Add Range parameter to the Threshold node (#1079)

* Add Range

* Naming, order, and defaults

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
isiko 2023-03-28 09:06:24 +02:00 committed by Keavon Chambers
parent 97be83c404
commit d0863165a4
4 changed files with 24 additions and 20 deletions

View File

@ -393,7 +393,7 @@ fn static_nodes() -> Vec<DocumentNodeType> {
identifier: NodeImplementation::proto("graphene_core::raster::LuminanceNode<_>"),
inputs: vec![
DocumentInputType::value("Image", TaggedValue::ImageFrame(ImageFrame::empty()), true),
DocumentInputType::value("Luma Calculation", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
DocumentInputType::value("Luminance Calc", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
],
outputs: vec![DocumentOutputType::new("Image", FrontendGraphDataType::Raster)],
properties: node_properties::luminance_properties,
@ -590,11 +590,12 @@ fn static_nodes() -> Vec<DocumentNodeType> {
DocumentNodeType {
name: "Threshold",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_, _>"),
identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_, _, _>"),
inputs: vec![
DocumentInputType::value("Image", TaggedValue::ImageFrame(ImageFrame::empty()), true),
DocumentInputType::value("Luma Calculation", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
DocumentInputType::value("Threshold", TaggedValue::F64(50.), false),
DocumentInputType::value("Min Luminance", TaggedValue::F64(50.), false),
DocumentInputType::value("Max Luminance", TaggedValue::F64(100.), false),
DocumentInputType::value("Luminance Calc", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
],
outputs: vec![DocumentOutputType::new("Image", FrontendGraphDataType::Raster)],
properties: node_properties::adjust_threshold_properties,

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@ -478,9 +478,9 @@ pub fn blend_properties(document_node: &DocumentNode, node_id: NodeId, _context:
}
pub fn luminance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let luma_calculation = luminance_calculation(document_node, node_id, 1, "Luma Calculation", true);
let luminance_calc = luminance_calculation(document_node, node_id, 1, "Luminance Calc", true);
vec![luma_calculation]
vec![luminance_calc]
}
pub fn adjust_hsl_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
@ -510,10 +510,11 @@ pub fn blur_image_properties(document_node: &DocumentNode, node_id: NodeId, _con
}
pub fn adjust_threshold_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let luma_calculation = luminance_calculation(document_node, node_id, 1, "Luma Calculation", true);
let thereshold = number_widget(document_node, node_id, 2, "Threshold", NumberInput::default().min(0.).max(100.).unit("%"), true);
let thereshold_min = number_widget(document_node, node_id, 1, "Min Luminance", NumberInput::default().min(0.).max(100.).unit("%"), true);
let thereshold_max = number_widget(document_node, node_id, 2, "Max Luminance", NumberInput::default().min(0.).max(100.).unit("%"), true);
let luminance_calc = luminance_calculation(document_node, node_id, 3, "Luminance Calc", true);
vec![luma_calculation, LayoutGroup::Row { widgets: thereshold }]
vec![LayoutGroup::Row { widgets: thereshold_min }, LayoutGroup::Row { widgets: thereshold_max }, luminance_calc]
}
pub fn adjust_vibrance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {

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@ -161,15 +161,15 @@ impl core::fmt::Display for BlendMode {
#[derive(Debug, Clone, Copy, Default)]
pub struct LuminanceNode<LuminanceCalculation> {
luma_calculation: LuminanceCalculation,
luminance_calc: LuminanceCalculation,
}
#[node_macro::node_fn(LuminanceNode)]
fn luminance_color_node(color: Color, luma_calculation: LuminanceCalculation) -> Color {
fn luminance_color_node(color: Color, luminance_calc: LuminanceCalculation) -> Color {
// TODO: Remove conversion to linear when the whole node graph uses linear color
let color = color.to_linear_srgb();
let luminance = match luma_calculation {
let luminance = match luminance_calc {
LuminanceCalculation::SRGB => color.luminance_srgb(),
LuminanceCalculation::Perceptual => color.luminance_perceptual(),
LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
@ -304,19 +304,21 @@ fn invert_image(color: Color) -> Color {
}
#[derive(Debug, Clone, Copy)]
pub struct ThresholdNode<LuminanceCalculation, Threshold> {
luma_calculation: LuminanceCalculation,
threshold: Threshold,
pub struct ThresholdNode<MinLuminance, MaxLuminance, LuminanceCalc> {
min_luminance: MinLuminance,
max_luminance: MaxLuminance,
luminance_calc: LuminanceCalc,
}
#[node_macro::node_fn(ThresholdNode)]
fn threshold_node(color: Color, luma_calculation: LuminanceCalculation, threshold: f64) -> Color {
let threshold = Color::srgb_to_linear(threshold as f32 / 100.);
fn threshold_node(color: Color, min_luminance: f64, max_luminance: f64, luminance_calc: LuminanceCalculation) -> Color {
let min_luminance = Color::srgb_to_linear(min_luminance as f32 / 100.);
let max_luminance = Color::srgb_to_linear(max_luminance as f32 / 100.);
// TODO: Remove conversion to linear when the whole node graph uses linear color
let color = color.to_linear_srgb();
let luminance = match luma_calculation {
let luminance = match luminance_calc {
LuminanceCalculation::SRGB => color.luminance_srgb(),
LuminanceCalculation::Perceptual => color.luminance_perceptual(),
LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
@ -324,7 +326,7 @@ fn threshold_node(color: Color, luma_calculation: LuminanceCalculation, threshol
LuminanceCalculation::MaximumChannels => color.maximum_rgb_channels(),
};
if luminance >= threshold {
if luminance >= min_luminance && luminance <= max_luminance {
Color::WHITE
} else {
Color::BLACK

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@ -171,7 +171,7 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
raster_node!(graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>, params: [Color, f64, f64, f64, f64, f64, f64]),
raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]),
raster_node!(graphene_core::raster::InvertRGBNode, params: []),
raster_node!(graphene_core::raster::ThresholdNode<_, _>, params: [LuminanceCalculation, f64]),
raster_node!(graphene_core::raster::ThresholdNode<_, _, _>, params: [f64, f64, LuminanceCalculation]),
raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]),
raster_node!(graphene_core::raster::BrightnessContrastNode< _, _>, params: [f64, f64]),
raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]),