* Fix abortion while dragging
* Create function for text bounding box
* Reorder arms of text tool FSM
* add transform cage to textbox pt.1
* add transform cage pt.2
* Fix minor issue after merge
* Get bounding box working in place without action keys
* Add max_height and disable pivot drag
* Cleanup code and write doco for new utility function
* Minor change due to merge
* Add bottom overlay
* Get modifier keys to work pt.1
* Code cleanup
* cleanup
* Fix transform
* Minor improvements
* Undo debug statement!
* Add comments and keep original layer transformation
* Alt from centre
* Fix merge conflict
* Minor code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>
* Just group
* Partly working but without transforms
* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable
* Fix layers and flattening
* Fix transform group handling on the remaining nodes
* Change collect metadata
* Add transform on vector data. TODO: Remove duplicate transform
* Small code tidying-up
* Add concatenate node?
* Remove ignore_modifications which is always false
* Improve transforms
* Mostly fix the nested transform cage angle (except leaf layers and skew)
* WIP attempt to integrate skew
* Fix nesting bounding box
* Avoid setting the transform
* Fix stroke transforms
* Renderer cleanup
* Fix tests for repeated elements not given unique point IDs
* Suppress cargo-deny warning
* Fix upgrade code for graphic group data
* Work around rendering issue in Isometric Fountain
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Replace `.selected_nodes(&[])` with `.selected_nodes_in_nested_network()` and `.selected_nodes()`
* Replace `.network(&[])` with `.document_network()` and `.nested_network()`
* Replace `.network_metadata(&[])` with `.document_network_metadata()`
* Remove color input outline; reduce antialiasing compositing artifacts in color widgets
* Rename ColorButton to ColorInput
* Add features and aborting to several other widgets
- Prevent Esc from closing parent floating menus when aborting
- Fix missing icon regression
- Gutter resizing abort
- Color picker aborts, Shift axis alignment, improve click/drag behavior for gradient spectrum
- Scrollbar abort, repeat when held, fix directional arrows when viewport is zoomed
- Number input abort, repeat when held
* Move ColorInput into the inputs folder
* Fix tiny logo
* Changes rotation handles to be around overlay squares
Fixes https://discord.com/channels/731730685944922173/931942323644928040/1330785941786329209
* Fix zero width objects not being selected by slightly nudging the transform
* Follow the categorical limits to render overlay quads
As discussed here: https://discord.com/channels/731730685944922173/931942323644928040/1331166336923074600
* Replace area based calculations with edge based calculations
* Fix 3rd category vis
* Code review
* Add missing powi(2)
* Fixes to handle logic
* Remove single axis prioritisation
* Explicitly check for distance to find nearest handle
* Replace threshold check based on corner vis bounds
* Fix discrepancy at h=12px
* Allow grab when box is too small by disabling resizing within bounds
* Replace inside resize pixel limit
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* implemented left selection logic
* added logic for right ward selection
* removed the logs code
* corrected capitalization error
* corrected capitalization error
* added radio buttons for selection_mode
* fixed multiple selection of checkboxes
* adapted to the RadioEntryData
* State management bug
* integrated message system to selection_mode
* updated
* updated
* added selection mode to transition arms
* removed from portfolio message and added preference in ToolMessageData
* removed dead code of selection_mode from frontend logic
* removed dead code for zoomWithScroll
* Cleanup
* Rename, simplify, use dashed box, and highlight only outlines of layers that'll get selected
* More code review
---------
Co-authored-by: Pratik Agrawal <patrik@Pratiks-MacBook-Air.local>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fixes last tab being opened instead of last active tab
Fixes https://discord.com/channels/731730685944922173/881073965047636018/937518022548131891
* Defers node initialisation to SelectDocument message instead of load_document
* Fix warning regarding attempt to load closed document
* Defer loading resources and running nodes to selection time
* Make last active tab load before others
* Load last active saved document instead of last autosaved doc
* Fix failing tests
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make progress in text tool
* Add line_width to gcore and gstd
* minor fix
* Dragging sets line_width correctly
* Get draw overlay to work
* Typo fix
* Make progress in text tool
* Add line_width to gcore and gstd
* minor fix
* Dragging sets line_width correctly
* Get draw overlay to work
* Typo fix
* Improve text bounding box
* Add toggle for editing line width
* Take absolute value of drag
* Fix optional properties
* Code review
* Attempt to add box height and abort with keys
* Attempt to add key modifiers and snap manager
* Use resize for improved dragging
* Refactor typesetting configuration into a struct
* Fix missing px unit in frontend
* Remove lines on rendered text
* Fix backwards compatibility
* Refactor lenient slection as an associate function in tool data
* Add dashed quad to text nodes
* Use correct names for max height and width
* Additional renames and reorder
* ReResolve conflict
* Code review and improvements
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* properties panel remains active when user edits text layer
* Keep text layers selected after editing
* Update editor/src/messages/portfolio/document/document_message_handler.rs
* Delete Empty Text Layer on Escape or Right Click
* Fix: delete empty text layer on right click
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* start of parser
* ops forgot
* reorder files and work on executer
* start of parser
* ops forgot
* reorder files and work on executer
* Cleanup and fix tests
* Integrate into the editor
* added unit checking at parse time
* fix tests
* fix issues
* fix editor intergration
* update pest grammer to support units
* units should be working, need to set up tests to know
* make unit type store exponants as i32
* remove scale, insted just multiply the literal by the scale
* unit now contains empty unit,remove options
* add more tests and implement almost all unary operators
* add evaluation context and variables
* function calling, api might be refined later
* add constants, change function call to not be as built into the parser
and add tests
* add function definitions
* remove meval
* remove raw-rs from workspace
* add support for numberless units
* fix unit handleing logic, add some "unit" tests(haha)
* make it so units cant do implcit mul with idents
* add bench and better tests
* fix editor api
* remove old test
* change hashmap context to use deref
* change constants to use hashmap instad of function
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add "Fade Artwork" slider and disable tools when graph is open
* Add navigation and layer/node management buttons to graph top bar
* Reduce code duplication
* Add node button
* Improve css a bit
* Add layer renaming to the Properties panel and move New Layer to that, plus add unpinning to properties sections
* Add tooltip
* Re-add layer itself in listing
* Final code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* modify interval calculation
* modify progression and add powers of 10
* Some small tweaks
* Prevent the graph view from subdividing below 1
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Rework boolean operation node
* Set Boolean Operation name for layer
* Remove memoize
* Update both demo artworks that use booleans
* Delete dead code, rename input connectors
* Remove more dead code
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Get output/input types by iterating to proto node. Fix types when undoing/redoing
* Remove unused code
* Fix types not updating when modified
* Improve code quality
* Improve proto node type lookup
* Nits
* Fix crash when adding Extract
---------
Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Test out wasm unwinding
* Implement panic catching for native targets
* Hack in support for recovering panics in wasm
* Keep debug info in release builds
* Check for DynAnyNode in Backtrace because that can't be inlined as well
* Improve error dialog
* Use a mutex for storing the frontend state instead of a RefCell
* Code review
* Update crash text
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Bump lock files
* Fix glam mismatch version
* Add tokio feature
* Update all deps
* Fix gpu-compiler not able to reference the root workspace
* Bump a few more deps
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Clarify some of the contributing building instructions
* Bump wasm-bindgen version
* Simplify build process and improve docs
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* bump msrv to 1.70.0 to silence warnings
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* fix a few more warnings
* fix a clippy warning
* remove a commented out line
* silense too many arguments error
* fix more clippy warnings
* prefix underscore to unused vars/functions to fix warnings
* use filter instead of map
* move raw-rs-tests feature flat to module level to fix unused imports warnings
* fix a couple of unused result warnings
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Gradient picker
* Fix up color picker layout CSS problems
* Begin hooking up SpectrumInput for gradient in the ColorPicker
* Working gradient picking on the frontend only
* Plumb FillColorChoice into the backend
* Hook everything else up, just with a weird bug remaining
* Fix some svelty reactivity issues
* Add and remove stops
* Cleanup
* Rename type
* Fill node document format upgrading
* Fix lint
* Polish the color picker UX and fix a bug
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* dot grid
* fix warning: unreachable pattern
* grid color select
* add color for all grid types
* Dot grid checkbox and remove prefixed Color functions
* Display dot grid as grid aligned pixels
* Dashed line comment
* Code review and UI design widget placement updates
* Isometric dotted grid
* Early return when cos = 0
* Add spacing, x offset, and color to dot grids
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* DropdownInput support preview
* fix typo and rm logs
* Add previewable flag
* fix cr typos
* Improve color button history
* rename
* update dropdown preview behaviour
* Color picker preset color
* Another way to handle blend mode preview
* Apply suggestions from code review
* Use on_commit instead of on_update for some dropdowns
* Debugging progress
* add debug
* active not equal to highlight in some cases
* rm logs
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add locking layer feature
* Update locked state data to adjust the refactor
* Make the locked layer cannot be selected using pointer and select all key
* Make locked layer cannot be moved and disable bounding box
* Add locked status selected node on CopyBuffer
* Make locked layer cannot be selected when selected all layers, and disabled GRS and nudging operation on locked layer
* Add refresh document metadata before update button on visible and locked
* Updated from master
* Fix icon logic on panel locked layer
* Make the child locked when the parent is locked, and the child cannot be unlocked if the parent is locked
* Revert "Make the child locked when the parent is locked, and the child cannot be unlocked if the parent is locked"
This reverts commit 7c93259bc2bef492e203d6ac9c48852112e6c3a3.
* Revert "Fix icon logic on panel locked layer"
This reverts commit 33939f2e84431d64e6bc2bef07161eafcfba0c0e.
* Delete Make Lock button in the node graph top bar
* Add ToggleSelectedLocked to action_with_node_graph_open
* Fix parent and child locking behavior icon on panel
* Fix boolean operator on icon button locking layer
* Make bolean logic more readable in icon button locking layer
* Fix locking layer can be moved or resizing when selected with unlocking layer, disabled pivot widget on locking layer, disable all action on pivot point, alignment, flipping, and boolean operation for locking layer
* Fix axis align drag crash
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Fix scale nudging for multiple selection
* Use message discriminant for filtering where possible
* Remove unnecessary parameter from `selected_bounds_document_space`
* Fix the error `target.closest is not a function`
* Minor cleanup
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Searchable font list
* Bug fixes and UX polish for edge cases
* More work, still more bugs to fix
* Don't update highlight when not open
* Bug fixes
* Additional bug fixes and code review
* Fix keyboard input being sent to backend
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add code to shift viewport if mouse is beyond edge
* Allow shifting viewport if mouse is stationary too
* Group all modifier keys into SelectToolPointerKeys
* Cleanup message ordering to remove shifting during resize
* Slow down shifting by half
* Clamp speed; code review cleanup
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add auto saving
* Fix autosave dispatching message but not saving document
* Clamp set_timeout delay
* Auto save all documents instead of only the active
* Add with_editor to simplify code
* Update consts
* Simplify some more
* Fix typo
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Remove visible field from LegacyLayer
* Remove LegacyLayer wrapper around LegacyLayerType
* Remove FolderLegacyLayer and LayerLegacyLayer wrappers around their data
* Remove legacy layers