Desktop: Add window abstraction layer (#3302)

* add bundle for mac os and windows

* Fix bundle name

This name gets used as the display name of the app on mac os, shorter name looks better and is more consistent.

* preserve std out by running bin directly

* bundle placeholder on linux

* fix linux

* window abstraction

* fix linux

* fix windows

* fix fmt

* remove windows file that was left

* use self
This commit is contained in:
Timon 2025-10-23 11:33:32 +00:00 committed by GitHub
parent 7fbe440e73
commit c4f6a2c9c1
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GPG Key ID: B5690EEEBB952194
9 changed files with 190 additions and 121 deletions

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@ -1,7 +1,6 @@
use rfd::AsyncFileDialog;
use std::fs;
use std::path::PathBuf;
use std::sync::Arc;
use std::sync::mpsc::Receiver;
use std::sync::mpsc::Sender;
use std::sync::mpsc::SyncSender;
@ -12,22 +11,20 @@ use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::ActiveEventLoop;
use winit::event_loop::ControlFlow;
use winit::window::Window;
use winit::window::WindowId;
use crate::cef;
use crate::consts::CEF_MESSAGE_LOOP_MAX_ITERATIONS;
use crate::event::{AppEvent, AppEventScheduler};
use crate::native_window;
use crate::persist::PersistentData;
use crate::render::GraphicsState;
use crate::window::Window;
use graphite_desktop_wrapper::messages::{DesktopFrontendMessage, DesktopWrapperMessage, Platform};
use graphite_desktop_wrapper::{DesktopWrapper, NodeGraphExecutionResult, WgpuContext, serialize_frontend_messages};
pub(crate) struct App {
cef_context: Box<dyn cef::CefContext>,
window: Option<Arc<dyn Window>>,
native_window: native_window::NativeWindowHandle,
window: Option<Window>,
cef_schedule: Option<Instant>,
cef_window_size_sender: Sender<cef::WindowSize>,
graphics_state: Option<GraphicsState>,
@ -82,7 +79,6 @@ impl App {
web_communication_initialized: false,
web_communication_startup_buffer: Vec::new(),
persistent_data,
native_window: Default::default(),
launch_documents,
}
}
@ -173,18 +169,17 @@ impl App {
}
DesktopFrontendMessage::MinimizeWindow => {
if let Some(window) = &self.window {
window.set_minimized(true);
window.minimize();
}
}
DesktopFrontendMessage::MaximizeWindow => {
if let Some(window) = &self.window {
let maximized = !window.is_maximized();
window.set_maximized(maximized);
window.toggle_maximize();
}
}
DesktopFrontendMessage::DragWindow => {
if let Some(window) = &self.window {
let _ = window.drag_window();
let _ = window.start_drag();
}
}
DesktopFrontendMessage::CloseWindow => {
@ -348,15 +343,11 @@ impl App {
}
impl ApplicationHandler for App {
fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
let window_attributes = self.native_window.build(event_loop);
let window: Arc<dyn Window> = Arc::from(event_loop.create_window(window_attributes).unwrap());
self.native_window.setup(window.as_ref());
let graphics_state = GraphicsState::new(window.clone(), self.wgpu_context.clone());
let window = Window::new(event_loop);
self.window = Some(window);
let graphics_state = GraphicsState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
self.graphics_state = Some(graphics_state);
tracing::info!("Winit window created and ready");
@ -397,7 +388,7 @@ impl ApplicationHandler for App {
let Some(ref mut graphics_state) = self.graphics_state else { return };
// Only rerender once we have a new UI texture to display
if let Some(window) = &self.window {
match graphics_state.render(window.as_ref()) {
match graphics_state.render(window) {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => {
tracing::warn!("lost surface");

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@ -10,9 +10,9 @@ mod cef;
mod cli;
mod dirs;
mod event;
mod native_window;
mod persist;
mod render;
mod window;
mod gpu_context;

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@ -1,71 +0,0 @@
use winit::event_loop::ActiveEventLoop;
use winit::window::{Window, WindowAttributes};
use crate::consts::APP_NAME;
#[cfg(target_os = "windows")]
mod windows;
pub(crate) enum NativeWindowHandle {
#[cfg(target_os = "windows")]
#[expect(private_interfaces, dead_code)]
Windows(windows::WindowsNativeWindowHandle),
None,
}
impl Default for NativeWindowHandle {
fn default() -> Self {
Self::None
}
}
impl NativeWindowHandle {
#[allow(unused_variables)]
pub(super) fn build(&mut self, event_loop: &dyn ActiveEventLoop) -> WindowAttributes {
let mut window = WindowAttributes::default()
.with_title(APP_NAME)
.with_min_surface_size(winit::dpi::LogicalSize::new(400, 300))
.with_surface_size(winit::dpi::LogicalSize::new(1200, 800))
.with_resizable(true)
.with_theme(Some(winit::window::Theme::Dark));
#[cfg(target_os = "linux")]
{
use crate::consts::{APP_ID, APP_NAME};
use winit::platform::wayland::ActiveEventLoopExtWayland;
use winit::platform::wayland::WindowAttributesWayland;
use winit::platform::x11::WindowAttributesX11;
window = if event_loop.is_wayland() {
let wayland_window = WindowAttributesWayland::default().with_name(APP_ID, "").with_prefer_csd(true);
window.with_platform_attributes(Box::new(wayland_window))
} else {
let x11_window = WindowAttributesX11::default().with_name(APP_ID, APP_NAME);
window.with_platform_attributes(Box::new(x11_window))
};
}
#[cfg(target_os = "windows")]
{
if let Ok(win_icon) = winit::platform::windows::WinIcon::from_resource(1, None) {
let icon = winit::icon::Icon(std::sync::Arc::new(win_icon));
window = window.with_window_icon(Some(icon));
}
}
#[cfg(target_os = "macos")]
{
let mac_window = winit::platform::macos::WindowAttributesMacOS::default()
.with_titlebar_transparent(true)
.with_fullsize_content_view(true)
.with_title_hidden(true);
window = window.with_platform_attributes(Box::new(mac_window));
}
window
}
#[allow(unused_variables)]
pub(crate) fn setup(&mut self, window: &dyn Window) {
#[cfg(target_os = "windows")]
{
*self = NativeWindowHandle::Windows(windows::WindowsNativeWindowHandle::new(window));
}
}
}

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@ -1,5 +1,4 @@
use std::sync::Arc;
use winit::window::Window;
use crate::window::Window;
use graphite_desktop_wrapper::{Color, WgpuContext, WgpuExecutor};
@ -24,10 +23,9 @@ pub(crate) struct GraphicsState {
}
impl GraphicsState {
pub(crate) fn new(window: Arc<dyn Window>, context: WgpuContext) -> Self {
pub(crate) fn new(window: &Window, context: WgpuContext) -> Self {
let size = window.surface_size();
let surface = context.instance.create_surface(window).unwrap();
let surface = window.create_surface(context.instance.clone());
let surface_caps = surface.get_capabilities(&context.adapter);
let surface_format = surface_caps.formats.iter().find(|f| f.is_srgb()).copied().unwrap_or(surface_caps.formats[0]);
@ -232,7 +230,7 @@ impl GraphicsState {
self.bind_overlays_texture(texture);
}
pub(crate) fn render(&mut self, window: &dyn Window) -> Result<(), wgpu::SurfaceError> {
pub(crate) fn render(&mut self, window: &Window) -> Result<(), wgpu::SurfaceError> {
if let Some(scene) = self.overlays_scene.take() {
self.render_overlays(scene);
}

87
desktop/src/window.rs Normal file
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@ -0,0 +1,87 @@
use std::sync::Arc;
use winit::event_loop::ActiveEventLoop;
use winit::window::{Window as WinitWindow, WindowAttributes};
use crate::consts::APP_NAME;
pub(crate) trait NativeWindow {
fn configure(attributes: WindowAttributes, event_loop: &dyn ActiveEventLoop) -> WindowAttributes;
fn new(window: &dyn WinitWindow) -> Self;
}
#[cfg(target_os = "linux")]
mod linux;
#[cfg(target_os = "linux")]
use linux as native;
#[cfg(target_os = "macos")]
mod mac;
#[cfg(target_os = "macos")]
use mac as native;
#[cfg(target_os = "windows")]
mod win;
#[cfg(target_os = "windows")]
use win as native;
pub(crate) struct Window {
winit_window: Arc<dyn winit::window::Window>,
#[allow(dead_code)]
native_handle: native::NativeWindowImpl,
}
impl Window {
pub(crate) fn new(event_loop: &dyn ActiveEventLoop) -> Self {
let mut attributes = WindowAttributes::default()
.with_title(APP_NAME)
.with_min_surface_size(winit::dpi::LogicalSize::new(400, 300))
.with_surface_size(winit::dpi::LogicalSize::new(1200, 800))
.with_resizable(true)
.with_theme(Some(winit::window::Theme::Dark));
attributes = native::NativeWindowImpl::configure(attributes, event_loop);
let winit_window = event_loop.create_window(attributes).unwrap();
let native_handle = native::NativeWindowImpl::new(winit_window.as_ref());
Self {
winit_window: winit_window.into(),
native_handle,
}
}
pub(crate) fn request_redraw(&self) {
self.winit_window.request_redraw();
}
pub(crate) fn create_surface(&self, instance: Arc<wgpu::Instance>) -> wgpu::Surface<'static> {
instance.create_surface(self.winit_window.clone()).unwrap()
}
pub(crate) fn pre_present_notify(&self) {
self.winit_window.pre_present_notify();
}
pub(crate) fn surface_size(&self) -> winit::dpi::PhysicalSize<u32> {
self.winit_window.surface_size()
}
pub(crate) fn minimize(&self) {
self.winit_window.set_minimized(true);
}
pub(crate) fn toggle_maximize(&self) {
self.winit_window.set_maximized(!self.winit_window.is_maximized());
}
pub(crate) fn is_maximized(&self) -> bool {
self.winit_window.is_maximized()
}
pub(crate) fn start_drag(&self) {
let _ = self.winit_window.drag_window();
}
pub(crate) fn set_cursor(&self, cursor: winit::cursor::Cursor) {
self.winit_window.set_cursor(cursor);
}
}

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@ -0,0 +1,27 @@
use winit::event_loop::ActiveEventLoop;
use winit::platform::wayland::ActiveEventLoopExtWayland;
use winit::platform::wayland::WindowAttributesWayland;
use winit::platform::x11::WindowAttributesX11;
use winit::window::{Window, WindowAttributes};
use crate::consts::{APP_ID, APP_NAME};
use super::NativeWindow;
pub(super) struct NativeWindowImpl {}
impl NativeWindow for NativeWindowImpl {
fn configure(attributes: WindowAttributes, event_loop: &dyn ActiveEventLoop) -> WindowAttributes {
if event_loop.is_wayland() {
let wayland_attributes = WindowAttributesWayland::default().with_name(APP_ID, "").with_prefer_csd(true);
attributes.with_platform_attributes(Box::new(wayland_attributes))
} else {
let x11_attributes = WindowAttributesX11::default().with_name(APP_ID, APP_NAME);
attributes.with_platform_attributes(Box::new(x11_attributes))
}
}
fn new(_window: &dyn Window) -> Self {
NativeWindowImpl {}
}
}

20
desktop/src/window/mac.rs Normal file
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@ -0,0 +1,20 @@
use winit::event_loop::ActiveEventLoop;
use winit::window::{Window, WindowAttributes};
use super::NativeWindow;
pub(super) struct NativeWindowImpl {}
impl NativeWindow for NativeWindowImpl {
fn configure(attributes: WindowAttributes, _event_loop: &dyn ActiveEventLoop) -> WindowAttributes {
let mac_window = winit::platform::macos::WindowAttributesMacOS::default()
.with_titlebar_transparent(true)
.with_fullsize_content_view(true)
.with_title_hidden(true);
attributes.with_platform_attributes(Box::new(mac_window))
}
fn new(_window: &dyn Window) -> Self {
NativeWindowImpl {}
}
}

32
desktop/src/window/win.rs Normal file
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@ -0,0 +1,32 @@
use winit::event_loop::ActiveEventLoop;
use winit::window::{Window, WindowAttributes};
use super::NativeWindow;
pub(super) struct NativeWindowImpl {
native_handle: native_handle::NativeWindowHandle,
}
impl NativeWindow for NativeWindowImpl {
fn configure(attributes: WindowAttributes, _event_loop: &dyn ActiveEventLoop) -> WindowAttributes {
if let Ok(win_icon) = winit::platform::windows::WinIcon::from_resource(1, None) {
let icon = winit::icon::Icon(std::sync::Arc::new(win_icon));
attributes.with_window_icon(Some(icon))
} else {
attributes
}
}
fn new(window: &dyn Window) -> Self {
let native_handle = native_handle::NativeWindowHandle::new(window);
NativeWindowImpl { native_handle }
}
}
impl Drop for NativeWindowImpl {
fn drop(&mut self) {
self.native_handle.destroy();
}
}
mod native_handle;

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@ -21,29 +21,14 @@ use windows::Win32::UI::WindowsAndMessaging::*;
use windows::core::PCWSTR;
use winit::window::Window;
pub(super) struct WindowsNativeWindowHandle {
inner: WindowsNativeWindowHandleInner,
}
impl WindowsNativeWindowHandle {
pub(super) fn new(window: &dyn Window) -> Self {
let inner = WindowsNativeWindowHandleInner::new(window);
WindowsNativeWindowHandle { inner }
}
}
impl Drop for WindowsNativeWindowHandle {
fn drop(&mut self) {
self.inner.destroy();
}
}
#[derive(Clone)]
struct WindowsNativeWindowHandleInner {
pub(super) struct NativeWindowHandle {
main: HWND,
helper: HWND,
prev_window_message_handler: isize,
}
impl WindowsNativeWindowHandleInner {
fn new(window: &dyn Window) -> WindowsNativeWindowHandleInner {
impl NativeWindowHandle {
pub(super) fn new(window: &dyn Window) -> NativeWindowHandle {
// Extract Win32 HWND from winit.
let hwnd = match window.window_handle().expect("No window handle").as_raw() {
RawWindowHandle::Win32(h) => HWND(h.hwnd.get() as *mut std::ffi::c_void),
@ -85,7 +70,7 @@ impl WindowsNativeWindowHandleInner {
panic!("SetWindowLongPtrW failed");
}
let inner = WindowsNativeWindowHandleInner {
let inner = NativeWindowHandle {
main: hwnd,
helper,
prev_window_message_handler,
@ -115,7 +100,7 @@ impl WindowsNativeWindowHandleInner {
inner
}
fn destroy(&self) {
pub(super) fn destroy(&self) {
registry::remove_by_main(self.main);
// Undo subclassing and destroy the helper window.
@ -130,13 +115,13 @@ mod registry {
use std::cell::RefCell;
use windows::Win32::Foundation::HWND;
use crate::native_window::windows::WindowsNativeWindowHandleInner;
use super::NativeWindowHandle;
thread_local! {
static STORE: RefCell<Vec<WindowsNativeWindowHandleInner>> = RefCell::new(Vec::new());
static STORE: RefCell<Vec<NativeWindowHandle>> = RefCell::new(Vec::new());
}
pub(super) fn find_by_main(main: HWND) -> Option<WindowsNativeWindowHandleInner> {
pub(super) fn find_by_main(main: HWND) -> Option<NativeWindowHandle> {
STORE.with_borrow(|vec| vec.iter().find(|h| h.main == main).cloned())
}
pub(super) fn remove_by_main(main: HWND) {
@ -144,7 +129,7 @@ mod registry {
vec.retain(|h| h.main != main);
});
}
pub(super) fn insert(handle: &WindowsNativeWindowHandleInner) {
pub(super) fn insert(handle: &NativeWindowHandle) {
STORE.with_borrow_mut(|vec| {
vec.push(handle.clone());
});