Changes:
Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
* Fix pen tool (except overlays)
* Thumbnail of only the layer and not the composite
* Fix occasional transform breakages
* Constrain size of thumbnail
* Insert new layers at the top
* Broken layer tree
* Fix crash when drawing
* Reduce calls to send graph
* Reduce calls to updating properties
* Store cached transforms upon the document
* Fix missing node UI updates
* Fix fill tool and clean up imports and indentation
* Error on overide existing layer
* Fix pen tool (partially)
* Fix some lints
* Create ValueMapperNode and use it for brightness/contrast
* move spline code into seperate module
* Add GenerateCurvesNode
* add a `LuminanceMut`-trait
* add `lerp` to `Channel`
* Add frontend code to handle the curves widget's inputs
* Rename spline module to curve
* Make messages in CurveInput pass
* Improve curves widget design and fix sizing issue
* Implement proper bezier handling
* Use bezier_rs's intersections function instead of own cubic root solver
* Debounce CurveInput events and change how debouncer works
the first event issued to the debouncer was unneccessarily delayed.
Instead now the debouncer fires it instantaneously but blocks events
that come in until a timeout was reached.
* Make curve editing more user friendly
* Change code to use project terminology
* sample -> manipulator group or manipulator
* marker -> handle
* Fix small documentation mistake in bezier-rs
* Add find_tvalues_for_x function to bezier-rs
also integrate the function into curves node
* Add tests for find_tvalues_for_x in bezier-rs
* Fix formatting
* Revert BrightnessContrastNode changes
* Frontend cleanup
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Create artboard nodes
* Update node when resizing artboard
* Render clipped artboards
* More stable feature
* Do not render old artboards
* Fix some issues with transforms
* Fix crash when drawing rectangle
* Format
* Allow renaming document from Properties panel
* Adjust artboard label styling
* Fix document graph refresh so artboards show up
* Make "Clear Artboards" coming soon
* Fix displaying an infinite canvas
* Show document name in node graph options bar
* info!() to debug!()
* Fix Properties panel not being cleared when all docs closed
* Remove dead code
* Remove debug logs added in this branch
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* [wip]feat: add snapping options
* [wip]fix: use svelte component for optionsWidget
* fix: use apt PopoverButton types
* refactor: minor formatting improvements
* Fix popover layout
* [wip]feat: attempt implementing CheckboxInputData struct
* fix: use correct Checkbox struct 's default method
* fix: revert adding CheckboxInputData struct
- This reverts commit 2a481887fc89a94a459ef57ba4ab3024d3b60aa1.
* feat: use checkboxes for snapping options
* feat: add label to dropdown checkbox elements
* fix: separate Snap dropdown menu elements
- move each element into separate row
* [wip]feat: modularize snapping states
- maintain individual snapping states for document
* fix: snapping checkboxes' behavior
- checkboxes now update internal snapping state
* refactor: update snap states individually
- this prevents out-of-sync states
- enables reusing existing snap state object
* feat: snap to boxes and nodes conditionally
* [wip]feat: attempt to invert checkbox on update
- attempt implementing mutable WidgetCallback struct
- attempt using above struct to invert checkbox state on update
* Fix widget diffing
* refactor: remove unused code
* feat: align checkboxes consistently with labels
* feat: use separators to stylize snapping menu
- removes need for custom CSS and label property
- ensures consistency across the application
* refactor: remove unneeded css
---------
Co-authored-by: hypercube <0hypercube@gmail.com>, TrueDoctor <dennis@kobert.dev>
* [wip]fix: disable fill and gradient tools on bmp images
- aims to fix#1161
* [wip]fix: disable gradient tool for bmp images
* fix: disable gradient tool for bitmap images
- fixes https://github.com/GraphiteEditor/Graphite/issues/1161
* [wip]fix: disable menu bar elements if no open document
* [WIP]feat: render certain menubar elements if document is open
* fix: conditional menu bar rendering fixes
- update menu bar on certain document actions
- fix menu bar order on rendering all elements
* refactor: change conditional menu elements property
- use existing 'disabled' property
* feat: render menu dropdown items conditionally
* fix: revert formatter whitespace changes
* refactor: improve variable naming and message usage
- name menu bar bool flag better
- use SendLayout message and remove unneeded calls
* improved node adding list with dropdowns and scrolling
* changed arrow icon from default details arrow
* made 'add node' menu appear above mouse when clicking at bottom of nodegraph. Searching automatically opens the dropdowns you need. Set fixed 'add node' menu size
* updated code style to be more clear
* undo mistake changes
---------
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
* Create asynchronous rust imaginate node
* Make a first imaginate request via rust
* Implement parsing of imaginate API result image
* Stop refresh timer from affecting imaginate progress requests
* Add cargo-about clarification for rustls-webpki
* Delete imaginate.ts and all uses of its functions
* Add imaginate img2img feature
* Fix imaginate random seed button
* Fix imaginate ui inferring non-custom resolutions
* Fix the imaginate progress indicator
* Remove ImaginatePreferences from being compiled into node graph
* Regenerate imaginate only when hitting button
* Add ability to terminate imaginate requests
* Add imaginate server check feature
* Do not compile wasm_bindgen bindings in graphite_editor for tests
* Address some review suggestions
- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
to do"
- Call the imaginate uploading state "Uploading Image" instead of
"Uploading Input Image"
- Remove the EvalSyncNode
* Fix imaginate host name being restored between graphite instances
also change the progress status texts a bit.
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Texture handle type
* Add Texture View to shader inputs
* Implement basic rendering pipeline
* Render first texture using render pipeline
* Fix output color space
* Precompute the rendering pipeline
* Move gpu context creation to editor api
* Port gpu-executor nodes to node registry
* Fix canvas nodes and make code compile for non wasm targets
* Pin wasm-bindgen version
* Disable miri temoporarily for better ci times
* Fix formatting
* Remove unsafe block
* Bump wasm-pack version
* Bump wasm-bindgen version
* Add gpu feature guard for push node
* Make Into node async
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting
* Remove unsafe code
* Make node graph test syncronous
* Add miri step to ci
* Remove unsafe from node graph evaluation
* Replace operation pseudo_hash with hash based on discriminant
* Fix test
* Move memo module to core and make it safe
* Fix formatting
* Remove unused stuff from gstd
* Use safe casting for creating key variants
* Fix memo node types
* Fix ref node
* "fix" ub
* Use correct input types for ExtractImageFrame
* Fix types for async nodes
* Fix missing implementation
* Manually override output type for async nodes
* Fix types for EditorApi
* Fix output type for WasmSurfaceHandle
* Remove unused miri.yml
* Fix incorrect type for cache node
* Web gpu execution MVP
Ready infrastructure for wgpu experimentation
Start implementing simple gpu test case
Fix Extract Node not working with nested networks
Convert inputs for extracted node to network inputs
Fix missing cors headers
Feature gate gcore to make it once again no-std compatible
Add skeleton structure gpu shader
Work on gpu node graph output saving
Fix Get and Set nodes
Fix storage nodes
Fix shader construction errors -> spirv errors
Add unsafe version
Add once cell node
Web gpu execution MVP
* Make node graph execution async
Make node macro generate async node implementations
Start propagating async through the node system
Async checkpoint
Make Any<'i> Send + Sync
Determine node io type using panic node
Fix types for raster_node macro
Finish porting node registry?
Fix lifetime errors
Remove Send + Sync requirements and start making node construction async
Async MVP
Fix tests
Clippy fix
* Fix nodes
* Simplify lifetims for node macro + make node macro more modular
* Reenable more nodes
* Fix pasting images
* Remove http test from brush node
* Fix output type for cache node
* Fix types for let scope
* Fix formatting
* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Add a document node graph
* Fix merge conflict
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Code review changes
* Code review pass with minor changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Generalize PenColorType -> ToolColorType
* impl default for ToolColorOptions
* Add stroke color option to the freehand tool
* Consolidate working color update messages
* Update tool working colours when switching tools
* Update working colors on tool activation
* Add stroke color option to line tool
* Add fill color option to freehand tool
* Add tool color options to spline tool
* Fix freehand tool
* Add color options to text
* Add tool color/weight options to rectangle
* Add tool color/weight options to ellipse
* Add tool color/weight options to shape
* Fix spline default fill/stroke
* Reorder widgets and code cleanup
* Add CustomColor icon
* Fix warnings
* Change color defaults to secondary fill, primary stroke
* Fix spacing between brush options number inputs
* Add toolbar color option to brush
* Implement allowNone on color input widget
* Rearrange widget and remove X from brush
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.
Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance
Reviewers: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
* Implement download/copy ImageFrame layer output
* Add note about black transparency when copying
* Introspect node graph output type to conditionally disable the download button
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add basic layout - WIP
* Add color input min-width -> 80px
* First pass implementation - WIP
* Allow fill to be None
* Fix null Fill color
* refactor fill and stroke options into struct
* toolbar progress - WIP
* Switch is_working_color bool to PenColorType enum
* Add todo
* Add WorkingColorChanged event
* remove unused import
* Add WorkingColor[Primary/Secondary] icons
* Allow new strokes to have no color
* Set to base color when X is pressed (as per req)
* Improve icons for new UI layout design
* Add radio buttons
* Fix menu bar Edit12px -> Edit
* Add tooltips to radio buttons
* Make the color selector only on custom
* Fix edit icon correctly this time (whoops)
* Fix working colors icons
* Changes to improve the UX
* Remove lines obviated by Default::default()
* Make Eyedropper tool use working_color_changed event
* Fix tests
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
"@parcel/config-default" is needed to run on other package managers like pnpm even though it seems to have worked okay on regular npm.
* Upgrade and fix frontend dependencies
* More dep updates
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Initial work towards text to node
* Add the text generate node
* Implement live edit
* Fix merge error
* Cleanup text tool
* Implement text
* Fix transforms
* Fix broken image frame
* Double click to edit text
* Fix rendering text on load
* Moving whilst editing
* Better text properties
* Prevent changing vector when there is a Text node
* Push node api
* Use node fn macro
* Stable ids
* Image module as a seperate file
* Explain check for "Input Frame" node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Migrate webpack to parcel
* Always colour shell output
* Fix typos
* Fix updateImage function having undefined editorInstance
* Readd webpack for deployment builds (licence checker)
* Only use webpack for license generation
* Re add typscript support
* Fix cloudlare deploy
* Bump wasm-pack version
* Update ci script
* Print versions in ci script
* Use optional-dependencies for wasm-pack
* Execute wget after rust install
* Finding wasm-opt version
* Print wasm-opt version
* Revert test?
* Try to revert
* Deploy cloudflare via github actions
* Fix indentation in ci script
* Change project to graphite-dev
* Trigger ci
* Parcel ci (#1152)
* CI Test
* Add write permissions for pr
* Manually add cloudflare ci comment to prs
* Unskip cargo about
* Make compile on new versions of npm
* Add deployment script to rebuild editor.graphite.rs on tag creation
* Remove deploy script
* Comment out unused Svelte props causing warnings
* Many small fixes, including fixing @ imports
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add the Channel Mixer node
* Fix NodeIdentifier not found in Registry
* Add radio toggle for red/green/blue
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Migrated the import shortcut used in Svelte from @ to @graphite for better future package compatibility
Co-authored-by: Andre Roelofs <andreroelofsai@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Update GPU and quantization to new node system
Squashed commit of the following:
commit 3b69bdafed79f0bb1279609537a8eeead3f06830
Author: Dennis Kobert <dennis@kobert.dev>
Date: Sun Mar 5 11:37:17 2023 +0100
Disable dev tools by default
commit dbbbedd68e48d1162442574ad8877c9922d40e4a
Merge: b1018eb5 a8f6e11e
Author: Dennis Kobert <dennis@kobert.dev>
Date: Sun Mar 5 10:45:00 2023 +0100
Merge branch 'vite' into tauri-restructure-lite
commit b1018eb5ee56c2d23f9d5a4f034608ec684bd746
Merge: 3195833e 0512cb24
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 17:06:21 2023 +0100
Merge branch 'master' into tauri-restructure-lite
commit 3195833e4088a4ed7984955c72617b27b7e39bfc
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 17:06:02 2023 +0100
Bump number of samples
commit 3e57e1e3280759cf4f75726635e31d2b8e9387f9
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 16:55:52 2023 +0100
Move part of quantization code to gcore
commit 10c15b0bc6ffb51e2bf2d94cd4eb0e24d761fb6f
Merge: 2b3db45a 8fe8896c
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 14:28:56 2023 +0100
Merge remote-tracking branch 'origin/master' into tauri-restructure-lite
commit 2b3db45aee44a20660f0b1204666bb81e5a7e4b6
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 14:17:11 2023 +0100
Fix types in node registry
commit 9122f35c0ba9a86255709680d744a48d3c7dcac4
Merge: 26eefc43 2cf4ee0f
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 01:04:55 2023 +0100
Merge remote-tracking branch 'origin/master' into tauri-restructure-lite
commit 26eefc437eaad873f8d38fdb1fae0a1e3ec189e4
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 23:05:53 2023 +0100
Add Quantize node to document_node_types
commit 3f7606a91329200b2c025010d4a0cffee840a11c
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 17:47:51 2023 +0100
Add quantization nodes to node registry
commit 22d8e477ef79eef5b57b1dc9805e41bbf81cae43
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 17:13:28 2023 +0100
Introduce scopes (#1053)
* Implement let binding
* Add lambda inputs
* Fix tests
* Fix proto network formatting
* Generate a template Scoped network by default
* Add comment to explain the lambda parameter
* Move binding wrapping out of the template
* Fix errors cause by image frames
commit 9e0c29d92a164d4a4063e93480e1e289ef5243fe
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date: Thu Mar 2 15:55:10 2023 +0200
Make use of ImageFrame in the node system more extensively (#1055) (#1062)
Make the node system use ImageFrame more extensively (#1055)
commit 5912ef9a1a807917eeb90c1f4835bd8a5de9c821
Author: Dennis Kobert <dennis@kobert.dev>
Date: Wed Mar 1 16:15:21 2023 +0100
Split quantization into multiple nodes
commit 285d7b76c176b3e2679ea24eecb38ef867a79f3b
Author: Dennis Kobert <dennis@kobert.dev>
Date: Mon Feb 27 12:35:57 2023 +0100
Fix gpu support
commit e0b6327eebba8caf7545c4fedc6670abc4c3652e
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 22:08:53 2023 +0100
Don't watch frontend files when using tauri
commit 58ae146f6da935cfd37afbd25e1c331b615252da
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 21:48:54 2023 +0100
Migrate vue code base to vite
commit f996390cc312618a60f98ccb9cd515f1bae5006d
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 19:34:33 2023 +0100
Start migrating vue to use vite
commit 29d752f47cfd1c74ee51fac6f3d75557a378471c
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 19:00:53 2023 +0100
Kill cargo watch process automatically
commit 4d1c76b07acadbf609dbab7d57d9a7769b81d4b5
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 17:37:27 2023 +0100
Start playing around with vite infrastructure
commit 8494f5e9227aa433fd5ca75b268a6a96b2706b36
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:40:46 2023 +0000
Fix import style and eslint rules
commit 92490f7774a7351bb40091bcec78f79c28704768
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:25:09 2023 +0000
Fix icons
commit dc67821abad87f8ff780b12ae96668af2f7bb355
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:20:48 2023 +0000
Add license generator with rollup
commit 441e339d31b76dac4f91321d39a39900b5a79bc1
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:14:22 2023 +0000
Use eslint --fix to fix TS-in-svelte type imports. Now it compiles.
commit 2e847d339e7dcd51ed4c4677ed337c1e20636724
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 17:31:49 2023 +0000
Remove webpack and plugins
commit 3adab1b7f40ff17b91163e7ca47a403ef3c02fbc
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 16:10:19 2023 +0100
Fix errors cause by image frames
commit 4e5f838995e213b4696225a473b9c56c0084e7a8
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date: Thu Mar 2 15:55:10 2023 +0200
Make use of ImageFrame in the node system more extensively (#1055) (#1062)
Make the node system use ImageFrame more extensively (#1055)
commit 1d4b0e29c693a53c068f1a30f0e857a9c1a59587
Author: Dennis Kobert <dennis@kobert.dev>
Date: Wed Mar 1 15:13:51 2023 +0100
Update node graph guide readme with new syntax (#1061)
commit 6735d8c61f5709e22d2b22abd037bab417e868d6
Author: Rob Nadal <Robnadal44@gmail.com>
Date: Tue Feb 28 18:59:06 2023 -0500
Bezier-rs: Add function to smoothly join bezier curves (#1037)
* Added bezier join
* Stylistic changes per review
commit cd1d7aa7fbcce39fbbf7762d131ee16ad9cb46dd
Author: Dennis Kobert <dennis@kobert.dev>
Date: Wed Feb 22 23:42:32 2023 +0100
Implement let binding
Add lambda inputs
Fix tests
Fix proto network formatting
Generate a template Scoped network by default
Add comment to explain the lambda parameter
Move binding wrapping out of the template
* Update package-lock.json
* Regenerate package-lock.json and fix lint errors
* Readd git keep dir
* Revert change to panic.ts
* Fix clippy warnings
* Apply code review
* Clean up node_registry
* Fix test / spriv -> spirv typos
* Multiple node outputs
* Add new nodes
* gcore use std by default to allow for testing
* Allow multiple node outputs
* Multiple outputs to frontend
* Add ImageFrameNode to node registry
* Minor cleanup
* Basic transform implementation
* Add some logging to image encoding
* Fix ImageFrameNode
* Add transform input to Imaginate node (#1014)
* Add transform input to imaginate node
* Force the resolution to be edited with no transform
* Add transform to imaginate generation
* Fix compilation
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add labels to node outputs
* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips
* Rename 'Input Multiple' node to 'Input'
* Code review
* Replicate to Svelte
* Show only the primary input chain in the Properties panel
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Use builder pattern for widgets
* Arguments to new function
* Add node graph when dragging in image
* Fix duplicate import
* Skip processing under node graph frame if unused
* Reduce node graph rerenders
* DUPLICATE ALL frontend changes into other frontend
* DUPLICATE more changes to another frontend
* Code review
* Allow importing SVG files as bitmaps
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add some more history states
* Fix undo whilst drawing
* Paste image history
* Toggle output and preview history
* Code review nits
* Remove extra '{'
* Fix typo
* Fix about.toml
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add the link button
* Transform around pivot
* Remove log
* Fix tests
* Add a hacky two-line layout for the checkbox
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Don't allow disabling input or output nodes
* Shortcuts to show and preview node
* Update preview tooltip and label
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add UI diffs to rust
* Clean up some js
* Fix lints
* Fix test
* Remove one unnecessary keyword
* Rename to widget path
* Rename new_val to new_value
* Rename newVal to layoutGroup in createLayoutGroup
* Extract get_widget_path to a function
* Base skipping on the layout rather than the target
* Rename to ResendActiveWidget
* Switch info to trace
* Add a link to the documentation about Object.assign
* knitpick js changes
* Add more comments to diff functions
Co-authored-by: mfish33 <maxmfishernj@gmail.com>
* Add drag to connect nodes
* Clean up node graph code
* Close node list with escape or click
* Check if line is contained within box
* Shift the nodes
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Setup tauri component for graphite editor
Integrate graphite into tauri app
Split interpreted-executor out of graph-craft
* Add gpu execution node
* General Cleanup
* Move the Subpath type to graphene-std
* Add the transform subpath node
* Delete selected nodes
* Inserting node list on right click
* Add several bitmap manipulator nodes
* Convert add node to use f64
* Add posterize node
* Rename names randomly
* Fix naming
* Exposure node
* Fix typo
* Adjust exposure node range
* Comment out vector nodes
* Adjust exposure range again
* Posterise as ints
* Rename input
* Use >= in the to hsl function
* Add exposing inputs to graph
* Use uuids and better node positioning
* Fix accidentally refering to the wrong grid spacing
* Secondary input without primary input
* Cleanup document node types
* Rename to input and addend
* Do not select layer immediatly on drag
* Add LayerReferenceInput MVP widget
* Properties Panel
* Fix dragging marker flicker
* Change mask shape to outline
* Add mask rendering
* Simplify select code
* Remove colours
* Fix inpaint/outpaint and rearrage widget UX
* Add mask blur and mask starting fill parameters
* Guard for the case when the layer is missing
* Add icon to LayerReferenceInput to finalize its UI
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix button margin default for Safari compatibility
* Add Safari vendor prefixes that are somehow still necessary
* Add workaround for Safari not rendering text selection
* Replace <h3> and <p> placeholder labels in floating menus with <TextLabel>
* Replace <span> elements with <TextLabel> and set its cursor for Safari
* Add range slider to NumberInput
* Cleanup
* Fix event ordering causing bug in Firefox
* Polish the code
* Switch number input modes to range in relevant places
* Add gradient stops
* Better step adding
* Steps can be dragged past each other
* Swapping and switching gradient/fill
* Fix convert to gradient
* Skip non finite transforms for overlays
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Update the Imaginate feature server API
* Change connection status strategy to prevent console errors
* Possible CORS fix? Maybe revert.
* Update to the final API and fix bugs
* Organize persistence.ts
* Switch to simpler promise handling
* Switch document list storage from localStorage to IndexedDB
* Track document auto-save status to avoid re-auto-saving unnecessarily
* Add button to clear storage on crash
* Bump document version and test file
* Switch to IDB-Keyval instead of raw IDB transactions
* Add cancel hint to Eyedropper tool
* Improve eyedropper overlay CSS
* Make CSS for transparent checkered background reusable
* Add color choice preview to color picker
* Draw text and markers as contrasting white or black
* Add reactive color updating and new/initial swapping
* Add Hex, RGB, HSV, and Opacity inputs
* Add none color and preset buttons
* Add eyedropper button and fix alignment (now visually done)
* Wire up none colors through the backend and style the ColorInput widget
* Add color info chip to ColorInput widget
* Fix all UX bugs
* Add more tooltips
* Fix FloatingMenu recursive loop
* Prevent mouse stray from closing color picker while dragging pickers
Closes#703
* Fix deselect all layers shortcut
* Add temporary eyedropper for Chromium browsers and a coming soon fallback
* Move FloatingMenu template component
* Rewrite the ColorPicker component so it's not horrifically bad code
* Move FloatingMenu into the ColorPicker component
* Little Imaginate fixes
* Add todo
* Add AI Artist layer
* WIP add a button to download the rendered folder under an AI Artist layer
* Successfully download the correct image
* Break out image downloading JS into helper function
* Change file download from using data URLs to blob URLs
* WIP rasterize to blob
* Remove dimensions from AI Artist layer
* Successfully draw rasterized image on layer after calculation
* Working txt2img generation based on user prompt
* Add img2img and the main parameters
* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64
* Fix test
* Rasterize with artboard background color
* Allow aspect ratio stretch of AI Artist images
* Add automatic resolution choosing
* Add a terminate button, and make the lifecycle more robust
* Add negative prompt
* Add range bounds for parameter inputs
* Add seed
* Add tiling and restore faces
* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution
* Fix background color of infinite canvas rasterization
* Escape prompt text sent in the JSON
* Revoke blob URLs when cleared/replaced to reduce memory leak
* Fix welcome screen logo color
* Add PreferencesMessageHandler
* Add persistent storage of preferences
* Fix crash introduced in previous commit when moving mouse on page load
* Add tooltips to the AI Artist layer properties
* Integrate AI Artist tool into the raster section of the tool shelf
* Add a refresh button to the connection status
* Fix crash when generating and switching to a different document tab
* Add persistent image storage to AI Artist layers and fix duplication bugs
* Add a generate with random seed button
* Simplify and standardize message names
* Majorly improve robustness of networking code
* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)
* Clean up messages and function calls by changing arguments into structs
* Update API to more recent server commit
* Add support for picking the sampling method
* Add machinery for filtering selected layers with type
* Replace placeholder button icons
* Improve the random icon by tilting the dice
* Use selected_layers() instead of repeating that code
* Fix borrow error
* Change message flow in progress towards fixing #797
* Allow loading image on non-active document (fixes#797)
* Reduce code duplication with rasterization
* Add AI Artist tool and layer icons, and remove ugly node layer icon style
* Rename "AI Artist" codename to "Imaginate" feature name
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Fix crashes when dragging the bounding box/transform cage of a 0-scale shape.
* Fix crashes when dragging the pivot point of a 0-scale shape
* Fix rotation computation on DAffine2 when scale.x is 0, avoids Nan display
* remove remaining log::info that I introduced in earlier commit
* Fix crash when updating the scale of a transform that was already 0.
* Fix NumberInput behaviour when the requested value changed is does not happen.
* Fix rotation computation when Scale X and Scale Y are both 0. Display 0. This also fixes crashes when modifying the rotation in such case
* IPP for Mac, flawed initial experiments
* Cleanup and progress, but not compiling yet
* Fix error and rename nonmac -> standard
* Extentd ipp macros to accomodate mac input
* Add Mac versions of shortcuts; refactor and document the input mapper macros
* Change frontend styling for user input labels in floating menus
* Additional macro documentation
* A little more documentation
* Improve entry macro syntax
* Move input mapper macros to a separate file
* Adapt the keyboard shortcuts to the user's OS
* Display keyboard shortcuts in the menu bar based on OS
* Change Input Mapper macro syntax from {} to ()
* Fix esc key bug in Vue
* Tweaks
* Interim solution for Mac-specific hints
* Feed tooltip input hotkeys from their actions
* Fix hotkeys for tools because of missing actions
* Make Vue respect Ctrl/Cmd differences per platform
* Remove commented lines
* Code review pass by me
* Code review suggestions with TrueDoctor
* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner
* Add serde derive attributes for message discriminants
* Re-add serde deserialize
* Fix not mutating ActionKeys conversion; remove custom serializer
* Add serde to dev dependencies
Co-authored-by: Dennis <dennis@kobert.dev>
* unfinished implementation
* Add frontend for the empty panel screen
* Add an icon for Folder based on NodeFolder
* fixed messages causing peicees of ui not to render on new document
* Standardize nextTick syntax
* WIP generisization of component subscriptions (not compiling yet)
* Fix crash when loading font and there is no active document
* Only advertise tool actions with a document
* Fix failure to create new document
* Initalise the properties panel
* Fix highlight tab, canvas jump, warns and layer tree
* Fix tests
* Possibly fix some things?
* Move WorkingColors layout definition to backend
* Standardize action macro formatting
* Provide typing for widgets in TS/Vue and associated cleanup
* Fix viewport positioning initialization
* Fix menu bar init at startup not document creation
* Fix no viewport bounds bug
* Change !=0 to >0
* Simplify the init system
Closes#656
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Dissolve Points from path
* Add handling for removing the first anchor
* Add function to turn handles into bez_paths
* Created overlay manager, wip
* WIP Refactor of VectorShape / Overlays / ShapeEditor
* WIP stripping vector shape, anchor, point.
* WIP Removed kurbo deps from vector shape, anchor, point
* WIP Further work to make vector shapes / anchors / points more standalone.
* WIP more pruning
* WIP Progress on overlay_renderer
* WIP more overlay_renderer work
* WIP more pruning, cleared warnings
* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.
* WIP squashed more errors, now need to decide if anchors should have unique IDs
* WIP Errors squashed, now to actually make it work.
* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer
* Refactoring: disentangle kurbo from apply_affine
* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* Small Cleanup, readability
* Fix issue with overlay styles no longer showing selection state.
* Resolved error with point option
* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.
* WIP work on single source of truth vectorshapes
* More steps toward single source of truth VectorShape
* Continued wip on making VectorShapes mutably accessible without cloning
* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor
* Decided to allow temporary copies of vectorshapes.
* Removed HashSet for selected shape indices
* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.
* Integrated UniqueElements<T> with VectorShape to store VectorAnchors
* Improved storage_id.rs perf and cleaned up it's interface
* Iterator Implementations and fixes (#637)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType
* started adding Vector Shape implementations of shape prototypes
* added several useful implemtations to UniqueElements
* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors
* package-lock.json
* clean up rebase, added back Layer paths
* added deref implementation for VectorShape
* unnecesary variable
* simplify code by removing levels of indirection
* fixed errors
* merge cleanup
* removed package-lock.json
* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.
* Removed transform and layer_path from VectorShape
* Auto-saving tentitively working. Work toward Overlay transform issues.
* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.
* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.
* Removed need for closed bool, changed VectorShape to a tuple struct.
* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.
* Added initial messages to edit VectorShape points.
* DeleteSelectedPoints messages implemented, selection isn't working currently though.
* Selection messages arriving in document, but transform is wrong.
* Selection, Deselection working, delete working for first point.
* Working towards moving points again
* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.
* Delete more stable, clean up, renamed to HandleIn, HandleOut
* Further vec_unique cleanup
* Further cleanup
* Removed Deref / DerefMut from VectorShape
* Document version++, will likely revert before merge into master
* Seleting / deleting handles tentitively working again.
* Version number bump, fixed tests.
* Fixed comment in VecUnique
* Improved VecUnique descriptor comment
* Renamed VecUnique to IdBackedVec to further clarify usage.
* Resolved formatting.
* WIP Fixing dragging points
* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.
* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.
* Fixed handle configurations that would panic on deletion
* Single anchor dragging restored with multi-dragging next plus handles
* sides.into()
* Handle and Multi-point dragging working
* WIP Handle symmetry working again
* Handle mirroring functional again.
* Cleaned up warnings
* Fixed overlay outline not matching shape
* Git branch fix of compatibility with new master
* Fixed closed shape bug, replaced kurbo ellipse
* Removed unused func, updated comments
* Deleting points can undo, multiple shape selection deletes now working
* Removed AddOverlay* operations
* Partial fix for select drift, added helpers
* Don't snap against dragging points
* Properly cleanup path outline with multiple shapes
* Clear all points in other selected shapes
* Actually don't snap against dragging points
* Fix path tool & add snap angle and break handle
* Fix handle being set to NaN causing render issues
* Fix cached overlays not showing line -> curve
* Add operations for modifying paths
* Remove kurbo from pen tool
* Do not snap against handles when anchor selected
* Fix overlays not being cleaned up on path tool
* Fix handle position after dragging
* Use `Anchor` for text & no kurbo in operations
* Replace kurbo to_svg function
* Ngon no longer center scales by default, still some weird behaviour when holding alt
* Cleanup overlays
* Fix render and bounding box doctests
* Fix fun to_svg error
* Fix compile error
* Some code review
* Remove legacy `SelectPoint` on doubleclick
* Remove font from test document
* Fix the pen tool selection changed
* Reorder imports
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
* Image and text bugfixes
* Mark only the required layer types as dirty
* Fix doctest
* Disable selection if empty
* Cleanup naming
* Simplify cache deleting on export
* Minor css style change
* Nit
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Keyboard menu navigation
* Fix dropdown keyboard navigation
* Fix merge error
* Some code review
* Interactive dropdowns
* Query by data attr not class name
* Add locking behaviour
* Add font prieviews
* Remove blank line in css
* Use default for interactive in struct
* Use menulist for fontinput
* Polish
* Rename state -> manager
* Code review
* Cleanup fontinput
* More cleanup
* Make fonts.ts an empty state
* Fix regression
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Keyboard menu navigation
* Fix dropdown keyboard navigation
* Fix merge error
* Some code review
* Interactive dropdowns
* Query by data attr not class name
* Add locking behaviour
* Change query selector style
* Change query selector style (again)
* Code review feedback
* Fix highlighted entry regression
* Styling and disabling checkbox tabindex in MenuLists
* Don't redirect space off canvas to backend
* Do not emit update if value same
* Escape closes all floating menus
* Close dropdowns on blur
Co-authored-by: Keavon Chambers <keavon@keavon.com>