use crate::raster::{BlendMode, ImageFrame}; use crate::vector::VectorData; use crate::{Color, Node}; use dyn_any::{DynAny, StaticType}; use node_macro::node_fn; use core::future::Future; use core::ops::{Deref, DerefMut}; use glam::IVec2; pub mod renderer; /// A list of [`GraphicElement`]s #[derive(Clone, Debug, Hash, PartialEq, DynAny, Default)] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] pub struct GraphicGroup(Vec); /// Internal data for a [`GraphicElement`]. Can be [`VectorData`], [`ImageFrame`], text, or a nested [`GraphicGroup`] #[derive(Clone, Debug, Hash, PartialEq, DynAny)] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] pub enum GraphicElementData { VectorShape(Box), ImageFrame(ImageFrame), Text(String), GraphicGroup(GraphicGroup), Artboard(Artboard), } /// A named [`GraphicElementData`] with a blend mode, opacity, as well as visibility, locked, and collapsed states. #[derive(Clone, Debug, PartialEq, DynAny)] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] pub struct GraphicElement { pub name: String, pub blend_mode: BlendMode, /// In range 0..=1 pub opacity: f32, pub visible: bool, pub locked: bool, pub collapsed: bool, pub graphic_element_data: GraphicElementData, } impl Default for GraphicElement { fn default() -> Self { Self { name: "".to_owned(), blend_mode: BlendMode::Normal, opacity: 1., visible: true, locked: false, collapsed: false, graphic_element_data: GraphicElementData::VectorShape(Box::new(VectorData::empty())), } } } /// Some [`ArtboardData`] with some optional clipping bounds that can be exported. /// Similar to an Inkscape page: https://media.inkscape.org/media/doc/release_notes/1.2/Inkscape_1.2.html#Page_tool #[derive(Clone, Debug, Hash, PartialEq, DynAny)] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] pub struct Artboard { pub graphic_group: GraphicGroup, pub location: IVec2, pub dimensions: IVec2, pub background: Color, pub clip: bool, } impl Artboard { pub fn new(location: IVec2, dimensions: IVec2) -> Self { Self { graphic_group: GraphicGroup::EMPTY, location: location.min(location + dimensions), dimensions: dimensions.abs(), background: Color::WHITE, clip: false, } } } pub struct ConstructLayerNode { graphic_element_data: GraphicElementData, name: Name, blend_mode: BlendMode, opacity: Opacity, visible: Visible, locked: Locked, collapsed: Collapsed, stack: Stack, } #[node_fn(ConstructLayerNode)] async fn construct_layer, Fut1: Future, Fut2: Future>( footprint: crate::transform::Footprint, graphic_element_data: impl Node, name: String, blend_mode: BlendMode, opacity: f32, visible: bool, locked: bool, collapsed: bool, mut stack: impl Node, ) -> GraphicGroup { let graphic_element_data = self.graphic_element_data.eval(footprint).await; let mut stack = self.stack.eval(footprint).await; stack.push(GraphicElement { name, blend_mode, opacity: opacity / 100., visible, locked, collapsed, graphic_element_data: graphic_element_data.into(), }); stack } pub struct ToGraphicElementData {} #[node_fn(ToGraphicElementData)] fn to_graphic_element_data>(graphic_element_data: Data) -> GraphicElementData { graphic_element_data.into() } pub struct ConstructArtboardNode { location: Location, dimensions: Dimensions, background: Background, clip: Clip, } #[node_fn(ConstructArtboardNode)] fn construct_artboard(graphic_group: GraphicGroup, location: IVec2, dimensions: IVec2, background: Color, clip: bool) -> Artboard { Artboard { graphic_group, location: location.min(location + dimensions), dimensions: dimensions.abs(), background, clip, } } impl From> for GraphicElementData { fn from(image_frame: ImageFrame) -> Self { GraphicElementData::ImageFrame(image_frame) } } impl From for GraphicElementData { fn from(vector_data: VectorData) -> Self { GraphicElementData::VectorShape(Box::new(vector_data)) } } impl From for GraphicElementData { fn from(graphic_group: GraphicGroup) -> Self { GraphicElementData::GraphicGroup(graphic_group) } } impl From for GraphicElementData { fn from(artboard: Artboard) -> Self { GraphicElementData::Artboard(artboard) } } impl Deref for GraphicGroup { type Target = Vec; fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for GraphicGroup { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } } /// This is a helper trait used for the Into Implementation. /// We can't just implement this for all for which from is implemented /// as that would conflict with the implementation for `Self` trait ToGraphicElement: Into {} impl ToGraphicElement for VectorData {} impl ToGraphicElement for ImageFrame {} impl ToGraphicElement for Artboard {} impl From for GraphicGroup where T: ToGraphicElement, { fn from(value: T) -> Self { let element = GraphicElement { graphic_element_data: value.into(), ..Default::default() }; Self(vec![element]) } } impl GraphicGroup { pub const EMPTY: Self = Self(Vec::new()); } impl core::hash::Hash for GraphicElement { fn hash(&self, state: &mut H) { self.name.hash(state); self.blend_mode.hash(state); self.opacity.to_bits().hash(state); self.visible.hash(state); self.locked.hash(state); self.collapsed.hash(state); self.graphic_element_data.hash(state); } }