using System; using Microsoft.UI.Input; using Windows.System; namespace LayersShell; internal static class WinKeyMap { public static uint MapVirtualKey(VirtualKey key) => key switch { VirtualKey.Enter => 1, VirtualKey.Escape => 2, VirtualKey.Back => 3, VirtualKey.Tab => 4, VirtualKey.Left => 5, VirtualKey.Right => 6, VirtualKey.Up => 7, VirtualKey.Down => 8, VirtualKey.Delete => 9, VirtualKey.Home => 10, VirtualKey.End => 11, _ => 0, }; public static string? TextForKey(VirtualKey key) { if (key >= VirtualKey.A && key <= VirtualKey.Z) { char c = (char)('a' + (int)(key - VirtualKey.A)); return c.ToString(); } if (key >= VirtualKey.Number0 && key <= VirtualKey.Number9) { char c = (char)('0' + (int)(key - VirtualKey.Number0)); return c.ToString(); } return key switch { VirtualKey.Space => " ", _ => null, }; } public static uint CurrentModifiers() { uint m = 0; if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Shift) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 1; if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Control) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 2; if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Menu) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 4; if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.LeftWindows) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 8; if ((InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.RightWindows) & Windows.UI.Core.CoreVirtualKeyStates.Down) == Windows.UI.Core.CoreVirtualKeyStates.Down) m |= 8; return m; } }