* Fix tool overlays and snap targets to use upstream Path node geometry not downstream final geometry
* Snap to upstream Path free points, dedupe the lookup via a helper
* Break out VisualColorPickersInput.svelte
* Break out ColorComparisonInput.svelte and ColorPresetsInput.svelte
* Add backend definitions and plumbing for the 4 new widgets
* Port the ColorPicker.svelte layout and business logic to Rust
* Port more ColorComparisonInput.svelte logic to Rust
* Port more SpectrumInput.svelte logic to Rust
* Port more frontend logic to Rust
* Code review
* Code review
* Fix some CSS
* Rename the 'Identity' node to 'Passthrough' internally
* Rename the 'Memoize' node to 'Cache' internally
* Let skip_impl proto nodes auto-generate as document node definitions
* Remove the wrapper 'Passthrough' node from document_node_definitions.rs
* Remove the wrapper 'Cache' node from document_node_definitions.rs
* Remove the wrapper 'Monitor' node from document_node_definitions.rs
* Remove the wrapper 'Noise Pattern' node from document_node_definitions.rs
* Remove the wrapper 'Brush' node from document_node_definitions.rs
* Remove the wrapper 'Transform' node from document_node_definitions.rs
* Code review improvements
* Rename Cache node back to Memoize
* More code review
* Compensate for upstream row-0 transform absorption in viewport-space 'TransformSet'
* Add 'editor:text_frame' row attribute so the Text tool's drag cage tracks multi-row text
* "Separate Glyph Elements" -> "Separate Glyphs"
* Improve artboard migration robustness from older documents
* Code review
* Make the tools visualize the text frame based on attribute not upstream node
* Add ClickTargetType::CompoundPath variant for fill-rule-aware compound shape hit testing
* Generate one compound click target per Vector so glyph holes aren't treated as filled
* Fix insidenss logic
* Stop pushing duplicate layer entries when re-clicking an already-selected layer
* Make Text node generate per-glyph bounding box click targets
* Show source-geometry outlines and aggregate all rows for layer click targets
* Strip 'editor:click_target' override on Path node so direct edits restore precise hit testing
* Fix inverting a zero-determinate transform
* Fix another panel docking bug where restoring would leave a blank no-panel space
* Improve panel hide/show to restore position, size, and adjacency
* Check full subtree for document panel and avoid double traversal in insert
* Add a pointer hover marker line to the rulers
* Fix rulers and pointer marker when document is flipped
* Reduce duplicate code
* Fix ruler label placement
* Performance
* Separate 'Clip' into its own node out from the removed 'Blending' node
* Code review
* Rename to Clipping Mask
* Update Opacity node in demo art that use it
* Use DIsplay not Debug for printing blend modes
* Use 'Transform', 'Gradient Type', and 'Spread Method' nodes for table gradients
* Add gradient widget to the tool's control bar and update where the two swap buttons go
* Fix gradient rendering
* Format
* Code review
* Add Table<GradientStops> gradient rendering
* Add SVG and Vello renderers for Table<GradientStops>
* Add thumbnail rendering for Table<GradientStops>
* Use row transform to map (0,0), (1,0) unit line to document space
* Set 100px width for the initially created gradient
* Add support of table gradients for the gradient tool
* Fix after review
* Thumbnail rendering of artboard with infinite gradient layer
* Hide radial gradient's reverse direction button for gradient table
* Remove unused imports
* Format
* Fix conflict with spread method
* Code review
* Fix thumbnails
* Connect up gradient_type and spread_method to attributes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Replace the Artboard struct with a Table<Table<Graphic>> shape
* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo
* Allow negative artboard sizes
* Rename "editor:layer" to "editor:layer_path" and centralize it in a const
* Centralize "editor:merged_layers" in a const
* Centralize all other attributes in consts
* Rename consts with ATTR_ prefix
* Format
* Add support for double-clicking to rename layers in the graph view
* Fix text double-click area ending 10px too early from the right
* Fix clicking out and intermittent cursor clicking in text field
* Improve the Data panel with more type-specific detail pages
* Add network_path to SetDisplayName so renames target any network depth
* Track nested layers via full editor:layer paths and rename parent_layer to path_of_subgraph
* Polish the data panel NodeId leaf page with an editable name field
* Make lock and visibility toggles work for layers in nested subgraphs
* Fix formatting
* Fix connected_to_output running in the wrong network for nested-layer toggles
* Move Vec<String> to Table<String>
* Remove old VecDVec2
* Move Vec<u8> to Table<u8>
* Move Vec<f64> to Table<f64>
* Move [f64; 4] to Table<f64>
* Move Vec<NodeId> to Table<NodeId>
* Tidy up the TaggedValue variants
* Move Vec<BrushStroke> to Table<BrushStroke>
* Add missing type implementations
* Fix tests
---------
* Fix click target propagation with the Rasterize node
* Add the 'Write Attribute' node
* Remove tag_layer in favor of the new Write Attribute node, prune redundant attribute writes
* Replace the Vector<Upstream> type argument with the "editor:merged_layers" attribute
* Feature-gate serde derives behind cfg_attr in all runtime node graph type crates
* Refactor Table to move its hard-coded fields into an attributes field
* Encapsulate TableRow/TableRowRef/TableRowMut attribute fields behind accessor methods
* Remove TaggedValue::GraphicUnused
* Refactor Table<T> to use dynamic attributes instead fixed names
* Fix code review soundness concerns
* Add todo work
* Replace row-oriented Table<T> API with column-oriented access
* Fix attribute propagation bugs
---------