Commit Graph

274 Commits

Author SHA1 Message Date
Keavon Chambers 6111440afd Instance tables refactor part 7: Remove RasterDataType and add Raster<CPU>/Raster<GPU> 2025-06-19 18:37:13 -07:00
Keavon Chambers 5cacab2e39 Instance tables refactor part 7: Rename "ImageFrame" -> "RasterData", "ImageFrameTable" -> "RasterDataType", and "RasterFrame" -> "RasterDataType" 2025-06-19 18:23:53 -07:00
Keavon Chambers 2696abc6b3
Replace Instances<T>::empty() with Instances<T>::default() and make it return an empty table for vector data instead of one empty row (#2689)
Make Instances<T>::default() return an empty table for everything, even vector, and replace ::empty() with ::default()
2025-06-04 21:00:21 -07:00
Keavon Chambers cb4289169d
Instance tables refactor part 6: unwrap VectorData and ImageFrame from single-row to multi-row tables (#2684)
* Start refactoring the boolean operations code

* Switch to iterators in the boolean operations code

* Make boolean operations work on rows of a table, not Vecs of single-row tables

* Remove more .transform()

* Simplify brush code

* Attempt to remove .transform() by using Instance<Image<Color>> in brush code, but a regression is introduced

* Improve blend_image_closure

* Simplify

* Remove leading underscore from type arguments

* Remove .transform() from ImageFrameTable<P> and fix Mask node behavior on stencils not fully overlapping its target image

* Remove more .one_instance_ref()

* Fully remove .one_instance_ref() and improve the 'Combine Channels' node robustness

* Fully remove .once_instance_mut()

* Fix tests

* Remove .one_empty_image()

* Make Instances<T>::default() return an empty table for images, but still not yet vector

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-06-04 20:40:15 -07:00
mTvare 4d2e1d57fd
Instance table refactor part 6: remove usage of `one_instance_*` functions (#2672)
* Refactor the spline node

* Refactor the jitter_points node

* Refactor the morph node

* Refactor the merge_by_distance node

* Refactor the area node

* Refactor the centroid node

* Refactor the bevel node

* Refactor the tests

* Code review

* Refactor the morph node

* Refactor the extend_image_to_bounds and sample_image node

* Refactor the dehaze node

* Refactor the blur node

* Refactor the vector_points node

* Refactor the blit node

* Refactor the blend_gpu_image node

* Refactor the path_modify node

* Refactor the image_color_palette

* Fix copy_to_points

* Code review

* Partially make progress toward fixing the Draw Canvas node

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-29 03:08:16 -07:00
Keavon Chambers 2cee9e24cd Refactor some more vector nodes to use loops instead of one_instance, as a start to #1834 part 6 2025-05-24 21:33:58 -07:00
Keavon Chambers a8e209e44c
Remove the old node macro and fix/clean up several raster nodes (#2650)
* Fix several broken raster nodes and clean up leftover old node system code

* Migrate Brightness/Contrast to the new node macro, and fix it

* Remove last usages of old_node_fn

* Remove old_node_fn
2025-05-17 21:24:32 -07:00
Keavon Chambers d3b5dc5712
Clean up 'Image' node by removing old 'Cull' node in sub-network (#2643)
* Clean up 'Image' node by removing old 'Cull' node in sub-network

* Fix gamma correction on Decode Image node
2025-05-12 18:40:48 -07:00
kythyria 9ef9b205d9
Auto-generate enum type widget boilerplate for radio buttons and dropdown menus (#2589)
* First draft of factoring out the dropdown boilerplate

* Add proc macro for enum boilerplate

* Detect whether to say `crate` or the name

* Clean up the input and naming of the enum macro

* Rename a file

* Do the rename of code too

* Use the attribute-driven selection of radio vs dropdown

* Add a metadata struct and tooltips

* Move the new traits to a better place.

* Use ChoiceType, part 1

* Use ChoiceType, part 2

* Introduce a builder API for choice widgets

* Start using the new new API

* DomainWarpType should be a dropdown still

* Handle the case where a node property can never have a socket

* Rustfmt

* Code review

* Update stable node IDs in test

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-01 04:14:26 -07:00
mTvare 9303953cf8
Update #[min/max] node macro attributes to #[soft/hard]_[min/max] and make them clamp their input data (#2464)
* Fix min and max macro not enforcing limits when data flows

* Use trait based clamping

* Remove min/max from testing

* cargo fmt

* Resolve into min, and hard_min

* cargo fmt

* fix traits

* cargo fmt

* fix tests

* rename as soft_x

* Add validation code

* Clean up (not compiling because of DVec2 clamping)

* Avoid needing to add trait bounds to node definitions

* Code review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-30 23:52:27 -07:00
Calvin 23b2c5bdf2
New node: Blur (#2477)
* Implementation of gaussian blur and box blur with linear/nonlinear colorspace in raster category

* styling/formatting

* Partial code review

* remove image crate, use conversion functions from color.rs

* fix box blur checkmark, fix linear/gamma conversion

* mult/unmult alpha before/after blur

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-30 02:47:46 +00:00
Keavon Chambers ac9fb2b02d
Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) (#2610)
* Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more)

* Fix test?

* Fix more tests?

* Fix moar test??

* Clean up instance method naming
2025-04-22 17:55:57 -07:00
Dennis Kobert 9b23c7e2db
Update Tauri to v2 and execute only the node graph in native (#2362)
* Migrate tauri app to v2

* Move flake files to sub directory

* Remove unused plugins

* Backport some of the tauri code

* Implement async node graph execution

Only move node runtime to native code

* Always use gpu feature for tauri

* Fix serialization

* Add logging filters

* Enable native window rendering with vello

* Cleanup

* Remove unused editor instance

* Remove changes from vite config

* Remove warnings

* Remove unused files

* Fix most tests

* Cleanup

* Apply frontend lint

* Readd flake.nix

* Fix tests using --all-features

* Code review

* Enable all backends

* Fix monitor node downcast types

* Change debug log to a warning

* Disable shader passthrough

* Cleanup unused imports

* Remove warning

* Update project setup instructions

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-14 11:43:15 +00:00
Keavon Chambers e759e62291 Comment out all remaining active Imaginate code 2025-04-12 17:32:24 -07:00
Ellen Gu 32aee1ebf9
Add Vello support for Outline view mode rendering; add non_scaling to strokes (SVG, not yet Vello) (#2455)
* fix noise pattern parameter issue

* removed the commented out line

* Fix outline mode stroke width not consistent

* add non scaling stroke option

* Fix backward compatibility

* Clean Debug Message

* clean code

* clean code 2

* Add vello outline support

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-07 00:02:11 +00:00
Dennis Kobert 8d8e2edc5f
Add 'Freeze Real Time' and 'Boundless Footprint' nodes as alternatives to using 'Memoize Impure' (#2509)
* WIP debugging

* Only create parent ref if var args are used in context + Cleanup

* Eval nodes with None instead of relying on MemoImpure

* Remove unused imports

* Show parent in debug output

* Remove TODO comment
2025-04-02 11:31:52 +00:00
Dennis Kobert 44694ff8d6
Experimental animation support (#2443)
* Implement experimental time routing to the node graph

* Allow toggling live preview with SHIFT + SPACE

* Add animation message handler

* Fix hotkeys

* Fix milisecond node

* Adevertize set frame index action

* Fix frame index

* Fix year calculation

* Add comment for why month and day are not exposed

* Combine animation nodes and fix animation time implementation

* Fix animation time interaction with playback

* Add set animation time mode message

* Captalize UTC

* Fix compiling

* Fix crash and add text nodes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-19 01:19:49 -07:00
Keavon Chambers 6292dea103
Refactor many usages of Color to natively store linear not gamma (#2457) 2025-03-18 05:37:20 -07:00
Dennis Kobert beb1c6ae64
Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
Keavon Chambers a696aae044
Instance tables refactor part 5: unwrap GraphicGroup as multi-row Instance<GraphicElement> tables and move up transforms (#2363)
* Just group

* Partly working but without transforms

* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable

* Fix layers and flattening

* Fix transform group handling on the remaining nodes

* Change collect metadata

* Add transform on vector data. TODO: Remove duplicate transform

* Small code tidying-up

* Add concatenate node?

* Remove ignore_modifications which is always false

* Improve transforms

* Mostly fix the nested transform cage angle (except leaf layers and skew)

* WIP attempt to integrate skew

* Fix nesting bounding box

* Avoid setting the transform

* Fix stroke transforms

* Renderer cleanup

* Fix tests for repeated elements not given unique point IDs

* Suppress cargo-deny warning

* Fix upgrade code for graphic group data

* Work around rendering issue in Isometric Fountain

---------

Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-12 01:38:36 -07:00
Keavon Chambers 19a140682e Instance tables refactor part 4: replace ArtboardGroups with multi-row Instances<Artboard> (#2265)
* Clean up dyn_any usages

* Migrate ArtboardGroup to ArtboardGroupTable (not yet flattened)

* Reorder graphical data imports

* Flatten and remove ArtboardGroup in favor of ArtboardGroupTable

* Fix test
2025-03-06 05:36:26 -08:00
Keavon Chambers 2f6c6e28f0 Instance tables refactor part 3: flatten ImageFrame<P> in lieu of Image<P> (#2256)
* Remove ImageFrame<T> by flattening it into Image<T>

* Rename TextureFrame to ImageTexture

* Fix tests
2025-03-06 05:36:17 -08:00
Keavon Chambers f1160e1ca6 Instance tables refactor part 2: move the transform and alpha_blending fields up a level (#2249)
* Fix domain data structure field plural naming

* Rename method one_item to one_instance

Rename method one_item to one_instance

* Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>

Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>

* Add transform and alpha_blending fields to Instances<T>

* Finish the refactor (Brush tool is broken though)

* Add test for brush node

* Fix brush node

* Fix default empty images being 1x1 instead of 0x0 as they should be

* Fix tests

* Fix path transform

* Add correct upgrading to move the transform/blending up a level

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-06 05:36:09 -08:00
Dennis Kobert 4ff2bdb04f Replace Footprint/() call arguments with dynamically-bound Contexts (#2232)
* Implement experimental Context struct and traits

* Add Ctx super trait

* Checkpoint

* Return Any instead of DynAny

* Fix send implementation for inputs with lifetimes

* Port more nodes

* Uncomment nodes

* Port more nodes

* Port vector nodes

* Partial progress (the stuff I'm more sure about)

* Partial progress (the stuff that's not compiling and I'm not sure about)

* Fix more errors

* First pass of fixing errors introduced by rebase

* Port wasm application io

* Fix brush node types

* Add type annotation

* Fix warnings and wasm compilation

* Change types for Document Node definitions

* Improve debugging for footprint not found errors

* Forward context in append artboard node

* Fix thumbnails

* Fix loading most demo artwork

* Wrap output type of all nodes in future

* Encode futures as part of the type

* Fix document node definitions for future types

* Remove Clippy warnings

* Fix more things

* Fix opening demo art with manual composition upgrading

* Set correct type for manual composition

* Fix brush

* Fix tests

* Update docs for deps

* Fix up some node signature issues

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-06 05:35:56 -08:00
Dennis Kobert 6becaef980
Fix Vello rendering the infinite canvas without a white background color (#2361)
Fix infinite canvas for vello

Remove debugging fill

Remove debug log
2025-03-06 11:37:00 +00:00
Keavon Chambers 0d8b25d37f
Update most Rust dependencies (#2259) 2025-02-04 02:41:13 -08:00
James Lindsay c5a3c32114
Fix regression causing pasted images to have a zero-size transform (#2238)
* Use the identity matrix as the default for an image frame

* Fix all usages to be equivalent to their pre-refactor versions, opting to keep ZERO not IDENTITY as the default image size

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-01-29 21:09:02 +00:00
Keavon Chambers eb0ff20d3c
Instance tables refactor part 1: wrap graphical data in the new Instances<T> struct (#2230)
* Port VectorData to Instances<VectorData>

* Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame>

* Avoid mutation with the TransformMut trait

* Port GraphicGroup to Instances<GraphicGroup>

* It compiles!

* Organize debugging

* Document upgrading

* Fix Brush node

* Restore TransformMut in lieu of TransformSet trait

* Fix tests

* Final code review
2025-01-28 23:51:12 -08:00
Adam Gerhant eec0ef761c
Polish user-created subgraph nodes: imports in the Properties panel; reorder/delete/rename imports/exports (#2105)
* Remove imports/exports

* WIP: Autogenerated properties

* WIP: Input based properties

* WIP: Hashmap based input overrides

* Migrate noise pattern node to input properties

* Reorder exports

* Continue migrating properties

* WIP: Improve reorder exports

* Automatically populate all input properties for sub networks

* Complete reorder import and export

* Add widget override to node macro

* Migrate assign colors to input based properties

* WIP: Full node property override

* Node based properties override for proto nodes

* Migrate all node properties to be input based

* Rename imports/exports

* improve UI

* Protonode input valid implementations

* Valid type list

* Small formatting fixes

* Polishing small issues

* Document upgrade

* fix tests

* Upgrade noise pattern node

* remove console log

* Fix upgrade script for Noise Pattern

* Improve the Properties panel representation for graphical data

* Re-export demo art

* Code review

* code review improvements

* Cleanup for node properties overrides

* Reexport demo art

* Fix clippy lints

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-01-20 21:13:14 -08:00
Nitish Choudhary 66357540bb
Add max width/height to text layers and draggable text boxes to the Text tool (#2118)
* Make progress in text tool

* Add line_width to gcore and gstd

* minor fix

* Dragging sets line_width correctly

* Get draw overlay to work

* Typo fix

* Make progress in text tool

* Add line_width to gcore and gstd

* minor fix

* Dragging sets line_width correctly

* Get draw overlay to work

* Typo fix

* Improve text bounding box

* Add toggle for editing line width

* Take absolute value of drag

* Fix optional properties

* Code review

* Attempt to add box height and abort with keys

* Attempt to add key modifiers and snap manager

* Use resize for improved dragging

* Refactor typesetting configuration into a struct

* Fix missing px unit in frontend

* Remove lines on rendered text

* Fix backwards compatibility

* Refactor lenient slection as an associate function in tool data

* Add dashed quad to text nodes

* Use correct names for max height and width

* Additional renames and reorder

* ReResolve conflict

* Code review and improvements

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-12-31 20:50:47 -08:00
James Lindsay e3bb11ec1b
Fix clippy lints (#2119) 2024-11-29 22:58:49 +00:00
James Lindsay d6f46f73da
Factor in artboard clipping to the click target x-ray function (#2028)
* Add clipping to the click xray function

* Clip area rays as well

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-12 23:38:17 +00:00
Dennis Kobert b26dfbcd7c
Always close subpaths before applying boolean ops (#2014)
* Always close subpaths before applying boolean ops

* Roundtrip boolean path through svg string

* Reverse closing path segment

* Sort result of boolean ops

* Make face visiting order deterministic

* Remove debugging code

* Remove unused post processing

* Clippy lint

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-03 11:20:04 -07:00
Keavon Chambers 2d86fb24ab
Add line height and character spacing to the Text node (#2016) 2024-10-01 12:28:27 -07:00
adamgerhant 20470b566b
Fix many regressions introduced mostly in #1946 (#1986)
* Fix text tool

* Implement buffering to fix freehand tool

* Fix tools

* Fix clippy lints

* Small fixes

* Move vector modify back to Monitor nodes

* Code review

* Fix abort

* Fix svg import

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-26 15:37:03 -07:00
Keavon Chambers c738b4a1f9 Replace terminology "primary" with "call argument" and "parameter" with "secondary input" 2024-09-25 20:05:00 -07:00
nznznz42 c5454af48b
New node: Dehaze (#1882)
* feat: Implemented Dehaze Node

* Update Cargo.toml

* Remove unecessary image conversions

* Code review

* Further fixes

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-24 20:44:48 -07:00
Dennis Kobert 8a1089938e
Path Bool library code cleanup (#2000)
* Remove log statements

* Add feature gates to functions in path.rs

* Fix infinite parsing loop and add new test

* License tweaks

* Remove trailing zero in whole number floats

* Flatten visual-tests directory

* Code review

* Clean up printlines

* Add error handling to path parsing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-23 12:16:31 +02:00
Keavon Chambers 3ddc052538
Improve type compatibility and clean up new node macro usages (#2002)
* Improve type compatibility

* More
2024-09-22 01:44:18 -07:00
Dennis Kobert cd4124a596
Improve node macro and add more diagnostics (#1999)
* Improve node macro ergonomics

* Fix type error in stub import

* Fix wasm nodes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-21 19:57:45 +00:00
Dennis Kobert 3eb98c6d6d
Add path-bool library (#1952)
* Add path-bool library

* Cleanup code

* Cargo format

* Integrate boolean ops into graphite

* Add test for editor crash

* Fix edge sort floating point instability

* Add unit test for red-dress failure

* Backport tests and aux functions

* Use curvature based sorting

* Convert linear cubic splines to line segments

* Deduplicate reversed path segments

* Fix epsilon for empty segments

* Remove parameter based intersection pruning

* Add support for reversed paths

* Add benchmark infrastructure

* Add intersection benchmark

* Add recursion bound

* Implement support for overlapping path segments

* Remove rouge prinln

* Fix sorting for bezier segments with one control point at the start of the segment

* Cleanup log statements

* Directly translate graphite paths to Path segments

* Round data before passing it to path_bool

* Fix flag_faces traversal order

* Add test for white dots in bottom right of painted dreams

* Make rounding configurable

* Update demo artwork to remove manual path modifications

* Convert from path segments to manipulator groups directly

* Remove dead code

* Fix clippy lints

* Replace functions in path segment with methods and add documentation

* Add more documentation

* Close subpaths

* Reorganize files and add README.md

* Add license information

* Code review

* Fix license info

* Adopt new node macro and fix demo artwork

* Close subpaths with Z

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-21 02:06:43 -07:00
Dennis Kobert e352c7fa71
Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00
adamgerhant ca0d102296
Fix click targets (in, e.g., the boolean node) by resolving footprints from render output (#1946)
* add NodeId (u64) and Footprint to Graphic Group

* Render Output footprints

* Small bug fixes

* Commented out render output click targets/footprints

* Run graph when deleting

* Switch to node path

* Add upstream clicktargets for boolean operation

* Fix boolean operations

* Fix grouped layers

* Add click targets to vello render

* Add cache to artwork

* Fix demo artwork

* Improve recursion

* Code review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-16 01:26:59 +00:00
Bruce Mitchener 507210b961 Fix some typos in the node graph code (#1970) 2024-09-11 02:36:34 -07:00
Keavon Chambers d7546fb183 New nodes: Blend Colors, Percentage Value 2024-08-17 07:42:09 -07:00
adamgerhant 33739b9ad4
Separate the Merge node from the Boolean Operation node (#1933)
* Rework boolean operation node

* Set Boolean Operation name for layer

* Remove memoize

* Update both demo artworks that use booleans

* Delete dead code, rename input connectors

* Remove more dead code

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-16 00:36:07 +00:00
Keavon Chambers 15d125d8e7
Fix all Clippy warnings (#1936)
* Fix all Clippy warnings

* More fixes

* Bump criterion version

---------

Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
2024-08-14 17:05:08 +00:00
Dennis Kobert da13f21486
Add profiling metrics for, and speed up, Graphene graph compilation (#1924)
* Add compile time benchmark for the demo artwork

* Implement node input replacement batching

isometric-fountain      time:   [7.4307 ms 7.5072 ms 7.5974 ms]
                        change: [-19.302% -18.136% -16.903%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
  6 (6.00%) high mild
  4 (4.00%) high severe

painted-dreams          time:   [1.8108 ms 1.8223 ms 1.8350 ms]
                        change: [-12.422% -11.524% -10.650%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 13 outliers among 100 measurements (13.00%)
  5 (5.00%) high mild
  8 (8.00%) high severe

procedural-string-lights
                        time:   [551.65 µs 560.58 µs 571.13 µs]
                        change: [-5.7783% -2.5770% +1.3136%] (p = 0.20 > 0.05)
                        No change in performance detected.
Found 6 outliers among 100 measurements (6.00%)
  1 (1.00%) high mild
  5 (5.00%) high severe

red-dress               time:   [9.7951 ms 9.9006 ms 10.016 ms]
                        change: [-18.812% -17.558% -16.292%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
  5 (5.00%) high mild

valley-of-spires        time:   [4.7294 ms 4.7837 ms 4.8442 ms]
                        change: [-16.889% -15.712% -14.615%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 16 outliers among 100 measurements (16.00%)
  11 (11.00%) high mild
  5 (5.00%) high severe

* Implement node dependency tracking

isometric-fountain      time:   [6.5695 ms 6.6418 ms 6.7227 ms]
                        change: [-13.426% -12.112% -10.681%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
  5 (5.00%) high mild
  5 (5.00%) high severe

painted-dreams          time:   [1.7406 ms 1.7566 ms 1.7742 ms]
                        change: [-4.7386% -3.5484% -2.3707%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
  10 (10.00%) high mild
  1 (1.00%) high severe

procedural-string-lights
                        time:   [585.40 µs 590.98 µs 596.82 µs]
                        change: [-3.7739% +0.7591% +4.6293%] (p = 0.76 > 0.05)
                        No change in performance detected.
Found 3 outliers among 100 measurements (3.00%)
  3 (3.00%) high mild

red-dress               time:   [8.4314 ms 8.5072 ms 8.5899 ms]
                        change: [-26.797% -25.374% -23.958%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
  5 (5.00%) high mild
  6 (6.00%) high severe

valley-of-spires        time:   [4.3700 ms 4.4118 ms 4.4579 ms]
                        change: [-11.470% -10.198% -8.9826%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  7 (7.00%) high mild
  5 (5.00%) high severe

* Remove clone and use rustc hash for storing nodes

isometric-fountain      time:   [5.9220 ms 5.9854 ms 6.0570 ms]
                        change: [-11.974% -10.539% -9.2291%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  4 (4.00%) high mild
  8 (8.00%) high severe

painted-dreams          time:   [1.5337 ms 1.5470 ms 1.5618 ms]
                        change: [-11.901% -10.907% -9.9075%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
  5 (5.00%) high mild
  4 (4.00%) high severe

procedural-string-lights
                        time:   [496.44 µs 501.44 µs 506.33 µs]
                        change: [-20.002% -15.633% -12.213%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 4 outliers among 100 measurements (4.00%)
  3 (3.00%) high mild
  1 (1.00%) high severe

red-dress               time:   [7.7037 ms 7.7871 ms 7.8774 ms]
                        change: [-11.906% -10.576% -9.2560%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
  7 (7.00%) high mild
  1 (1.00%) high severe

valley-of-spires        time:   [3.9182 ms 3.9501 ms 3.9851 ms]
                        change: [-14.615% -13.075% -11.500%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

* Fix test depending on stable node order

* Simplify flattening

* Remove unused dependant vec size safeguards

* Improve topological sort and make assert debug only

isometric-fountain      time:   [2.9515 ms 2.9971 ms 3.0459 ms]
                        change: [-61.270% -60.533% -59.747%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
  7 (7.00%) high mild
  4 (4.00%) high severe

Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 8.1s, enable flat sampling, or reduce sample count to 50.
painted-dreams          time:   [1.1134 ms 1.1322 ms 1.1494 ms]
                        change: [-40.991% -37.660% -34.129%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

procedural-string-lights
                        time:   [391.88 µs 397.80 µs 403.84 µs]
                        change: [-19.953% -17.762% -14.930%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  3 (3.00%) high mild
  3 (3.00%) high severe

red-dress               time:   [3.0722 ms 3.1179 ms 3.1707 ms]
                        change: [-59.878% -59.168% -58.422%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  5 (5.00%) high mild
  7 (7.00%) high severe

valley-of-spires        time:   [2.0234 ms 2.0470 ms 2.0737 ms]
                        change: [-48.994% -47.910% -46.907%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
  2 (2.00%) high mild
  7 (7.00%) high severe

* Improve id remapping logic by reusing id mapping

isometric-fountain      time:   [2.2464 ms 2.2841 ms 2.3260 ms]
                        change: [-25.693% -23.790% -22.024%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  5 (5.00%) high mild
  1 (1.00%) high severe

Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 7.3s, enable flat sampling, or reduce sample count to 50.
painted-dreams          time:   [869.96 µs 886.99 µs 902.36 µs]
                        change: [-26.928% -19.590% -8.0737%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

procedural-string-lights
                        time:   [291.60 µs 296.60 µs 302.45 µs]
                        change: [-28.175% -25.168% -22.078%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
  2 (2.00%) high mild
  6 (6.00%) high severe

red-dress               time:   [2.7946 ms 2.8356 ms 2.8800 ms]
                        change: [-10.991% -9.0546% -6.9757%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
  7 (7.00%) high mild

valley-of-spires        time:   [1.5583 ms 1.5801 ms 1.6039 ms]
                        change: [-24.165% -22.811% -21.213%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
  7 (7.00%) high mild

* Remove flame graph file
2024-08-12 03:07:36 -07:00
Dennis Kobert c5dde18fd6
Make noise generation resolution aware (#1909)
* Make noise generation resolution aware

* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-09 12:03:06 +02:00
Dennis Kobert 0dfddd529b
Refactor document node type lookup function to fix performance degradation over time (#1878)
* Refactor document_node_types function

* Fix node introspection

* Implement diff based type updates

* Fix missing monitor nodes

* Improve docs and fix warings

* Fix wrongful removal of node paths

* Remove code examples for non pub methodsü

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-08 17:37:28 -07:00
Dennis Kobert 06a409f1c5
Restore the Imaginate node with the full node graph architecture (but a flaky deadlock remains) (#1908)
* Rework imaginate trigger mechanism

* Fix imaginate generation
2024-08-07 03:23:00 -07:00
Dennis Kobert e46af89708
Integrate raw WGPU textures into Vello rendering pipeline (#1897)
* WIP

* Introduce `Raster` enum and plumb texture injection to vello

* Use correct texture formas for usage in vello

* Add missing cache implementations

* Update vello image override api

* Use git version of vello

* Fix type for upload texture node

* Improve crash resiliance

* Fix warnings

* Remove unused node impls
2024-08-06 10:58:22 +00:00
Dennis Kobert 00864e274f
Correctly set the dimensions of the SVG foreignObject container for the Vello canvas (#1907)
* Correctly set the dimensons of the forgein object element

* Remove dead code

* Fix missing default impl

* Set correct default for not wasm32 targets as well
2024-08-06 08:41:56 +00:00
Dennis Kobert f21c8c1b17
Restructure window state management and fix Vello canvas not resizing with viewport (#1900)
* Restructure window state management

* Disable window creation on ci

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-06 06:18:04 +00:00
adamgerhant 0dbbabe73e
Add layer node chains, import/export edge connectors, and refactor graph editing to go thru a NodeNetworkInterface (#1794)
* WIP: NodeNetworkInterface

* Organize ModifyInputsContext to use network interface

* Improve ClickTarget and Position state

* Rework ClickTarget state

* Continue fixing NodeGraphMessageHandler

* Restructure network_metadata

* Final(?) NodeNetworkInterface struct

* Final(??) NodeNetworkInterface

* Final(???) NodeNetworkInterface. Separated persistent and transient data

* Final NodeNetworkInterface data structure. Implemented all basic getters

* Continue migrating functionality to network interface

* Migrate all NodeGraphMessage's to use network interface

* Fix all helper functions in NodeGraphMessageHandler

* Move document metadata to network interface, remove various cached fields

* Move all editor only NodeNetwork implementations to NodeNetworkInterface

* Fix all DocumentNodeDefinitions

* Rework and migrate GraphOperationMessages to network interface

* Continue migration to NodeNetworkInterface

* Save point before merging master

* Fix all errors in network_interface

* 850 -> 160 errors

* Fix all errors :D

* Render default document

* Visualize click targets

* merge conflicts

* Cache transient metadata separately, store entire interface in document history

* Start migration to storing selected nodes for each network

* Remove selected nodes from document message handler

* Move outward wires and all nodes bounding box to transient metadata

* Fix connecting/disconnecting nodes

* Layer stack organization for disconnecting/connecting nodes

* Basic chain locking

* Improve chain positioning

* Add copy/pasting

* Move upstream nodes on shift+drag

* merge conflict fixes

* Improve Graph.svelte code quality

* Final improvements to Graph.svelte

* Fix layer panel

* Performance optimizations

* Bug fixes and derived PTZ

* Chain organization improvement and bug fixes

* Bug fixes, remove all warnings

* Automatic file upgrade

* Final code review

* Fix editor tests

* Fix compile errors

* Remove select tool intersection check when panning

* WIP: Import/Exports

* Fix JS issues

* Finish simplified import/export UI

* Import/Export viewport edge UI

* Remove minimum y bound on import/export ports

* Improve performance while panning graph

* cargo fmt

* Fix CI code build

* Format the demo artwork graph with chains

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
2024-08-04 06:47:13 -07:00
Dennis Kobert a6af5d4831
Memoize hashing (#1876)
* Implement memoization wrapper for hashing

* Fix pattern matching errors

* Revert proper point modification hash calculiton

* Remove unused hashing code

* Code review and bug fixes

* Improve pattern matching

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-01 04:42:15 -07:00
Keavon Chambers 44ffb635e9
Improve rendered SVG output syntax for better compatibility and terseness (#1880)
* Improve rendered SVG output syntax for better compatibility and terseness

* Fix CI failing on boolean operations without wasm32?

* Attempt 2
2024-07-30 08:28:49 -07:00
James Lindsay fa1535d0bb
Update dependencies and lock files (#1841)
* Bump lock files

* Fix glam mismatch version

* Add tokio feature

* Update all deps

* Fix gpu-compiler not able to reference the root workspace

* Bump a few more deps

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 02:56:29 -07:00
Dennis Kobert ab71d26d84
Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 01:56:29 -07:00
Dennis Kobert 212f08c6c8
Restore functionality of GPU infrastructure (#1797)
* Update gpu nodes to compile again

Restructure `gpu-executor` and `wgpu-executor`

And libssl to nix shell

Fix graphene-cli and add half percision color format

Fix texture scaling

Remove vulkan executor

Fix compile errors

Improve execution request deduplication

* Fix warnings

* Fix graph compile issues

* Code review

* Remove test file

* Fix lint

* Wip make node futures send

* Make futures Send on non wasm targets

* Fix warnings

* Fix nested use of block_on

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-15 13:14:48 +00:00
Keavon Chambers aa902efb56
Finish removing GraphicElement::Artboard started in #1824 (#1830) 2024-07-14 01:50:25 -07:00
James Lindsay 027d3f4e60
Apply the graphic group transform in the boolean node (#1825) 2024-07-13 19:49:40 -07:00
Dennis Kobert 3657b37574
Deprecate LetNodes in favor of new scope API (#1814)
* WIP

* Start deprecating let nodes

* Replace WasmEditorApi network imports with new Scope input

* Add missing unwrap

* Add #[serde(default)] to scope_injections

* Restructure WasmEditorApi definition to be available as a TaggedValue

* Fix text node

* Use stable toolchain in nix shell again

* Code review

* FIx text node and remove all remaining warnings

* Require executor input to be 'static

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-10 14:18:21 +02:00
Keavon Chambers a17ed68008 Disable snapping by default as a bug mitigation, and assorted cleanup 2024-07-10 02:34:37 -07:00
adamgerhant 9d749c49fb
Add a stack-based Boolean Operation layer node (#1813)
* Multiple boolean operation node

* Change boolean operation ordering

* Complete layer boolean operation node

* Automatically insert new boolean operation node

* Remove divide operation

* Fix subtract operations

* Remove stack data from boolean operation properties

* Fix images and custom vectors

* Code cleanup

* Use slice instead of iter to avoid infinite type recursion

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-10 02:12:55 -07:00
Raminder Singh 62f73df048
Fix a lot of Clippy warnings (#1808)
* fix a lot of clippy warnings

* fix more clippy warnings

* fix yet more clippy warnings

* bump msrv to 1.70.0 to silence warnings

* fix a lot of clippy warnings

* fix more clippy warnings

* fix yet more clippy warnings

* fix a few more warnings

* fix a clippy warning

* remove a commented out line

* silense too many arguments error

* fix more clippy warnings

* prefix underscore to unused vars/functions to fix warnings

* use filter instead of map

* move raw-rs-tests feature flat to module level to fix unused imports warnings

* fix a couple of unused result warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-09 05:02:52 -07:00
Keavon Chambers f7ada701e5
Reorganize cargo dependencies and upgrade most of them (#1815)
* Reorganize cargo dependencies and upgrade most

* cargo update

* Attempt 2

* Polishing changes

* Comment out specta typescript flag-dependent code

* Fix test
2024-07-09 04:08:28 -07:00
James Lindsay 1652c713a6
Add nondestructive vector editing (#1676)
* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-07-05 13:42:40 -07:00
Dennis Kobert c9a33e44bd
New node: Rasterize (#1755)
* Add RasterizeVector node

* Add document node definition for RasterizeVectorNode

* Add dummy node properties

* Add prototype of footprint widget

* Fix types

* Fix footprint widget to use document space

* Fix aspect ratio issues by making resolution a multiplier

* Fix rebase errors

* Fix rasterization bounds and node definition

* UI and bug fixes but still issues with scaling in the frame

* Rename node to Raster

* Fix RasterizeNode

* Reenable resolution multiplier

* Remove unused variable

* UI fixes

* Fix Footprint default and resolution updates

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-27 01:24:09 -07:00
adamgerhant 02360c7bc8
Migrate node graph UI interaction from frontend to backend (#1768)
* Click node using click targets based

* Display graph transform based on state stored in Rust, fix zoom and pan.

* Migrate node selection logic

* Move click targets and transform to NodeNetwork

* Keep click targets in sync with changes to node shape

* Click targets for import/export, add dragging

* Basic wire dragging

* complete wire dragging

* Add node selection box when dragging

* Fix zoom operations and dragging nodes

* Remove click targets from serialized data, fix EnterNestedNetwork

* WIP: Auto connect node when dragged on wire

* Finish auto connect node when dragged on wire

* Add context menus

* Improve layer width calculations and state

* Improve context menu state, various other improvements

* Close menu on escape

* Cleanup Graph.svelte

* Fix lock/hide tool tip shortcuts

* Clean up editor_api.rs, fix lock/hide layers

* Start transferring network and node metadata from NodeNetwork to the editor

* Transfer click targets to NodeGraphMessageHandler

* Fix infinite canvas

* Fix undo/redo, scrollbars, and fix warnings

* Unicode-3.0 license and code cleanup

* License fix

* formatting issue

* Enable DomRect

* Fix layer move crash

* Remove tests

* Ignore test

* formatting

* remove white dot

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-15 08:55:33 -07:00
adamgerhant 6d74abb4de
Node network subgraph editing (#1750)
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes

* Add index to network inputs, remove imports usage from flatten network

* Replace NodeOutput with NodeInput::Node

* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network

* Replace previous_outputs with root_node, fix adding artboard/layer to empty network

* Import/Export UI nodes

* Display input/output types dynamically from compiled network

* Add LayerNodeIdentifer::ROOT_PARENT

* Prevent .to_node() on ROOT_PARENT

* Separate NodeGraphMessage and GraphOperationMessage

* General bug fixes with nested networks

* Change layer color, various bug fixes and improvements

* Fix disconnect and set node input for proto nodes and UI export node

* Dashed line to export for previewed node

* Fix deleting proto nodes and nodes that feed into export

* Allow modifications to nodes outside of nested network

* Get network from Node Id parameter

* Change root_node to previous_root_node

* Get TaggedValue from proto node implementation type when disconnecting

* Improve preview functionality and state

* Artboard position and delete children fix

* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion

* replace "Link" with "Wire", adjust previewing

* Various bug fixes and improvements

* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node

* Open demo artwork

* Fix opening already upgraded documents and refactor FrontendGraphDataType usages

* Fix deleting within network and other bugs

* Get default node input from compiled network when copying, fix previews, tests, demo artwork

* Code cleanup

* Hide EditorApi and add a comment describing unresolved Import node input types

* Code review

* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX

* Breadcrumb padding

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-02 08:01:56 +00:00
Keavon Chambers d40fb6caad
Add boolean operations (#1759) 2024-05-25 22:02:00 -07:00
Keavon Chambers de84e39c4e Improve backwards compatability robustness of serde-based document format 2024-05-08 17:45:31 -07:00
Dennis Kobert ce96ae66f2
Loosen the Graphene type system to allow contravariant function arguments (#1740)
* Accept any input for nodes that expect () as input

* Add comments

* More comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-05-07 16:36:25 -07:00
Keavon Chambers 0a9bd41be1
Code cleanup and refactoring to enhance consistency (#1695)
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
2024-03-20 21:28:51 -07:00
Keavon Chambers fd54cda445 Rename NodeNetwork inputs/outputs to imports/exports 2024-03-11 00:13:01 -07:00
Keavon Chambers 137853eb40 Simplify Rust deps that depended on a specific commit hash 2024-03-11 00:00:05 -07:00
0HyperCube 218e9675fd
Attribute-based vector format refactor (#1624)
* Initial vector format structure

* Click targets

* Code review pass

* Remove subpaths from vector data

* Morph node & vector node tests

* Insignificant change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-03-09 10:27:30 -08:00
Keavon Chambers a02b162e30
Consolidate and rename Graphene data types, and add many comments (#1620)
* Document ProtoNodeInput

* More comments

* Comment improvements

* Comment and split ProtoNodeInput::NodeLambda from ProtoNodeInput::Node

* Combine NodeImplementation into DocumentNodeImplementation

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-02-20 17:53:04 -08:00
0HyperCube 229b5dbb20
Use f64 not f32 throughout graph; add Vector2 value node (#1618)
* Use doubles in graph

* Format .graphite files onto one line

* Rename new node to Vector2

* No primary input

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-18 22:16:37 +00:00
0HyperCube 6f6fb3bcd4
Upgrade several Rust dependencies (#1613)
`specta` from Hypercube's fork commit to latest upstream commit
`wasm-bindgen` 0.2.87 -> 0.2.91
`spirv-std` from 0.9 to not-yet-merged commit in https://github.com/EmbarkStudios/rust-gpu/pull/1115
`wgpu` 0.17 -> 0.19
`winit` 0.28.6 -> 0.29
`vello` and `vello_svg` from latest upstream commit to not-yet-merged commit in https://github.com/linebender/vello/pull/427
`resvg` 0.36.0 -> 0.39
`glam` 0.24 -> 0.25
`rustybuzz` 0.8.0 -> 0.10.0
`js-sys` and `web-sys` 0.3.55 -> 0.3.67
`usvg` 0.36.0 -> 0.39
`spirv` 0.2.0 -> 0.3

* Update a couple of dependencies

* More test fixing…

* Use upstream Specta instead of fork

* Update comments in Cargo.toml

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-17 15:02:41 -08:00
Dennis Kobert 349ec5da72
Add MemoizeImpure node and cache image base64 in graph (#1595)
* Cache base64 representation of images when converting to graphic group

* Fix build

* Fix build again

* Actually fix it this time

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-03 23:16:03 +01:00
Keavon Chambers 6b6accfb91
Add Poisson-disk sampling node and Bezier-rs 0.4 release (#1586)
* Add Poisson-disk sampling node and Bezier-rs 0.4 release

* Additional optimizations

* More performance optimizations with help from 0Hypercube

* Add comments
2024-01-28 02:25:46 -08:00
0HyperCube 456ca170a4
Layer and grid snapping systems (#1521)
* Grid overlays

* Rectangle tool basic snapping

* Fix bezier demos

* Fix bézier crate tests

* Constrained snapping for circle & shape tool

* Line tool snapping

* Pen tool snapping

* Path tool snapping

* Snapping whilst dragging layers (not constrained)

* Constrained drag

* Resize snapping

* Normal and tangent

* Cleanup

* Grid snapping

* Grid snapping

* Fix imports

* Fix bug in artboard tool

* Fix hang on 0 size grid spacing

* Fix NaN when scaling

* Polishing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 14:32:10 +00:00
Keavon Chambers aab0fcf84c
Update graph UI and improve simplicity and robustness of sending graph and layer panel updates (#1564)
* WIP

* Fix loading the structure of layers

* Fix broken indents

* Remove debugging stuff

* Fix displaying errors and node graph UI fixes/improvements

* Fix compilation failure

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2024-01-13 04:15:36 -08:00
Keavon Chambers 34f952bad1
Convert u64 IDs to newtypes (#1532) 2023-12-22 03:24:13 -08:00
Keavon Chambers 7bfe0ce55b
Retire layer paths used throughout the code (#1531)
* Part 1

* Part 2

* Part 3

* Part 4

* Part 5

* Part 6

* Part 7

* Part 8
2023-12-21 19:32:46 -08:00
Keavon Chambers 92203f3576
Remove the whole document-legacy crate (#1524)
Remove the whole document-legacy crate

Closes #1520
2023-12-20 05:45:54 -08:00
0HyperCube c42d030f18 New overlay system (#1516)
* Port gradient tool overlays

* Fix tests

* Text tool

* Artboard tool and some of select tool

* Port select tool drawing box

* Pen and path tool

* Remove overlays document

* Show the overlay refactor as done on the website roadmap

* Select tool bounds in layer space (first layer)

* Code review and fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-18 11:17:43 +00:00
Keavon Chambers 9f0ea35d9b New node: Noise Pattern (#1518)
Add the Noise Pattern node

Closes #1517
2023-12-17 02:06:25 -08:00
0HyperCube b60736c2c6
Fixes for removing artboards; white infinite canvas background (#1497)
* Fix crash when drawing on a deleted artboard

* Fix clear artboards button

* White background on no artboards

* Re-disable Clear Artboards since it still crashes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-10 00:17:18 +00:00
Henry Barreto cbda811480
Add the Image Color Palette node (#1311)
* Add image color palette node

* Add max size of palette

* Code review cleanup

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-09 15:21:41 -08:00
0HyperCube fe4b9ef8bb
Exporting (#1495) 2023-12-09 17:11:06 +00:00
Keavon Chambers e459e599b4 Wrap opacity/blend_mode in alpha_blending struct for graphic elements 2023-12-08 22:42:45 -08:00
Keavon Chambers 5a6815dd91 Rename Raster to Bitmap 2023-12-08 16:18:56 -08:00
Keavon Chambers c5ed54cbd2 Rename several node graph structs/fields 2023-12-08 15:30:00 -08:00
Keavon Chambers d082b15abb Improve naming of several proto nodes 2023-12-08 15:29:46 -08:00
Keavon Chambers 60a9c27bf1
Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489) 2023-12-07 15:10:47 -08:00
Dennis Kobert d2450b4d61
Refactor Graphite dependency management (#1455)
* Refactor Graphite dependency management

* Remove deprecated future executor

* Code review nits

* Remove unused dependencies

* Update dependencies and make compile with all features

* Replace use of future_executor with wasm-bindgen-futures

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-04 12:39:55 +01:00
0HyperCube b2ca643e6e
Fix transforms, Brush tool, and G/R/S (#1473)
* Transform fixes

* Fix the desert artwork

* Change artboard icon

* Better handling when transforming brush strokes

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-26 20:54:06 -08:00