* Make noise generation resolution aware
* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Correctly set the dimensons of the forgein object element
* Remove dead code
* Fix missing default impl
* Set correct default for not wasm32 targets as well
* Initial work on aligning bounding boxes
* Work in progress distribution
* Distribution snapping
* Distribution overlays
* Align points and clean up
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Apply correct stroke styling in vello
* Account for line end caps in clipmask size
* apply properties panel improvements
* Account for miter limit in Bbox calculation
* Fix bounding box for individual layers
* Test out wasm unwinding
* Implement panic catching for native targets
* Hack in support for recovering panics in wasm
* Keep debug info in release builds
* Check for DynAnyNode in Backtrace because that can't be inlined as well
* Improve error dialog
* Use a mutex for storing the frontend state instead of a RefCell
* Code review
* Update crash text
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Disable vello checkbox if no wgpu support is available
* Fix compile error
* Check wgpu status on every diagogue open
* Execute graph on settings change
* Remove tooltip and disabled status from settings category
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Bump lock files
* Fix glam mismatch version
* Add tokio feature
* Update all deps
* Fix gpu-compiler not able to reference the root workspace
* Bump a few more deps
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* bump msrv to 1.70.0 to silence warnings
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* fix a few more warnings
* fix a clippy warning
* remove a commented out line
* silense too many arguments error
* fix more clippy warnings
* prefix underscore to unused vars/functions to fix warnings
* use filter instead of map
* move raw-rs-tests feature flat to module level to fix unused imports warnings
* fix a couple of unused result warnings
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* possible location of the change is decided.
* fix for issue #1774
* possible location of the change is decided.
* fix for issue #1774
* fix for #1706
* fix for #1706, code reformatted
* fix for #1706, Label input removed from Properties
* fix for #1706
* deleted the comment
The VectorData::bounding_box() function does not apply the VectorData's
transform, and bounding_box_with_transform() must be used instead of
applying the transform to the computed bounding box. It may make sense
in the future to move the current version of bounding_box to a private
method bounding_box_no_transform() and have the public bounding_box call
bounding_box_with_transform so that external code doesn't need to know
about how the VectorData stores it's data.
This fixes the following nodes:
- Repeat
- Circular Repeat
- Bounding Box
Also add a test to the bounding box node for this situation.
* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Gradient picker
* Fix up color picker layout CSS problems
* Begin hooking up SpectrumInput for gradient in the ColorPicker
* Working gradient picking on the frontend only
* Plumb FillColorChoice into the backend
* Hook everything else up, just with a weird bug remaining
* Fix some svelty reactivity issues
* Add and remove stops
* Cleanup
* Rename type
* Fill node document format upgrading
* Fix lint
* Polish the color picker UX and fix a bug
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* initial attempt for area node
* allow node preview for more types
* make AreaNode sync and add CentroidNode
* cargo fmt
* preview of DVec2
* make the nodes async again
* use segment domain instead of region domain
* modify the check for linearity
* create a limit for area in centroid calculation
* cargo fmt
* reverse unnecessary changes
* add threshold to area calculation too.
* handle zero area edge case
* add todo comment
* implement 1D centroid and use it as fallback
* formatting floats to skip last zero
* add Centroid Type radio button to Centroid Node
* rename docs to use area and perimeter centroid
* add web demos for perimeter centroid
* add tests for perimeter centroid
* add fallback to use average of points
* Fix for broken area
* missing fixes
* Code review and rename Perimeter Centroid to Length Centroid
* Use dummy footprint in Area and Centroid nodes
* add doc and todo to clarify when `is_linear` fails
* use epsilon instead of zero
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Fix off by one in subpath code
* Fix crash with selected handles and anchor
* Sort the correct way I have no idea why the origional code was so overly verbose but it has caused significant confusion and wasted effort
* Add locking layer feature
* Update locked state data to adjust the refactor
* Make the locked layer cannot be selected using pointer and select all key
* Make locked layer cannot be moved and disable bounding box
* Add locked status selected node on CopyBuffer
* Make locked layer cannot be selected when selected all layers, and disabled GRS and nudging operation on locked layer
* Add refresh document metadata before update button on visible and locked
* Updated from master
* Fix icon logic on panel locked layer
* Make the child locked when the parent is locked, and the child cannot be unlocked if the parent is locked
* Revert "Make the child locked when the parent is locked, and the child cannot be unlocked if the parent is locked"
This reverts commit 7c93259bc2bef492e203d6ac9c48852112e6c3a3.
* Revert "Fix icon logic on panel locked layer"
This reverts commit 33939f2e84431d64e6bc2bef07161eafcfba0c0e.
* Delete Make Lock button in the node graph top bar
* Add ToggleSelectedLocked to action_with_node_graph_open
* Fix parent and child locking behavior icon on panel
* Fix boolean operator on icon button locking layer
* Make bolean logic more readable in icon button locking layer
* Fix locking layer can be moved or resizing when selected with unlocking layer, disabled pivot widget on locking layer, disable all action on pivot point, alignment, flipping, and boolean operation for locking layer
* Fix axis align drag crash
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
* added struct and registered fill from stroke node. not functional yet.
* properly registered new node
* finished fill-from-stroke feature. works on both closed and open shapes. supports line caps and line joins.
* fixed import issues and miter limit handling
* fix outline function. use both subpaths for solid shapes now
* code quality improvements
* use radius instead of diameter, functionality not yet working for shapes as transform is not properly applied before calculating new shapes.
* Updated to follow new VectorData structure. Fully functional.
* fix repeat node
* remove comment
* add a test, remove unused code.
* Use doubles in graph
* Format .graphite files onto one line
* Rename new node to Vector2
* No primary input
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Cache base64 representation of images when converting to graphic group
* Fix build
* Fix build again
* Actually fix it this time
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP, transforms broken with rot/scale
* Transform around bounding box centre
* Add units and tooltips
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Add Poisson-disk sampling node and Bezier-rs 0.4 release
* Additional optimizations
* More performance optimizations with help from 0Hypercube
* Add comments
* Add morph node
* Range slider time parameter, better lerping
* Lerp more fill and stroke parameters
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Remove visible field from LegacyLayer
* Remove LegacyLayer wrapper around LegacyLayerType
* Remove FolderLegacyLayer and LayerLegacyLayer wrappers around their data
* Remove legacy layers
* Port gradient tool overlays
* Fix tests
* Text tool
* Artboard tool and some of select tool
* Port select tool drawing box
* Pen and path tool
* Remove overlays document
* Show the overlay refactor as done on the website roadmap
* Select tool bounds in layer space (first layer)
* Code review and fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Allow generic node input for type inference
* Make imaginate resolution picking depend on the image resolution instead of the transform
* Remove dead code
* Fix console spam after crash
* Fix crash when disconnecting Imaginate node input
* Update Imaginate tool tooltip
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Fix crash when drawing on a deleted artboard
* Fix clear artboards button
* White background on no artboards
* Re-disable Clear Artboards since it still crashes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor Graphite dependency management
* Remove deprecated future executor
* Code review nits
* Remove unused dependencies
* Update dependencies and make compile with all features
* Replace use of future_executor with wasm-bindgen-futures
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Hide and collapse layers
* Reorder imports
* Fix Ctrl+H shortcut advertized action and hotkey tooltip; improve graph top right of options bar
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Initial work on fixing tests
* Fix formatting
* Remove dead code to satisfy rustc warnings
* Insert into an artboard
* Load updated artwork in editor
* Remove popup when importing image
* Fix up demo art
* Change transform app[lication method
* Reduce number of enums called BlendMode
* Finalize the demo artwork upgrade
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix select tool smooth button
* Nit
* Fix behavior when zero points are selected but the shape is active
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* A few minor lints and docs
* Added required packages to compile on Debian-style linux
* Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline)
* a few spelling mistakes
* fix fmt
Changes:
Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
* Make transform node accept footprint as input and pass it along to its input
use f32 instead of f64 and add default to document node definition
* Add cull node
* Fix types for Transform and Cull Nodes
* Add render config struct
* Add Render Node skeleton
* Add Render Node to node_registry
* Make types macro use macro hygiene
* Place Render Node as output
* Start making DownresNode footprint aware
* Correctly calculate footprint in Transform Node
* Add cropping and resizing to downres node
* Fix Output node declaration
* Fix image transform
* Fix Vector Data rendering
* Add concept of ImageRenderMode
* Take base image size into account when calculating the final image size
* Supply viewport transform to the node graph
* Start adapting document graph to resolution agnosticism
* Make document node short circuting not shift the input index
* Apply clippy lints
* Fix pen tool (except overlays)
* Thumbnail of only the layer and not the composite
* Fix occasional transform breakages
* Constrain size of thumbnail
* Insert new layers at the top
* Broken layer tree
* Fix crash when drawing
* Reduce calls to send graph
* Reduce calls to updating properties
* Store cached transforms upon the document
* Fix missing node UI updates
* Fix fill tool and clean up imports and indentation
* Error on overide existing layer
* Fix pen tool (partially)
* Fix some lints
* Changing return of topological_sort to Result and propagating error
* Simplifying "compile()" method, adding "expect()" to tests.
* Removing Result type from "map_gpu()"
* Reverting to assertion and removing unnecessary returns
* Initialize wgpu executor from graphene cli
* Make `graphene-core` `no-std` complient again
* Implemnt image similarity calculation
* Add nan checks
* Make image comparison optional
* Feature gate quantization to reduce the number of warnings
* Adding blank PortfolioMessage to close docs
* Connected new PortfolioMessage to Menu Bar
* Adding functionality to new PortfolioMessage
* Amending outdated tests in color.rs
* Create node (no implementation)
* Resampling - WIP
* use bezier::from_linear_dvec2
* Use from anchors instead of Bezier
* Tidy up anchor collection & subpath creation
* Add Spline from Points node (not implemented)
* Add spline from points node implementation
* Update resampling
* Update minimum density 0.01 -> 1.0
* Add a way to create a custom vector network
* Add spline from points node to spline tool
* Fix crash when no points
* Add anchor method to subpath
* Exact start and end point
* Fix compile errors from rebase
* Fix spline tool
* Rename 'Density' to 'Spacing'
* Fix transforms
* Only close subpaths with >1 anchor
* Fix compile
* Fix compile error
* Fix from points with many subpaths
* Fix new_cubic_spline crash with one point
* Rename to resample as polyline
* Fix div zero
* Fix missing file
* Fix resample
* Rename to resample points
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Boolean Operations Nodes
Adds OR AND XOR and NOT operators
* Fix operand naming
Inputs to the 'Min' 'Max' 'Equality' and boolean operations nodes were
previously named 'First' and 'Second' and are now called 'Operand A' and
'Operand B'
* Rename Equality to Equals
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Don't include the document node path in the stable node id by default
Make the inclusion of the document path for the stable node id optional
and only enable it for the MonitorNode for now
* Fix tests
* Create ValueMapperNode and use it for brightness/contrast
* move spline code into seperate module
* Add GenerateCurvesNode
* add a `LuminanceMut`-trait
* add `lerp` to `Channel`
* Add frontend code to handle the curves widget's inputs
* Rename spline module to curve
* Make messages in CurveInput pass
* Improve curves widget design and fix sizing issue
* Implement proper bezier handling
* Use bezier_rs's intersections function instead of own cubic root solver
* Debounce CurveInput events and change how debouncer works
the first event issued to the debouncer was unneccessarily delayed.
Instead now the debouncer fires it instantaneously but blocks events
that come in until a timeout was reached.
* Make curve editing more user friendly
* Change code to use project terminology
* sample -> manipulator group or manipulator
* marker -> handle
* Fix small documentation mistake in bezier-rs
* Add find_tvalues_for_x function to bezier-rs
also integrate the function into curves node
* Add tests for find_tvalues_for_x in bezier-rs
* Fix formatting
* Revert BrightnessContrastNode changes
* Frontend cleanup
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add bounding box node
Generates a rectangle based on the bounding box of the input vector data
* Remove redundant <>
* Fix formatting
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add Circular Repeat Node
Repeats a given set of Vector Data in a circular pattern a specified
amount of times.
* Remove debug statement from RepeatNode
* Add Input Nodes and additional Math Nodes
* Add add node to node registry
* Update node-graph/gcore/src/ops.rs
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Fix Color Input Node
Wrong input type
* Remove non Parameter variants
* Remove non Parameter variants
* Remove non Parameter variants
* Apply suggestions from code review
* mod to modulo
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Create artboard nodes
* Update node when resizing artboard
* Render clipped artboards
* More stable feature
* Do not render old artboards
* Fix some issues with transforms
* Fix crash when drawing rectangle
* Format
* Allow renaming document from Properties panel
* Adjust artboard label styling
* Fix document graph refresh so artboards show up
* Make "Clear Artboards" coming soon
* Fix displaying an infinite canvas
* Show document name in node graph options bar
* info!() to debug!()
* Fix Properties panel not being cleared when all docs closed
* Remove dead code
* Remove debug logs added in this branch
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test
* WebGPU: Switch from `rgba8unorm` to `bgra8unorm` to support MacOS
This is a known issue in the Dawn bug database: https://bugs.chromium.org/p/chromium/issues/detail?id=1298618
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Undo the modification to `shader.wgsl`
Apparently I didn't need to modify the order of the channels in
the shader.
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Create asynchronous rust imaginate node
* Make a first imaginate request via rust
* Implement parsing of imaginate API result image
* Stop refresh timer from affecting imaginate progress requests
* Add cargo-about clarification for rustls-webpki
* Delete imaginate.ts and all uses of its functions
* Add imaginate img2img feature
* Fix imaginate random seed button
* Fix imaginate ui inferring non-custom resolutions
* Fix the imaginate progress indicator
* Remove ImaginatePreferences from being compiled into node graph
* Regenerate imaginate only when hitting button
* Add ability to terminate imaginate requests
* Add imaginate server check feature
* Do not compile wasm_bindgen bindings in graphite_editor for tests
* Address some review suggestions
- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
to do"
- Call the imaginate uploading state "Uploading Image" instead of
"Uploading Input Image"
- Remove the EvalSyncNode
* Fix imaginate host name being restored between graphite instances
also change the progress status texts a bit.
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Texture handle type
* Add Texture View to shader inputs
* Implement basic rendering pipeline
* Render first texture using render pipeline
* Fix output color space
* Precompute the rendering pipeline
* Move gpu context creation to editor api
* Port gpu-executor nodes to node registry
* Fix canvas nodes and make code compile for non wasm targets
* Pin wasm-bindgen version
* Disable miri temoporarily for better ci times
* Fix formatting
* Remove unsafe block
* Bump wasm-pack version
* Bump wasm-bindgen version
* Add gpu feature guard for push node
* Make Into node async
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting