* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev> |
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|---|---|---|
| .. | ||
| adjust.rs | ||
| adjustments.rs | ||
| blending_nodes.rs | ||
| cubic_spline.rs | ||
| curve.rs | ||
| dehaze.rs | ||
| filter.rs | ||
| generate_curves.rs | ||
| gradient_map.rs | ||
| image_color_palette.rs | ||
| lib.rs | ||
| std_nodes.rs | ||