* #1578 sliding point works(1st approx)
TODO:
* don't move too close to the side points
* double click works incorrect?
* do we need to jump from segment to segment?
* #1578 disallow move slide point too close to side points
* fix double click + ctrl insertion
* #1578 select insertion point (except `ctrl` case)
* #1578 far depends on line width & more accurate seg finding
* #1578 insert point on most top suitable selected layer
* #1581 draw insertion point by overlay + `Esc` abort
* #1581 sharp stay unchanged on double click
* #1581 fix incorrect handle of scaling
* #1581 `square` selection point & too close in px(instead of magic)
* #1581 bug fix: insertion point on unselection
* #1581 use `color: Option` instead of `SelectionType`
* Some code review, still need to review shape_editor.rs
* #1581 insert sharp point on a straight segment
Also correct insertion on quadratic segments
`ManipulatorGroup::have_handle` have such form because `handle = Some(self.anchor)` often used instead of `handle = None`
* Final code review pass
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Proper winding order for poisson dist
* More robust cubic solving
* Fix test expecting roots in a different order
* Manual sort impl
* Code review nits
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Poisson-disk sampling node and Bezier-rs 0.4 release
* Additional optimizations
* More performance optimizations with help from 0Hypercube
* Add comments
* Add morph node
* Range slider time parameter, better lerping
* Lerp more fill and stroke parameters
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Create node (no implementation)
* Resampling - WIP
* use bezier::from_linear_dvec2
* Use from anchors instead of Bezier
* Tidy up anchor collection & subpath creation
* Add Spline from Points node (not implemented)
* Add spline from points node implementation
* Update resampling
* Update minimum density 0.01 -> 1.0
* Add a way to create a custom vector network
* Add spline from points node to spline tool
* Fix crash when no points
* Add anchor method to subpath
* Exact start and end point
* Fix compile errors from rebase
* Fix spline tool
* Rename 'Density' to 'Spacing'
* Fix transforms
* Only close subpaths with >1 anchor
* Fix compile
* Fix compile error
* Fix from points with many subpaths
* Fix new_cubic_spline crash with one point
* Rename to resample as polyline
* Fix div zero
* Fix missing file
* Fix resample
* Rename to resample points
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* #1212: added checkbox to toggle star for ngon shape
* Switch from checkbox to radio input
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make node graph execution async
Make node macro generate async node implementations
Start propagating async through the node system
Async checkpoint
Make Any<'i> Send + Sync
Determine node io type using panic node
Fix types for raster_node macro
Finish porting node registry?
Fix lifetime errors
Remove Send + Sync requirements and start making node construction async
Async MVP
Fix tests
Clippy fix
* Fix nodes
* Simplify lifetims for node macro + make node macro more modular
* Reenable more nodes
* Fix pasting images
* Remove http test from brush node
* Fix output type for cache node
* Fix types for let scope
* Fix formatting
* Initial work towards text to node
* Add the text generate node
* Implement live edit
* Fix merge error
* Cleanup text tool
* Implement text
* Fix transforms
* Fix broken image frame
* Double click to edit text
* Fix rendering text on load
* Moving whilst editing
* Better text properties
* Prevent changing vector when there is a Text node
* Push node api
* Use node fn macro
* Stable ids
* Image module as a seperate file
* Explain check for "Input Frame" node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add rotate and curvature
* Fix comments
* Fix case where curve is linear
* Address comments
* Fixed breakages caused by UI updates
* Scootch rotation point to center in frame
* Code review
* Visualize t value point when segment is linear
---------
Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Intial work
* Improve miter and add round join
* Get arcs to go opposite direction
* Add cap and other refactors
* Rename joint to join, fix some bugs
* Fix single point issue
* Clean up
* Fix iframe sizes and update UI
* Address comments and handle single point outline
* Rename variables, fix branches in outline
* Address comments
* Added subpath offset
* Enhanced offset to produce smooth curves
* Lots of outline bugfixes
* Fixed failing unit tests
* Added subpath outline
* Refactor bezier offset and outline to return Subpaths
* Fix outline bug due to smooth joining and removed reduce optimization that causes jumping approximations
* Bugfix when subpath angle is acute but doesn't intersect
* Stylistic changes per review
* Stylistic changes per review and updated doc comments
---------
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Create bbox function for subpath
* Create extrema and inflection function for subpath
* Address comments
* Prevent selecting text in SVG demo boxes
* Address Keavon's comments
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Create helper for converting d to t values
* Add euclidean option for tangent and normal
* Modified bezier functions signatures to accept ComputeType
* Stylistic changes per review
* Added ComputeType documentation
* Renamed ComputeType to TValue
* Fixed comments
* Fixed failing unit tests
* Code review
* Fix comments in code review
* Renamed compute_type_to_parametric to t_value_to_parametric
---------
Co-authored-by: Linda Zheng <thelindazheng@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add manipulator
* Add manipulator group
* Add UI
* Address comments and rebase
* Renamed add_manipulator_group to insert
Co-authored-by: Rob Nadal <robnadal44@gmail.com>
* Added subpath project function
* Set appropriate project default in single manipulator group case
* Lint
* Return optional from subpath project + stylistic changes per review
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* add slider to subpath component + change evaluate to take an enum
Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>
wip - add intersect to subpath, TODO fix bug
Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>
add unit tests to subpath intersections
stress, testing
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
* add parametric eval impl to subpath
* add line intersection to subpath
* Uncomment and #[ignore] disabled tests
* Reorder a few imports
* change subpath:eval slider to radio button
* fixed bug with solve_cubic, fixed unit tests, improved intersection accuracy
* fix failing test
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Change Bezier to_svg to include handles and endpoints
* Move params into brackets of format macro, remove unused comment
* Use write macro instead of format
* Fix path for watched directory
* Refactor functions to remove ToSVGOptions