214 lines
5.8 KiB
Rust
214 lines
5.8 KiB
Rust
use crate::raster::{BlendMode, ImageFrame};
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use crate::vector::VectorData;
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use crate::{Color, Node};
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use dyn_any::{DynAny, StaticType};
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use node_macro::node_fn;
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use core::future::Future;
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use core::ops::{Deref, DerefMut};
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use glam::IVec2;
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pub mod renderer;
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/// A list of [`GraphicElement`]s
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#[derive(Clone, Debug, Hash, PartialEq, DynAny, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct GraphicGroup(Vec<GraphicElement>);
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/// Internal data for a [`GraphicElement`]. Can be [`VectorData`], [`ImageFrame`], text, or a nested [`GraphicGroup`]
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#[derive(Clone, Debug, Hash, PartialEq, DynAny)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub enum GraphicElementData {
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VectorShape(Box<VectorData>),
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ImageFrame(ImageFrame<Color>),
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Text(String),
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GraphicGroup(GraphicGroup),
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Artboard(Artboard),
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}
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/// A named [`GraphicElementData`] with a blend mode, opacity, as well as visibility, locked, and collapsed states.
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#[derive(Clone, Debug, PartialEq, DynAny)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct GraphicElement {
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pub name: String,
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pub blend_mode: BlendMode,
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/// In range 0..=1
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pub opacity: f32,
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pub visible: bool,
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pub locked: bool,
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pub collapsed: bool,
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pub graphic_element_data: GraphicElementData,
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}
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impl Default for GraphicElement {
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fn default() -> Self {
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Self {
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name: "".to_owned(),
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blend_mode: BlendMode::Normal,
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opacity: 1.,
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visible: true,
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locked: false,
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collapsed: false,
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graphic_element_data: GraphicElementData::VectorShape(Box::new(VectorData::empty())),
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}
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}
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}
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/// Some [`ArtboardData`] with some optional clipping bounds that can be exported.
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/// Similar to an Inkscape page: https://media.inkscape.org/media/doc/release_notes/1.2/Inkscape_1.2.html#Page_tool
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#[derive(Clone, Debug, Hash, PartialEq, DynAny)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct Artboard {
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pub graphic_group: GraphicGroup,
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pub location: IVec2,
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pub dimensions: IVec2,
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pub background: Color,
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pub clip: bool,
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}
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impl Artboard {
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pub fn new(location: IVec2, dimensions: IVec2) -> Self {
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Self {
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graphic_group: GraphicGroup::EMPTY,
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location: location.min(location + dimensions),
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dimensions: dimensions.abs(),
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background: Color::WHITE,
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clip: false,
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}
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}
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}
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pub struct ConstructLayerNode<GraphicElementData, Name, BlendMode, Opacity, Visible, Locked, Collapsed, Stack> {
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graphic_element_data: GraphicElementData,
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name: Name,
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blend_mode: BlendMode,
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opacity: Opacity,
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visible: Visible,
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locked: Locked,
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collapsed: Collapsed,
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stack: Stack,
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}
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#[node_fn(ConstructLayerNode)]
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async fn construct_layer<Data: Into<GraphicElementData>, Fut1: Future<Output = Data>, Fut2: Future<Output = GraphicGroup>>(
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footprint: crate::transform::Footprint,
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graphic_element_data: impl Node<crate::transform::Footprint, Output = Fut1>,
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name: String,
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blend_mode: BlendMode,
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opacity: f32,
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visible: bool,
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locked: bool,
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collapsed: bool,
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mut stack: impl Node<crate::transform::Footprint, Output = Fut2>,
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) -> GraphicGroup {
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let graphic_element_data = self.graphic_element_data.eval(footprint).await;
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let mut stack = self.stack.eval(footprint).await;
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stack.push(GraphicElement {
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name,
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blend_mode,
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opacity: opacity / 100.,
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visible,
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locked,
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collapsed,
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graphic_element_data: graphic_element_data.into(),
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});
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stack
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}
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pub struct ToGraphicElementData {}
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#[node_fn(ToGraphicElementData)]
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fn to_graphic_element_data<Data: Into<GraphicElementData>>(graphic_element_data: Data) -> GraphicElementData {
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graphic_element_data.into()
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}
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pub struct ConstructArtboardNode<Location, Dimensions, Background, Clip> {
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location: Location,
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dimensions: Dimensions,
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background: Background,
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clip: Clip,
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}
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#[node_fn(ConstructArtboardNode)]
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fn construct_artboard(graphic_group: GraphicGroup, location: IVec2, dimensions: IVec2, background: Color, clip: bool) -> Artboard {
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Artboard {
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graphic_group,
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location: location.min(location + dimensions),
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dimensions: dimensions.abs(),
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background,
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clip,
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}
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}
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impl From<ImageFrame<Color>> for GraphicElementData {
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fn from(image_frame: ImageFrame<Color>) -> Self {
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GraphicElementData::ImageFrame(image_frame)
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}
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}
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impl From<VectorData> for GraphicElementData {
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fn from(vector_data: VectorData) -> Self {
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GraphicElementData::VectorShape(Box::new(vector_data))
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}
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}
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impl From<GraphicGroup> for GraphicElementData {
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fn from(graphic_group: GraphicGroup) -> Self {
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GraphicElementData::GraphicGroup(graphic_group)
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}
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}
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impl From<Artboard> for GraphicElementData {
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fn from(artboard: Artboard) -> Self {
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GraphicElementData::Artboard(artboard)
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}
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}
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impl Deref for GraphicGroup {
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type Target = Vec<GraphicElement>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for GraphicGroup {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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/// This is a helper trait used for the Into Implementation.
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/// We can't just implement this for all for which from is implemented
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/// as that would conflict with the implementation for `Self`
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trait ToGraphicElement: Into<GraphicElementData> {}
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impl ToGraphicElement for VectorData {}
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impl ToGraphicElement for ImageFrame<Color> {}
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impl ToGraphicElement for Artboard {}
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impl<T> From<T> for GraphicGroup
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where
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T: ToGraphicElement,
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{
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fn from(value: T) -> Self {
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let element = GraphicElement {
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graphic_element_data: value.into(),
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..Default::default()
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};
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Self(vec![element])
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}
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}
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impl GraphicGroup {
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pub const EMPTY: Self = Self(Vec::new());
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}
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impl core::hash::Hash for GraphicElement {
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fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
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self.name.hash(state);
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self.blend_mode.hash(state);
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self.opacity.to_bits().hash(state);
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self.visible.hash(state);
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self.locked.hash(state);
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self.collapsed.hash(state);
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self.graphic_element_data.hash(state);
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}
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}
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