Commit Graph

289 Commits

Author SHA1 Message Date
Keavon Chambers 8738e59c21
Improve the QR Code node (#3765) 2026-02-14 20:53:29 +00:00
Sahil Gupta 6c10364c8c
Introduce QR Code node (#3565)
Co-authored-by: Timon <me@timon.zip>
2026-02-14 17:50:43 +00:00
Timon 5ace2c9660
Desktop: Use tokio async runtime (#3704)
Use tokio because hyper needs it
2026-02-02 12:49:15 +01:00
Keavon Chambers 781fa7ae95
Move contributor docs editor message structure tree generator from test to tools directory (#3663) 2026-01-20 23:53:15 -08:00
Keavon Chambers 7af60e02a3
Add the auto-generated node catalog to the website's user manual (#3662)
* Generate the MVP node catalog in the manual (with some placeholders)

* Implement nearly the rest of everything

* Move to the tools directory and make it generate nicer default values

* Add category descriptions

* Organize file structure and improve type naming

* Improve book table of contents code

* Add collapsing chapter navigation to the book template

* Add to build workflow

* Clean up site structure
2026-01-20 22:52:03 -08:00
Dennis Kobert e88db022af
Exclude node registry functions from desktop frontend builds (#3584)
* Exclude node registry functions from desktop frontend builds

This reduces compile times and file sizes

* Use early return

* Fix branch name in build-linux pipeline
2026-01-06 12:34:15 +00:00
Timon a42cad8bfb Desktop: Pin the muda crate to commit that includes a necessary dependency update 2026-01-06 04:25:29 +01:00
Timon cf85ec736f
Desktop: Bundle for Linux with Nix (#3569)
bundle for linux with nix
2026-01-06 00:32:55 +00:00
Timon ee2e61f38f
Provide shaders via artifact repo (#3250)
* raster_nodes_shaders_entrypoint.wgsl upload
2026-01-02 17:17:56 +00:00
Nicholas Liu e73e524f3d
Implement proper fill rendering for vector meshes (#3474)
* Implement branching mesh rendering for SVG

* Patch mesh fill for Vello renderer

* Patch tangent_at_start and tangent_at_end

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-12-21 02:59:37 +00:00
Timon 6d852f11af
Desktop: Text clipboard support (#3461)
* gray background for viewport texture

* cust copy paste support

* connect clipboard read on web

* fix eyedropper bounds

* cleanup

* add missing char events for some named keys like enter
2025-12-12 00:16:35 +00:00
Timon 39b5229df7
Desktop: Limit application to a single instance (#3441)
* only allow single instance

* more reliable CEF cache cleanup

* some cleanup

* fix lock file location

* add simple signal handling

* fix skew handles on desktop

* mac remove unused helpers
2025-12-03 19:13:15 +01:00
Keavon Chambers 600fb5c28f
Refactor the old menu bar plumbing to use standard TextButtons (#3444)
* Refactor the old menu bar plumbing to use standard TextButtons

* WIP: Fix Mac native menu bar

* WIP: fix desktop menu bar mac

* Refactor menu bar definitions to use the builder pattern

* WIP: fixup desktop

* cleanup

* fix linux

* Remove dead code that was failing to lint

---------

Co-authored-by: Timon Schelling <me@timon.zip>
2025-12-03 12:41:54 +00:00
Timon 3fd0460d03
Desktop: Update CEF to 142 (#3431)
* update CEF to 142

* fix win

* fixup

* post merge fix

* use getter instead
2025-11-30 23:23:31 +00:00
Dennis Kobert 406f3d93f3
Add tool for visualizing crate hierarchy (#3315)
* Add tool for visualizing crate hierarchy

* Update crate structure

* Restructure crate viz and integrate crate into workspace

* Remove transitive dependency edges

* Move png / svg creation into the rust binary
2025-11-28 15:34:45 +00:00
Timon 548e0df1a1
Desktop: Mac menu workaround (#3398) 2025-11-19 17:13:35 +00:00
Dennis Kobert 788e82a7d0
Add export command to Graphene CLI (#3400)
* Add export command to cli

* Fix format
2025-11-19 17:39:48 +01:00
Dennis Kobert 57b0b9c7ed
Restructure node crates (#3384)
* Restructure node-graph folder

* Fix wasm compilation

* Move node definitions out of *-types crates

* Cleanup

* Fix warnings

* Fix warnings

* Start adding migrations

* Add migrations and move memo nodes to gcore

* Move nodes/gsvg-render -> rendering

* Replace some hard coded identifiers and fix automatic conversion

* Fix Vec2Value node migration

* Fix formatting

* Add more migrations

* Cleanup features

* Fix core_types::raster import

* Update demo artwork (to make profile ci work)

* Move *-types to node-graph/libraries folder

* Add missing node migrations

* Migrate more nodes

* Remove impure memo node

* More fixes and remove warning

* Migrate context and add a few missing migrations

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-18 10:21:54 +00:00
Timon e751979e5c
Desktop: Mac fix keyboard input (#3371)
* add browser debug port env

* mac use option as alt

* fix cef texture double sRGB conversion by using cef-rs fork with fix

* fix keyboard input on mac

* add missing frontend messages

* fixup

* fix keyboard input mac

* dbg

* re implement keyboard mapping

Co-authored-by: csmoe <csmoe@msn.com>

* Fix double arrow keys

* try fix for non mac

* test

* Revert "test"

This reverts commit c7cde9c597e24ef7270ccc69c93a382939a2ce0f.

* fix mac

* some cleanup

* fix zoom in shortcut on mac introduced in #3377

* disable menu shortcut display

* fixup
2025-11-17 11:51:59 +00:00
Timon 9be207f4c5
Desktop: Update CEF to 141 (#3352)
update cef to 141
2025-11-08 11:59:02 +00:00
Dennis Kobert 68e67055d8
Update Linebender-related dependencies (#3349)
* Updates crates from linebender ecosystem

* Remove usages of decprecated Clip mix mode
2025-11-08 08:59:00 +01:00
Timon 5be9b1fabc
Desktop: Mac native menu bar (#3301)
* macos native menu bar

* fix nix build

* Add shortcut symbols to menu

* fix fmt

* fix vendoring

* cleanup intercept frontend message

* accept into editor message in queue function
2025-10-27 14:11:24 +00:00
Timon 52e98ea8a3
Desktop: Remove winit fork, fix nix package, and improve rendering (#3307)
* reduce triangle count

* switch to winit repo after changes where upstreamed

* fix nix pkg
2025-10-25 00:47:36 +00:00
jneem 3a80560a68
Move from poly-cool to polycool (#3309) 2025-10-24 22:12:01 +00:00
Timon 7fbe440e73
Desktop: Bundle for Mac and Windows (#3297)
* add bundle for mac os and windows

* Fix bundle name

This name gets used as the display name of the app on mac os, shorter name looks better and is more consistent.

* preserve std out by running bin directly

* bundle placeholder on linux

* fix linux
2025-10-23 10:39:08 +00:00
Timon 39f4ccf8e0
Desktop: Fixup MacOS build (#3295)
desktop mac os fixup

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-10-20 13:31:36 +00:00
blue linden 5acf50c1ef
Reduce Nix flake maintanace by eliminating need for `cargoHash` bumps (#3292)
* prepare nix for hashless cargo builds, update rust-gpu to non-orphaned
commit

* match commit hashes to repos, update packages to make nix flake build
properly

* add nix build dir to gitignore

* Add npm TODO to flake.nix

* Update Cargo.lock

* Update TODO comment
2025-10-18 22:56:26 +00:00
Mateo 497758c273
Desktop: Add simple cli interface (#3059)
* Open document from cli and add some files to .gitignore

* Revert .gitignore

* Revert .gitignore

* Implement cli properly

* Add ui-accelerated-painting option

* Format code

* Revert changes in .vscode folder

* Don't use global variables for cli

* Apply suggested changes

* Make ready for merge

* Improve names

* remove comment

---------

Co-authored-by: Timon <me@timon.zip>
2025-10-13 21:09:40 +00:00
Timon e366e4d64e
Desktop: Update CEF to v140 (#3277)
* update cef to v140

* fix build

* update flake
2025-10-13 04:56:56 +00:00
Firestar99 5df3196b58
Update cargo-gpu, Increase resilience towards partial cache clears (#3270) 2025-10-08 16:18:20 +00:00
Firestar99 bfba632100
Update cargo-gpu, remove legacy-target-specs to fix nix builds (#3257)
update cargo-gpu, remove legacy-target-specs to fix nix builds
2025-10-06 08:56:56 +00:00
Firestar99 074a33f58f
Enable debug logging for cargo-gpu (#3207)
debug cargo-gpu: debug logging
2025-10-05 11:19:21 +00:00
Timon 7e8c6cc432
Desktop: Native export (#3188)
* Testing native export with raster convert implementation

* Jpg export

* Fix transparent export

* move texture conversion to runtime

* fixup

* move image encoding into editor export  function

* remove unused frontend message

* remove unused type
2025-10-01 21:13:40 +02:00
Dennis Kobert 84e44810d2
Run preprocessing on benchmarks and fix deadlock (#3230) 2025-09-27 12:36:29 +02:00
Timon 4bb1d05fc3
Desktop: Add taskbar icon on Windows (#3225)
* include icon as resource on windows

* load icon
2025-09-26 14:30:01 +02:00
Timon 21f34ab19a
Desktop: Enable window resize controls on Wayland compositors (#3183)
wayland client side decorations
2025-09-21 12:17:05 +00:00
Timon 3fe7c477e9
Desktop: Switch to the latest unreleased version of Winit (#3177)
* Use unstable winit

* Improve

* Remove unnecessary heap indirection
2025-09-17 16:40:43 +02:00
Timon da330b6dd0
Desktop: Run CEF in incognito mode and delete root cache path on exit (#3137)
* Try

* Run cef in non persistence mode
2025-09-13 22:19:45 +00:00
Dennis Kobert ad5d8fcd37
Optimize rendering by caching intermediate render results when panning/zooming (#3147)
* Add svg render node

WIP

Fix error in context nullificaton node insertion

Correctly translate metadata

Fix warning

* Cleanup

* Remove color / gradient check and fix svg defs

* Implement viewport filling transform modification for vello

* Cleanup and comments

* Code review
2025-09-11 11:35:33 +02:00
Timon 9411612d7f
Move shader entrypoints to separate crate (#3157) 2025-09-10 10:20:45 +00:00
Timon 50be13522b
Desktop: Move preferences persistence to native (#3138)
* Move preference persistence to native

* Pass preferences as struct instead of serialized to string
2025-09-09 16:22:25 +00:00
Timon 4261b7dad1
Desktop: Move autosave persistence to native (#3134)
* Move autosave persistence to native 1

* Move autosave persistence to native 2

* Reimplement quirky behavior of the web frontend

* Code revew

* Use select_after_open

* fix fmt

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-09 11:27:54 +00:00
Firestar99 f12b4da549
Shaders: add `BufferStruct` to support bool and enums (#3109)
* node-macro: modernize `node` macro

* node-macro: add `CrateIdent` struct containing resolved crate paths

* shaders: add trait `BufferStruct` and derive macro

* shaders: `gamma_correction` and `channel_mixer` gpu nodes

* shaders: `selective_color` gpu node

* shaders: `brightness_contrast_classic` gpu node

* shaders: append GPU to display name

* node-macro: fixup doc links

* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert acd7ba38cc
Graphene: Fine-grained context caching (#2500)
* RFC: Fine Grained Context Caching

* Fix typos

* Fix label

* Add description of inject traits

* Explicitly support context modification

* Start implementation of context invalidation

* Add inject trait variants
* Route Extract / Inject traits to the proto nodes

* Implement context dependency analysis

* Implement context modification node insertion

* Fix erronous force graph run message

* Fix Extract* Inject* annotations in the nodes

* Require Hash implementation for VarArgs

* Fix nullification node insertion

* Cross of done items unresolved questions section

* Update Cargo.lock

* Fix context features propagation

* Update demo artwork

* Remove BondlessFootprint and FreezeRealTime nodes

* Fix migration

* Add migrations for adding context features to old networks

* Always update real time regardless of animation state

* Cargo fmt

* Fix tests

* Readd sed command to hopefully fix profile result parsing

* Add debug output to profiling pr

* Use new totals instead of summaries for for iai results

* Even more debugging

* Use correct debug metrics (hopefully)

* Add more MemoNode implementations

* Add context features annotation to shader node macro

* Cleanup

* Time -> RealTime

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Firestar99 5d441c2e18
Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial

* shader-rt: fix recursion when generating shader node

* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`

* shader-rt: properly cfg out the gpu node

* shader-rt: fix `impl Context` in the wrong places

* shader-rt: disable gpu blend node, needs two images

* shader-rt: connect shader runtime

* shader-rt: pass WgpuExecutor by reference

* shader-rt: correct bindings with derpy arg buffer

* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

* shader-rt: correct RT format, working invert gpu node

* shader-rt: cleanup codegen with common sym struct

* shader-rt: correct arg buffer handling

* shader-nodes feature: put shader nodes behind feature gate

* shader-nodes feature: rename any `gpu_node` to `shader-node`

* shaders-rt: fix wgpu label name

* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99 a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
Firestar99 be3de511f2
Desktop: Pin CEF version (#3113)
Fixed CEF cargo dependency so `cargo update` does not update it
2025-08-31 10:22:34 +00:00
Keavon Chambers 29684dde45
Update Rust dependencies (#3112)
* Update Rust dependencies

* Bump versions

* Try older ctor
2025-08-30 20:06:56 -07:00
Timon 1d4d1026d4
Desktop: Make embedded resources optional (#3094)
* Make embedding resources optional

* Move remaining cef rc to internal module

* Move embedded resources to separate crate

* Review fixup

* Fix

* Fix read

* Add read error
2025-08-28 17:18:18 +00:00
Firestar99 95ef8a5343
Change `Table<Color>` node inputs to `Color` where only one value is used so GPU nodes work (#3096)
* graster-nodes: change `Table<Color>` params to `Color` where only one value is used

* Re-add support for Color and Option<Color>

* Add warning when a default value isn't parsed

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-08-28 15:16:56 +02:00