Commit Graph

62 Commits

Author SHA1 Message Date
Firestar99 890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables (#2918)
* instances: `Iterator::collect()` instances

* instances: adjust nodes to use iterators

* fix warnings on master

* Bump MSRV

* Port the remaining usages

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
Adesh Gupta 391ed34a30
Add segment editing mode to the Path tool (#2712)
* Segment select mode upto dragging

* Lasso select for segment editing

* Formatting

* Compatibility with point selection mode

* Add delete segment support and drawing from inside of shape

* Add GRS support for selected segments

* Cleanup and add dynamic hints

* Fix double click behaviour and overlays

* Format code

* Fix merge

* Fix Lint

* Fix formatting

* Fix lasso bug

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-29 23:19:54 -07:00
Dennis Kobert a40a760f27
Add automatic type conversion and the node graph preprocessor (#2478)
* Prototype document network level into node insertion

* Implement Convert trait / node for places we can't use Into

* Add isize/usize and i128/u128 implementations for Convert trait

* Factor out substitutions into preprocessor crate

* Simplify layer node further

* Code review

* Mark preprocessed networks as generated

* Revert changes to layer node definition

* Skip generated flag for serialization

* Don't expand for tests

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-26 16:10:14 -07:00
0SlowPoke0 8e5abf65cb
Add star/polygon gizmos and refactor the separate shape drawing tools into a unified Shape tool (#2683)
* no trait ,not to fix line

* add hints

* line modification even when other shapes are selected

* added transform and anchor overlays

* removed old code

* fixed transform added hints need to fix modifier keys use

* refactored select-tool

* add point-handle-gizmo

* fix rotate bug

* implement angle snapping gizmo , fix overlay and refactor the code

* implement snapping for point-handle gizmo and implement no of point gizmo need to refactor

* implemented the gizmo for polygon, added tests , brackets to increase sides

* formatting-fix

* small nit-picks

* Make it compile

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-22 00:53:49 -07:00
Firestar99 e520c21b66
Remove the `serde` feature and instead just always require it (#2737)
workspace: remove feature `serde`, always require it instead
2025-06-21 16:52:47 -07:00
Firestar99 ca5ca863cc
Unify feature dependencies with workspace dependencies (#2736)
* graph-craft: fix direct wasm build

* graph-craft: fix no serde feature failing to compile

* graph-craft: make wgpu-executor properly optional

* workspace: unify `image` formats in workspace

* workspace: turn most dependencies into workspace deps, no actual changes

* workspace: unify dependency features in workspace dep
2025-06-21 16:26:25 -07:00
Firestar99 34dced38ba Make `gcore` a std library and remove `std`, `alloc`, and more unused features (#2724)
* gcore: remove features `std`, `alloc`, `gpu` and `reflections`, now always available

* gcore: remove non-working features `kurbo` and `log`
2025-06-19 20:28:17 -07:00
Firestar99 6b69a75391 Bulk rename `gcore` -> `gstd` in editor (#2729)
* remove `gcore` dependency from `editor`

* editor: bulk rename `gcore` -> `gstd`, cargo fmt
2025-06-19 20:28:17 -07:00
Firestar99 14d90195ad Remove unused dependencies from the Cargo.toml files via `cargo shear` (#2723)
* cargo shear ignore rules

* cargo shear

* cargo shear manual dependency removal

* cargo shear: ignore editor in proc-macros
2025-06-19 20:28:17 -07:00
Firestar99 3489f9ddb1 Bulk remove old code for legacy GPU node implementations (#2722)
* fix warning in node-macro

* remove crates `gpu-executor`, `gpu-compiler`, `compilation-client` and `compilation-server`

* remove `wgpu-executor::executor`

* .gitignore .idea/
2025-06-19 20:28:17 -07:00
Mateo 3d37ef79ac
Add shape fill overlays when closing a path (Pen tool) or filling it (Fill tool) (#2521)
* Make the Pen tool show a path being closed by drawing a filled overlay when hovering the endpoint

* Add to_css to color.rs

* Check before unwrapping layer

* Close if in the right place

* Fix typo

* Format code

* Support discontinuous paths for closing preview

* Code review

* Denser fill lines

* Fill tool preview with strip lines only and revert pen shape-closing opacity

* Small adjustments to fill preview

* Fix line width of fill preview

* Use a pattern to preview the fill tool and fix canvas clearing

* Update pattern

* Simplify code

* Format code

* Use secondary color to preview fill if shift is pressed

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-23 18:33:08 -07:00
Dennis Kobert 9b23c7e2db
Update Tauri to v2 and execute only the node graph in native (#2362)
* Migrate tauri app to v2

* Move flake files to sub directory

* Remove unused plugins

* Backport some of the tauri code

* Implement async node graph execution

Only move node runtime to native code

* Always use gpu feature for tauri

* Fix serialization

* Add logging filters

* Enable native window rendering with vello

* Cleanup

* Remove unused editor instance

* Remove changes from vite config

* Remove warnings

* Remove unused files

* Fix most tests

* Cleanup

* Apply frontend lint

* Readd flake.nix

* Fix tests using --all-features

* Code review

* Enable all backends

* Fix monitor node downcast types

* Change debug log to a warning

* Disable shader passthrough

* Cleanup unused imports

* Remove warning

* Update project setup instructions

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-14 11:43:15 +00:00
Dennis Kobert beb1c6ae64
Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
Keavon Chambers 381dcbf17f
Update dependencies throughout the project (#2401)
* Update dependencies

* Update stable node ID hashes again, for some reason?
2025-03-07 21:32:52 -08:00
mTvare 70b4beab49
Add the compass rose translation gizmo to the transform cage (#2277)
* Rotate pivot and squares to orient along quad

* Add compass rose UI

* Add compass rose functionality

* Refactor code and polish things

* Fix UI

* Fix crash

* More polish

* Rework arrow to use different selection method

* Adjust for rotated layer and show when within cage

* Don't show when other modes are possible

* Fix glitchy compass

* fixes

* fixes

* WIP separate pivot and compass rose (not compiling)

* Complete file moving fixes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-02-14 22:29:32 -08:00
Dennis Kobert e352c7fa71
Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00
Dennis Kobert 5b1d3a0ae4
Sandbox node graph execution on native targets and attempt recovery from panics on Wasm (#1846)
* Test out wasm unwinding

* Implement panic catching for native targets

* Hack in support for recovering panics in wasm

* Keep debug info in release builds

* Check for DynAnyNode in Backtrace because that can't be inlined as well

* Improve error dialog

* Use a mutex for storing the frontend state instead of a RefCell

* Code review

* Update crash text

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-28 16:46:44 -07:00
Dennis Kobert ab71d26d84
Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 01:56:29 -07:00
Dennis Kobert 212f08c6c8
Restore functionality of GPU infrastructure (#1797)
* Update gpu nodes to compile again

Restructure `gpu-executor` and `wgpu-executor`

And libssl to nix shell

Fix graphene-cli and add half percision color format

Fix texture scaling

Remove vulkan executor

Fix compile errors

Improve execution request deduplication

* Fix warnings

* Fix graph compile issues

* Code review

* Remove test file

* Fix lint

* Wip make node futures send

* Make futures Send on non wasm targets

* Fix warnings

* Fix nested use of block_on

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-15 13:14:48 +00:00
Keavon Chambers f7ada701e5
Reorganize cargo dependencies and upgrade most of them (#1815)
* Reorganize cargo dependencies and upgrade most

* cargo update

* Attempt 2

* Polishing changes

* Comment out specta typescript flag-dependent code

* Fix test
2024-07-09 04:08:28 -07:00
James Lindsay 1652c713a6
Add nondestructive vector editing (#1676)
* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-07-05 13:42:40 -07:00
adamgerhant 02360c7bc8
Migrate node graph UI interaction from frontend to backend (#1768)
* Click node using click targets based

* Display graph transform based on state stored in Rust, fix zoom and pan.

* Migrate node selection logic

* Move click targets and transform to NodeNetwork

* Keep click targets in sync with changes to node shape

* Click targets for import/export, add dragging

* Basic wire dragging

* complete wire dragging

* Add node selection box when dragging

* Fix zoom operations and dragging nodes

* Remove click targets from serialized data, fix EnterNestedNetwork

* WIP: Auto connect node when dragged on wire

* Finish auto connect node when dragged on wire

* Add context menus

* Improve layer width calculations and state

* Improve context menu state, various other improvements

* Close menu on escape

* Cleanup Graph.svelte

* Fix lock/hide tool tip shortcuts

* Clean up editor_api.rs, fix lock/hide layers

* Start transferring network and node metadata from NodeNetwork to the editor

* Transfer click targets to NodeGraphMessageHandler

* Fix infinite canvas

* Fix undo/redo, scrollbars, and fix warnings

* Unicode-3.0 license and code cleanup

* License fix

* formatting issue

* Enable DomRect

* Fix layer move crash

* Remove tests

* Ignore test

* formatting

* remove white dot

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-15 08:55:33 -07:00
adamgerhant bc33eabc3c
Add grid color customization and choice to display as dots (#1743)
* dot grid

* fix warning: unreachable pattern

* grid color select

* add color for all grid types

* Dot grid checkbox and remove prefixed Color functions

* Display dot grid as grid aligned pixels

* Dashed line comment

* Code review and UI design widget placement updates

* Isometric dotted grid

* Early return when cos = 0

* Add spacing, x offset, and color to dot grids

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-05-08 21:36:15 +00:00
Karthik Prakash 0c60fd95fa
Remove `remain` alphabetical sorting enforcement macros (#1647)
remove `remain`

Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
2024-03-06 16:43:51 +00:00
Keavon Chambers 3f76526d6d Update dependencies and reuse the same usvg version 2024-01-17 20:33:07 -08:00
0HyperCube 002151d9c0
SVG import (#1579)
* SVG import

* Fix error

* Transforms

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-16 17:42:48 -08:00
0HyperCube 456ca170a4
Layer and grid snapping systems (#1521)
* Grid overlays

* Rectangle tool basic snapping

* Fix bezier demos

* Fix bézier crate tests

* Constrained snapping for circle & shape tool

* Line tool snapping

* Pen tool snapping

* Path tool snapping

* Snapping whilst dragging layers (not constrained)

* Constrained drag

* Resize snapping

* Normal and tangent

* Cleanup

* Grid snapping

* Grid snapping

* Fix imports

* Fix bug in artboard tool

* Fix hang on 0 size grid spacing

* Fix NaN when scaling

* Polishing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 14:32:10 +00:00
Keavon Chambers 92203f3576
Remove the whole document-legacy crate (#1524)
Remove the whole document-legacy crate

Closes #1520
2023-12-20 05:45:54 -08:00
0HyperCube c42d030f18 New overlay system (#1516)
* Port gradient tool overlays

* Fix tests

* Text tool

* Artboard tool and some of select tool

* Port select tool drawing box

* Pen and path tool

* Remove overlays document

* Show the overlay refactor as done on the website roadmap

* Select tool bounds in layer space (first layer)

* Code review and fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-18 11:17:43 +00:00
Dennis Kobert d2450b4d61
Refactor Graphite dependency management (#1455)
* Refactor Graphite dependency management

* Remove deprecated future executor

* Code review nits

* Remove unused dependencies

* Update dependencies and make compile with all features

* Replace use of future_executor with wasm-bindgen-futures

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-04 12:39:55 +01:00
0HyperCube 5827e989dc Migrate the Select tool to the document graph (#1433)
* function for accessing document metadata

* Better select tool

* Fix render

* Fix transforms

* Fix loading saved documents

* Populate graph UI when loading autosave

* Multiple transform nodes

* Fix deep select

* Graph tooltips

* Fix flip axis icon

* Show disabled widgets

* Stop select tool from selecting artboards

* Disable (not hide) the pivot widget; remove Deep/Shallow select for now

* Code review changes

* Fix pivot position with select tool

* Fix incorrectly selected layers when shift clicking

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-17 11:09:32 -07:00
0HyperCube b881385e3b
Update wasm-bindgen, syn and wgpu (#1398) 2023-08-23 14:53:56 +00:00
Bruce Mitchener 5c7dabf70e Remove unused Kurbo deps from editor and node-graph/gstd (#1335)
deps: Remove kurbo deps from editor, node-graph/gstd.

Co-authored-by: Bruce Mitchener <bruce.mitchener@configura.com>
2023-07-29 07:21:36 +07:00
0HyperCube 80cc5bee73 Fix clippy lints (#1327)
* Fix clippy lints

* Update formatting

* Remove unsafe send impls

* New type for Rc<NodeContainer>
2023-07-19 16:38:23 +01:00
nat-rix f76b850b9c Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250)
* Create asynchronous rust imaginate node

* Make a first imaginate request via rust

* Implement parsing of imaginate API result image

* Stop refresh timer from affecting imaginate progress requests

* Add cargo-about clarification for rustls-webpki

* Delete imaginate.ts and all uses of its functions

* Add imaginate img2img feature

* Fix imaginate random seed button

* Fix imaginate ui inferring non-custom resolutions

* Fix the imaginate progress indicator

* Remove ImaginatePreferences from being compiled into node graph

* Regenerate imaginate only when hitting button

* Add ability to terminate imaginate requests

* Add imaginate server check feature

* Do not compile wasm_bindgen bindings in graphite_editor for tests

* Address some review suggestions

- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
  of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
  to do"
- Call the imaginate uploading state "Uploading Image" instead of
  "Uploading Input Image"
- Remove the EvalSyncNode

* Fix imaginate host name being restored between graphite instances

also change the progress status texts a bit.

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-09 09:03:15 +02:00
Dennis Kobert 5b6db0a762 Add document nodes for gpu pipeline nodes (#1292)
* Add document nodes for gpu pipeline nodes

* Load existing frame instead of clearing it

* Feature gate gpu imports
2023-06-08 10:13:19 +02:00
Dennis Kobert 45b04f4eb9 Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
2023-06-07 17:13:21 +02:00
Dennis Kobert 26473a8002 Restructure node graph execution to be safer (#1277)
* Reorganize file structure

* Remove all unsafe code

* Add testcase for debugging ub

* Convert into proper test with fail condition

* General cleanup

* Fix tests

* Add feature guard for deallocation

* Use raw pointer for storing values to avoid violating aliasing rules

* Add comment explaining the disabling of simd128

* Fix brush node

* Fix formatting
2023-06-03 01:18:44 +02:00
Dennis Kobert 4e1bfddcd8 Remove unsafe code and clean up the code base in general (#1263)
* Remove unsafe code

* Make node graph test syncronous

* Add miri step to ci

* Remove unsafe from node graph evaluation

* Replace operation pseudo_hash with hash based on discriminant

* Fix test

* Move memo module to core and make it safe

* Fix formatting

* Remove unused stuff from gstd

* Use safe casting for creating key variants

* Fix memo node types

* Fix ref node

* "fix" ub

* Use correct input types for ExtractImageFrame

* Fix types for async nodes

* Fix missing implementation

* Manually override output type for async nodes

* Fix types for EditorApi

* Fix output type for WasmSurfaceHandle

* Remove unused miri.yml

* Fix incorrect type for cache node
2023-06-02 11:05:32 +02:00
Dennis Kobert fe233504ca Downscale Images to document resolution (#1077)
* Add DownscaleNode

* Add lambda (call argument) input type + fix caching

* Add comment explaining Lambda input

* Automatically insert cache node after downscale node

* Implement sparse hashing of images
2023-03-15 12:49:56 +01:00
0HyperCube 4495488546 Refactor vector data type from document-legacy into node graph (#1057)
Add vector data type
2023-02-25 16:55:05 +00:00
Brendan Allan 5388b59e97 Groundwork for integrating Specta (#949)
* add derive(specta::Type)

* use specta from git

* introduce Uuid type

* remove unnecessary specta::Type

* document export_types test

* upgrade Specta
The previous Specta branch had some hacks that were just for this project. They have all been converted into proper features so they can be merged into main.

* remove some unnecessary specta::Type uses

* add MessageDiscriminantDef explanation

* manually export types with specta

* rename 'specta.rs' to 'export_types.rs'

* rename 'export_types' to 'generate_ts_types'

---------

Co-authored-by: Oscar Beaumont <oscar@otbeaumont.me>
2023-01-28 22:29:38 -08:00
Keavon Chambers 66e8325362 Update project readme and MSRV 2023-01-24 01:33:30 -08:00
Dennis Kobert 74bfd630a9 Quantization node (#887)
Add basic quantization node
2022-12-31 18:30:35 +01:00
Dennis Kobert 79ad3e7908 Restructure GPU compilation execution pipeline (#903)
* Restructure gpu compilation execution pipeline

* Add compilation server/client infrastructure

* Add wgpu executor
2022-12-31 02:52:04 +01:00
Keavon Chambers 49b9b8cfec Rename the legacy Graphene crate to document-legacy (#899)
* Rename /graphene to /document-legacy

* Update names in code
2022-12-22 02:12:05 -08:00
TrueDoctor 7d8f94462a Bundle Graphite using Tauri (#873)
* Setup tauri component for graphite editor

Integrate graphite into tauri app

Split interpreted-executor out of graph-craft

* Add gpu execution node

* General Cleanup
2022-12-07 12:49:34 +01:00
Keavon Chambers cece6de2a9 Bump MSRV to 1.65.0 for let-else syntax
Closes #857
2022-11-16 18:04:04 -08:00
0HyperCube 18507b78ac Integrate the node graph as a Node Graph Frame layer type (#812)
* Add node graph frame tool

* Add a brighten

* Use the node graph

* Fix topological_sort

* Update UI

* Add icons for the tool and layer type

* Avoid serde & use bitmaps to improve performance

* Allow serialising a node graph

* Fix missing ..Default::default()

* Fix incorrect comments

* Cache node graph output image

* Suppress no-cycle import warning

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-05 21:38:14 +00:00
0HyperCube b46bcc16ba Add point insertion to the Path tool (#754)
* Messaging cleanup

* Add bezier iter

* Add splitting

* Use bezier_rs bounding box

* Cleanup

* Fix comments

* Fix typo

* Code review tweaks

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-08-21 22:43:24 +01:00