* WIP render caching
* Hook up render cache to render pipeline
* Fixed offsets
* Initial cleanup
* Integrate cache with context invalidation
* Cleanup
* Improve rounding and reduce tile size to fix vello not rendering
* Include pointer position in cache key
* Avoid unwraps and zero sized textures
* Destroy textures after blitting to surface
* Fix context dependencies
* Exclude footprint from render params
* Batch animation frame messages
* Add vello max render size to preference dialogue
* Remove unused import
* Reorder vello preference
* Clean up preferences dialog
* Apply review suggestions
* Cap max render region size
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix: rasterize node document leakage with hashmap and eq check
* Use single Hashmap and ignore source id
* use or_insert_with instead of Entry match
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement branching mesh rendering for SVG
* Patch mesh fill for Vello renderer
* Patch tangent_at_start and tangent_at_end
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Co-authored-by: Keavon Chambers <keavon@keavon.com>