Commit Graph

21 Commits

Author SHA1 Message Date
Timon 3f999bf231
Desktop: Add "Disable UI Acceleration" to preferences (#3774)
* Deskltop: Add Disable UI Accelaration preference

* Fixup

* Fix typo

* Code review and update strings

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-19 01:54:01 +00:00
Dennis Kobert f36d455d03
Desktop: Only rerender the UI if it has changed (#3688)
* Only rerender ui if it has changed

* Don't immedeatly request new frame at the end of the event loop

* Request redraw after ui update

* Always request redraw after timeout

* Fix setting control flow in all cases

* Remove comment

---------

Co-authored-by: Timon <me@timon.zip>
2026-02-03 13:04:44 +00:00
Timon b4e9d7b9eb
Desktop: Fix bitmap file export not preserving alpha (#3673)
Fix Export not preserving alpha
2026-01-26 13:51:48 +00:00
Mohammed Afreed baig c07124332b
Fix GPU out-of-memory crash by reusing overlay textures (#3614)
* Refactor TargetTexture into proper abstraction with ensure_size() method

* Remove redundant overlays_texture field, use view() directly

* Use if-let syntax in render_vello_scene_to_target_texture to avoid explicit unwrap

* Implement TargetTexture::new() constructor to avoid dummy textures

* fix compile error

* cleanup

* Avoid cloning texture view

---------

Co-authored-by: Timon <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-01-26 12:44:41 +00:00
Timon f705d0080d
Desktop: Switch to immediate frame present mode on Mac (#3495)
* mac immediate render mode

* fix key modifier flags on mac
2025-12-21 20:14:47 -08:00
Timon 6d852f11af
Desktop: Text clipboard support (#3461)
* gray background for viewport texture

* cust copy paste support

* connect clipboard read on web

* fix eyedropper bounds

* cleanup

* add missing char events for some named keys like enter
2025-12-12 00:16:35 +00:00
Timon 2e4481880e
Desktop: Fix missing resize events causing all-gray window on Mac after launch (#3445)
* okayish solution

should be improved at some point but for now it works well enough.

* do leftover renames

* better solution

* less weird resize frames

* move surface reconfiguration

* fix recent desktop mac breakages

* better looking resize on mac

* fix background color

* Fix blank screen on window initialization

* cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-12-06 23:11:47 +00:00
Timon 3fd0460d03
Desktop: Update CEF to 142 (#3431)
* update CEF to 142

* fix win

* fixup

* post merge fix

* use getter instead
2025-11-30 23:23:31 +00:00
Timon 9be207f4c5
Desktop: Update CEF to 141 (#3352)
update cef to 141
2025-11-08 11:59:02 +00:00
Timon 5be9b1fabc
Desktop: Mac native menu bar (#3301)
* macos native menu bar

* fix nix build

* Add shortcut symbols to menu

* fix fmt

* fix vendoring

* cleanup intercept frontend message

* accept into editor message in queue function
2025-10-27 14:11:24 +00:00
Timon 52e98ea8a3
Desktop: Remove winit fork, fix nix package, and improve rendering (#3307)
* reduce triangle count

* switch to winit repo after changes where upstreamed

* fix nix pkg
2025-10-25 00:47:36 +00:00
Timon c4f6a2c9c1
Desktop: Add window abstraction layer (#3302)
* add bundle for mac os and windows

* Fix bundle name

This name gets used as the display name of the app on mac os, shorter name looks better and is more consistent.

* preserve std out by running bin directly

* bundle placeholder on linux

* fix linux

* window abstraction

* fix linux

* fix windows

* fix fmt

* remove windows file that was left

* use self
2025-10-23 11:33:32 +00:00
Timon 3fe7c477e9
Desktop: Switch to the latest unreleased version of Winit (#3177)
* Use unstable winit

* Improve

* Remove unnecessary heap indirection
2025-09-17 16:40:43 +02:00
Dennis Kobert e56f858ced Desktop: Implement GPU accelerated offscreen rendering and improve rendering efficency (#3056)
* WIP accelerade offscreen canvas implementation

* Implement vulkan dmabuf import

* Add fps printing

* Add feature gates

* Forgot to add file

* Experimental windows support

* Cast ptr to isize

* Remove testing chrome://flags url

* Experimental macos support for texture import

* Cleanup code and improve latency / frame pacing

* Add path for importing textures on windows through dx12

* Update doc comment

* Import textures through metal on macos

* Review cleanup

---------

Co-authored-by: Timon Schelling <me@timon.zip>
2025-08-21 10:09:38 -07:00
Timon 2c8913416d
Desktop: Move wrapper to separate crate (#3073)
Move desktop wrapper to separate crate
2025-08-20 15:41:34 +00:00
Timon 30e5d66105
Desktop: Implement desktop wrapper module (#3039)
* Prototyping desktop wrapper api

* Separate into multiple modules

* Some fixup

* Reimplement most functionality with editor api

* Fix texture life time crashes

* Fix scale

* Implement editor wrapper message queue

* Improve performance

* Handle native messages directly without submitting to event loop

* Fix overlay latency

* Move editor message execution to executor allows no shared state in editor wrapper

* Small clean up

* Small cleanup

* Some renames

* Cleaning up desktop wrapper interface

* Fix formatting

* Fix naming

* Move node graph execution result handling to app

* Fix FrontendMessage RenderOverlays usage

* Reimplement file drop and clean up file import and open messages

* Remove dbg

* Post merge fix

* Review changes
2025-08-20 13:27:36 +00:00
Timon 67a7b98f4f
Desktop: Fix UI and viewport blending (#3052)
* Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling

* Do blending in srgb

* Revert "Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling"

* Remove unnecessary srgb linear conversions

* Blend overlays and viewport in linear and return early when ui is fully transparent
2025-08-14 11:42:55 +00:00
Dennis Kobert 8b4adf4330
Desktop: Fix Vello rendering colors with doubly-applied gamma by converting to linear in the shader (#2998)
* Fix gamma issue by applying tone mapping in the shader

Vello renders it's values to an RgbaUnorm texture
but if we try to use this in the main rendering
pipeline which renders to an Srgb surface gamma
mapping is applied twice.

* Add comment explaining why we do this to the shader

* Rename variables
2025-08-05 10:08:14 +00:00
Timon 34a8b9b6f1
Desktop: Render overlays with vello (#2965)
* Render overlays with vello

* Fix nix flake comments

* Rendering refactor with better names and code location

* Remove unnecessary overlay renders

* Post rebase fix
2025-08-02 14:27:24 +00:00
Timon 6119dea58c
Desktop add viewport texture (#2953)
* Allow rendering viewport texture beneath ui texture

* Add viewport scale

* Update desktop/src/render/fullscreen_texture.wgsl

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-28 17:10:27 +00:00
Timon 30abc92900
Implement basic desktop app with chromium embeded framework (#2874)
* Remove tauri based desktop app

* Allow bzip-1.0.6 license

* Implement basic cef based desktop app

* Cleanup build setup

* Use wait until and execute cef loop more frequently

* Remove custom do browser work event

* Move WinitApp into its own module

* Cleanup event handling

* Cleanup + Scheudule cef message loop work

* Fix cpu overheating on idle: https://xkcd.com/1172/

* Use tracing crate for logging instead of println

* Rebase to main

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-23 20:27:55 +02:00