Make the Data panel able to display data from selected nodes living in subgraphs (#4064)

Enable the Data panel to display data from selected nodes living in subgraphs
This commit is contained in:
Keavon Chambers 2026-04-28 12:55:13 -07:00 committed by GitHub
parent df8c2125d9
commit cf150b5cff
5 changed files with 98 additions and 42 deletions

View File

@ -27,7 +27,9 @@ pub struct DataPanelMessageContext<'a> {
/// The data panel allows for graph data to be previewed.
#[derive(Default, Debug, Clone, ExtractField)]
pub struct DataPanelMessageHandler {
introspected_node: Option<NodeId>,
/// Full path from the root network to the introspected node, with the node itself as the last element.
/// Empty when nothing is being introspected.
introspected_node_path: Vec<NodeId>,
introspected_data: Option<Arc<dyn Any + Send + Sync>>,
element_path: Vec<PathStep>,
active_vector_table_tab: VectorTableTab,
@ -38,12 +40,12 @@ impl MessageHandler<DataPanelMessage, DataPanelMessageContext<'_>> for DataPanel
fn process_message(&mut self, message: DataPanelMessage, responses: &mut VecDeque<Message>, context: DataPanelMessageContext) {
match message {
DataPanelMessage::UpdateLayout { mut inspect_result } => {
self.introspected_node = Some(inspect_result.inspect_node);
self.introspected_data = inspect_result.take_data();
self.introspected_node_path = inspect_result.inspect_node_path;
self.update_layout(responses, context);
}
DataPanelMessage::ClearLayout => {
self.introspected_node = None;
self.introspected_node_path.clear();
self.introspected_data = None;
self.element_path.clear();
self.active_vector_table_tab = VectorTableTab::default();
@ -93,8 +95,9 @@ impl DataPanelMessageHandler {
let mut widgets = Vec::new();
// Selected layer/node name
if let Some(node_id) = self.introspected_node {
let is_layer = network_interface.is_layer(&node_id, &[]);
if let Some((node_id, parent_path)) = self.introspected_node_path.split_last() {
let node_id = *node_id;
let is_layer = network_interface.is_layer(&node_id, parent_path);
widgets.extend([
if is_layer {
@ -103,7 +106,7 @@ impl DataPanelMessageHandler {
IconLabel::new("Node").tooltip_description("Name of the selected node.").widget_instance()
},
Separator::new(SeparatorStyle::Related).widget_instance(),
TextInput::new(network_interface.display_name(&node_id, &[]))
TextInput::new(network_interface.display_name(&node_id, parent_path))
.tooltip_description(if is_layer { "Name of the selected layer." } else { "Name of the selected node." })
.on_update(move |text_input| {
NodeGraphMessage::SetDisplayName {

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@ -1686,6 +1686,12 @@ impl DocumentMessageHandler {
self.network_interface.document_metadata()
}
/// Path to the subnetwork that the user's selection is currently scoped to.
/// Empty when the selection lives in the root document network.
pub fn selection_network_path(&self) -> &[NodeId] {
&self.selection_network_path
}
pub fn serialize_document(&self) -> String {
let val = serde_json::to_string(self);
// We fully expect the serialization to succeed

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@ -1868,22 +1868,31 @@ impl PortfolioMessageHandler {
}
}
/// Get the ID of the selected node that should be used as the current source for the Data panel.
pub fn node_to_inspect(&self) -> Option<NodeId> {
/// Returns the full path from the root network to the selected node that should drive the Data panel.
/// The last element is the node itself; preceding elements identify the nested subnetwork it lives in
/// so the Data panel can introspect nodes inside subgraphs. An empty `Vec` signals "nothing to inspect".
pub fn node_to_inspect(&self) -> Vec<NodeId> {
// Skip if the Data panel is not open
if !self.workspace_panel_layout.is_panel_visible(PanelType::Data) || self.workspace_panel_layout.focus_document {
return None;
return Vec::new();
}
let document = self.document(self.active_document_id?)?;
let selected_nodes = document.network_interface.selected_nodes().0;
let Some(document) = self.active_document_id.and_then(|id| self.document(id)) else {
return Vec::new();
};
let network_path = document.selection_network_path();
let Some(selected_nodes) = document.network_interface.selected_nodes_in_nested_network(network_path) else {
return Vec::new();
};
// Skip if there is not exactly one selected node
if selected_nodes.len() != 1 {
return None;
}
let [node_id] = selected_nodes.0.as_slice() else {
return Vec::new();
};
selected_nodes.first().copied()
let mut path = network_path.to_vec();
path.push(*node_id);
path
}
/// Remove a dockable panel type from whichever panel group currently contains it. Does not prune empty groups.

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@ -53,7 +53,11 @@ pub struct NodeGraphExecutor {
current_execution_id: u64,
futures: VecDeque<(u64, ExecutionContext)>,
node_graph_hash: u64,
previous_node_to_inspect: Option<NodeId>,
/// Full path from the root document network to the node currently being inspected by the Data panel, or empty if nothing is selected.
/// The last element is the inspect target itself; preceding elements identify the nested subnetwork the node lives in,
/// so the runtime can splice its monitor node alongside the target rather than only at the top level.
/// Tracking the previously-sent value lets `update_node_graph` re-send the network when the inspection target changes.
previous_node_to_inspect: Vec<NodeId>,
}
#[derive(Debug, Clone)]
@ -75,7 +79,7 @@ impl NodeGraphExecutor {
runtime_io: NodeRuntimeIO::with_channels(request_sender, response_receiver),
node_graph_hash: 0,
current_execution_id: 0,
previous_node_to_inspect: None,
previous_node_to_inspect: Vec::new(),
};
(node_runtime, node_executor)
}
@ -109,18 +113,18 @@ impl NodeGraphExecutor {
let instrumented = Instrumented::new(&mut network);
self.runtime_io
.send(GraphRuntimeRequest::GraphUpdate(GraphUpdate { network, node_to_inspect: None }))
.send(GraphRuntimeRequest::GraphUpdate(GraphUpdate { network, node_to_inspect: Vec::new() }))
.map_err(|e| e.to_string())?;
Ok(instrumented)
}
/// Update the cached network if necessary.
fn update_node_graph(&mut self, document: &mut DocumentMessageHandler, node_to_inspect: Option<NodeId>, ignore_hash: bool) -> Result<(), String> {
fn update_node_graph(&mut self, document: &mut DocumentMessageHandler, node_to_inspect: Vec<NodeId>, ignore_hash: bool) -> Result<(), String> {
let network_hash = document.network_interface.network_hash();
// Refresh the graph when it changes or the inspect node changes
if network_hash != self.node_graph_hash || self.previous_node_to_inspect != node_to_inspect || ignore_hash {
let network = document.network_interface.document_network().clone();
self.previous_node_to_inspect = node_to_inspect;
self.previous_node_to_inspect.clone_from(&node_to_inspect);
self.node_graph_hash = network_hash;
self.runtime_io
@ -174,7 +178,7 @@ impl NodeGraphExecutor {
viewport_resolution: UVec2,
viewport_scale: f64,
time: TimingInformation,
node_to_inspect: Option<NodeId>,
node_to_inspect: Vec<NodeId>,
ignore_hash: bool,
pointer: DVec2,
) -> Result<Message, String> {
@ -271,7 +275,7 @@ impl NodeGraphExecutor {
// Execute the node graph
self.runtime_io
.send(GraphRuntimeRequest::GraphUpdate(GraphUpdate { network, node_to_inspect: None }))
.send(GraphRuntimeRequest::GraphUpdate(GraphUpdate { network, node_to_inspect: Vec::new() }))
.map_err(|e| e.to_string())?;
let execution_id = self.queue_execution(render_config);
self.futures.push_back((
@ -338,7 +342,7 @@ impl NodeGraphExecutor {
});
// Update the Data panel on the frontend using the value of the inspect result.
if let Some(inspect_result) = (self.previous_node_to_inspect.is_some()).then_some(inspect_result).flatten() {
if let Some(inspect_result) = (!self.previous_node_to_inspect.is_empty()).then_some(inspect_result).flatten() {
responses.add(DataPanelMessage::UpdateLayout { inspect_result });
} else {
responses.add(DataPanelMessage::ClearLayout);

View File

@ -76,8 +76,10 @@ pub enum GraphRuntimeRequest {
#[derive(Debug, serde::Serialize, serde::Deserialize)]
pub struct GraphUpdate {
pub(super) network: NodeNetwork,
/// The node that should be temporary inspected during execution
pub(super) node_to_inspect: Option<NodeId>,
/// Full path from the root network to the node that should be temporarily inspected during execution.
/// The last element is the inspect target; preceding elements identify the nested subnetwork it lives in,
/// so the runtime can splice its monitor node alongside the target instead of only at the top level.
pub(super) node_to_inspect: Vec<NodeId>,
}
#[derive(Default, Debug, Clone, serde::Serialize, serde::Deserialize)]
@ -235,7 +237,7 @@ impl NodeRuntime {
}
GraphRuntimeRequest::GraphUpdate(GraphUpdate { mut network, node_to_inspect }) => {
// Insert the monitor node to manage the inspection
self.inspect_state = node_to_inspect.map(|inspect| InspectState::monitor_inspect_node(&mut network, inspect));
self.inspect_state = InspectState::monitor_inspect_node(&mut network, &node_to_inspect);
self.old_graph = Some(network.clone());
@ -264,7 +266,7 @@ impl NodeRuntime {
self.update_thumbnails = false;
// Resolve the result from the inspection by accessing the monitor node
let inspect_result = self.inspect_state.and_then(|state| state.access(&self.executor));
let inspect_result = self.inspect_state.as_ref().and_then(|state| state.access(&self.executor));
let (result, texture) = match result {
Ok(TaggedValue::RenderOutput(RenderOutput {
@ -408,7 +410,11 @@ impl NodeRuntime {
for monitor_node_path in &self.monitor_nodes {
// Skip the inspect monitor node
if self.inspect_state.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node)) {
if self
.inspect_state
.as_ref()
.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node))
{
continue;
}
@ -540,16 +546,22 @@ pub async fn replace_application_io(application_io: PlatformApplicationIo) {
}
/// Which node is inspected and which monitor node is used (if any) for the current execution
#[derive(Debug, Clone, Copy)]
#[derive(Debug, Clone)]
struct InspectState {
inspect_node: NodeId,
monitor_node: NodeId,
/// Path of the subnetwork the monitor was inserted into (i.e., the parent of `inspect_node`).
/// Used to construct the full node path when introspecting the monitor's value.
monitor_parent_path: Vec<NodeId>,
}
/// The resulting value from the temporary inspected during execution
#[derive(Clone, Debug, Default)]
pub struct InspectResult {
introspected_data: Option<Arc<dyn std::any::Any + Send + Sync + 'static>>,
pub inspect_node: NodeId,
/// Full path from the root network to the inspected node, with the node itself as the last element.
/// The parent slice (`split_last().1`) is the network the node lives in, which downstream consumers
/// (e.g. the Data panel) need when looking the node up via `network_interface.is_layer(...)` etc.
pub inspect_node_path: Vec<NodeId>,
}
impl InspectResult {
@ -561,17 +573,21 @@ impl InspectResult {
// This is very ugly but is required to be inside a message
impl PartialEq for InspectResult {
fn eq(&self, other: &Self) -> bool {
self.inspect_node == other.inspect_node
self.inspect_node_path == other.inspect_node_path
}
}
impl InspectState {
/// Insert the monitor node to manage the inspection
pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_node: NodeId) -> Self {
/// Insert the monitor node alongside the inspect node identified by `inspect_path` (full path from root, last element is the target).
/// Returns `None` if the path is empty or doesn't resolve to a node inside a reachable subnetwork.
pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_path: &[NodeId]) -> Option<Self> {
let (inspect_node, parent_path) = inspect_path.split_last()?;
let inspect_node = *inspect_node;
let target_network = navigate_to_network_mut(network, parent_path)?;
let monitor_id = NodeId::new();
// It is necessary to replace the inputs before inserting the monitor node to avoid changing the input of the new monitor node
for input in network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut network.exports) {
for input in target_network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut target_network.exports) {
let NodeInput::Node { node_id, output_index, .. } = input else { continue };
// We only care about the primary output of our inspect node
if *output_index != 0 || *node_id != inspect_node {
@ -588,21 +604,39 @@ impl InspectState {
skip_deduplication: true,
..Default::default()
};
network.nodes.insert(monitor_id, monitor_node);
target_network.nodes.insert(monitor_id, monitor_node);
Self {
Some(Self {
inspect_node,
monitor_node: monitor_id,
}
monitor_parent_path: parent_path.to_vec(),
})
}
/// Resolve the result from the inspection by accessing the monitor node
fn access(&self, executor: &DynamicExecutor) -> Option<InspectResult> {
let introspected_data = executor.introspect(&[self.monitor_node]).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok();
// The executor's source map indexes by full path from root, so prepend the subnetwork path to the monitor ID.
let mut monitor_path = self.monitor_parent_path.clone();
monitor_path.push(self.monitor_node);
let introspected_data = executor.introspect(&monitor_path).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok();
// TODO: Consider displaying the error instead of ignoring it
Some(InspectResult {
inspect_node: self.inspect_node,
introspected_data,
})
let mut inspect_node_path = self.monitor_parent_path.clone();
inspect_node_path.push(self.inspect_node);
Some(InspectResult { inspect_node_path, introspected_data })
}
}
/// Walks `network` down through `path`, returning a mutable reference to the nested `NodeNetwork`
/// at the end. Each path element must name a `DocumentNode` whose implementation is `Network(...)`.
/// Returns `None` if any step is missing or doesn't refer to a subnetwork.
fn navigate_to_network_mut<'a>(network: &'a mut NodeNetwork, path: &[NodeId]) -> Option<&'a mut NodeNetwork> {
let mut current = network;
for node_id in path {
let node = current.nodes.get_mut(node_id)?;
current = match &mut node.implementation {
DocumentNodeImplementation::Network(nested) => nested,
_ => return None,
};
}
Some(current)
}