Commit Graph

417 Commits

Author SHA1 Message Date
James Lindsay fc0cf604df
Update some dependencies (#2134)
* Update some dependencies

* Update to action v2

* Fix for v2
2024-12-12 18:28:49 +00:00
James Lindsay 99ac7238fc
Fix bitmap bounding box (#2122) 2024-12-04 21:28:40 +00:00
James Lindsay e3bb11ec1b
Fix clippy lints (#2119) 2024-11-29 22:58:49 +00:00
Keavon Chambers d649052255 Upgrade and document the math operation nodes 2024-11-09 23:23:25 -08:00
Keavon Chambers de366f9514 Add Brush tool warning; move font list loading to document creation time 2024-11-09 12:27:09 -08:00
Keavon Chambers 457619794b
Improve nudging when tilted and add Artboard tool nudge resizing; disable menu bar entries when no layer is selected (#2098)
* Make nudging follow a tilted viewport

* Add artboard nudge resizing
2024-11-08 16:16:20 -08:00
James Lindsay 320d030c08
Fix the spline node algorithm to be continuous across start/end points (#2092)
* Simplify spline node implementation using stroke_bezier_paths

* Improve closed splines

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-11-07 00:46:45 -08:00
James Lindsay c3b526a46f
Fix Bevel node crash with zero-length segments (#2096)
Fix bevel with zero length segment
2024-11-07 00:08:09 -08:00
Dennis Kobert 35f7cfac80
Parse description from node doc comments (#2089)
* Parse description from node doc comments

* Add node description tooltips

* Code review

---------

Co-authored-by: Adam G <adamgerhant@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-11-03 14:57:20 -08:00
Keavon Chambers 7d86bf4abf New node: Jitter Points 2024-11-02 16:37:27 -07:00
Keavon Chambers 4c9ab2d50b
New nodes: "Clamp", "To U32", and "To U64" (#2087)
* New nodes: "Clamp", "To U32", and "To U64"

* Add name
2024-11-02 03:20:02 -07:00
Keavon Chambers 3f17e83e80
Improve Sample Points, Scatter Points, and Splines from Points to include segments and work with subpaths (#2085) 2024-11-01 12:44:05 -07:00
Daragh 018e9839f8
Add Path tool support for the Tab key swapping to dragging the opposite handle (#2058)
* feat: tab alternates between handles

* fix: handle hints, remove anchor to handle switch
Added specific handle hints,
Can no longer switch to handle if just anchor is selected
typo fix

* fix: no longer deselect on esc/rclick

* feat: hides cursor when switching
A pointerlock implementation would be ideal in the future to keep the screen from panning,

* fix: tidy up dynamic tool hints
switch colinear to V

* fix: can no longer hide cursor if anchor selected
remove debug statement

* fix: clippy

* Solve some issues and remap V to C to toggle colinear

* Cleanup + change equidistant key from Shift to Alt

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-30 02:48:20 -07:00
adamgerhant ff8fec6eca
Allow the Path tool to edit an upstream path even if there's a type conversion midway (#2055)
Remove type check when iterating upstream

Convert to doc comment
2024-10-26 18:39:48 +00:00
Mohamed Osama 3c839ffd2b
Clean up old usages of `NodeId(generate_uuid())` by replacing it with `NodeId::new()` (#2009)
Replace all `NodeId(generate_uuid())` with `NodeId::new()`
2024-10-25 19:43:46 -07:00
James Lindsay dae6b2f239
New node: Bevel (#2067)
* Bevel node

* Fix clippy lints

* Prevent negative values

* Rename flipped() -> reversed()

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-25 19:25:41 -07:00
James Lindsay 7fc0a593c8
Fix gradient render transforms with Vello (#2059)
Fix vello gradient transform
2024-10-26 00:12:24 +00:00
Dennis Kobert 3e0178a032
Add switch node and fix log to console node (#2064)
* Add switch node and fix log to console node

* Formatting

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-25 16:30:02 -07:00
adamgerhant 6b1356fe13
Allow multiple top output wires to come from layers (#2049)
* Allow multiple outputs from layer

* Stable Ids for Flatten Vector Elements

* Clippy
2024-10-25 22:32:31 +00:00
Keavon Chambers a395fbf063 Fix/suppress new Clippy warnings introduced in Rust 1.82 2024-10-25 11:14:51 -07:00
James Lindsay c3a3c4c907
Allow the Fill and Stroke nodes to work on groups (#2046)
* Add the apply style trait for generalised application of styles

* Fix Clippy warn

* Use existing trait

* Remove unnecessary lifetimes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-16 16:06:53 -07:00
adamgerhant e09f5ecaec
Make Copy to Points and (Circular) Repeat and nodes output group data, and add flattening nodes (#2011)
* Output group from repeat, add flatten vector elements

* Fix tests

* Fix demo artwork

* Output group from copy to points, add repeat for graphic groups, fix editor freeze on render fail

* Restore painted dreams

* WIP: Fix demo artwork

* Fix demo artwork, add ungroup node

* Incorrect scaling

* fix test

* Fix demo art

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-14 12:39:28 -07:00
James Lindsay d6f46f73da
Factor in artboard clipping to the click target x-ray function (#2028)
* Add clipping to the click xray function

* Clip area rays as well

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-12 23:38:17 +00:00
James Lindsay 3b0e9587eb
Update Wasm dependencies to fix WebGPU spec change crash in Firefox with Vello (#2027)
* Update wasm deps

* Bump wasm-bindgen and fix the depricated methods
2024-10-12 14:28:39 -07:00
Keavon Chambers f7d83d2632
New node: Offset Path (#2030)
* New node: Offset Path

* Fix CI
2024-10-11 14:50:54 -07:00
Dennis Kobert d2f791cfb3
Make Upload Texture node resolution-aware (#2018)
* Make UploadTextureNode resolution aware

* Add TextureFrame implementations for MonitorNode

* Add TextureFrame implementation to TransformNode
2024-10-03 10:32:34 -07:00
Keavon Chambers 2d86fb24ab
Add line height and character spacing to the Text node (#2016) 2024-10-01 12:28:27 -07:00
Keavon Chambers 904cf09c79
Add drag-and-drop and copy-paste file importing/opening throughout the UI (#2012)
* Add file importing by dragging and dropping throughout the UI

* Disable comment-profiling-changes.yaml

* Fix CI
2024-09-28 00:19:43 -07:00
adamgerhant 20470b566b
Fix many regressions introduced mostly in #1946 (#1986)
* Fix text tool

* Implement buffering to fix freehand tool

* Fix tools

* Fix clippy lints

* Small fixes

* Move vector modify back to Monitor nodes

* Code review

* Fix abort

* Fix svg import

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-26 15:37:03 -07:00
Keavon Chambers c738b4a1f9 Replace terminology "primary" with "call argument" and "parameter" with "secondary input" 2024-09-25 20:05:00 -07:00
Dennis Kobert 8a1089938e
Path Bool library code cleanup (#2000)
* Remove log statements

* Add feature gates to functions in path.rs

* Fix infinite parsing loop and add new test

* License tweaks

* Remove trailing zero in whole number floats

* Flatten visual-tests directory

* Code review

* Clean up printlines

* Add error handling to path parsing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-23 12:16:31 +02:00
Keavon Chambers 3ddc052538
Improve type compatibility and clean up new node macro usages (#2002)
* Improve type compatibility

* More
2024-09-22 01:44:18 -07:00
Dennis Kobert cd4124a596
Improve node macro and add more diagnostics (#1999)
* Improve node macro ergonomics

* Fix type error in stub import

* Fix wasm nodes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-21 19:57:45 +00:00
James Lindsay 0d33a1ae3f
Use overlays to draw artboard names (#1981)
* Artboard label overlay

* Finish artboard overlays

* cargo fmt

* Update font styling

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 22:04:31 +00:00
Dennis Kobert 32da545a49
Fix blend modes and opacity on raster data (#1996)
* Apply alpha blending to images when using vello

* Fix bounds for image layer

* Fix rendering for non vello images
2024-09-20 20:42:39 +00:00
Dennis Kobert 768ca0c535
Box TaggedValue::VectorModification (#1995) 2024-09-20 12:39:35 -07:00
Dennis Kobert e352c7fa71
Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00
adamgerhant ca0d102296
Fix click targets (in, e.g., the boolean node) by resolving footprints from render output (#1946)
* add NodeId (u64) and Footprint to Graphic Group

* Render Output footprints

* Small bug fixes

* Commented out render output click targets/footprints

* Run graph when deleting

* Switch to node path

* Add upstream clicktargets for boolean operation

* Fix boolean operations

* Fix grouped layers

* Add click targets to vello render

* Add cache to artwork

* Fix demo artwork

* Improve recursion

* Code review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-16 01:26:59 +00:00
James Lindsay dd4a97b09f
Correctly apply transforms to vector data and strokes (#1977)
* Fix adding a layer to a transformed group

* Fix assorted transform issues

* Default stroke transform

* Fix bench

* Transform gradient

* Gradient fix

* Add gradient reversal buttons to Fill node in the Properties panel

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-15 22:26:11 +00:00
Bruce Mitchener 507210b961 Fix some typos in the node graph code (#1970) 2024-09-11 02:36:34 -07:00
James Lindsay 06e11b6f46
Fix invalid segment crash when disolving point loop (#1959)
* Fix invalid segment crash

* Further improve robustness
2024-09-05 11:45:14 -07:00
James Lindsay 9524835a30
Switch attribute-based vector data from referencing PointIds to indexes in the points table (#1949)
* Index for points

* Code review

* Add todo comment about a possible perf optimization

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-04 08:59:55 +00:00
James Lindsay 444929adbf
Fix crash from gradients with bounds of zero (#1950)
Fix zero bound gradient
2024-09-01 16:12:02 -07:00
Keavon Chambers d7546fb183 New nodes: Blend Colors, Percentage Value 2024-08-17 07:42:09 -07:00
Keavon Chambers c39032ab54 Add seed parameters to all nodes with RNG 2024-08-17 07:40:02 -07:00
Keavon Chambers e647ca9f91 Recategorize the node catalog 2024-08-16 04:24:25 -07:00
Keavon Chambers fa981a0897
New node: Assign Colors (#1938)
* New node: Assign Colors

* Simplify the Procedural String Lights demo artwork

* Add "Group" node to the node catalog

* Better comment styling in profiling action
2024-08-15 12:52:46 +00:00
Keavon Chambers 15d125d8e7
Fix all Clippy warnings (#1936)
* Fix all Clippy warnings

* More fixes

* Bump criterion version

---------

Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
2024-08-14 17:05:08 +00:00
Dennis Kobert da13f21486
Add profiling metrics for, and speed up, Graphene graph compilation (#1924)
* Add compile time benchmark for the demo artwork

* Implement node input replacement batching

isometric-fountain      time:   [7.4307 ms 7.5072 ms 7.5974 ms]
                        change: [-19.302% -18.136% -16.903%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
  6 (6.00%) high mild
  4 (4.00%) high severe

painted-dreams          time:   [1.8108 ms 1.8223 ms 1.8350 ms]
                        change: [-12.422% -11.524% -10.650%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 13 outliers among 100 measurements (13.00%)
  5 (5.00%) high mild
  8 (8.00%) high severe

procedural-string-lights
                        time:   [551.65 µs 560.58 µs 571.13 µs]
                        change: [-5.7783% -2.5770% +1.3136%] (p = 0.20 > 0.05)
                        No change in performance detected.
Found 6 outliers among 100 measurements (6.00%)
  1 (1.00%) high mild
  5 (5.00%) high severe

red-dress               time:   [9.7951 ms 9.9006 ms 10.016 ms]
                        change: [-18.812% -17.558% -16.292%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
  5 (5.00%) high mild

valley-of-spires        time:   [4.7294 ms 4.7837 ms 4.8442 ms]
                        change: [-16.889% -15.712% -14.615%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 16 outliers among 100 measurements (16.00%)
  11 (11.00%) high mild
  5 (5.00%) high severe

* Implement node dependency tracking

isometric-fountain      time:   [6.5695 ms 6.6418 ms 6.7227 ms]
                        change: [-13.426% -12.112% -10.681%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
  5 (5.00%) high mild
  5 (5.00%) high severe

painted-dreams          time:   [1.7406 ms 1.7566 ms 1.7742 ms]
                        change: [-4.7386% -3.5484% -2.3707%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
  10 (10.00%) high mild
  1 (1.00%) high severe

procedural-string-lights
                        time:   [585.40 µs 590.98 µs 596.82 µs]
                        change: [-3.7739% +0.7591% +4.6293%] (p = 0.76 > 0.05)
                        No change in performance detected.
Found 3 outliers among 100 measurements (3.00%)
  3 (3.00%) high mild

red-dress               time:   [8.4314 ms 8.5072 ms 8.5899 ms]
                        change: [-26.797% -25.374% -23.958%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
  5 (5.00%) high mild
  6 (6.00%) high severe

valley-of-spires        time:   [4.3700 ms 4.4118 ms 4.4579 ms]
                        change: [-11.470% -10.198% -8.9826%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  7 (7.00%) high mild
  5 (5.00%) high severe

* Remove clone and use rustc hash for storing nodes

isometric-fountain      time:   [5.9220 ms 5.9854 ms 6.0570 ms]
                        change: [-11.974% -10.539% -9.2291%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  4 (4.00%) high mild
  8 (8.00%) high severe

painted-dreams          time:   [1.5337 ms 1.5470 ms 1.5618 ms]
                        change: [-11.901% -10.907% -9.9075%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
  5 (5.00%) high mild
  4 (4.00%) high severe

procedural-string-lights
                        time:   [496.44 µs 501.44 µs 506.33 µs]
                        change: [-20.002% -15.633% -12.213%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 4 outliers among 100 measurements (4.00%)
  3 (3.00%) high mild
  1 (1.00%) high severe

red-dress               time:   [7.7037 ms 7.7871 ms 7.8774 ms]
                        change: [-11.906% -10.576% -9.2560%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
  7 (7.00%) high mild
  1 (1.00%) high severe

valley-of-spires        time:   [3.9182 ms 3.9501 ms 3.9851 ms]
                        change: [-14.615% -13.075% -11.500%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

* Fix test depending on stable node order

* Simplify flattening

* Remove unused dependant vec size safeguards

* Improve topological sort and make assert debug only

isometric-fountain      time:   [2.9515 ms 2.9971 ms 3.0459 ms]
                        change: [-61.270% -60.533% -59.747%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
  7 (7.00%) high mild
  4 (4.00%) high severe

Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 8.1s, enable flat sampling, or reduce sample count to 50.
painted-dreams          time:   [1.1134 ms 1.1322 ms 1.1494 ms]
                        change: [-40.991% -37.660% -34.129%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

procedural-string-lights
                        time:   [391.88 µs 397.80 µs 403.84 µs]
                        change: [-19.953% -17.762% -14.930%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  3 (3.00%) high mild
  3 (3.00%) high severe

red-dress               time:   [3.0722 ms 3.1179 ms 3.1707 ms]
                        change: [-59.878% -59.168% -58.422%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  5 (5.00%) high mild
  7 (7.00%) high severe

valley-of-spires        time:   [2.0234 ms 2.0470 ms 2.0737 ms]
                        change: [-48.994% -47.910% -46.907%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
  2 (2.00%) high mild
  7 (7.00%) high severe

* Improve id remapping logic by reusing id mapping

isometric-fountain      time:   [2.2464 ms 2.2841 ms 2.3260 ms]
                        change: [-25.693% -23.790% -22.024%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  5 (5.00%) high mild
  1 (1.00%) high severe

Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 7.3s, enable flat sampling, or reduce sample count to 50.
painted-dreams          time:   [869.96 µs 886.99 µs 902.36 µs]
                        change: [-26.928% -19.590% -8.0737%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

procedural-string-lights
                        time:   [291.60 µs 296.60 µs 302.45 µs]
                        change: [-28.175% -25.168% -22.078%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
  2 (2.00%) high mild
  6 (6.00%) high severe

red-dress               time:   [2.7946 ms 2.8356 ms 2.8800 ms]
                        change: [-10.991% -9.0546% -6.9757%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
  7 (7.00%) high mild

valley-of-spires        time:   [1.5583 ms 1.5801 ms 1.6039 ms]
                        change: [-24.165% -22.811% -21.213%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
  7 (7.00%) high mild

* Remove flame graph file
2024-08-12 03:07:36 -07:00
Utsav Singh 1b6d45ad30
Respect 'Clip' on Artboards when exporting "All Artworks". (#1916)
* Add constraint_bounds function to Quad implementation

* Respect Clip property when exporting All Artworks and centering document using the ctrl + 0 hotkey.
Calculate  artboard_clip_bounds  and then constraint the  all_layer_bounds  to respect the bounds of the Clipped Artboards.

* Use parent_artboard to find ancestor artboards of each layer and constrain bounds if artboard is clipped

* Remove redundant comments
2024-08-10 23:29:34 -07:00
adamgerhant 60707c0369
Add colors to all nodes in a graph, even if disconnected, and properly display hidden network imports (#1921)
* Get output/input types by iterating to proto node. Fix types when undoing/redoing

* Remove unused code

* Fix types not updating when modified

* Improve code quality

* Improve proto node type lookup

* Nits

* Fix crash when adding Extract

---------

Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-10 15:27:15 -07:00
Keavon Chambers 501b562d0f Add 'Gradient Map' adjustment node 2024-08-09 23:19:22 -07:00
Dennis Kobert c5dde18fd6
Make noise generation resolution aware (#1909)
* Make noise generation resolution aware

* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-09 12:03:06 +02:00
Dennis Kobert 0dfddd529b
Refactor document node type lookup function to fix performance degradation over time (#1878)
* Refactor document_node_types function

* Fix node introspection

* Implement diff based type updates

* Fix missing monitor nodes

* Improve docs and fix warings

* Fix wrongful removal of node paths

* Remove code examples for non pub methodsü

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-08 17:37:28 -07:00
adamgerhant 8041b1237c
Fix regressions from network interface PR (#1906)
* Fix regressions

* Remove unnecessary graph render in box selection

* Improve stack positioning

* Store layer stacks as absolute position

* Improve automatically creating chains

* Improve group selection

* Increase horizontal layer spacing by 1

* Fix export crash and demo artwork

* Improve inserting node onto wire, fix spline crash

* Remove comment
2024-08-07 01:03:12 -07:00
Dennis Kobert e46af89708
Integrate raw WGPU textures into Vello rendering pipeline (#1897)
* WIP

* Introduce `Raster` enum and plumb texture injection to vello

* Use correct texture formas for usage in vello

* Add missing cache implementations

* Update vello image override api

* Use git version of vello

* Fix type for upload texture node

* Improve crash resiliance

* Fix warnings

* Remove unused node impls
2024-08-06 10:58:22 +00:00
Dennis Kobert f21c8c1b17
Restructure window state management and fix Vello canvas not resizing with viewport (#1900)
* Restructure window state management

* Disable window creation on ci

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-06 06:18:04 +00:00
Dennis Kobert 5474a22b2e
Make Vello render groups with a blending stack only when necessary (#1905)
Only use group blends when necessary
2024-08-06 05:31:13 +00:00
James Lindsay cdd179cf10
Add snapping targets for b-box edges and multi-layer spacing distribution (#1793)
* Initial work on aligning bounding boxes

* Work in progress distribution

* Distribution snapping

* Distribution overlays

* Align points and clean up

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-04 22:12:20 -07:00
adamgerhant 0dbbabe73e
Add layer node chains, import/export edge connectors, and refactor graph editing to go thru a NodeNetworkInterface (#1794)
* WIP: NodeNetworkInterface

* Organize ModifyInputsContext to use network interface

* Improve ClickTarget and Position state

* Rework ClickTarget state

* Continue fixing NodeGraphMessageHandler

* Restructure network_metadata

* Final(?) NodeNetworkInterface struct

* Final(??) NodeNetworkInterface

* Final(???) NodeNetworkInterface. Separated persistent and transient data

* Final NodeNetworkInterface data structure. Implemented all basic getters

* Continue migrating functionality to network interface

* Migrate all NodeGraphMessage's to use network interface

* Fix all helper functions in NodeGraphMessageHandler

* Move document metadata to network interface, remove various cached fields

* Move all editor only NodeNetwork implementations to NodeNetworkInterface

* Fix all DocumentNodeDefinitions

* Rework and migrate GraphOperationMessages to network interface

* Continue migration to NodeNetworkInterface

* Save point before merging master

* Fix all errors in network_interface

* 850 -> 160 errors

* Fix all errors :D

* Render default document

* Visualize click targets

* merge conflicts

* Cache transient metadata separately, store entire interface in document history

* Start migration to storing selected nodes for each network

* Remove selected nodes from document message handler

* Move outward wires and all nodes bounding box to transient metadata

* Fix connecting/disconnecting nodes

* Layer stack organization for disconnecting/connecting nodes

* Basic chain locking

* Improve chain positioning

* Add copy/pasting

* Move upstream nodes on shift+drag

* merge conflict fixes

* Improve Graph.svelte code quality

* Final improvements to Graph.svelte

* Fix layer panel

* Performance optimizations

* Bug fixes and derived PTZ

* Chain organization improvement and bug fixes

* Bug fixes, remove all warnings

* Automatic file upgrade

* Final code review

* Fix editor tests

* Fix compile errors

* Remove select tool intersection check when panning

* WIP: Import/Exports

* Fix JS issues

* Finish simplified import/export UI

* Import/Export viewport edge UI

* Remove minimum y bound on import/export ports

* Improve performance while panning graph

* cargo fmt

* Fix CI code build

* Format the demo artwork graph with chains

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
2024-08-04 06:47:13 -07:00
James Lindsay ea44d1440a
Use a coarse bounding box to avoid a detailed check for intersection when clicking artwork (#1887)
* Add bounding box check for intersection

* Cache the bounding box

* private subpath
2024-08-03 15:10:04 +01:00
Dennis Kobert 390e643558
Apply correct stroke styling with Vello (#1875)
* Apply correct stroke styling in vello

* Account for line end caps in clipmask size

* apply properties panel improvements

* Account for miter limit in Bbox calculation

* Fix bounding box for individual layers
2024-08-02 05:39:59 -07:00
Dennis Kobert a6af5d4831
Memoize hashing (#1876)
* Implement memoization wrapper for hashing

* Fix pattern matching errors

* Revert proper point modification hash calculiton

* Remove unused hashing code

* Code review and bug fixes

* Improve pattern matching

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-01 04:42:15 -07:00
Keavon Chambers 44ffb635e9
Improve rendered SVG output syntax for better compatibility and terseness (#1880)
* Improve rendered SVG output syntax for better compatibility and terseness

* Fix CI failing on boolean operations without wasm32?

* Attempt 2
2024-07-30 08:28:49 -07:00
Dennis Kobert 22ebe9a2cb
Apply opacity and blend modes to individual layers in Vello (#1874)
Apply blending to individual layers
2024-07-29 17:56:21 -07:00
Dennis Kobert 5087a2b0f8
Fix Vello rendering of transforms for nested graphic groups (#1871)
Fix transforms for nested graphic groups
2024-07-29 05:49:48 -07:00
Keavon Chambers a4a513911d Fix grid overlay color showing as none 2024-07-27 17:25:33 -07:00
Dennis Kobert d6dad92659
Fix non-default gradient rendering with Vello (#1865)
* Fix linear and radial gradients

* Fix Rendering of shapes without a stroke

* Simplify

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-27 01:47:29 -07:00
Dennis Kobert 93b473abcd
Serialize documents with images in linear space instead of sRGB (#1856)
Serialize Images in linear space instead of srgb
2024-07-25 04:39:41 -07:00
Dennis Kobert a36491d6f1
Fix rendering of non closed paths and improve bbox calculation (#1859)
Fix rendering of non closed paths and improve bbox calculiton
2024-07-25 12:49:22 +02:00
renshuncui 9712f9b037
Fix spelling in several code comments (#1860)
Signed-off-by: renshuncui <renshun@111.com>
2024-07-25 07:17:32 +00:00
James Lindsay fa1535d0bb
Update dependencies and lock files (#1841)
* Bump lock files

* Fix glam mismatch version

* Add tokio feature

* Update all deps

* Fix gpu-compiler not able to reference the root workspace

* Bump a few more deps

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 02:56:29 -07:00
Dennis Kobert ab71d26d84
Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 01:56:29 -07:00
Keavon Chambers 8e774efe9d Move graph breadcrumb trail button into the top bar 2024-07-15 20:03:10 -07:00
Dennis Kobert 212f08c6c8
Restore functionality of GPU infrastructure (#1797)
* Update gpu nodes to compile again

Restructure `gpu-executor` and `wgpu-executor`

And libssl to nix shell

Fix graphene-cli and add half percision color format

Fix texture scaling

Remove vulkan executor

Fix compile errors

Improve execution request deduplication

* Fix warnings

* Fix graph compile issues

* Code review

* Remove test file

* Fix lint

* Wip make node futures send

* Make futures Send on non wasm targets

* Fix warnings

* Fix nested use of block_on

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-15 13:14:48 +00:00
Keavon Chambers aa902efb56
Finish removing GraphicElement::Artboard started in #1824 (#1830) 2024-07-14 01:50:25 -07:00
James Lindsay 0c2e3361ab
Remove artboard from graphic element (#1824)
* Remove artboard from graphic element

* Fix transform bug
2024-07-13 21:10:29 -07:00
Dennis Kobert 3657b37574
Deprecate LetNodes in favor of new scope API (#1814)
* WIP

* Start deprecating let nodes

* Replace WasmEditorApi network imports with new Scope input

* Add missing unwrap

* Add #[serde(default)] to scope_injections

* Restructure WasmEditorApi definition to be available as a TaggedValue

* Fix text node

* Use stable toolchain in nix shell again

* Code review

* FIx text node and remove all remaining warnings

* Require executor input to be 'static

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-10 14:18:21 +02:00
adamgerhant 9d749c49fb
Add a stack-based Boolean Operation layer node (#1813)
* Multiple boolean operation node

* Change boolean operation ordering

* Complete layer boolean operation node

* Automatically insert new boolean operation node

* Remove divide operation

* Fix subtract operations

* Remove stack data from boolean operation properties

* Fix images and custom vectors

* Code cleanup

* Use slice instead of iter to avoid infinite type recursion

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-10 02:12:55 -07:00
Raminder Singh 62f73df048
Fix a lot of Clippy warnings (#1808)
* fix a lot of clippy warnings

* fix more clippy warnings

* fix yet more clippy warnings

* bump msrv to 1.70.0 to silence warnings

* fix a lot of clippy warnings

* fix more clippy warnings

* fix yet more clippy warnings

* fix a few more warnings

* fix a clippy warning

* remove a commented out line

* silense too many arguments error

* fix more clippy warnings

* prefix underscore to unused vars/functions to fix warnings

* use filter instead of map

* move raw-rs-tests feature flat to module level to fix unused imports warnings

* fix a couple of unused result warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-09 05:02:52 -07:00
Keavon Chambers f7ada701e5
Reorganize cargo dependencies and upgrade most of them (#1815)
* Reorganize cargo dependencies and upgrade most

* cargo update

* Attempt 2

* Polishing changes

* Comment out specta typescript flag-dependent code

* Fix test
2024-07-09 04:08:28 -07:00
James Lindsay 1652c713a6
Add nondestructive vector editing (#1676)
* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-07-05 13:42:40 -07:00
Dennis Kobert c9a33e44bd
New node: Rasterize (#1755)
* Add RasterizeVector node

* Add document node definition for RasterizeVectorNode

* Add dummy node properties

* Add prototype of footprint widget

* Fix types

* Fix footprint widget to use document space

* Fix aspect ratio issues by making resolution a multiplier

* Fix rebase errors

* Fix rasterization bounds and node definition

* UI and bug fixes but still issues with scaling in the frame

* Rename node to Raster

* Fix RasterizeNode

* Reenable resolution multiplier

* Remove unused variable

* UI fixes

* Fix Footprint default and resolution updates

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-27 01:24:09 -07:00
Tayfun Yaşar cf496668fb
Add artboard displayed names in the viewport (#1795)
* possible location of the change is decided.

* fix for issue #1774

* possible location of the change is decided.

* fix for issue #1774

* fix for #1706

* fix for #1706, code reformatted

* fix for #1706, Label input removed from Properties

* fix for #1706

* deleted the comment
2024-06-22 01:10:52 -07:00
Luke Franceschini 5ed5f55dfb
Fix bounding boxes of VectorData with rotations in several nodes (#1792)
The VectorData::bounding_box() function does not apply the VectorData's
transform, and bounding_box_with_transform() must be used instead of
applying the transform to the computed bounding box. It may make sense
in the future to move the current version of bounding_box to a private
method bounding_box_no_transform() and have the public bounding_box call
bounding_box_with_transform so that external code doesn't need to know
about how the VectorData stores it's data.

This fixes the following nodes:
- Repeat
- Circular Repeat
- Bounding Box

Also add a test to the bounding box node for this situation.
2024-06-20 23:45:57 -07:00
Luke Franceschini 6fd5b76430
Fix PathStyle::clear_fill() doctest in style.rs (#1791) 2024-06-18 11:29:29 -07:00
adamgerhant d8973ec8da
Fix Poisson-Disk Points node transform of input shape (#1784)
Fix poisson-disk, node gap spacing
2024-06-15 15:16:12 -07:00
adamgerhant 02360c7bc8
Migrate node graph UI interaction from frontend to backend (#1768)
* Click node using click targets based

* Display graph transform based on state stored in Rust, fix zoom and pan.

* Migrate node selection logic

* Move click targets and transform to NodeNetwork

* Keep click targets in sync with changes to node shape

* Click targets for import/export, add dragging

* Basic wire dragging

* complete wire dragging

* Add node selection box when dragging

* Fix zoom operations and dragging nodes

* Remove click targets from serialized data, fix EnterNestedNetwork

* WIP: Auto connect node when dragged on wire

* Finish auto connect node when dragged on wire

* Add context menus

* Improve layer width calculations and state

* Improve context menu state, various other improvements

* Close menu on escape

* Cleanup Graph.svelte

* Fix lock/hide tool tip shortcuts

* Clean up editor_api.rs, fix lock/hide layers

* Start transferring network and node metadata from NodeNetwork to the editor

* Transfer click targets to NodeGraphMessageHandler

* Fix infinite canvas

* Fix undo/redo, scrollbars, and fix warnings

* Unicode-3.0 license and code cleanup

* License fix

* formatting issue

* Enable DomRect

* Fix layer move crash

* Remove tests

* Ignore test

* formatting

* remove white dot

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-15 08:55:33 -07:00
Keavon Chambers a9a4b5cd19
Move gradient picking into the color picker (#1778)
* Gradient picker

* Fix up color picker layout CSS problems

* Begin hooking up SpectrumInput for gradient in the ColorPicker

* Working gradient picking on the frontend only

* Plumb FillColorChoice into the backend

* Hook everything else up, just with a weird bug remaining

* Fix some svelty reactivity issues

* Add and remove stops

* Cleanup

* Rename type

* Fill node document format upgrading

* Fix lint

* Polish the color picker UX and fix a bug

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2024-06-09 22:55:13 -07:00
adamgerhant 6d74abb4de
Node network subgraph editing (#1750)
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes

* Add index to network inputs, remove imports usage from flatten network

* Replace NodeOutput with NodeInput::Node

* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network

* Replace previous_outputs with root_node, fix adding artboard/layer to empty network

* Import/Export UI nodes

* Display input/output types dynamically from compiled network

* Add LayerNodeIdentifer::ROOT_PARENT

* Prevent .to_node() on ROOT_PARENT

* Separate NodeGraphMessage and GraphOperationMessage

* General bug fixes with nested networks

* Change layer color, various bug fixes and improvements

* Fix disconnect and set node input for proto nodes and UI export node

* Dashed line to export for previewed node

* Fix deleting proto nodes and nodes that feed into export

* Allow modifications to nodes outside of nested network

* Get network from Node Id parameter

* Change root_node to previous_root_node

* Get TaggedValue from proto node implementation type when disconnecting

* Improve preview functionality and state

* Artboard position and delete children fix

* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion

* replace "Link" with "Wire", adjust previewing

* Various bug fixes and improvements

* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node

* Open demo artwork

* Fix opening already upgraded documents and refactor FrontendGraphDataType usages

* Fix deleting within network and other bugs

* Get default node input from compiled network when copying, fix previews, tests, demo artwork

* Code cleanup

* Hide EditorApi and add a comment describing unresolved Import node input types

* Code review

* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX

* Breadcrumb padding

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-02 08:01:56 +00:00
0HyperCube 61292500e6
Fix tool drawing start point offset when an artboard has a transform (#1763)
* Fix offset artboard

* Multiply in transform sometimes
2024-05-28 01:09:48 -07:00
Keavon Chambers d40fb6caad
Add boolean operations (#1759) 2024-05-25 22:02:00 -07:00
Elbert Ronnie 5a1c171fc3
Add Area and Centroid nodes (#1749)
* initial attempt for area node

* allow node preview for more types

* make AreaNode sync and add CentroidNode

* cargo fmt

* preview of DVec2

* make the nodes async again

* use segment domain instead of region domain

* modify the check for linearity

* create a limit for area in centroid calculation

* cargo fmt

* reverse unnecessary changes

* add threshold to area calculation too.

* handle zero area edge case

* add todo comment

* implement 1D centroid and use it as fallback

* formatting floats to skip last zero

* add Centroid Type radio button to Centroid Node

* rename docs to use area and perimeter centroid

* add web demos for perimeter centroid

* add tests for perimeter centroid

* add fallback to use average of points

* Fix for broken area

* missing fixes

* Code review and rename Perimeter Centroid to Length Centroid

* Use dummy footprint in Area and Centroid nodes

* add doc and todo to clarify when `is_linear` fails

* use epsilon instead of zero

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-05-22 13:11:11 -07:00
0HyperCube af6dae29fc
Fix off by one subpath and unrelated crash (#1754)
* Fix off by one in subpath code

* Fix crash with selected handles and anchor

* Sort the correct way I have no idea why the origional code was so overly verbose but it has caused significant confusion and wasted effort
2024-05-20 14:44:24 -07:00
Keavon Chambers de84e39c4e Improve backwards compatability robustness of serde-based document format 2024-05-08 17:45:31 -07:00
Keavon Chambers 244c8ad10a Enable Merge nodes to take vector data inputs from the bottom, not just left
Known bug: click targets aren't calculated for bottom input vector data.
2024-05-07 16:41:44 -07:00
adamgerhant 8d83fa7079
Generalize layers as merge nodes to enable adjustment layers (#1712)
* WIP, backward traversal issues

* Fix some tool issues

* Remove debugging

* Change some indices

* WIP: new artboard node

* WIP: add artboard node

* WIP: Artboard node and create_artboard

* WIP: Artboard node implementation complete

* WIP: Artboards input for output node

* Complete Artboard node

* Generalize LayerNodeIdentifier,  monitor_nodes support for Artboard node, adjust ResizeArtboard/ClearArtboards, move alias validation to Rust

* Fix misaligned artboard click targets

* Generalize/clarify create_layer and insert_between

* non-negative dimensions for resize_artboard

* Show artboards in layer panel

* Generalize create_layer for layer output node

* Generalize delete_layer/delete_artboard to NodeGraphMessage::DeleteNodes. Fixed upstream flow Iter

* remove old primary_input function

* Vertical node visuals, remove is_layer function, rename Layer node to Merge node, toggle display as layer

exposed_value_count type fix

Vertical node visuals, remove is_layer function, rename Layer node to Merge node, toggle display as layer

* Fix demo artwork

* Layer display context menu

* Automatically select artboard, fix warnings

* Improvements to context menu and layer invariant enforcement

* Remove display_as_layer and update load_structure

* Improve load_structure to show more layers, improve FlowIter, improve layer naming, layer rearrangement validation.

* Clean up demo artwork using generalized layers

* Improve design of Layers panel and graph nodes

* MoveSelectedLayersTo rewrite to support generalized layer nodes

* Include artboards in deepest_common_ancestor, fix resize_artboard/delete_artboard, sync artboard tool to layer panel

* MoveSelectedLayersTo adjustments

* Sync non layer node visibility with metadata

* Include non layer nodes when moving/creating layer

* Fix group layers and get_post_node_with_index

* Include non layer nodes in UngroupSelectedLayers

* GroupSelected for all selected nodes, UnGroupSelected position adjustments

* Add grouping for layers in different folders

* Fix hidden layers

* Prevent node from connecting to itself, fix undo automatic node insertion,

* Fix undo CreateEmptyFolder, fix grouping nested layer nodes

* Formatting

* Remove test and check if node is layer from network

* Fix undo group layers

* Check off roadmap

* MoveUpstreamSiblingsToChild adjustments

* Replace tabs with spaces, remove mut from argument

* Final code review pass

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-04-30 23:03:42 -07:00
Keavon Chambers 72ba4ddfe4 Add rotation to Repeat node 2024-04-26 15:06:36 -07:00
Karthik Prakash 3019cc7253
Add alpha to Extract Channel node and remove Extract Alpha node (#1731)
* add `TaggedValue::RedGreenBlueAlpha`

* add alpha to `ExtractChannelNode`

* remove `ExtractAlphaNode` from `Split Channels`

* remove `ExtractAlphaNode`
2024-04-17 15:44:14 -07:00
Karthik Prakash 438c45eb80
Add corner rounding to the Rectangle node (#1648)
* add skeleton implementation

* add corner rounding

* fix crash when `border_radius` is zero

* rename `Border Radius` to `Corner Radius`

* add clamped property

* add `TaggedValue::F64Array4`

* add frontend support for individual corner rounding

* added individual corner rounding

* fix rebase

* change default values when switching rounding type

* fix crash caused by negative scale

* remove `Any` trait

* add `Message::Batched`

* fix stale property bug

* add smarter clamping for individual rounding

* Rearrange widgets in properties panel

* update individual clamping algorithm

* add better variable names

* make variable names clearer

* Final code cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-04-06 05:09:55 +00:00
Keavon Chambers 0a9bd41be1
Code cleanup and refactoring to enhance consistency (#1695)
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
2024-03-20 21:28:51 -07:00
Keavon Chambers 5bca931813 Rename handle mirroring to colinear 2024-03-14 07:44:55 -07:00
Roshan P 2263b0ab89
New node: Solidify Stroke (#1650)
* added struct and registered fill from stroke node. not functional yet.

* properly registered new node

* finished fill-from-stroke feature. works on both closed and open shapes. supports line caps and line joins.

* fixed import issues and miter limit handling

* fix outline function. use both subpaths for solid shapes now

* code quality improvements

* use radius instead of diameter, functionality not yet working for shapes as transform is not properly applied before calculating new shapes.

* Updated to follow new VectorData structure. Fully functional.

* fix repeat node

* remove comment

* add a test, remove unused code.
2024-03-11 17:19:29 -07:00
0HyperCube 218e9675fd
Attribute-based vector format refactor (#1624)
* Initial vector format structure

* Click targets

* Code review pass

* Remove subpaths from vector data

* Morph node & vector node tests

* Insignificant change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-03-09 10:27:30 -08:00
Keavon Chambers 70dce1c230 Resolve most Clippy lint issues 2024-02-29 00:48:28 -08:00
0HyperCube 229b5dbb20
Use f64 not f32 throughout graph; add Vector2 value node (#1618)
* Use doubles in graph

* Format .graphite files onto one line

* Rename new node to Vector2

* No primary input

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-18 22:16:37 +00:00
0HyperCube 6f6fb3bcd4
Upgrade several Rust dependencies (#1613)
`specta` from Hypercube's fork commit to latest upstream commit
`wasm-bindgen` 0.2.87 -> 0.2.91
`spirv-std` from 0.9 to not-yet-merged commit in https://github.com/EmbarkStudios/rust-gpu/pull/1115
`wgpu` 0.17 -> 0.19
`winit` 0.28.6 -> 0.29
`vello` and `vello_svg` from latest upstream commit to not-yet-merged commit in https://github.com/linebender/vello/pull/427
`resvg` 0.36.0 -> 0.39
`glam` 0.24 -> 0.25
`rustybuzz` 0.8.0 -> 0.10.0
`js-sys` and `web-sys` 0.3.55 -> 0.3.67
`usvg` 0.36.0 -> 0.39
`spirv` 0.2.0 -> 0.3

* Update a couple of dependencies

* More test fixing…

* Use upstream Specta instead of fork

* Update comments in Cargo.toml

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-17 15:02:41 -08:00
Keavon Chambers 7e5069f638 Copy to Points node: Add "Random Scale Bias" parameter 2024-02-05 05:31:28 -08:00
Dennis Kobert 349ec5da72
Add MemoizeImpure node and cache image base64 in graph (#1595)
* Cache base64 representation of images when converting to graphic group

* Fix build

* Fix build again

* Actually fix it this time

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-03 23:16:03 +01:00
Keavon Chambers 8fa46ba63a
Copy to Points node: add scale/rotation randomization parameters (#1592)
* WIP, transforms broken with rot/scale

* Transform around bounding box centre

* Add units and tooltips

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2024-02-01 12:20:35 -08:00
Keavon Chambers 6b6accfb91
Add Poisson-disk sampling node and Bezier-rs 0.4 release (#1586)
* Add Poisson-disk sampling node and Bezier-rs 0.4 release

* Additional optimizations

* More performance optimizations with help from 0Hypercube

* Add comments
2024-01-28 02:25:46 -08:00
0HyperCube 2df329fc0e Remove old subpath code (#1582) 2024-01-17 20:42:38 -08:00
0HyperCube 484acbcde3
New node: Morph (#1576)
* Add morph node

* Range slider time parameter, better lerping

* Lerp more fill and stroke parameters

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 23:35:40 -08:00
0HyperCube 768bbe820d
Preserve group IDs in the Spline from Points node (#1574) 2024-01-14 00:49:52 +00:00
0HyperCube e242ce26a0
Fix circular repeat node without bounding box (#1571) 2024-01-14 00:23:13 +00:00
0HyperCube 47b3355950
Remove FillType::None for the fill node (#1572)
* Remove FillType::None for the fill node

* Fix demo art
2024-01-13 15:52:10 -08:00
0HyperCube 456ca170a4
Layer and grid snapping systems (#1521)
* Grid overlays

* Rectangle tool basic snapping

* Fix bezier demos

* Fix bézier crate tests

* Constrained snapping for circle & shape tool

* Line tool snapping

* Pen tool snapping

* Path tool snapping

* Snapping whilst dragging layers (not constrained)

* Constrained drag

* Resize snapping

* Normal and tangent

* Cleanup

* Grid snapping

* Grid snapping

* Fix imports

* Fix bug in artboard tool

* Fix hang on 0 size grid spacing

* Fix NaN when scaling

* Polishing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 14:32:10 +00:00
Keavon Chambers aab0fcf84c
Update graph UI and improve simplicity and robustness of sending graph and layer panel updates (#1564)
* WIP

* Fix loading the structure of layers

* Fix broken indents

* Remove debugging stuff

* Fix displaying errors and node graph UI fixes/improvements

* Fix compilation failure

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2024-01-13 04:15:36 -08:00
0HyperCube 83116aa744
Fix selecting upsidedown layers (#1560) 2024-01-12 02:27:08 -08:00
Keavon Chambers 121c1d2b9d
Sample Points node: employ caching and deduplication (#1546)
Sample Points node: split out expensive computation so it can be deduped
2024-01-06 16:07:45 -08:00
Keavon Chambers 93aa10a76f Sample Points node: fix major inefficiencies 2024-01-06 07:55:19 -08:00
Keavon Chambers b3e4caec1a Rename 'Resample Points' to 'Sample Points' 2024-01-05 05:24:16 -08:00
Dennis Kobert 6bfb2bf344
Change number inputs to be f32 instead of f64 for most nodes (#1543) 2024-01-05 13:13:26 +00:00
Keavon Chambers ed82c5f20f Copy to Points node: add Start/Stop Offset and Adaptive Spacing parameters 2024-01-03 06:11:42 -08:00
0HyperCube 4c64df038f
Copy to Points node: add support for groups (#1541)
Copy to points by group
2024-01-03 04:21:10 -08:00
0HyperCube 202390e422
Apply transform before copy to points node (#1540) 2024-01-03 09:55:40 +00:00
Keavon Chambers 1cc23320a5
Hide the Cull node by integrating it into all generator nodes (#1538)
* Hide the Cull node by integrating it into all generator nodes

* Remove internal Cull node from Mandelbrot
2023-12-30 12:28:06 -08:00
Dennis Kobert 0e49388312
Make CopyToPoints node resolution aware (#1536)
* Make CopyToPoints node resolution aware

* Add unfinished code review as todo comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-30 11:56:50 +00:00
0HyperCube 947a131a4b
Add graph type error diagnostics to the UI (#1535)
* Fontend input types

* Fix index of errors / types

* Bug fixes, styling improvements, and code review

* Improvements to the error box

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-29 08:38:45 +00:00
Keavon Chambers 34f952bad1
Convert u64 IDs to newtypes (#1532) 2023-12-22 03:24:13 -08:00
Keavon Chambers 7bfe0ce55b
Retire layer paths used throughout the code (#1531)
* Part 1

* Part 2

* Part 3

* Part 4

* Part 5

* Part 6

* Part 7

* Part 8
2023-12-21 19:32:46 -08:00
0HyperCube c42d030f18 New overlay system (#1516)
* Port gradient tool overlays

* Fix tests

* Text tool

* Artboard tool and some of select tool

* Port select tool drawing box

* Pen and path tool

* Remove overlays document

* Show the overlay refactor as done on the website roadmap

* Select tool bounds in layer space (first layer)

* Code review and fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-18 11:17:43 +00:00
Keavon Chambers 9e06e70aa2 New node: Copy to Points (#1513)
* New node: Copy to Points

* Remove dead code
2023-12-17 04:17:17 -08:00
Keavon Chambers 9f0ea35d9b New node: Noise Pattern (#1518)
Add the Noise Pattern node

Closes #1517
2023-12-17 02:06:25 -08:00
Keavon Chambers 83af879a7c
Fix the Imaginate node from crashing (#1512)
* Allow generic node input for type inference

* Make imaginate resolution picking depend on the image resolution instead of the transform

* Remove dead code

* Fix console spam after crash

* Fix crash when disconnecting Imaginate node input

* Update Imaginate tool tooltip

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-12-12 22:39:33 -08:00
0HyperCube 29222700f4
Fix the blend mode and opacity widgets of the Layers panel (#1506)
* Fix blend mode and opacity

* Cleanup and bug fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-12 09:27:23 +00:00
0HyperCube b60736c2c6
Fixes for removing artboards; white infinite canvas background (#1497)
* Fix crash when drawing on a deleted artboard

* Fix clear artboards button

* White background on no artboards

* Re-disable Clear Artboards since it still crashes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-10 00:17:18 +00:00
Henry Barreto cbda811480
Add the Image Color Palette node (#1311)
* Add image color palette node

* Add max size of palette

* Code review cleanup

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-09 15:21:41 -08:00
0HyperCube fe4b9ef8bb
Exporting (#1495) 2023-12-09 17:11:06 +00:00
Keavon Chambers e459e599b4 Wrap opacity/blend_mode in alpha_blending struct for graphic elements 2023-12-08 22:42:45 -08:00
Keavon Chambers 10f2fa92e5 Eliminate GraphicElementData wrapper around GraphicElement 2023-12-08 20:22:37 -08:00
Keavon Chambers 5a6815dd91 Rename Raster to Bitmap 2023-12-08 16:18:56 -08:00
Keavon Chambers c5ed54cbd2 Rename several node graph structs/fields 2023-12-08 15:30:00 -08:00
Keavon Chambers d082b15abb Improve naming of several proto nodes 2023-12-08 15:29:46 -08:00
Keavon Chambers 60a9c27bf1
Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489) 2023-12-07 15:10:47 -08:00
0HyperCube f8b9c5db6d
Improve text transforms (#1487) 2023-12-04 14:57:44 -08:00
Dennis Kobert d2450b4d61
Refactor Graphite dependency management (#1455)
* Refactor Graphite dependency management

* Remove deprecated future executor

* Code review nits

* Remove unused dependencies

* Update dependencies and make compile with all features

* Replace use of future_executor with wasm-bindgen-futures

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-04 12:39:55 +01:00
Dennis Kobert b7fe38cf31
Fix how transforms work with footprints and remove a redundant transforms field (#1484)
* Prune unused thumbnails in node graph executor

* Fix transform downcasting failure for GraphicElementData

* Remove more warnings

* Revert upstream transform calculation change

* Use footprint to calculate layer transforms

* Fix artboards

* Move artwork with artboard

* Remove Keavon's warnings

* Prevent misordered FrontendMessages failing to reach JS handlers

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-03 14:17:28 -08:00
0HyperCube b2ca643e6e
Fix transforms, Brush tool, and G/R/S (#1473)
* Transform fixes

* Fix the desert artwork

* Change artboard icon

* Better handling when transforming brush strokes

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-26 20:54:06 -08:00
0hypercube 82908f8185 Fix doctest trying to compile text diagram 2023-11-26 17:46:57 +00:00