* add browser debug port env
* mac use option as alt
* fix cef texture double sRGB conversion by using cef-rs fork with fix
* fix keyboard input on mac
* add missing frontend messages
* fixup
* fix keyboard input mac
* dbg
* re implement keyboard mapping
Co-authored-by: csmoe <csmoe@msn.com>
* Fix double arrow keys
* try fix for non mac
* test
* Revert "test"
This reverts commit c7cde9c597e24ef7270ccc69c93a382939a2ce0f.
* fix mac
* some cleanup
* fix zoom in shortcut on mac introduced in #3377
* disable menu shortcut display
* fixup
* desktop support ui scaling
* fix some warnings
* use browser zoom if needed
* fix infinite footprint size
* fix web canvas scale
* always set zoom
* use only zoom for scaling
* prevent user zoom
* remove mouse position scaling
* Add two nodes for substring
* fix: number convention
* Remove unnecessay allocations and add support for \n in patterns
* Make split node return Vec<String> and remove count_elements node
* Add Cache implementations for Vec<String>
* Code review
---------
Co-authored-by: daniil.loban <daniil.loban@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* macos native menu bar
* fix nix build
* Add shortcut symbols to menu
* fix fmt
* fix vendoring
* cleanup intercept frontend message
* accept into editor message in queue function
* add bundle for mac os and windows
* Fix bundle name
This name gets used as the display name of the app on mac os, shorter name looks better and is more consistent.
* preserve std out by running bin directly
* bundle placeholder on linux
* fix linux
* window abstraction
* fix linux
* fix windows
* fix fmt
* remove windows file that was left
* use self
* add bundle for mac os and windows
* Fix bundle name
This name gets used as the display name of the app on mac os, shorter name looks better and is more consistent.
* preserve std out by running bin directly
* bundle placeholder on linux
* fix linux
* Only consider changes significant if they exceed an absolute ir diff
* Node graph folder change to trigger ci
* Use extra step for detecting significant perf degradations
* Reenable expanding of sections with significant changes
* Remove temp file
* prepare nix for hashless cargo builds, update rust-gpu to non-orphaned
commit
* match commit hashes to repos, update packages to make nix flake build
properly
* add nix build dir to gitignore
* Add npm TODO to flake.nix
* Update Cargo.lock
* Update TODO comment
* Cache calculation of bounding boxes with transforms
* Reuse bounding boxes across for the same rotation
* Cleanup code and add documentation
* Add tests