* Fix several broken raster nodes and clean up leftover old node system code
* Migrate Brightness/Contrast to the new node macro, and fix it
* Remove last usages of old_node_fn
* Remove old_node_fn
* First draft of factoring out the dropdown boilerplate
* Add proc macro for enum boilerplate
* Detect whether to say `crate` or the name
* Clean up the input and naming of the enum macro
* Rename a file
* Do the rename of code too
* Use the attribute-driven selection of radio vs dropdown
* Add a metadata struct and tooltips
* Move the new traits to a better place.
* Use ChoiceType, part 1
* Use ChoiceType, part 2
* Introduce a builder API for choice widgets
* Start using the new new API
* DomainWarpType should be a dropdown still
* Handle the case where a node property can never have a socket
* Rustfmt
* Code review
* Update stable node IDs in test
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix min and max macro not enforcing limits when data flows
* Use trait based clamping
* Remove min/max from testing
* cargo fmt
* Resolve into min, and hard_min
* cargo fmt
* fix traits
* cargo fmt
* fix tests
* rename as soft_x
* Add validation code
* Clean up (not compiling because of DVec2 clamping)
* Avoid needing to add trait bounds to node definitions
* Code review
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP debugging
* Only create parent ref if var args are used in context + Cleanup
* Eval nodes with None instead of relying on MemoImpure
* Remove unused imports
* Show parent in debug output
* Remove TODO comment
* Implement experimental time routing to the node graph
* Allow toggling live preview with SHIFT + SPACE
* Add animation message handler
* Fix hotkeys
* Fix milisecond node
* Adevertize set frame index action
* Fix frame index
* Fix year calculation
* Add comment for why month and day are not exposed
* Combine animation nodes and fix animation time implementation
* Fix animation time interaction with playback
* Add set animation time mode message
* Captalize UTC
* Fix compiling
* Fix crash and add text nodes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Just group
* Partly working but without transforms
* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable
* Fix layers and flattening
* Fix transform group handling on the remaining nodes
* Change collect metadata
* Add transform on vector data. TODO: Remove duplicate transform
* Small code tidying-up
* Add concatenate node?
* Remove ignore_modifications which is always false
* Improve transforms
* Mostly fix the nested transform cage angle (except leaf layers and skew)
* WIP attempt to integrate skew
* Fix nesting bounding box
* Avoid setting the transform
* Fix stroke transforms
* Renderer cleanup
* Fix tests for repeated elements not given unique point IDs
* Suppress cargo-deny warning
* Fix upgrade code for graphic group data
* Work around rendering issue in Isometric Fountain
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Clean up dyn_any usages
* Migrate ArtboardGroup to ArtboardGroupTable (not yet flattened)
* Reorder graphical data imports
* Flatten and remove ArtboardGroup in favor of ArtboardGroupTable
* Fix test
* Fix domain data structure field plural naming
* Rename method one_item to one_instance
Rename method one_item to one_instance
* Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>
Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>
* Add transform and alpha_blending fields to Instances<T>
* Finish the refactor (Brush tool is broken though)
* Add test for brush node
* Fix brush node
* Fix default empty images being 1x1 instead of 0x0 as they should be
* Fix tests
* Fix path transform
* Add correct upgrading to move the transform/blending up a level
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
* Implement experimental Context struct and traits
* Add Ctx super trait
* Checkpoint
* Return Any instead of DynAny
* Fix send implementation for inputs with lifetimes
* Port more nodes
* Uncomment nodes
* Port more nodes
* Port vector nodes
* Partial progress (the stuff I'm more sure about)
* Partial progress (the stuff that's not compiling and I'm not sure about)
* Fix more errors
* First pass of fixing errors introduced by rebase
* Port wasm application io
* Fix brush node types
* Add type annotation
* Fix warnings and wasm compilation
* Change types for Document Node definitions
* Improve debugging for footprint not found errors
* Forward context in append artboard node
* Fix thumbnails
* Fix loading most demo artwork
* Wrap output type of all nodes in future
* Encode futures as part of the type
* Fix document node definitions for future types
* Remove Clippy warnings
* Fix more things
* Fix opening demo art with manual composition upgrading
* Set correct type for manual composition
* Fix brush
* Fix tests
* Update docs for deps
* Fix up some node signature issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Use the identity matrix as the default for an image frame
* Fix all usages to be equivalent to their pre-refactor versions, opting to keep ZERO not IDENTITY as the default image size
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Port VectorData to Instances<VectorData>
* Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame>
* Avoid mutation with the TransformMut trait
* Port GraphicGroup to Instances<GraphicGroup>
* It compiles!
* Organize debugging
* Document upgrading
* Fix Brush node
* Restore TransformMut in lieu of TransformSet trait
* Fix tests
* Final code review
* Make progress in text tool
* Add line_width to gcore and gstd
* minor fix
* Dragging sets line_width correctly
* Get draw overlay to work
* Typo fix
* Make progress in text tool
* Add line_width to gcore and gstd
* minor fix
* Dragging sets line_width correctly
* Get draw overlay to work
* Typo fix
* Improve text bounding box
* Add toggle for editing line width
* Take absolute value of drag
* Fix optional properties
* Code review
* Attempt to add box height and abort with keys
* Attempt to add key modifiers and snap manager
* Use resize for improved dragging
* Refactor typesetting configuration into a struct
* Fix missing px unit in frontend
* Remove lines on rendered text
* Fix backwards compatibility
* Refactor lenient slection as an associate function in tool data
* Add dashed quad to text nodes
* Use correct names for max height and width
* Additional renames and reorder
* ReResolve conflict
* Code review and improvements
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add path-bool library
* Cleanup code
* Cargo format
* Integrate boolean ops into graphite
* Add test for editor crash
* Fix edge sort floating point instability
* Add unit test for red-dress failure
* Backport tests and aux functions
* Use curvature based sorting
* Convert linear cubic splines to line segments
* Deduplicate reversed path segments
* Fix epsilon for empty segments
* Remove parameter based intersection pruning
* Add support for reversed paths
* Add benchmark infrastructure
* Add intersection benchmark
* Add recursion bound
* Implement support for overlapping path segments
* Remove rouge prinln
* Fix sorting for bezier segments with one control point at the start of the segment
* Cleanup log statements
* Directly translate graphite paths to Path segments
* Round data before passing it to path_bool
* Fix flag_faces traversal order
* Add test for white dots in bottom right of painted dreams
* Make rounding configurable
* Update demo artwork to remove manual path modifications
* Convert from path segments to manipulator groups directly
* Remove dead code
* Fix clippy lints
* Replace functions in path segment with methods and add documentation
* Add more documentation
* Close subpaths
* Reorganize files and add README.md
* Add license information
* Code review
* Fix license info
* Adopt new node macro and fix demo artwork
* Close subpaths with Z
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Rework boolean operation node
* Set Boolean Operation name for layer
* Remove memoize
* Update both demo artworks that use booleans
* Delete dead code, rename input connectors
* Remove more dead code
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add compile time benchmark for the demo artwork
* Implement node input replacement batching
isometric-fountain time: [7.4307 ms 7.5072 ms 7.5974 ms]
change: [-19.302% -18.136% -16.903%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
6 (6.00%) high mild
4 (4.00%) high severe
painted-dreams time: [1.8108 ms 1.8223 ms 1.8350 ms]
change: [-12.422% -11.524% -10.650%] (p = 0.00 < 0.05)
Performance has improved.
Found 13 outliers among 100 measurements (13.00%)
5 (5.00%) high mild
8 (8.00%) high severe
procedural-string-lights
time: [551.65 µs 560.58 µs 571.13 µs]
change: [-5.7783% -2.5770% +1.3136%] (p = 0.20 > 0.05)
No change in performance detected.
Found 6 outliers among 100 measurements (6.00%)
1 (1.00%) high mild
5 (5.00%) high severe
red-dress time: [9.7951 ms 9.9006 ms 10.016 ms]
change: [-18.812% -17.558% -16.292%] (p = 0.00 < 0.05)
Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
5 (5.00%) high mild
valley-of-spires time: [4.7294 ms 4.7837 ms 4.8442 ms]
change: [-16.889% -15.712% -14.615%] (p = 0.00 < 0.05)
Performance has improved.
Found 16 outliers among 100 measurements (16.00%)
11 (11.00%) high mild
5 (5.00%) high severe
* Implement node dependency tracking
isometric-fountain time: [6.5695 ms 6.6418 ms 6.7227 ms]
change: [-13.426% -12.112% -10.681%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
5 (5.00%) high mild
5 (5.00%) high severe
painted-dreams time: [1.7406 ms 1.7566 ms 1.7742 ms]
change: [-4.7386% -3.5484% -2.3707%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
10 (10.00%) high mild
1 (1.00%) high severe
procedural-string-lights
time: [585.40 µs 590.98 µs 596.82 µs]
change: [-3.7739% +0.7591% +4.6293%] (p = 0.76 > 0.05)
No change in performance detected.
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
red-dress time: [8.4314 ms 8.5072 ms 8.5899 ms]
change: [-26.797% -25.374% -23.958%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
5 (5.00%) high mild
6 (6.00%) high severe
valley-of-spires time: [4.3700 ms 4.4118 ms 4.4579 ms]
change: [-11.470% -10.198% -8.9826%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
7 (7.00%) high mild
5 (5.00%) high severe
* Remove clone and use rustc hash for storing nodes
isometric-fountain time: [5.9220 ms 5.9854 ms 6.0570 ms]
change: [-11.974% -10.539% -9.2291%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
4 (4.00%) high mild
8 (8.00%) high severe
painted-dreams time: [1.5337 ms 1.5470 ms 1.5618 ms]
change: [-11.901% -10.907% -9.9075%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
5 (5.00%) high mild
4 (4.00%) high severe
procedural-string-lights
time: [496.44 µs 501.44 µs 506.33 µs]
change: [-20.002% -15.633% -12.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 4 outliers among 100 measurements (4.00%)
3 (3.00%) high mild
1 (1.00%) high severe
red-dress time: [7.7037 ms 7.7871 ms 7.8774 ms]
change: [-11.906% -10.576% -9.2560%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
7 (7.00%) high mild
1 (1.00%) high severe
valley-of-spires time: [3.9182 ms 3.9501 ms 3.9851 ms]
change: [-14.615% -13.075% -11.500%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
* Fix test depending on stable node order
* Simplify flattening
* Remove unused dependant vec size safeguards
* Improve topological sort and make assert debug only
isometric-fountain time: [2.9515 ms 2.9971 ms 3.0459 ms]
change: [-61.270% -60.533% -59.747%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
7 (7.00%) high mild
4 (4.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 8.1s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [1.1134 ms 1.1322 ms 1.1494 ms]
change: [-40.991% -37.660% -34.129%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [391.88 µs 397.80 µs 403.84 µs]
change: [-19.953% -17.762% -14.930%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
3 (3.00%) high mild
3 (3.00%) high severe
red-dress time: [3.0722 ms 3.1179 ms 3.1707 ms]
change: [-59.878% -59.168% -58.422%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
5 (5.00%) high mild
7 (7.00%) high severe
valley-of-spires time: [2.0234 ms 2.0470 ms 2.0737 ms]
change: [-48.994% -47.910% -46.907%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
2 (2.00%) high mild
7 (7.00%) high severe
* Improve id remapping logic by reusing id mapping
isometric-fountain time: [2.2464 ms 2.2841 ms 2.3260 ms]
change: [-25.693% -23.790% -22.024%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
5 (5.00%) high mild
1 (1.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 7.3s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [869.96 µs 886.99 µs 902.36 µs]
change: [-26.928% -19.590% -8.0737%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [291.60 µs 296.60 µs 302.45 µs]
change: [-28.175% -25.168% -22.078%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) high mild
6 (6.00%) high severe
red-dress time: [2.7946 ms 2.8356 ms 2.8800 ms]
change: [-10.991% -9.0546% -6.9757%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
valley-of-spires time: [1.5583 ms 1.5801 ms 1.6039 ms]
change: [-24.165% -22.811% -21.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
* Remove flame graph file
* Make noise generation resolution aware
* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Correctly set the dimensons of the forgein object element
* Remove dead code
* Fix missing default impl
* Set correct default for not wasm32 targets as well
* Bump lock files
* Fix glam mismatch version
* Add tokio feature
* Update all deps
* Fix gpu-compiler not able to reference the root workspace
* Bump a few more deps
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* bump msrv to 1.70.0 to silence warnings
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* fix a few more warnings
* fix a clippy warning
* remove a commented out line
* silense too many arguments error
* fix more clippy warnings
* prefix underscore to unused vars/functions to fix warnings
* use filter instead of map
* move raw-rs-tests feature flat to module level to fix unused imports warnings
* fix a couple of unused result warnings
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
* Use doubles in graph
* Format .graphite files onto one line
* Rename new node to Vector2
* No primary input
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Cache base64 representation of images when converting to graphic group
* Fix build
* Fix build again
* Actually fix it this time
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Port gradient tool overlays
* Fix tests
* Text tool
* Artboard tool and some of select tool
* Port select tool drawing box
* Pen and path tool
* Remove overlays document
* Show the overlay refactor as done on the website roadmap
* Select tool bounds in layer space (first layer)
* Code review and fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix crash when drawing on a deleted artboard
* Fix clear artboards button
* White background on no artboards
* Re-disable Clear Artboards since it still crashes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor Graphite dependency management
* Remove deprecated future executor
* Code review nits
* Remove unused dependencies
* Update dependencies and make compile with all features
* Replace use of future_executor with wasm-bindgen-futures
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* A few minor lints and docs
* Added required packages to compile on Debian-style linux
* Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline)
* a few spelling mistakes
* fix fmt
Changes:
Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
* Make transform node accept footprint as input and pass it along to its input
use f32 instead of f64 and add default to document node definition
* Add cull node
* Fix types for Transform and Cull Nodes
* Add render config struct
* Add Render Node skeleton
* Add Render Node to node_registry
* Make types macro use macro hygiene
* Place Render Node as output
* Start making DownresNode footprint aware
* Correctly calculate footprint in Transform Node
* Add cropping and resizing to downres node
* Fix Output node declaration
* Fix image transform
* Fix Vector Data rendering
* Add concept of ImageRenderMode
* Take base image size into account when calculating the final image size
* Supply viewport transform to the node graph
* Start adapting document graph to resolution agnosticism
* Make document node short circuting not shift the input index
* Apply clippy lints