Add point insertion to the Path tool (#754)

* Messaging cleanup

* Add bezier iter

* Add splitting

* Use bezier_rs bounding box

* Cleanup

* Fix comments

* Fix typo

* Code review tweaks

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube 2022-08-21 22:43:24 +01:00 committed by Keavon Chambers
parent 1bcf55939d
commit b46bcc16ba
11 changed files with 239 additions and 39 deletions

2
Cargo.lock generated
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@ -207,6 +207,7 @@ dependencies = [
name = "graphite-editor"
version = "0.0.0"
dependencies = [
"bezier-rs",
"bitflags",
"derivative",
"env_logger",
@ -230,6 +231,7 @@ name = "graphite-graphene"
version = "0.0.0"
dependencies = [
"base64",
"bezier-rs",
"glam",
"kurbo",
"log",

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@ -17,6 +17,7 @@ thiserror = "1.0.24"
serde = { version = "1.0", features = ["derive"] }
serde_json = { version = "1.0" }
graphite-proc-macros = { path = "../proc-macros" }
bezier-rs = { path = "../libraries/bezier-rs" }
glam = { version="0.17", features = ["serde"] }
rand_chacha = "0.3.1"
spin = "0.9.2"

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@ -139,6 +139,7 @@ pub fn default_mapping() -> Mapping {
entry!(KeyDown(Delete); action_dispatch=PathToolMessage::Delete),
entry!(KeyDown(Backspace); action_dispatch=PathToolMessage::Delete),
entry!(KeyUp(Lmb); action_dispatch=PathToolMessage::DragStop),
entry!(DoubleClick; action_dispatch=PathToolMessage::InsertPoint),
//
// PenToolMessage
entry!(PointerMove; refresh_keys=[Shift, Control], action_dispatch=PenToolMessage::PointerMove { snap_angle: Control, break_handle: Shift }),

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@ -3,7 +3,7 @@ use crate::messages::prelude::*;
use graphene::layers::vector::consts::ManipulatorType;
use graphene::layers::vector::manipulator_group::ManipulatorGroup;
use graphene::layers::vector::manipulator_point::ManipulatorPoint;
use graphene::layers::vector::subpath::Subpath;
use graphene::layers::vector::subpath::{BezierId, Subpath};
use graphene::{LayerId, Operation};
use glam::DVec2;
@ -259,6 +259,69 @@ impl ShapeEditor {
result
}
/// Find the `t` value along the path segment we have clicked upon, together with that segment ID.
///
/// Returns a tuple of [`BezierId`] and `t` as an f64.
fn closest_segment(&self, document: &Document, layer_path: &[LayerId], position: glam::DVec2, tolerance: f64) -> Option<(BezierId, f64)> {
let transform = document.generate_transform_relative_to_viewport(layer_path).ok()?;
let layer_pos = transform.inverse().transform_point2(position);
let projection_options = bezier_rs::ProjectionOptions { lut_size: 5, ..Default::default() };
let mut result: Option<(BezierId, f64)> = None;
let mut closest_distance_squared: f64 = tolerance * tolerance;
for bezier_id in document.layer(layer_path).ok()?.as_subpath()?.bezier_iter() {
let bezier = bezier_id.internal;
let t = bezier.project(layer_pos, projection_options);
let layerspace = bezier.evaluate(t);
let screenspace = transform.transform_point2(layerspace);
let distance_squared = screenspace.distance_squared(position);
if distance_squared < closest_distance_squared {
closest_distance_squared = distance_squared;
result = Some((bezier_id, t));
}
}
result
}
/// Handles the splitting of a curve to insert new points (which can be activated by double clicking on a curve with the Path tool).
pub fn split(&self, document: &Document, position: glam::DVec2, tolerance: f64, responses: &mut VecDeque<Message>) {
for layer_path in &self.selected_layers {
if let Some((bezier_id, t)) = self.closest_segment(document, layer_path, position, tolerance) {
let [first, second] = bezier_id.internal.split(t);
// Adjust the first manipulator group's out handle
let out_handle = Operation::SetManipulatorPoints {
layer_path: layer_path.clone(),
id: bezier_id.start,
manipulator_type: ManipulatorType::OutHandle,
position: first.handle_start().map(|p| p.into()),
};
// Insert a new manipulator group between the existing ones
let insert = Operation::InsertManipulatorGroup {
layer_path: layer_path.clone(),
manipulator_group: ManipulatorGroup::new_with_handles(first.end(), first.handle_end(), second.handle_start()),
after_id: bezier_id.end,
};
// Adjust the last manipulator group's in handle
let in_handle = Operation::SetManipulatorPoints {
layer_path: layer_path.clone(),
id: bezier_id.end,
manipulator_type: ManipulatorType::InHandle,
position: second.handle_end().map(|p| p.into()),
};
responses.extend([out_handle.into(), insert.into(), in_handle.into()]);
return;
}
}
}
fn shape<'a>(&'a self, document: &'a Document, layer_id: &[u64]) -> Option<&'a Subpath> {
document.layer(layer_id).ok()?.as_subpath()
}

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@ -1,4 +1,4 @@
use crate::consts::SELECTION_THRESHOLD;
use crate::consts::{SELECTION_THRESHOLD, SELECTION_TOLERANCE};
use crate::messages::frontend::utility_types::MouseCursorIcon;
use crate::messages::input_mapper::utility_types::input_keyboard::{Key, KeysGroup, MouseMotion};
use crate::messages::layout::utility_types::layout_widget::PropertyHolder;
@ -39,6 +39,7 @@ pub enum PathToolMessage {
add_to_selection: Key,
},
DragStop,
InsertPoint,
PointerMove {
alt_mirror_angle: Key,
shift_mirror_distance: Key,
@ -86,10 +87,12 @@ impl<'a> MessageHandler<ToolMessage, ToolActionHandlerData<'a>> for PathTool {
match self.fsm_state {
Ready => actions!(PathToolMessageDiscriminant;
InsertPoint,
DragStart,
Delete,
),
Dragging => actions!(PathToolMessageDiscriminant;
InsertPoint,
DragStop,
PointerMove,
Delete,
@ -144,11 +147,8 @@ impl Fsm for PathToolFsmState {
responses: &mut VecDeque<Message>,
) -> Self {
if let ToolMessage::Path(event) = event {
use PathToolFsmState::*;
use PathToolMessage::*;
match (self, event) {
(_, SelectionChanged) => {
(_, PathToolMessage::SelectionChanged) => {
// Set the previously selected layers to invisible
for layer_path in document.all_layers() {
tool_data.overlay_renderer.layer_overlay_visibility(&document.graphene_document, layer_path.to_vec(), false, responses);
@ -165,7 +165,7 @@ impl Fsm for PathToolFsmState {
// This can happen in any state (which is why we return self)
self
}
(_, DocumentIsDirty) => {
(_, PathToolMessage::DocumentIsDirty) => {
// When the document has moved / needs to be redraw, re-render the overlays
// TODO the overlay system should probably receive this message instead of the tool
for layer_path in document.selected_visible_layers() {
@ -175,7 +175,7 @@ impl Fsm for PathToolFsmState {
self
}
// Mouse down
(_, DragStart { add_to_selection }) => {
(_, PathToolMessage::DragStart { add_to_selection }) => {
let toggle_add_to_selection = input.keyboard.get(add_to_selection as usize);
// Select the first point within the threshold (in pixels)
@ -204,7 +204,7 @@ impl Fsm for PathToolFsmState {
tool_data.snap_manager.add_all_document_handles(document, &include_handles, &[], &new_selected);
tool_data.drag_start_pos = input.mouse.position;
Dragging
PathToolFsmState::Dragging
}
// We didn't find a point nearby, so consider selecting the nearest shape instead
else {
@ -230,13 +230,13 @@ impl Fsm for PathToolFsmState {
responses.push_back(DocumentMessage::DeselectAllLayers.into());
}
}
Ready
PathToolFsmState::Ready
}
}
// Dragging
(
Dragging,
PointerMove {
PathToolFsmState::Dragging,
PathToolMessage::PointerMove {
alt_mirror_angle,
shift_mirror_distance,
},
@ -262,34 +262,39 @@ impl Fsm for PathToolFsmState {
let snapped_position = tool_data.snap_manager.snap_position(responses, document, input.mouse.position);
tool_data.shape_editor.move_selected_points(snapped_position - tool_data.drag_start_pos, snapped_position, responses);
tool_data.drag_start_pos = snapped_position;
Dragging
PathToolFsmState::Dragging
}
// Mouse up
(_, DragStop) => {
(_, PathToolMessage::DragStop) => {
tool_data.snap_manager.cleanup(responses);
Ready
PathToolFsmState::Ready
}
// Delete key
(_, Delete) => {
(_, PathToolMessage::Delete) => {
// Delete the selected points and clean up overlays
responses.push_back(DocumentMessage::StartTransaction.into());
tool_data.shape_editor.delete_selected_points(responses);
responses.push_back(SelectionChanged.into());
responses.push_back(PathToolMessage::SelectionChanged.into());
for layer_path in document.all_layers() {
tool_data.overlay_renderer.clear_subpath_overlays(&document.graphene_document, layer_path.to_vec(), responses);
}
Ready
PathToolFsmState::Ready
}
(_, Abort) => {
(_, PathToolMessage::InsertPoint) => {
tool_data.shape_editor.split(&document.graphene_document, input.mouse.position, SELECTION_TOLERANCE, responses);
self
}
(_, PathToolMessage::Abort) => {
// TODO Tell overlay manager to remove the overlays
for layer_path in document.all_layers() {
tool_data.overlay_renderer.clear_subpath_overlays(&document.graphene_document, layer_path.to_vec(), responses);
}
Ready
PathToolFsmState::Ready
}
(
_,
PointerMove {
PathToolMessage::PointerMove {
alt_mirror_angle: _,
shift_mirror_distance: _,
},

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@ -13,6 +13,7 @@ license = "Apache-2.0"
[dependencies]
log = "0.4"
bezier-rs = { path = "../libraries/bezier-rs" }
kurbo = { git = "https://github.com/linebender/kurbo.git", features = [
"serde",
] }

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@ -815,6 +815,24 @@ impl Document {
}
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
}
Operation::SetManipulatorPoints {
layer_path,
id,
manipulator_type,
position,
} => {
if let Ok(Some(shape)) = self.layer_mut(&layer_path).map(|layer| layer.as_subpath_mut()) {
if let Some(manipulator_group) = shape.manipulator_groups_mut().by_id_mut(id) {
if let Some(position) = position {
manipulator_group.set_point_position(manipulator_type as usize, position.into());
} else {
manipulator_group.points[manipulator_type] = None;
}
self.mark_as_dirty(&layer_path)?;
}
}
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
}
Operation::RemoveManipulatorPoint {
layer_path,
id,

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@ -29,8 +29,7 @@ impl LayerData for ShapeLayer {
fn render(&mut self, svg: &mut String, svg_defs: &mut String, transforms: &mut Vec<DAffine2>, render_data: RenderData) {
let mut subpath = self.shape.clone();
let kurbo::Rect { x0, y0, x1, y1 } = subpath.bounding_box();
let layer_bounds = [(x0, y0).into(), (x1, y1).into()];
let layer_bounds = subpath.bounding_box().unwrap_or_default();
let transform = self.transform(transforms, render_data.view_mode);
let inverse = transform.inverse();
@ -40,8 +39,7 @@ impl LayerData for ShapeLayer {
}
subpath.apply_affine(transform);
let kurbo::Rect { x0, y0, x1, y1 } = subpath.bounding_box();
let transformed_bounds = [(x0, y0).into(), (x1, y1).into()];
let transformed_bounds = subpath.bounding_box().unwrap_or_default();
let _ = writeln!(svg, r#"<g transform="matrix("#);
inverse.to_cols_array().iter().enumerate().for_each(|(i, entry)| {
@ -64,8 +62,7 @@ impl LayerData for ShapeLayer {
}
subpath.apply_affine(transform);
let kurbo::Rect { x0, y0, x1, y1 } = subpath.bounding_box();
Some([(x0, y0).into(), (x1, y1).into()])
subpath.bounding_box()
}
fn intersects_quad(&self, quad: Quad, path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>, _font_cache: &FontCache) {

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@ -70,13 +70,11 @@ impl LayerData for TextLayer {
let mut path = self.to_subpath(buzz_face);
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
let bounds = [(x0, y0).into(), (x1, y1).into()];
let bounds = path.bounding_box().unwrap_or_default();
path.apply_affine(transform);
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
let transformed_bounds = [(x0, y0).into(), (x1, y1).into()];
let transformed_bounds = path.bounding_box().unwrap_or_default();
let _ = write!(
svg,

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@ -5,7 +5,7 @@ use crate::layers::id_vec::IdBackedVec;
use crate::layers::layer_info::{Layer, LayerDataType};
use glam::{DAffine2, DVec2};
use kurbo::{BezPath, PathEl, Rect, Shape};
use kurbo::{BezPath, PathEl, Shape};
use serde::{Deserialize, Serialize};
/// [Subpath] represents a single vector path, containing many [ManipulatorGroups].
@ -334,15 +334,14 @@ impl Subpath {
&mut self.0
}
// ** INTERFACE WITH KURBO **
// TODO Implement our own a local bounding box calculation
/// Return the bounding box of the shape
pub fn bounding_box(&self) -> Rect {
<&Self as Into<BezPath>>::into(self).bounding_box()
/// Return the bounding box of the shape.
pub fn bounding_box(&self) -> Option<[DVec2; 2]> {
self.bezier_iter()
.map(|bezier| bezier.internal.bounding_box())
.reduce(|[a_min, a_max], [b_min, b_max]| [a_min.min(b_min), a_max.max(b_max)])
}
/// Use kurbo to convert this shape into an SVG path
/// Generate an SVG `path` elements's `d` attribute: `<path d="...">`.
pub fn to_svg(&mut self) -> String {
fn write_positions(result: &mut String, values: [Option<DVec2>; 3]) {
use std::fmt::Write;
@ -404,6 +403,20 @@ impl Subpath {
}
result
}
/// Convert to an iter over [`bezier_rs::Bezier`] segments.
pub fn bezier_iter(&self) -> PathIter {
PathIter {
path: self.manipulator_groups().enumerate(),
last_anchor: None,
last_out_handle: None,
last_id: None,
first_in_handle: None,
first_anchor: None,
first_id: None,
start_new_contour: true,
}
}
}
// ** CONVERSIONS **
@ -434,6 +447,101 @@ impl<'a> TryFrom<&'a Layer> for &'a Subpath {
}
}
/// A wrapper around [`bezier_rs::Bezier`] containing also the IDs for the [`ManipulatorGroup`]s where the points are from.
pub struct BezierId {
/// The internal [`bezier_rs::Bezier`].
pub internal: bezier_rs::Bezier,
/// The ID of the [ManipulatorGroup] of the start point and, if cubic, the start handle.
pub start: u64,
/// The ID of the [ManipulatorGroup] of the end point and, if cubic, the end handle.
pub end: u64,
/// The ID of the [ManipulatorGroup] of the handle on a quadratic (if applicable).
pub mid: Option<u64>,
}
impl BezierId {
/// Construct a `BezierId` by encapsulating a [`bezier_rs::Bezier`] and providing the IDs of the [`ManipulatorGroup`]s the constituent points belong to.
fn new(internal: bezier_rs::Bezier, start: u64, end: u64, mid: Option<u64>) -> Self {
Self { internal, start, end, mid }
}
}
/// An iterator over [`bezier_rs::Bezier`] segments constructable via [`Subpath::bezier_iter`].
pub struct PathIter<'a> {
path: std::iter::Zip<core::slice::Iter<'a, u64>, core::slice::Iter<'a, ManipulatorGroup>>,
last_anchor: Option<DVec2>,
last_out_handle: Option<DVec2>,
last_id: Option<u64>,
first_in_handle: Option<DVec2>,
first_anchor: Option<DVec2>,
first_id: Option<u64>,
start_new_contour: bool,
}
impl<'a> Iterator for PathIter<'a> {
type Item = BezierId;
fn next(&mut self) -> Option<Self::Item> {
use bezier_rs::Bezier;
let mut result = None;
while result.is_none() {
let (&id, manipulator_group) = self.path.next()?;
let in_handle = manipulator_group.points[ManipulatorType::InHandle].as_ref().map(|point| point.position);
let anchor = manipulator_group.points[ManipulatorType::Anchor].as_ref().map(|point| point.position);
let out_handle = manipulator_group.points[ManipulatorType::OutHandle].as_ref().map(|point| point.position);
let mut start_new_contour = false;
// Move to
if anchor.is_some() && self.start_new_contour {
// Update the last moveto position
(self.first_in_handle, self.first_anchor) = (in_handle, anchor);
self.first_id = Some(id);
}
// Cubic to
else if let (Some(p1), Some(p2), Some(p3), Some(p4), Some(last_id)) = (self.last_anchor, self.last_out_handle, in_handle, anchor, self.last_id) {
result = Some(BezierId::new(Bezier::from_cubic_dvec2(p1, p2, p3, p4), last_id, id, None));
}
// Quadratic to
else if let (Some(p1), Some(p2), Some(p3), Some(last_id)) = (self.last_anchor, self.last_out_handle.or(in_handle), anchor, self.last_id) {
let mid = if self.last_out_handle.is_some() { last_id } else { id };
result = Some(BezierId::new(Bezier::from_quadratic_dvec2(p1, p2, p3), last_id, id, Some(mid)));
}
// Line to
else if let (Some(p1), Some(p2), Some(last_id)) = (self.last_anchor, anchor, self.last_id) {
result = Some(BezierId::new(Bezier::from_linear_dvec2(p1, p2), last_id, id, None));
}
// Close path
else if in_handle.is_none() && anchor.is_none() {
start_new_contour = true;
if let (Some(last_id), Some(first_id)) = (self.last_id, self.first_id) {
// Complete the last curve
if let (Some(p1), Some(p2), Some(p3), Some(p4)) = (self.last_anchor, self.last_out_handle, self.first_in_handle, self.first_anchor) {
result = Some(BezierId::new(Bezier::from_cubic_dvec2(p1, p2, p3, p4), last_id, first_id, None));
} else if let (Some(p1), Some(p2), Some(p3)) = (self.last_anchor, self.last_out_handle.or(self.first_in_handle), self.first_anchor) {
let mid = if self.last_out_handle.is_some() { last_id } else { first_id };
result = Some(BezierId::new(Bezier::from_quadratic_dvec2(p1, p2, p3), last_id, first_id, Some(mid)));
} else if let (Some(p1), Some(p2)) = (self.last_anchor, self.first_anchor) {
result = Some(BezierId::new(Bezier::from_linear_dvec2(p1, p2), last_id, first_id, None));
}
}
}
self.start_new_contour = start_new_contour;
self.last_out_handle = out_handle;
self.last_anchor = anchor;
self.last_id = Some(id);
}
result
}
}
impl From<&Subpath> for BezPath {
/// Create a [BezPath] from a [Subpath].
fn from(subpath: &Subpath) -> Self {

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@ -130,6 +130,12 @@ pub enum Operation {
manipulator_type: ManipulatorType,
position: (f64, f64),
},
SetManipulatorPoints {
layer_path: Vec<LayerId>,
id: u64,
manipulator_type: ManipulatorType,
position: Option<(f64, f64)>,
},
RenameLayer {
layer_path: Vec<LayerId>,
new_name: String,