Commit Graph

534 Commits

Author SHA1 Message Date
Salman Abuhaimed 85021fd9e0
Add text alignment to the Text node (#2920)
* Add text alignment to Text node

* Lots of renames and improvements

* Add text alignment to the Text tool

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-25 22:04:12 -07:00
Firestar99 4fec24893e
Shaders: add `gcore-shaders` and make `graster-nodes` no-std (#2925)
* gcore-shaders: add crate, move `color` and `blending` from gcore

* gcore-shaders: move `AsU32`

* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro

* gcore-shaders: move `registry::types`

* gcore-shaders: move `context::Ctx`

* raster-nodes: make it `no_std` with `std` feature

* gcore-shaders: fix doctest
2025-07-25 17:53:26 +00:00
Firestar99 4d5a1a6ff1
remove inner enum from raster types (#2929) 2025-07-25 16:15:21 +00:00
mTvare 72f1047a27
Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)
* add: move images as rendered canvases to node_graph_executor

* add: added the frontend message

* fix: bytemuck stuff

* fix: canvas element breaking

* fix: width issues

* fix: remove the old message

* npm: run lint-fix

* fix

* works finally

* fix transforms

* Fix self closing tag

* fix: reuse id

* fix: have it working with repeat instance

* cargo: fmt

* fix

* Avoid "canvas" prefix to IDs

* fix

* fix: vello issue from 6111440

* fix: gpu stuff

* fix: vello bbox

* Code review

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 17:14:38 -07:00
Firestar99 890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables (#2918)
* instances: `Iterator::collect()` instances

* instances: adjust nodes to use iterators

* fix warnings on master

* Bump MSRV

* Port the remaining usages

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
Priyanshu 30e5567ff2
Fix collision detection for node drag-and-drop onto a wire (#2910)
* refactor

* check if the wire is inside the node itself
2025-07-19 07:38:46 -07:00
Salman Abuhaimed 7ef9e5a3e8
Fix Text node glyph duplication and wrong tilt calculation with per-glyph instances (#2907)
* fix: text node subpaths duplication

* fix: text node tilt calculation for per-glyph instaces
2025-07-18 11:00:24 -07:00
Keavon Chambers 6f46f21e21
Improve the HTTP request nodes and add new related nodes (#2896)
* Improve the network request nodes and add new ones to process data

* Use Content-Type: application/octet-stream

* Add 'Gamma Correction' node
2025-07-18 05:03:50 -07:00
Keavon Chambers 561b671f8d
Add transform-related nodes to improve transformation abilities (#2893)
* Improve transformation abilities with transform-related nodes

* Fix Transform -> Merge and Transform -> Artboard connections
2025-07-17 11:58:57 -07:00
Keavon Chambers 8f26c5c2ad
Remove the UVec2 and IVec2 graph data types and have Artboard use DVec2 (#2894) 2025-07-16 18:45:10 -07:00
Keavon Chambers 99966d848d Fix text per-glyph instance overlays and click target issues 2025-07-14 14:47:01 -07:00
Keavon Chambers 112efe88c2 Add multi-level loop indexing with the 'Instance Repeat' node 2025-07-14 02:55:44 -07:00
Salman Abuhaimed 166eb00c9c
Separate the Text node's generated glyphs into separate vector table rows (#2821)
* Separate glyphs into Vector data rows

* Fix `String Length` node

- Properly count characters with
`str.chars().count()` instead of bytes `str.len()`
- Change `String Length` node's output to `u32`

* Apply transform on instance instead of applying it when drawing the glyph

* Add checkbox to enable/disable per-glyph instances

* Tooltips

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-13 18:06:41 -07:00
Mohd Mohsin c5800aa96e
Fix the Bevel node so it applies a consistent bevel size regardless of angle (#2293)
* feat: update the bevel algorithm for same bevel length

* Fix: Resolves issue in bevel algorithm

* fix bevel algorithm

* Feat : update the bevel algorithm for bezier curve

* Feat: Add support for rounded and inward-rounded Bevel options

* fix bevel algo for curves

* Nits

* refactor area node

* refactor close path node

* small refactor of 'check_point_inside_shape' method

* copy is_linear function from bezier-rs lib

* refactor bevel node implementation

* cleanup

* refactor bevel implementation

* fix transformation

* cleanup

* update the bevel algorithm

* Code review

* Clean up setup logic for failing test

* update tests to reflect new algorithm

* Decimal integer nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: indierusty <indierusty@gmail.com>
2025-07-13 21:45:51 +00:00
Keavon Chambers 765092fbe9
Rename the message system's 'data' argument to 'context' (#2872) 2025-07-12 22:50:59 -07:00
Firestar99 4c75ddf936
Refactor node migration to be less susceptible to forgetting outdated strings (#2853)
* migration: make document migration use ProtoNodeIdentifier

* migration: NodeReplacement struct for better formatting

* migration: test for duplicates and fix them
2025-07-10 17:40:54 -07:00
James Lindsay 13ad814639
Add a complexity limit on displaying layer thumbnails to improve performance (#2828)
* Skip complex layer thumbnails

* Set Raster<GPU> to have usize::MAX render complexity

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-10 07:57:45 +00:00
mTvare 8a68683a93
Add pivot type selection with Custom Pivot, Origin (Average Point), and Origin (Active Object) to the Select tool (#2730)
* add origin

* cleanup pivot

* a lot of stuff

* reset pivot

* fix transform with pivot issues

* fixes

* some more cleanup

* fixes

* finally works

* origin fixes

* fix spaces

* fix using dragged_layers

* simplify pivot logic

* fix bugs

* fix the final bug

* fix in select_tool

* fix updates

* some more refactors to fix misunderstanding and refactor

* add checkboxes

* fix labels

* fix stuff which broke at merge

* update

* cargo fmt

* fix serde crash

* fix pivot not updating on move

* fix pivot not becoming last active refernce

* fix redraw issues

* add: active pivot

* cargo fmt

* fix pivot showing up in default mode

* add: pivot pin

* fix: use pin icons

* cargo: cargo lock update?

* fix: use checkbox instead of Overlays

* refactor: add dot to path_tool

* add: active origins

* UI tweaks

* add: add all of the stuff for path tool

* remove: unused layer

* fix: pivot pinning and origin angle

* fix: pin only if moved in first place

* cargo: fmt

* fix: pivot use disabled method

* fix: remove redudant NoOp

* fix: 3 stuff

* fix: select from elsewhere

* fix: compass rose wobbling around

* add: move pivot on grab

* add: move pivot on nudge

* add: move pivot on Grab

* Code review and tooltips

* fixes

* fixes

* fixes

* fix: skipping artboard on bounds calculation

* fix: by default have origin

* Fix prior fix

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-08 09:24:54 +00:00
Firestar99 69ed80b79b
Add `::IDENTITY` to node macro to return a `ProtoNodeIdentifier` that is always a `&'static str` (#2842)
* fix warnings on master

* make the `ProtoNodeIdentifier` of a Node be accessible and always a borrowed `&'static str`

* always generate `node_name::identifier()`, even with `skip_impl`

* make `FrontendNodeType` use Cow

* remove broken `DocumentNodeDefinition`s for old GPU nodes

* don't reexport `graphic_element` in it's entirety, only data structures

* adjust everything to use the new `node_name::identifier()`

* fixup imports for wasm

* turn identifier fn into a constant
2025-07-07 16:29:59 -07:00
James Lindsay 4a83067081
Fix Path tool's Path node transform calculation by skipping local transform based on first instance source ID (#2843)
* First instance source id

* Set source node id and migrations
2025-07-07 22:09:21 +00:00
Ezbaze 5b5b369dcd
Make selected Text category nodes show a multi-line text area instead of one-line text field (#2816)
* Make String Value node input a TextArea

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>

* Replace link to Tauri

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>

* Make String Concatenate node & Replace String node inputs into a TextArea

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>

---------

Signed-off-by: ezbaze <68749104+Ezbaze@users.noreply.github.com>
2025-07-05 11:34:35 +00:00
Adam Gerhant f57163c795
Port node graph wires to the backend and improve graph UI performance (#2795)
* Improve node graph performance

* Fix wire bugs, add type default for properties.

* Grid aligned wire paths

* remove type source

* node from exposed input

* Refresh wires on preference change

* merge fixes

* Code review

* Fix names

* Code review

* Fix wires on redo/undo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-04 22:53:37 -07:00
Firestar99 8a0241f0fa
Fix running tests locally; fix migrations for relocated nodes (#2805)
* fix `BoundingBox for Raster<GPU>` when `wgpu` feature is disabled

* fix `tinyvec` crate not being `std` by default

* fixup migration for `CoordinateValueNode`

* fixup migration for raster nodes
2025-07-04 02:56:22 -07:00
Firestar99 a182a7347e
Extract `gbrush` (#2784) 2025-07-01 18:38:47 +00:00
Firestar99 602d7e8bd1
Extract `graster-nodes` (#2783) 2025-07-01 18:12:12 +00:00
Keavon Chambers 8c5accc069
Clean up node catalog by adding missing units, more tooltips; fix 'Line' node missing parameters (#2813)
* Fix unit usages

* Add node and parameter doc comments

* Fix the parameters panel for the 'Line' node when added from the graph

* Clean up nodes

* Fix tests

* Update the demo artwork
2025-07-01 07:47:54 -07:00
Keavon Chambers c671705945 New node: 'Index' 2025-07-01 05:25:33 -07:00
Salman Abuhaimed 83773baa00
Replace Rustybuzz with Parley for text layout, and add text tilt parameter (#2739)
* replace rustybuzz with parley for text layout handling

change text input direction based on text direction

* Code review

* change default character spacing to 0

* add shear to text node

this also adds migration code for documents that don't have shear

* shear migration for text node

- add shear property
- set character spacing to 0

* use old max_width and max_height in text migration if available

* Final code review pass

* Add units to the parameters

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-01 02:23:17 -07:00
0SlowPoke0 71ddae9028
Fix Path tool multi-point handle scaling behavior and double-click smooth/sharp conversion on rectangles (#2765)
* fixed double-click on anchor connected to linear segments

* fix when scaling when anchor

* Nit

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-30 07:56:22 +00:00
Adesh Gupta 391ed34a30
Add segment editing mode to the Path tool (#2712)
* Segment select mode upto dragging

* Lasso select for segment editing

* Formatting

* Compatibility with point selection mode

* Add delete segment support and drawing from inside of shape

* Add GRS support for selected segments

* Cleanup and add dynamic hints

* Fix double click behaviour and overlays

* Format code

* Fix merge

* Fix Lint

* Fix formatting

* Fix lasso bug

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-29 23:19:54 -07:00
James Lindsay 532e913017
Fix DropdownInput widget not reactively updating when its content changes (#2770)
* Improve reactivity of DropdownInput.svelte

* Fix formatting lint

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-28 02:59:03 +00:00
James Lindsay 62c7f88f5b
Fix incorrectly calculating nonzero-area bounding boxes for empty raster images (#2772)
No bounding box for empty rasters

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-27 19:37:37 -07:00
Firestar99 ecd7999ca7
Extract `gmath_nodes` from `gcore::ops`, create mods `debug` and `extract_xy` (#2764) 2025-06-28 00:04:24 +02:00
Firestar99 9c4ab34a58
Extract `gsvg_renderer` from `gcore`, remove `gcore/vello` feature (#2760)
Extract `gsvg_renderer` from `gcore`, remove `gcore/vello` feature
2025-06-27 13:47:46 +00:00
Firestar99 ffc6c5532b
Extract `gpath_bool` from `mod gstd::ops` path_bool-related nodes (#2762)
* cargo shear

* Extract `gpath_bool` from `mod gstd::ops` path_bool-related nodes
2025-06-27 13:12:08 +00:00
Firestar99 d581319ee8
Prep `gcore` splitup 2: Vector extension traits (#2759)
* extension trait for `MergeByDistance::merge_by_distance_*`

* extension trait for `VectorData::append_bezpath`

* extension trait for `HandleId::set_relative_position`

* remove unreferenced rust files
2025-06-27 12:30:12 +02:00
Firestar99 2ddae98bcf
Prep `gcore` splitup: move various symbols into their own modules (#2746)
* move `trait AsU32` from `gcore::vector::misc` to `gcore`

* move blending and gradient to their own modules

* fix unused warnings

* move `Quad`, `Rect` and `BBox` to `gcore::math`

* extract `ReferencePoint` and transform nodes from `transform`

* move color-related code to `mod color`

* fix unused warning in test code

* move blending-related nodes and code to `mod blending_nodes`

* move ClickTarget code to `mod vector::click_target`
2025-06-27 09:54:34 +00:00
0SlowPoke0 d8d2a51926
Refactor shape gizmo interactivity to support future shape tools (#2748)
* impl GizmoHandlerTrait,Gizmo-manager and add comments

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-26 22:34:36 -07:00
Keavon Chambers 1875779b0a Remove dead code for Imaginate 2025-06-26 18:46:46 -07:00
Dennis Kobert a40a760f27
Add automatic type conversion and the node graph preprocessor (#2478)
* Prototype document network level into node insertion

* Implement Convert trait / node for places we can't use Into

* Add isize/usize and i128/u128 implementations for Convert trait

* Factor out substitutions into preprocessor crate

* Simplify layer node further

* Code review

* Mark preprocessed networks as generated

* Revert changes to layer node definition

* Skip generated flag for serialization

* Don't expand for tests

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-26 16:10:14 -07:00
Priyanshu 86da69e33f
Fix 'Morph' node lerping the target paths to its end point instead of start point (#2754)
* fix lerping the target paths to the point at the end of path instead of the start.

* comment

* append a MoveTo element first if the bezpath is empty

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-26 07:44:22 +00:00
Keavon Chambers 02afd08c80 Fix 'Scatter Points' node double transformation of points and remove segments connecting the points 2025-06-26 00:19:49 -07:00
Ahmed Moharram 504af4e68d
Rename 'Sample Points' node to 'Sample Polyline' and add a parameter spacing based on separation or quantity (#2727)
* Added Count point Radio button to property pannel

* Implemented on Count radio button functionality

* Fixed linting and Title case problem

* Fixing more linting problem

* Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697)

Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector'

* Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)

* use kurbo's default accuracy constant

* fix append_bezpath() method

* refactor bounding box node

* fix append bezpath implementation.

* comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add overlays for free-floating anchors on hovered/selected vector layers (#2630)

* Add selection overlay for free-floating anchors

* Add hover overlay for free-floating anchors

* Refactor outline_free_floating anchor

* Add single-anchor click targets on VectorData

* Modify ClickTarget to adapt for Subpath and PointGroup

* Fix Rust formatting

* Remove debug statements

* Add point groups support in VectorDataTable::add_upstream_click_targets

* Improve overlay for free floating anchors

* Remove datatype for nodes_to_shift

* Fix formatting in select_tool.rs

* Lints

* Code review

* Remove references to point_group

* Refactor ManipulatorGroup for FreePoint in ClickTargetGroup

* Rename ClickTargetGroup to ClickTargetType

* Refactor outline_free_floating_anchors into outline

* Adapt TransformCage to disable dragging and rotating on a single anchor layer

* Fix hover on single points

* Fix comments

* Lints

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add anchor sliding along adjacent segments in the Path tool (#2682)

* Improved comments

* Add point sliding with approximate t value

* Add similarity calculation

* Numerical approach to fit the curve

* Reliable point sliding for cubic segments

* Fix formatting and clean comments

* Fix cubic with one handle logic

* Cancel on right click and escape

* Two parameter optimization

* Esc/ Right click cancellation

* Code review

* Fix dynamic hints

* Revert selected_points_counts and fix comments

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714)

* Skip duplicate endpoint and close sampled paths in Sample Points node
Closes #2713

* Comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Implemented on Count radio button functionality

* Fixed linting and Title case problem

* The sample count can now work with adaptive spacing

* Readying for production

* Rename to 'Sample Polyline' and add migration

* Upgrade demo artwork

* Add monomorphization

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Priyanshu <indierusty@gmail.com>
Co-authored-by: seam0s <153828136+seam0s-dev@users.noreply.github.com>
Co-authored-by: Adesh Gupta <148623820+4adex@users.noreply.github.com>
Co-authored-by: Ezbaze <68749104+Ezbaze@users.noreply.github.com>
2025-06-25 20:14:08 -07:00
Keavon Chambers 4a65ad290c Fix 'Boolean Operation' node merge-by-distance post-processing
Fixes #2750
2025-06-24 18:23:09 -07:00
Keavon Chambers 11ba2cc0fe New node: 'Split Segments' 2025-06-24 04:55:27 -07:00
Keavon Chambers fdb09e334b Improve the categorization across many nodes 2025-06-23 18:52:05 -07:00
Ezbaze 2ec0ff38f3
Improve node creation menu and categorization (#2719)
* Change node categories

Signed-off-by: ezbaze <rybitwamateusz3@gmail.com>

* Restore Ezbaze's other work that was lost in the rebase

---------

Signed-off-by: ezbaze <rybitwamateusz3@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-23 18:51:16 -07:00
Firestar99 0e8eb481bf
Extract `gapplication_io` from `gcore` (#2742)
move `gcore::application_io` into the new crate `gapplication-io`, remove features `wasm` and `wgpu` from `gcore`
2025-06-23 11:35:14 +02:00
Keavon Chambers ae88f4a3de Replace all hard-coded magic number node input indices with *Input::INDEX constants 2025-06-22 23:18:34 -07:00
Priyanshu 930278128d
New nodes: 'Path Length', 'Count', and 'Split Path' (#2731)
* impl path length node

* test 'Path Length' node implementation

* improve test

* impl 'Count' node to return the number of instance in a VectorDataTable instances

* impl 'Split Path' node

* don't split if t is close of 0 or 1 or the bezpath is empty

* write comments

* preserve the style on vector data in 'Split Path' node implementation

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-23 04:59:25 +00:00
Keavon Chambers b5975e92b2 Combine 'Merge by Distance' nodes with a choice of algorithm; clean up 'Boolean Operation' node result with merge-by-distance 2025-06-22 04:22:39 -07:00
James Lindsay 4344f28909
Reduce development environment warnings and remove DWARF debug symbols (#2741)
* Ignore tauri gen

* Deny warnings on CI

* Fix all warnings in current nightly rustc

* Disable DWARF debug info for development builds

* Fix typo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-22 03:10:25 -07:00
Firestar99 e520c21b66
Remove the `serde` feature and instead just always require it (#2737)
workspace: remove feature `serde`, always require it instead
2025-06-21 16:52:47 -07:00
Firestar99 ca5ca863cc
Unify feature dependencies with workspace dependencies (#2736)
* graph-craft: fix direct wasm build

* graph-craft: fix no serde feature failing to compile

* graph-craft: make wgpu-executor properly optional

* workspace: unify `image` formats in workspace

* workspace: turn most dependencies into workspace deps, no actual changes

* workspace: unify dependency features in workspace dep
2025-06-21 16:26:25 -07:00
Firestar99 990d5b37cf
Bulk `gcore` cleanup, replace `core` and `alloc` with `std` (#2735)
* gcore: replace `core` and `alloc` paths with `std`

* node-graph: remove unnecessary path prefix

* gcore: remove most `#[cfg(target_arch = "spirv")]`, keep some potentially useful ones

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-21 23:08:33 +00:00
Firestar99 34dced38ba Make `gcore` a std library and remove `std`, `alloc`, and more unused features (#2724)
* gcore: remove features `std`, `alloc`, `gpu` and `reflections`, now always available

* gcore: remove non-working features `kurbo` and `log`
2025-06-19 20:28:17 -07:00
Firestar99 14d90195ad Remove unused dependencies from the Cargo.toml files via `cargo shear` (#2723)
* cargo shear ignore rules

* cargo shear

* cargo shear manual dependency removal

* cargo shear: ignore editor in proc-macros
2025-06-19 20:28:17 -07:00
Priyanshu d721bca85f Fix 'Solidify Stroke' node not appending elements in the BezPath after the first ClosePath element (#2732)
Issue:
Previously the `AppendBezpath::append_bezpath()` method didn't append the elements after the first `ClosePath` element in the given BezPath, but the Bezpath can contain more than one path. The 'Solidify Stroke' node creates at least two paths, but the `append_bezpath` method only appends the first path, and hence 'Solidify Stroke' didn't work correctly.

Fix:
Now `AppendBezpath::append_bezpath()` appends all the paths in the given BezPath, which also fixes the 'Solidify Stroke' node.
2025-06-19 20:28:11 -07:00
Firestar99 006209c5d0 Put all `#[test]` in a `mod tests` (#2728)
workspace: put all `#[test]` in a `mod tests`
2025-06-19 20:25:58 -07:00
mTvare e238753a35 Implement clipping masks, stroke align, and stroke paint order (#2644)
* refactor: opacity + blend_mode -> blend_style

* Add code for clipping

* Add alt-click masking

* Clip to all colors. Fill option

* Fix undo not working. Fix strokes not being white

* Allow clipped to be grouped or raster

* Switch to alpha mode in mask-type

* add plumbing to know if clipped in frontend and add fill slider

* Attempt at document upgrade code

* Fix fill slider

* Add clipped styling and Alt-click layer border

* Use mask attr judiciously by using clip when possible

* Fix breaking documents and upgrade code

* Fix fixes

* No-op toggle if last child of parent and don't show clip UI if last element

* Fix mouse styles by plumbing clippable to frontend

* Fix Clip detection by disallowed groups as clipPath according to SVG spec doesn't allow <g>

* Add opacity to clippers can_use_clip check

* Fix issue with clipping not working nicely with strokes by using masks

* Add vello code

* cleanup

* Add stroke alignment hacks to SVG renderer

* svg: Fix mask bounds in vector data

* vello: Implement mask hacks to support stroke alignment

* Move around alignment and doc upgrade code

* rename Line X -> X

* An attempt at fixing names not updating

* svg: add stroke order with svg

* vello: add stroke order with by calling one before the other explicitly

* fix merge

* fix svg renderer messing up transform det

* Code review; reorder and rename parameters (TODO: fix tools)

* Fixes to previous

* Formatting

* fix bug 3

* some moving around (not fixed)

* fix issue 1

* fix vello

* Final code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 19:11:01 -07:00
Albar 643d7b4432 Add the `unit`, `display_decimal_places`, and `step` parameter widget macro attributes (#2706)
* UI working for spacing enum.

* Implementations.

* UI working for spacing enum.

* Undo all changes.

* unit, display_decimal_places, and step macro implementation.

* Fixing tests.

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 19:01:58 -07:00
Ezbaze aa3c214bf7 Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714)
* Skip duplicate endpoint and close sampled paths in Sample Points node
Closes #2713

* Comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 19:00:28 -07:00
Keavon Chambers 96a0dada92 Replace 'Generate Handles' and 'Remove Handles' nodes with 'Auto-Tangents' node; rename vector2 data type to coordinate 2025-06-19 18:56:57 -07:00
Priyanshu 4696004dc9 Refactor the 'Spline' node to use Kurbo instead of Bezier-rs (#2701)
* copy and refactor spline algorithm from Bezier-rs

* add comments

* refactor spline node

* fix spline when path is closed

* use refactored version of spline algorithm

* revert changes to 'Spline' node funtion

* use manipulator groups instead of bezpath

* Fix comment

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:55:11 -07:00
seam0s 878f5d3bf7 Add overlays for free-floating anchors on hovered/selected vector layers (#2630)
* Add selection overlay for free-floating anchors

* Add hover overlay for free-floating anchors

* Refactor outline_free_floating anchor

* Add single-anchor click targets on VectorData

* Modify ClickTarget to adapt for Subpath and PointGroup

* Fix Rust formatting

* Remove debug statements

* Add point groups support in VectorDataTable::add_upstream_click_targets

* Improve overlay for free floating anchors

* Remove datatype for nodes_to_shift

* Fix formatting in select_tool.rs

* Lints

* Code review

* Remove references to point_group

* Refactor ManipulatorGroup for FreePoint in ClickTargetGroup

* Rename ClickTargetGroup to ClickTargetType

* Refactor outline_free_floating_anchors into outline

* Adapt TransformCage to disable dragging and rotating on a single anchor layer

* Fix hover on single points

* Fix comments

* Lints

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:50:53 -07:00
Priyanshu 477a3f6670 Refactor the 'Morph' node to use Kurbo instead of Bezier-rs (#2696)
* fix morph node

* it worked!

* cleanup

* add comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:44:52 -07:00
Priyanshu b0384adabc Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)
* use kurbo's default accuracy constant

* fix append_bezpath() method

* refactor bounding box node

* fix append bezpath implementation.

* comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:43:38 -07:00
James Lindsay bf7caef6fb Instance tables refactor part 8: Output the type of the input data with the Mirror node as well (#2699)
* Flatten output of mirror node

* Enable reflection based on pivot, not just bounds

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-19 18:42:01 -07:00
James Lindsay 57bf2f873e Temporarily fix the Pen/Freehand/Spline tools by making vector modify apply to row 1 only (#2700) 2025-06-19 18:38:14 -07:00
Keavon Chambers cea1a1c6a8 Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697)
Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector'
2025-06-19 18:37:40 -07:00
Keavon Chambers 523cc27523 Improve the spreadsheet visualization details for VectorData 2025-06-19 18:37:39 -07:00
Keavon Chambers 6111440afd Instance tables refactor part 7: Remove RasterDataType and add Raster<CPU>/Raster<GPU> 2025-06-19 18:37:13 -07:00
Keavon Chambers 5cacab2e39 Instance tables refactor part 7: Rename "ImageFrame" -> "RasterData", "ImageFrameTable" -> "RasterDataType", and "RasterFrame" -> "RasterDataType" 2025-06-19 18:23:53 -07:00
Keavon Chambers 2696abc6b3
Replace Instances<T>::empty() with Instances<T>::default() and make it return an empty table for vector data instead of one empty row (#2689)
Make Instances<T>::default() return an empty table for everything, even vector, and replace ::empty() with ::default()
2025-06-04 21:00:21 -07:00
Keavon Chambers cb4289169d
Instance tables refactor part 6: unwrap VectorData and ImageFrame from single-row to multi-row tables (#2684)
* Start refactoring the boolean operations code

* Switch to iterators in the boolean operations code

* Make boolean operations work on rows of a table, not Vecs of single-row tables

* Remove more .transform()

* Simplify brush code

* Attempt to remove .transform() by using Instance<Image<Color>> in brush code, but a regression is introduced

* Improve blend_image_closure

* Simplify

* Remove leading underscore from type arguments

* Remove .transform() from ImageFrameTable<P> and fix Mask node behavior on stencils not fully overlapping its target image

* Remove more .one_instance_ref()

* Fully remove .one_instance_ref() and improve the 'Combine Channels' node robustness

* Fully remove .once_instance_mut()

* Fix tests

* Remove .one_empty_image()

* Make Instances<T>::default() return an empty table for images, but still not yet vector

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-06-04 20:40:15 -07:00
Dennis Kobert 76ecdc8f1b
Fix the 'Upload Texture' node (#2680)
* Fix upload texture node

* Feature gate gpu node implemenations
2025-05-29 04:35:35 -07:00
mTvare 4d2e1d57fd
Instance table refactor part 6: remove usage of `one_instance_*` functions (#2672)
* Refactor the spline node

* Refactor the jitter_points node

* Refactor the morph node

* Refactor the merge_by_distance node

* Refactor the area node

* Refactor the centroid node

* Refactor the bevel node

* Refactor the tests

* Code review

* Refactor the morph node

* Refactor the extend_image_to_bounds and sample_image node

* Refactor the dehaze node

* Refactor the blur node

* Refactor the vector_points node

* Refactor the blit node

* Refactor the blend_gpu_image node

* Refactor the path_modify node

* Refactor the image_color_palette

* Fix copy_to_points

* Code review

* Partially make progress toward fixing the Draw Canvas node

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-29 03:08:16 -07:00
0SlowPoke0 f6e592da5b
New nodes: 'Point Inside Shape' and 'Close Path' (#2673)
* add point inside shape,close path,and disabled node to layer conversion

* removed the usage one_instance

* code review
2025-05-26 02:15:31 -07:00
Keavon Chambers 2cee9e24cd Refactor some more vector nodes to use loops instead of one_instance, as a start to #1834 part 6 2025-05-24 21:33:58 -07:00
Keavon Chambers 80f38d91c0
Optimize Poisson-disk point sampling by halving the number of line intersection checks with caching (#2661) 2025-05-22 00:07:12 -07:00
Priyanshu 487b17a8d7
Fix 'Scatter Points' node artifacts (#2657)
* fix

* improve variable names

* fix point offsetting.

* Code review

* Update red dress artwork to preserve its look with new seeds

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-21 21:22:54 -07:00
Mohamed Osama 66a297df2c
Improve the distribution part of the snapping system (#2626)
* fix distribution snapper visualization going far from layers

* fix bugs

* Remove traces

* remove comment

* Fix tests

* Rename distribution snapper variables from x, y to horizontal, vertical

* Fix tests

* Fix bug where center point and corner point have to be enabled for distribution_snapper to work

* Cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-20 00:15:56 -07:00
Priyanshu ebf351277d
Refactor and fix append_bezpath() method on vector data (#2649)
* refactor 'append_bezpath' method.

* fix a bug.

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-18 13:15:13 -07:00
Keavon Chambers a8e209e44c
Remove the old node macro and fix/clean up several raster nodes (#2650)
* Fix several broken raster nodes and clean up leftover old node system code

* Migrate Brightness/Contrast to the new node macro, and fix it

* Remove last usages of old_node_fn

* Remove old_node_fn
2025-05-17 21:24:32 -07:00
Keavon Chambers 77f8bfd9ed Improve clarify of type errors and tooltip diagnostics 2025-05-17 16:13:05 -07:00
Priyanshu 54b4ef145c
Refactor the 'Scatter Points' node to use Kurbo instead of Bezier-rs (#2634)
* it works!

* clean up

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-13 06:26:43 +00:00
Keavon Chambers 5861e635fb Copy Poisson-disk algorithms from Bezier-rs into gcore vector algorithms 2025-05-12 22:34:37 -07:00
Keavon Chambers d3b5dc5712
Clean up 'Image' node by removing old 'Cull' node in sub-network (#2643)
* Clean up 'Image' node by removing old 'Cull' node in sub-network

* Fix gamma correction on Decode Image node
2025-05-12 18:40:48 -07:00
Priyanshu 0022680336
Avoid memory allocation when precomputed segments lengths is provided. (#2637)
* Avoid allocating a Vec when precomputed segments lengths is provided.

* improved using option type.

* we don't even need option type as Vec::new() doesn't allocate.

* clean up
2025-05-11 08:21:41 -07:00
Keavon Chambers db34ac3f53 Refactor some vector nodes to use loops instead of one_instance, as a start to #1834 part 6 2025-05-08 23:56:10 -07:00
Priyanshu 916cca4a63
Fix a comment introduced in the previous commit (#2631)
fix comment
2025-05-06 10:03:31 +00:00
Priyanshu 1427fb93f9
Refactor the 'Sample Points' node to use Kurbo instead of Bezier-rs (#2629)
* fix naming

* refactor sample_points node/function.

* avoid recalculating segments length to find point on bezpath.

* cleanup

* rename few variables

* fix transformation and use precomputed segment lengths

* write comments

* set POSITION_ACCURACY and PERIMETER_ACCURACY to smaller value to get better approximate euclidean position on a path

* fix segment index when t value is 1.0

* Improve comments

* move sampling points code into a separate function

* it works! finding the segment index is linear now!

* small fix and improve variable names & comment

* Naming

* evaluate segment at t as euclidean distance. fix.

* improve comment & variable name

---------

Co-authored-by: indierusty <priyaayadav@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-06 09:25:45 +00:00
kythyria 9ef9b205d9
Auto-generate enum type widget boilerplate for radio buttons and dropdown menus (#2589)
* First draft of factoring out the dropdown boilerplate

* Add proc macro for enum boilerplate

* Detect whether to say `crate` or the name

* Clean up the input and naming of the enum macro

* Rename a file

* Do the rename of code too

* Use the attribute-driven selection of radio vs dropdown

* Add a metadata struct and tooltips

* Move the new traits to a better place.

* Use ChoiceType, part 1

* Use ChoiceType, part 2

* Introduce a builder API for choice widgets

* Start using the new new API

* DomainWarpType should be a dropdown still

* Handle the case where a node property can never have a socket

* Rustfmt

* Code review

* Update stable node IDs in test

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-05-01 04:14:26 -07:00
mTvare 9303953cf8
Update #[min/max] node macro attributes to #[soft/hard]_[min/max] and make them clamp their input data (#2464)
* Fix min and max macro not enforcing limits when data flows

* Use trait based clamping

* Remove min/max from testing

* cargo fmt

* Resolve into min, and hard_min

* cargo fmt

* fix traits

* cargo fmt

* fix tests

* rename as soft_x

* Add validation code

* Clean up (not compiling because of DVec2 clamping)

* Avoid needing to add trait bounds to node definitions

* Code review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-30 23:52:27 -07:00
Priyanshu d5cb380328
Refactor the 'Position on Path' and 'Tangent on Path' nodes to use the Kurbo API (#2611)
* rough refactor of Position on Path node

* refactor

* refactor 'Tangent on Path' node implementation to use kurbo API

* Code review

---------

Co-authored-by: indierusty <priyaayadav@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-29 21:51:10 -07:00
Keavon Chambers 80b8df8d42 FIx the 'Morph' node to not fail on topology changes like holes 2025-04-29 04:49:08 -07:00
Keavon Chambers 471ef87801 Add reference point input to the Mirror node 2025-04-24 05:33:20 -07:00
0SlowPoke0 d39308c048
Add Path tool feature for angle locking upon pressing Ctrl while dragging handle over anchor (#2612)
* almost_fixed

* fix need to refactor

* fixed issed need to refactor

* refactor-done fixed issue

* move function to common_functionality

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-23 20:39:14 -07:00
Mateo 3d37ef79ac
Add shape fill overlays when closing a path (Pen tool) or filling it (Fill tool) (#2521)
* Make the Pen tool show a path being closed by drawing a filled overlay when hovering the endpoint

* Add to_css to color.rs

* Check before unwrapping layer

* Close if in the right place

* Fix typo

* Format code

* Support discontinuous paths for closing preview

* Code review

* Denser fill lines

* Fill tool preview with strip lines only and revert pen shape-closing opacity

* Small adjustments to fill preview

* Fix line width of fill preview

* Use a pattern to preview the fill tool and fix canvas clearing

* Update pattern

* Simplify code

* Format code

* Use secondary color to preview fill if shift is pressed

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-23 18:33:08 -07:00
Keavon Chambers ac9fb2b02d
Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) (#2610)
* Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more)

* Fix test?

* Fix more tests?

* Fix moar test??

* Clean up instance method naming
2025-04-22 17:55:57 -07:00