55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using System;
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using Microsoft.UI.Input;
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using Windows.System;
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namespace LayersShell;
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internal static class WinKeyMap
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{
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public static uint MapVirtualKey(VirtualKey key) => key switch
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{
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VirtualKey.Enter => 1,
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VirtualKey.Escape => 2,
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VirtualKey.Back => 3,
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VirtualKey.Tab => 4,
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VirtualKey.Left => 5,
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VirtualKey.Right => 6,
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VirtualKey.Up => 7,
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VirtualKey.Down => 8,
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VirtualKey.Delete => 9,
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VirtualKey.Home => 10,
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VirtualKey.End => 11,
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_ => 0,
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};
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public static string? TextForKey(VirtualKey key)
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{
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if (key >= VirtualKey.A && key <= VirtualKey.Z)
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{
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char c = (char)('a' + (int)(key - VirtualKey.A));
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return c.ToString();
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}
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if (key >= VirtualKey.Number0 && key <= VirtualKey.Number9)
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{
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char c = (char)('0' + (int)(key - VirtualKey.Number0));
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return c.ToString();
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}
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return key switch
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{
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VirtualKey.Space => " ",
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_ => null,
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};
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}
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public static uint CurrentModifiers()
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{
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uint m = 0;
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if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Shift) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 1;
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if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Control) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 2;
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if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Menu) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 4;
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if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.LeftWindows) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 8;
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if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.RightWindows) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 8;
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return m;
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}
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}
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