64]),
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raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]),
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raster_node!(graphene_core::raster::InvertRGBNode, params: []),
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raster_node!(graphene_core::raster::ThresholdNode<_, _>, params: [LuminanceCalculation, f64]),
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raster_node!(graphene_core::raster::ThresholdNode<_, _, _>, params: [f64, f64, LuminanceCalculation]),
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raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::BrightnessContrastNode< _, _>, params: [f64, f64]),
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raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]),
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