Commit Graph

230 Commits

Author SHA1 Message Date
Adesh Gupta 75614eb9d4
Fix vector mesh editing behavior in various edge cases (#2943)
* Fix colinear switch behaviour

* Fix Tab to switch handles

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-27 00:20:39 +00:00
0SlowPoke0 3a8c1b6f97
Add Arc drawing mode to the Shape tool and the associated angle gizmos (#2757)
* implement arc gizmo handler

* fixed wrapping need to fix snapping and overlays

* fixed all the issues

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-26 14:55:38 -07:00
mTvare 72f1047a27
Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)
* add: move images as rendered canvases to node_graph_executor

* add: added the frontend message

* fix: bytemuck stuff

* fix: canvas element breaking

* fix: width issues

* fix: remove the old message

* npm: run lint-fix

* fix

* works finally

* fix transforms

* Fix self closing tag

* fix: reuse id

* fix: have it working with repeat instance

* cargo: fmt

* fix

* Avoid "canvas" prefix to IDs

* fix

* fix: vello issue from 6111440

* fix: gpu stuff

* fix: vello bbox

* Code review

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 17:14:38 -07:00
Firestar99 890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables (#2918)
* instances: `Iterator::collect()` instances

* instances: adjust nodes to use iterators

* fix warnings on master

* Bump MSRV

* Port the remaining usages

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
Priyanshu 30e5567ff2
Fix collision detection for node drag-and-drop onto a wire (#2910)
* refactor

* check if the wire is inside the node itself
2025-07-19 07:38:46 -07:00
Keavon Chambers 561b671f8d
Add transform-related nodes to improve transformation abilities (#2893)
* Improve transformation abilities with transform-related nodes

* Fix Transform -> Merge and Transform -> Artboard connections
2025-07-17 11:58:57 -07:00
Keavon Chambers 112efe88c2 Add multi-level loop indexing with the 'Instance Repeat' node 2025-07-14 02:55:44 -07:00
Salman Abuhaimed 166eb00c9c
Separate the Text node's generated glyphs into separate vector table rows (#2821)
* Separate glyphs into Vector data rows

* Fix `String Length` node

- Properly count characters with
`str.chars().count()` instead of bytes `str.len()`
- Change `String Length` node's output to `u32`

* Apply transform on instance instead of applying it when drawing the glyph

* Add checkbox to enable/disable per-glyph instances

* Tooltips

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-13 18:06:41 -07:00
Mohd Mohsin c5800aa96e
Fix the Bevel node so it applies a consistent bevel size regardless of angle (#2293)
* feat: update the bevel algorithm for same bevel length

* Fix: Resolves issue in bevel algorithm

* fix bevel algorithm

* Feat : update the bevel algorithm for bezier curve

* Feat: Add support for rounded and inward-rounded Bevel options

* fix bevel algo for curves

* Nits

* refactor area node

* refactor close path node

* small refactor of 'check_point_inside_shape' method

* copy is_linear function from bezier-rs lib

* refactor bevel node implementation

* cleanup

* refactor bevel implementation

* fix transformation

* cleanup

* update the bevel algorithm

* Code review

* Clean up setup logic for failing test

* update tests to reflect new algorithm

* Decimal integer nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: indierusty <indierusty@gmail.com>
2025-07-13 21:45:51 +00:00
mTvare 8a68683a93
Add pivot type selection with Custom Pivot, Origin (Average Point), and Origin (Active Object) to the Select tool (#2730)
* add origin

* cleanup pivot

* a lot of stuff

* reset pivot

* fix transform with pivot issues

* fixes

* some more cleanup

* fixes

* finally works

* origin fixes

* fix spaces

* fix using dragged_layers

* simplify pivot logic

* fix bugs

* fix the final bug

* fix in select_tool

* fix updates

* some more refactors to fix misunderstanding and refactor

* add checkboxes

* fix labels

* fix stuff which broke at merge

* update

* cargo fmt

* fix serde crash

* fix pivot not updating on move

* fix pivot not becoming last active refernce

* fix redraw issues

* add: active pivot

* cargo fmt

* fix pivot showing up in default mode

* add: pivot pin

* fix: use pin icons

* cargo: cargo lock update?

* fix: use checkbox instead of Overlays

* refactor: add dot to path_tool

* add: active origins

* UI tweaks

* add: add all of the stuff for path tool

* remove: unused layer

* fix: pivot pinning and origin angle

* fix: pin only if moved in first place

* cargo: fmt

* fix: pivot use disabled method

* fix: remove redudant NoOp

* fix: 3 stuff

* fix: select from elsewhere

* fix: compass rose wobbling around

* add: move pivot on grab

* add: move pivot on nudge

* add: move pivot on Grab

* Code review and tooltips

* fixes

* fixes

* fixes

* fix: skipping artboard on bounds calculation

* fix: by default have origin

* Fix prior fix

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-08 09:24:54 +00:00
James Lindsay 4a83067081
Fix Path tool's Path node transform calculation by skipping local transform based on first instance source ID (#2843)
* First instance source id

* Set source node id and migrations
2025-07-07 22:09:21 +00:00
Adam Gerhant f57163c795
Port node graph wires to the backend and improve graph UI performance (#2795)
* Improve node graph performance

* Fix wire bugs, add type default for properties.

* Grid aligned wire paths

* remove type source

* node from exposed input

* Refresh wires on preference change

* merge fixes

* Code review

* Fix names

* Code review

* Fix wires on redo/undo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-04 22:53:37 -07:00
Firestar99 a182a7347e
Extract `gbrush` (#2784) 2025-07-01 18:38:47 +00:00
Keavon Chambers 8c5accc069
Clean up node catalog by adding missing units, more tooltips; fix 'Line' node missing parameters (#2813)
* Fix unit usages

* Add node and parameter doc comments

* Fix the parameters panel for the 'Line' node when added from the graph

* Clean up nodes

* Fix tests

* Update the demo artwork
2025-07-01 07:47:54 -07:00
0SlowPoke0 71ddae9028
Fix Path tool multi-point handle scaling behavior and double-click smooth/sharp conversion on rectangles (#2765)
* fixed double-click on anchor connected to linear segments

* fix when scaling when anchor

* Nit

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-30 07:56:22 +00:00
Adesh Gupta 391ed34a30
Add segment editing mode to the Path tool (#2712)
* Segment select mode upto dragging

* Lasso select for segment editing

* Formatting

* Compatibility with point selection mode

* Add delete segment support and drawing from inside of shape

* Add GRS support for selected segments

* Cleanup and add dynamic hints

* Fix double click behaviour and overlays

* Format code

* Fix merge

* Fix Lint

* Fix formatting

* Fix lasso bug

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-29 23:19:54 -07:00
Firestar99 ecd7999ca7
Extract `gmath_nodes` from `gcore::ops`, create mods `debug` and `extract_xy` (#2764) 2025-06-28 00:04:24 +02:00
Firestar99 9c4ab34a58
Extract `gsvg_renderer` from `gcore`, remove `gcore/vello` feature (#2760)
Extract `gsvg_renderer` from `gcore`, remove `gcore/vello` feature
2025-06-27 13:47:46 +00:00
Firestar99 ffc6c5532b
Extract `gpath_bool` from `mod gstd::ops` path_bool-related nodes (#2762)
* cargo shear

* Extract `gpath_bool` from `mod gstd::ops` path_bool-related nodes
2025-06-27 13:12:08 +00:00
Firestar99 d581319ee8
Prep `gcore` splitup 2: Vector extension traits (#2759)
* extension trait for `MergeByDistance::merge_by_distance_*`

* extension trait for `VectorData::append_bezpath`

* extension trait for `HandleId::set_relative_position`

* remove unreferenced rust files
2025-06-27 12:30:12 +02:00
Firestar99 2ddae98bcf
Prep `gcore` splitup: move various symbols into their own modules (#2746)
* move `trait AsU32` from `gcore::vector::misc` to `gcore`

* move blending and gradient to their own modules

* fix unused warnings

* move `Quad`, `Rect` and `BBox` to `gcore::math`

* extract `ReferencePoint` and transform nodes from `transform`

* move color-related code to `mod color`

* fix unused warning in test code

* move blending-related nodes and code to `mod blending_nodes`

* move ClickTarget code to `mod vector::click_target`
2025-06-27 09:54:34 +00:00
0SlowPoke0 d8d2a51926
Refactor shape gizmo interactivity to support future shape tools (#2748)
* impl GizmoHandlerTrait,Gizmo-manager and add comments

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-26 22:34:36 -07:00
Priyanshu 86da69e33f
Fix 'Morph' node lerping the target paths to its end point instead of start point (#2754)
* fix lerping the target paths to the point at the end of path instead of the start.

* comment

* append a MoveTo element first if the bezpath is empty

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-26 07:44:22 +00:00
Keavon Chambers 02afd08c80 Fix 'Scatter Points' node double transformation of points and remove segments connecting the points 2025-06-26 00:19:49 -07:00
Ahmed Moharram 504af4e68d
Rename 'Sample Points' node to 'Sample Polyline' and add a parameter spacing based on separation or quantity (#2727)
* Added Count point Radio button to property pannel

* Implemented on Count radio button functionality

* Fixed linting and Title case problem

* Fixing more linting problem

* Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697)

Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector'

* Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)

* use kurbo's default accuracy constant

* fix append_bezpath() method

* refactor bounding box node

* fix append bezpath implementation.

* comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add overlays for free-floating anchors on hovered/selected vector layers (#2630)

* Add selection overlay for free-floating anchors

* Add hover overlay for free-floating anchors

* Refactor outline_free_floating anchor

* Add single-anchor click targets on VectorData

* Modify ClickTarget to adapt for Subpath and PointGroup

* Fix Rust formatting

* Remove debug statements

* Add point groups support in VectorDataTable::add_upstream_click_targets

* Improve overlay for free floating anchors

* Remove datatype for nodes_to_shift

* Fix formatting in select_tool.rs

* Lints

* Code review

* Remove references to point_group

* Refactor ManipulatorGroup for FreePoint in ClickTargetGroup

* Rename ClickTargetGroup to ClickTargetType

* Refactor outline_free_floating_anchors into outline

* Adapt TransformCage to disable dragging and rotating on a single anchor layer

* Fix hover on single points

* Fix comments

* Lints

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add anchor sliding along adjacent segments in the Path tool (#2682)

* Improved comments

* Add point sliding with approximate t value

* Add similarity calculation

* Numerical approach to fit the curve

* Reliable point sliding for cubic segments

* Fix formatting and clean comments

* Fix cubic with one handle logic

* Cancel on right click and escape

* Two parameter optimization

* Esc/ Right click cancellation

* Code review

* Fix dynamic hints

* Revert selected_points_counts and fix comments

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714)

* Skip duplicate endpoint and close sampled paths in Sample Points node
Closes #2713

* Comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Implemented on Count radio button functionality

* Fixed linting and Title case problem

* The sample count can now work with adaptive spacing

* Readying for production

* Rename to 'Sample Polyline' and add migration

* Upgrade demo artwork

* Add monomorphization

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Priyanshu <indierusty@gmail.com>
Co-authored-by: seam0s <153828136+seam0s-dev@users.noreply.github.com>
Co-authored-by: Adesh Gupta <148623820+4adex@users.noreply.github.com>
Co-authored-by: Ezbaze <68749104+Ezbaze@users.noreply.github.com>
2025-06-25 20:14:08 -07:00
Keavon Chambers 4a65ad290c Fix 'Boolean Operation' node merge-by-distance post-processing
Fixes #2750
2025-06-24 18:23:09 -07:00
Keavon Chambers 11ba2cc0fe New node: 'Split Segments' 2025-06-24 04:55:27 -07:00
Keavon Chambers fdb09e334b Improve the categorization across many nodes 2025-06-23 18:52:05 -07:00
Ezbaze 2ec0ff38f3
Improve node creation menu and categorization (#2719)
* Change node categories

Signed-off-by: ezbaze <rybitwamateusz3@gmail.com>

* Restore Ezbaze's other work that was lost in the rebase

---------

Signed-off-by: ezbaze <rybitwamateusz3@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-23 18:51:16 -07:00
Priyanshu 930278128d
New nodes: 'Path Length', 'Count', and 'Split Path' (#2731)
* impl path length node

* test 'Path Length' node implementation

* improve test

* impl 'Count' node to return the number of instance in a VectorDataTable instances

* impl 'Split Path' node

* don't split if t is close of 0 or 1 or the bezpath is empty

* write comments

* preserve the style on vector data in 'Split Path' node implementation

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-23 04:59:25 +00:00
Keavon Chambers b5975e92b2 Combine 'Merge by Distance' nodes with a choice of algorithm; clean up 'Boolean Operation' node result with merge-by-distance 2025-06-22 04:22:39 -07:00
James Lindsay 4344f28909
Reduce development environment warnings and remove DWARF debug symbols (#2741)
* Ignore tauri gen

* Deny warnings on CI

* Fix all warnings in current nightly rustc

* Disable DWARF debug info for development builds

* Fix typo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-22 03:10:25 -07:00
Firestar99 e520c21b66
Remove the `serde` feature and instead just always require it (#2737)
workspace: remove feature `serde`, always require it instead
2025-06-21 16:52:47 -07:00
Firestar99 990d5b37cf
Bulk `gcore` cleanup, replace `core` and `alloc` with `std` (#2735)
* gcore: replace `core` and `alloc` paths with `std`

* node-graph: remove unnecessary path prefix

* gcore: remove most `#[cfg(target_arch = "spirv")]`, keep some potentially useful ones

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-21 23:08:33 +00:00
Priyanshu d721bca85f Fix 'Solidify Stroke' node not appending elements in the BezPath after the first ClosePath element (#2732)
Issue:
Previously the `AppendBezpath::append_bezpath()` method didn't append the elements after the first `ClosePath` element in the given BezPath, but the Bezpath can contain more than one path. The 'Solidify Stroke' node creates at least two paths, but the `append_bezpath` method only appends the first path, and hence 'Solidify Stroke' didn't work correctly.

Fix:
Now `AppendBezpath::append_bezpath()` appends all the paths in the given BezPath, which also fixes the 'Solidify Stroke' node.
2025-06-19 20:28:11 -07:00
Firestar99 006209c5d0 Put all `#[test]` in a `mod tests` (#2728)
workspace: put all `#[test]` in a `mod tests`
2025-06-19 20:25:58 -07:00
mTvare e238753a35 Implement clipping masks, stroke align, and stroke paint order (#2644)
* refactor: opacity + blend_mode -> blend_style

* Add code for clipping

* Add alt-click masking

* Clip to all colors. Fill option

* Fix undo not working. Fix strokes not being white

* Allow clipped to be grouped or raster

* Switch to alpha mode in mask-type

* add plumbing to know if clipped in frontend and add fill slider

* Attempt at document upgrade code

* Fix fill slider

* Add clipped styling and Alt-click layer border

* Use mask attr judiciously by using clip when possible

* Fix breaking documents and upgrade code

* Fix fixes

* No-op toggle if last child of parent and don't show clip UI if last element

* Fix mouse styles by plumbing clippable to frontend

* Fix Clip detection by disallowed groups as clipPath according to SVG spec doesn't allow <g>

* Add opacity to clippers can_use_clip check

* Fix issue with clipping not working nicely with strokes by using masks

* Add vello code

* cleanup

* Add stroke alignment hacks to SVG renderer

* svg: Fix mask bounds in vector data

* vello: Implement mask hacks to support stroke alignment

* Move around alignment and doc upgrade code

* rename Line X -> X

* An attempt at fixing names not updating

* svg: add stroke order with svg

* vello: add stroke order with by calling one before the other explicitly

* fix merge

* fix svg renderer messing up transform det

* Code review; reorder and rename parameters (TODO: fix tools)

* Fixes to previous

* Formatting

* fix bug 3

* some moving around (not fixed)

* fix issue 1

* fix vello

* Final code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 19:11:01 -07:00
Ezbaze aa3c214bf7 Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714)
* Skip duplicate endpoint and close sampled paths in Sample Points node
Closes #2713

* Comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 19:00:28 -07:00
Keavon Chambers 96a0dada92 Replace 'Generate Handles' and 'Remove Handles' nodes with 'Auto-Tangents' node; rename vector2 data type to coordinate 2025-06-19 18:56:57 -07:00
Priyanshu 4696004dc9 Refactor the 'Spline' node to use Kurbo instead of Bezier-rs (#2701)
* copy and refactor spline algorithm from Bezier-rs

* add comments

* refactor spline node

* fix spline when path is closed

* use refactored version of spline algorithm

* revert changes to 'Spline' node funtion

* use manipulator groups instead of bezpath

* Fix comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:55:11 -07:00
seam0s 878f5d3bf7 Add overlays for free-floating anchors on hovered/selected vector layers (#2630)
* Add selection overlay for free-floating anchors

* Add hover overlay for free-floating anchors

* Refactor outline_free_floating anchor

* Add single-anchor click targets on VectorData

* Modify ClickTarget to adapt for Subpath and PointGroup

* Fix Rust formatting

* Remove debug statements

* Add point groups support in VectorDataTable::add_upstream_click_targets

* Improve overlay for free floating anchors

* Remove datatype for nodes_to_shift

* Fix formatting in select_tool.rs

* Lints

* Code review

* Remove references to point_group

* Refactor ManipulatorGroup for FreePoint in ClickTargetGroup

* Rename ClickTargetGroup to ClickTargetType

* Refactor outline_free_floating_anchors into outline

* Adapt TransformCage to disable dragging and rotating on a single anchor layer

* Fix hover on single points

* Fix comments

* Lints

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:50:53 -07:00
Priyanshu 477a3f6670 Refactor the 'Morph' node to use Kurbo instead of Bezier-rs (#2696)
* fix morph node

* it worked!

* cleanup

* add comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:44:52 -07:00
Priyanshu b0384adabc Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)
* use kurbo's default accuracy constant

* fix append_bezpath() method

* refactor bounding box node

* fix append bezpath implementation.

* comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:43:38 -07:00
James Lindsay bf7caef6fb Instance tables refactor part 8: Output the type of the input data with the Mirror node as well (#2699)
* Flatten output of mirror node

* Enable reflection based on pivot, not just bounds

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:42:01 -07:00
James Lindsay 57bf2f873e Temporarily fix the Pen/Freehand/Spline tools by making vector modify apply to row 1 only (#2700) 2025-06-19 18:38:14 -07:00
Keavon Chambers cea1a1c6a8 Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697)
Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector'
2025-06-19 18:37:40 -07:00
Keavon Chambers 523cc27523 Improve the spreadsheet visualization details for VectorData 2025-06-19 18:37:39 -07:00
Keavon Chambers 6111440afd Instance tables refactor part 7: Remove RasterDataType and add Raster<CPU>/Raster<GPU> 2025-06-19 18:37:13 -07:00
Keavon Chambers 5cacab2e39 Instance tables refactor part 7: Rename "ImageFrame" -> "RasterData", "ImageFrameTable" -> "RasterDataType", and "RasterFrame" -> "RasterDataType" 2025-06-19 18:23:53 -07:00
Keavon Chambers 2696abc6b3
Replace Instances<T>::empty() with Instances<T>::default() and make it return an empty table for vector data instead of one empty row (#2689)
Make Instances<T>::default() return an empty table for everything, even vector, and replace ::empty() with ::default()
2025-06-04 21:00:21 -07:00