Commit Graph

97 Commits

Author SHA1 Message Date
TrueDoctor 7d8f94462a Bundle Graphite using Tauri (#873)
* Setup tauri component for graphite editor

Integrate graphite into tauri app

Split interpreted-executor out of graph-craft

* Add gpu execution node

* General Cleanup
2022-12-07 12:49:34 +01:00
TrueDoctor 57a1f653e1 Implement node graph gpu execution via vulkano and rust gpu (#870)
* Add Executor abstraction

* Resolve inputs for proto nodes by adding compose nodes

* Add infrastructure for compiling gpu code

* Integrate nodegraph gpu execution into graph-crafter

* Extract graphene core path from env vars

* Make Color struct usable for gpu code
2022-12-05 12:56:36 +01:00
0HyperCube eb9848365f Add some additional image effect nodes (#869)
* Move the Subpath type to graphene-std

* Add the transform subpath node

* Delete selected nodes

* Inserting node list on right click

* Add several bitmap manipulator nodes

* Convert add node to use f64

* Add posterize node

* Rename names randomly

* Fix naming

* Exposure node

* Fix typo

* Adjust exposure node range

* Comment out vector nodes

* Adjust exposure range again

* Posterise as ints

* Rename input

* Use >= in the to hsl function
2022-12-03 22:29:45 +00:00
0HyperCube 89a431e084 Fix Smoothing on Close Path (#867) 2022-11-24 22:22:13 +00:00
0HyperCube 9d80defa14 Add inpainting and outpainting to Imaginate (#864)
* Do not select layer immediatly on drag

* Add LayerReferenceInput MVP widget

* Properties Panel

* Fix dragging marker flicker

* Change mask shape to outline

* Add mask rendering

* Simplify select code

* Remove colours

* Fix inpaint/outpaint and rearrage widget UX

* Add mask blur and mask starting fill parameters

* Guard for the case when the layer is missing

* Add icon to LayerReferenceInput to finalize its UI

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-21 07:00:38 +00:00
0HyperCube 2994afa6b8 Node graph improvements (#855)
* Selecting multiple nodes

* Improve logs

* Log bad types in dyn any

* Add (broken) node links

* New topological sort

* Fix reorder ids function

* Input and output node

* Add nodes that operate on images

* Fixups

* Show node parameters together with layer properties

* New nodes don't crash editor

* Fix tests

* Node positions backend

* Generate node graph on value change

* Add expose input message

* Fix tests

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-17 23:36:23 +00:00
Keavon Chambers cece6de2a9 Bump MSRV to 1.65.0 for let-else syntax
Closes #857
2022-11-16 18:04:04 -08:00
0HyperCube 504136b61b Add a basic API and rudimentary frontend for node graph layers (#846)
* Node graph API stub

* Rename and fix SetInputValue

* Get list of links from network

* Test populating node graph UI

* Node properties

* Fix viewport bounds

* Slightly change promise usage

* A tiny bit of cleanup I did while reading code

* Cleanup and work towards hooking up node links in Vue template

* Add the brighten colour node

* Run cargo fmt

* Add to and from hsla

* GrayscaleImage node with small perf improvement

* Fix gutter panel resizing

* Display node links from backend

* Add support for connecting node links

* Use existing message

* Fix formatting error

* Add a (currently crashing) brighten node

* Replace brighten node with proto node implementation

* Add support for connecting node links

* Update watch dirs

* Add hue shift node

* Add create_node function to editor api

* Basic insert node UI

* Fix broken names

* Add log

* Fix positioning

* Set connector index to 0

* Add properties for Heu shift / brighten

* Allow deselecting nodes

* Redesign Properties panel collapsible sections

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2022-11-12 21:23:28 +00:00
0HyperCube 9d27781c37 Reduce history system's excessive memory usage from storing copies of images each step (#845)
* Limit saved undo history

* Do not commit path every mouse move event

* Reference count images in history system instead of cloning the image data

* Increase history storage step limit to 100

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-11 19:44:43 +00:00
Keavon Chambers ac091e5769 Fix swapped boolean subtract modes 2022-11-08 01:09:51 -08:00
Keavon Chambers 916dc8277a Add new sampling methods to Imaginate 2022-11-07 00:37:17 -08:00
0HyperCube 18507b78ac Integrate the node graph as a Node Graph Frame layer type (#812)
* Add node graph frame tool

* Add a brighten

* Use the node graph

* Fix topological_sort

* Update UI

* Add icons for the tool and layer type

* Avoid serde & use bitmaps to improve performance

* Allow serialising a node graph

* Fix missing ..Default::default()

* Fix incorrect comments

* Cache node graph output image

* Suppress no-cycle import warning

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-05 21:38:14 +00:00
Keavon Chambers 85c635f92d Revamp the ColorPicker popover and ColorInput widget (#830)
* Add cancel hint to Eyedropper tool

* Improve eyedropper overlay CSS

* Make CSS for transparent checkered background reusable

* Add color choice preview to color picker

* Draw text and markers as contrasting white or black

* Add reactive color updating and new/initial swapping

* Add Hex, RGB, HSV, and Opacity inputs

* Add none color and preset buttons

* Add eyedropper button and fix alignment (now visually done)

* Wire up none colors through the backend and style the ColorInput widget

* Add color info chip to ColorInput widget

* Fix all UX bugs

* Add more tooltips

* Fix FloatingMenu recursive loop

* Prevent mouse stray from closing color picker while dragging pickers

Closes #703

* Fix deselect all layers shortcut

* Add temporary eyedropper for Chromium browsers and a coming soon fallback
2022-10-28 18:36:04 -07:00
0HyperCube fa7116133b Better checks for invalid transforms in the transform cage (#831)
* Better checks for invalid transform

* Fix resize cursor

* Do not allow resizing with no width/height

* Fix pivots for 0 width/height layers
2022-10-27 00:14:32 +01:00
0HyperCube cee1add3a4 Break handle of path being drawn by placing anchor on previous anchor with Pen tool (#814)
* Break path by placing anchor on previous one

* Fix offset on click without dragging

* Fix bug where ids reassigned from saved document

* Fix stuck overlay

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-10-24 23:11:04 +01:00
0HyperCube 0553cc5100 Double click to toggle sharpness of an anchor's handles with the Path tool (#815)
* Double click to flip sharpness of anchor's handles

* Fix bad length

* Convert mirror distance to toggle

* Revert "Convert mirror distance to toggle"

This reverts commit 76b565002265feb29c899840c4b4696b80a220b2.

* Fix mirror_distance_between_handles being inverted
2022-10-24 21:55:31 +01:00
0HyperCube 05169935ad Allow Imaginate layers to work with rotation and skew (#806)
* Fix AI layer rotation

* Transform things by matricies

* Clean up size calculation

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-10-22 20:01:38 +01:00
Keavon Chambers fe1a03fac7 Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-10-18 22:33:27 -07:00
0HyperCube 788552e10c #[macro_use] the log crate (#775) 2022-09-08 21:14:01 +01:00
0HyperCube 1e109dc552 Add a pivot widget to selected layer(s) to control the origin(s) (#772)
* Add pivot

* Add dragging pivot

* Cleanup

* Remove tabs

* Fix multiplication order

* Restyle pivot

* Add move cursor icon

* Update pivot size

* Code review tweaks

* Fix alt with non-centred pivot

* Comment for add one

* Pivot sets layer panel origin

* Tweek alt centre thing

* Fix division by zero case

* Add pivot dots to properties

* FIx some typos

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-08-30 22:36:33 +01:00
0HyperCube 41c137ed1b Fix transformation cage centered-scaling to use the center as its pivot (#769)
* Add centre of transformation

* Add alt support

* New breaking file format version

* Spelling

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-08-29 01:30:45 +01:00
0HyperCube c28d618291 Fix fast drag with path tool eating handles (#763)
* Fix fast drag with path tool eating handles

* Remove extra space

* Import ordering

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-08-28 02:19:20 +01:00
Keavon Chambers 3a84de32ac Clean up MenuList types and fix many Vue and Clippy warnings
Also remove hard-coded-in-Vue Graphite logo in the menu bar in favor of a Rust definition.
2022-08-25 14:41:16 -07:00
Keavon Chambers 1a90a4db86 Clean up camelCase and snake_case in frontend code 2022-08-23 13:36:27 -07:00
0HyperCube b46bcc16ba Add point insertion to the Path tool (#754)
* Messaging cleanup

* Add bezier iter

* Add splitting

* Use bezier_rs bounding box

* Cleanup

* Fix comments

* Fix typo

* Code review tweaks

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-08-21 22:43:24 +01:00
0HyperCube 1bcf55939d Add path closing and segment extension to the Pen tool (#753)
* Close paths with pen tool

* Issue Z command always at end of path

* Small code review style changes

* Extending paths

* Fix mirror on extend path

* Code review tweaks

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-08-21 00:36:17 +01:00
0HyperCube 8effd6ecca Fix images and text again (#752)
* Images and text now work again

* Fix crash on load images
2022-08-18 13:40:34 +01:00
Keavon Chambers e4306c30e2 Restructure the entire editor codebase to consistently match the message hierarchy
Closes #744
2022-08-05 05:38:11 -07:00
Keavon Chambers f39d6bf00c Add full support for Mac-specific keyboard layouts (#736)
* IPP for Mac, flawed initial experiments

* Cleanup and progress, but not compiling yet

* Fix error and rename nonmac -> standard

* Extentd ipp macros to accomodate mac input

* Add Mac versions of shortcuts; refactor and document the input mapper macros

* Change frontend styling for user input labels in floating menus

* Additional macro documentation

* A little more documentation

* Improve entry macro syntax

* Move input mapper macros to a separate file

* Adapt the keyboard shortcuts to the user's OS

* Display keyboard shortcuts in the menu bar based on OS

* Change Input Mapper macro syntax from {} to ()

* Fix esc key bug in Vue

* Tweaks

* Interim solution for Mac-specific hints

* Feed tooltip input hotkeys from their actions

* Fix hotkeys for tools because of missing actions

* Make Vue respect Ctrl/Cmd differences per platform

* Remove commented lines

* Code review pass by me

* Code review suggestions with TrueDoctor

* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner

* Add serde derive attributes for message discriminants

* Re-add serde deserialize

* Fix not mutating ActionKeys conversion; remove custom serializer

* Add serde to dev dependencies

Co-authored-by: Dennis <dennis@kobert.dev>
2022-08-03 14:12:28 -07:00
0HyperCube db82cf69a4 Tree-based message logging and toggleable trace printing (#728)
* Log message tree

* Log when message execution deferred

* Tree structure in traces

* Fix ordering when queue partially consumed

* Change some log settings and wording

* Revert default max log level to debug

* Change messages to On/Names/Contents as log::info, change trace to toggle, rename GlobalMessage to DebugMessage

* DebugPrintDocument cleanup

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-07-23 01:33:21 +01:00
Oliver Davies 03633bf313 Rename vector components to match new terminology (#719)
* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies.

* Renamed messages relating to vector and updated naming in several tools

* Renamed comments + caught a few areas I had missed.

* Caught a few more incorrect names

* Code review pass

* Review changes

* Fixed warning

* Additional review feedback

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-07-12 17:59:06 -07:00
Oliver Davies 58675eb64d Refactor internal shape and reduce reliance on Kurbo (#617)
* Dissolve Points from path

* Add handling for removing the first anchor

* Add function to turn handles into bez_paths

* Created overlay manager, wip

* WIP Refactor of VectorShape / Overlays / ShapeEditor

* WIP stripping vector shape, anchor, point.

* WIP Removed kurbo deps from vector shape, anchor, point

* WIP Further work to make vector shapes / anchors / points more standalone.

* WIP more pruning

* WIP Progress on overlay_renderer

* WIP more overlay_renderer work

* WIP more pruning, cleared warnings

* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.

* WIP squashed more errors, now need to decide if anchors should have unique IDs

* WIP Errors squashed, now to actually make it work.

* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer

* Refactoring: disentangle kurbo from apply_affine

* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* Small Cleanup, readability

* Fix issue with overlay styles no longer showing selection state.

* Resolved error with point option

* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.

* WIP work on single source of truth vectorshapes

* More steps toward single source of truth VectorShape

* Continued wip on making VectorShapes mutably accessible without cloning

* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor

* Decided to allow temporary copies of vectorshapes.

* Removed HashSet for selected shape indices

* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.

* Integrated UniqueElements<T> with VectorShape to store VectorAnchors

* Improved storage_id.rs perf and cleaned up it's interface

* Iterator Implementations and fixes (#637)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType

* started adding Vector Shape implementations of shape prototypes

* added several useful implemtations to UniqueElements

* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors

* package-lock.json

* clean up rebase, added back Layer paths

* added deref implementation for VectorShape

* unnecesary variable

* simplify code by removing levels of indirection

* fixed errors

* merge cleanup

* removed package-lock.json

* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.

* Removed transform and layer_path from VectorShape

* Auto-saving tentitively working. Work toward Overlay transform issues.

* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.

* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.

* Removed need for closed bool, changed VectorShape to a tuple struct.

* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.

* Added initial messages to edit VectorShape points.

* DeleteSelectedPoints messages implemented, selection isn't working currently though.

* Selection messages arriving in document, but transform is wrong.

* Selection, Deselection working, delete working for first point.

* Working towards moving points again

* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.

* Delete more stable, clean up, renamed to HandleIn, HandleOut

* Further vec_unique cleanup

* Further cleanup

* Removed Deref / DerefMut from VectorShape

* Document version++, will likely revert before merge into master

* Seleting / deleting handles tentitively working again.

* Version number bump, fixed tests.

* Fixed comment in VecUnique

* Improved VecUnique descriptor comment

* Renamed VecUnique to IdBackedVec to further clarify usage.

* Resolved formatting.

* WIP Fixing dragging points

* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.

* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.

* Fixed handle configurations that would panic on deletion

* Single anchor dragging restored with multi-dragging next plus handles

* sides.into()

* Handle and Multi-point dragging working

* WIP Handle symmetry working again

* Handle mirroring functional again.

* Cleaned up warnings

* Fixed overlay outline not matching shape

* Git branch fix of compatibility with new master

* Fixed closed shape bug, replaced kurbo ellipse

* Removed unused func, updated comments

* Deleting points can undo, multiple shape selection deletes now working

* Removed AddOverlay* operations

* Partial fix for select drift, added helpers

* Don't snap against dragging points

* Properly cleanup path outline with multiple shapes

* Clear all points in other selected shapes

* Actually don't snap against dragging points

* Fix path tool & add snap angle and break handle

* Fix handle being set to NaN causing render issues

* Fix cached overlays not showing line -> curve

* Add operations for modifying paths

* Remove kurbo from pen tool

* Do not snap against handles when anchor selected

* Fix overlays not being cleaned up on path tool

* Fix handle position after dragging

* Use `Anchor` for text & no kurbo in operations

* Replace kurbo to_svg function

* Ngon no longer center scales by default, still some weird behaviour when holding alt

* Cleanup overlays

* Fix render and bounding box doctests

* Fix fun to_svg error

* Fix compile error

* Some code review

* Remove legacy `SelectPoint` on doubleclick

* Remove font from test document

* Fix the pen tool selection changed

* Reorder imports

Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
2022-07-05 15:02:18 -07:00
0HyperCube 020f700c92 Image and text bug fixes (#685)
* Image and text bugfixes

* Mark only the required layer types as dirty

* Fix doctest

* Disable selection if empty

* Cleanup naming

* Simplify cache deleting on export

* Minor css style change

* Nit

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-06-30 02:18:01 +01:00
Hannah Li 9f76315bdc Beginnings of the bezier-rs math library (#662)
Co-authored-by: Thomas Cheng <35661641+Androxium@users.noreply.github.com>
Co-authored-by: Robert Nadal <Robnadal44@gmail.com>
Co-authored-by: ll2zheng <ll2zheng@uwaterloo.ca>
2022-06-16 20:50:58 -04:00
mfish33 a26a0ddfcf Implement viewport culling (#667)
* culling is working

* fixed tests

* Ready for review

* cleanup

* code review

* Fix import

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-06-10 14:38:42 -07:00
0HyperCube 8923b68e30 Refactor font loading from per-document to the portfolio (#659)
* Cleanup default font loading

* Refactor fonts

* Fix menulist mouse navigation

* Format

* Formatting

* Move default font into consts.rs

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-05-27 00:27:33 +01:00
Hannah Li 860c4ad6aa Add basic support for radial gradients (#639)
* Add SVG string generator for radial gradients

* Add the UI for the linear vs radial radio inputs

* Initial radial gradient support for gradient tool

* Enabled click and drag support for radial gradients

* Refactor code for gradient in properties panel

* Added gradient type to gradient struct

* Finish refactor to use gradient_type instead of fill

* Fix lint issue

* Combine LinearGradient and RadialGradient in Fill enum

* Add label to properties panel and fix bug

Co-authored-by: Robert Nadal <Robnadal44@gmail.com>
Co-authored-by: Oliver Davies <oliver@psyfer.io>
2022-05-23 20:00:53 -04:00
Keavon Chambers fc2d983bd7 Vue initialization and FloatingMenu codebase refactoring and cleanup (#649)
* Clean up Vue initialization-related code

* Rename folder: dispatcher -> interop

* Rename folder: state -> providers

* Comments and clarification

* Rename JS dispatcher to subscription router

* Assorted cleanup and renaming

* Rename: js-messages.ts -> messages.ts

* Comments

* Remove unused Vue component injects

* Clean up coming soon and add warning about freezing the app

* Further cleanup

* Dangerous changes

* Simplify App.vue code

* Move more disparate init code from components into managers

* Rename folder: providers -> state-providers

* Other

* Move Document panel options bar separator to backend

* Add destructors to managers to fix HMR

* Comments and code style

* Rename variable: font -> font_file_url

* Fix async font loading; refactor janky floating menu openness and min-width measurement; fix Vetur errors

* Fix misaligned canvas in viewport until panning on page (re)load

* Add Vue bidirectional props documentation

* More folder renaming for better terminology; add some documentation
2022-05-21 19:46:15 -07:00
Thomas Cheng 4c3c925c2c Fix polygon overflow (#644)
* changed polygon side to u32 + set max polygon side to 1000

* revert unnecessary change

* Include unwrap for vertices input
2022-05-20 16:40:01 -04:00
Keavon Chambers 29e00e488b Move layouts definitions to backend and fix Firefox overlay scrollbars (#647)
* Fix two-axis scrollbars in scrollable regions on Firefox

* Move Document Mode dropdown to the backend; and related code cleanup

* Port the Layer Tree options bar layout to the backend

* Port the tool shelf to the backend

* Clean up initialization and wasm wrapper

* Fix crash

* Fix missing document bar

* Remove unused functions in api.rs

* Code review

* Tool initalisation

* Remove some frontend functions

* Initalise -> Init so en-US/GB doesn't have to matter :)

* Remove blend_mode and opacity from LayerPanelEntry

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-05-17 13:12:52 -07:00
caleb 0f36329811 Shape boolean operation improvements (#547)
* changed path_intersection structure

* comment

* Removed do_if!

* Create project website with near-complete home page

* Added support for undoing
    - i gotta say the undo system is quite nice

* Website responsive resizing improvements

* Add newsletter signup to website

* Pen tool fixes (#563)

Resolves 3 known bugs with the pen tool.

* Fixed crash pointed out by @caleb-ad

* Fixed issue with final path segment losing handle data

* Replace curves with lines when under a drag threshold, improves usability.

* Readability improvements, improved comments

* Color Input (#565)

* initial working prototype

* clean up component

* Fix alignment

* Code review tweaks

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Made the non-inclusive end of a pathseg less inclusive
Fixed Bug: When doing a closepath it is possible that the current and beginning edge are both None
Fixed Numerous other things

* changed how closepath works
modified how overlapping_curve_intersections is working

* Add "New Folder"/"Delete Selected" buttons to layer panel

Closes #532

* Update npm dependencies

* Set text color based on its fill when it's being edited

* Reorder tool icons, update favicon and logo, and other icon cleanup

* Bug Fix: Line-Line intersect origin wasn't being preserved

* Bug Fix: proper assignment of t_values in overlapping_curve_intersections

* Honestly, i don't even know what I was thinking when i wrote the logic for splitting a subcurve at endpoints, but it was wrong.

* Feature: overlapping rectangles behave properly, (except when intersections aren't found correctly)

* Remake node type icons (closes #483); color picker cleanup

* Change tool shelf icon colors to use classes not style

* Add Image node icon and rename node from Path to Shape

* Bug Fix: proper intersection construction in partial overlap case

* cleaned up log statements

* Add website revisions and many new pages

* Add features page and fixes to website

* Fix clippy lints and update packages (#568)

* Fix type error in Brave browser (#569)

* Small website text improvements

* Various website fixes

* Adjusted constants
Rearranged intersection algorithm

* Changed BooleanOperation::SubtractBack to use SubtractFront
Added composite_boolean_operation for operations with more than one shape

* Add node graph mockup to website

* Differentiate between scale and dimensions (#570)

* Differentiate between scale and dimensions

* Fix layout and naming of properties

* Add embedable images (#564)

* Add embedable bitmaps

* Initial work on blob urls

* Finish implementing data url

* Fix some bugs

* Rename bitmap to image

* Fix loading image on document load

* Add transform properties for image

* Remove some logging

* Add image dimensions

* Implement system copy and paste

* Fix pasting images

* Fix test

* Address code review

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Bump minimist from 1.2.5 to 1.2.6 in /frontend (#571)

Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Fix panic dialogue when handling a message (#573)

* Fix panic dialogue when handling a message

* Fix indents for github reporting

* More whitespace improvements

* Save: line_intersection

* Add documentation to many parts of the Rust codebase (#552)

* add lots of doccomments

* add conversion traits from layerdatatypes to layers

* add suggested doc improvements

* Code review changes

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add additional stroke properties (#582)

* Add aditional stroke properties

* Add comment explaining clones for closure

* Improve labels

* Fix doc test

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Bug Fix: .y not .x

* Expand upon the "Announcing Graphite alpha" blog post

* All shapes now have a Fill in the properties panel; color inputs are now optional (#583)

* Add aditional stroke properties

* Make the colour input optional

* Fix fmt

* Apply code review changes

* Code review nitpicks

* Fix recursion

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* New blog post: "Distributed computing with the Graphene runtime"

* Fix gradient transformation (#588)

* Fix with perfect circle

* Actually fix rotated gradient

* Gradient transform & fix on rotated canvas

* Cleanup & remove logging

* Add properties panel entries for artboards (#572)

* Artboards can have properties

* fix crash when renaming artboards

* moved target document to utility types

* moved import and added test for file version information

* fixed missing import

* fix error from merging

* - typed properties message handler data
- removed name from WidgetRow

* clippy warnings

* artboards have seperate properties section

* - color input can be forced to have selection
- crop tool shows on switch
- select tool shows on switch

* variable renamed

* change to use PropType<boolean> instead of PropType<Boolean>

* Add an artboard icon

* Add the "Delete Artboard" hint

* fix unselect glitch

* even better

* Remove the Transform properties group

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Bug Fix: boolean union on multiple shapes

* Font selection for text layers (#585)

* Add font dropdown

* Add fonts

* Font tool options

* Fix tests

* Replace http with https

* Add variant selection

* Do not embed default font

* Use proxied font list API

* Change default font to Merriweather

* Remove outdated comment

* Specify font once & load font into foreignobject

* Fix tests

* Rename variant to font_style

* Change TextAreaInput to use FieldInput (WIP, breaks functionality)

* Fix textarea functionality

* Fix types

* Add weight name mapping

* Change labeling of "Italic"

* Remove commented HTML node

* Rename font "name" to "font_family" and "file" "font_file"

* Fix errors

* Fix fmt

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Improvements to the layer transform cage UX (#589)

* Allow input system to handle mousedown while dragging

* Fix abort

* Add apsect ratio

* Make comment more explicit

* Fix abort when dragging

* Constrain when dragging edge

* Rename Crop tool to Artboard tool

* Stop pointerdown event from properties panel (#600)

* Change stroke weight from ints to floats (#601)

Also rename stroke "width" to "weight" in some places. Closes #587

* Change stroke weight from ints to floats

* "miter_limit" -> "line_join_miter_limit"

* Bump file format version

* cargo update
Prevent iterating beyond list bounds

* Bug fix: proper composite intersection behavior

* fix warnings

* Improved ray casting and common intersection cases

Finding intersections near path segment endpoints was previously unreliable
because of imprecision, and the necessity of avoiding double counting any
intersections. And, because of snapping, intersections on the endpoints
of path segments are a common case.
This also improved the ray casting use case, which previously used a "fudge factor"
to mitigate the common problem of casting a ray into line endpoints.

* fixed warnings

* Fix properties deselect (#606)

* Fix properties panel deselect

* Fix arrow cursors on select tool

* Fix drag from UI to document causing mouse down

* Fix tests

* Cleanup

* cleanup messages

* Draw the outlines of shapes on hover and selection (#609)

* Add hover outline overlay

* Increase selection tolerance

* Increase weight

* Only check if top intersection is selected

* Outline selected paths

* Reduce outline weight

* Increase path tool outline thickness to match hover

* Update to use unreachable! instead of panic!

* Upgrade vue-cli to version 5 (#594)

* Upgrade to Vue CLI 5 (fails to compile)

* Upgrade versions with last few weeks of changes

* Updated to fork-ts-checker-webpack-plugin 7.2.3

* Remove package.json overrides in lieu of the fixed fork-ts-checker-webpack-plugin@6.5.1

* Fix svg importing

* Comments

* For debugging only: added infrastructureLogging to vue.config.js

* Now works on Windows, waiting on fork-ts-checker-webpack-plugin backport if possible

* Switch to the fixed fork-ts-checker-webpack-plugin@6.5.2

* Fix license checker build compilation

Co-authored-by: 0hypercube <0hypercube@gmail.com>

* Tidy up the full frontend codebase and use optional chaining where possible (#620)

* Tidy up the full frontend codebase and use optional chaining where possible

* Code review changes

* Add a hotkey to select a random primary color (#622)

* Add shortcut to select a random primary color (#549)

* Rename random primary color message and reduce the number of calls to
generate_uuid

* Add documentation for SelectRandomPrimaryColor message

* Set the alpha value to 255 instead of a random value #622

Co-authored-by: Florent Collin <florentcollin23@gmail.com>

* Move the Layer Tree panel's New Folder and Delete icons into the options bar

* Migrate dialogs to Rust and add a New File dialog (#623)

* Migrate coming soon and about dialog to Rust

* Migrate confirm close and close all

* Migrate dialog error

* Improve keyboard navigation throughout UI

* Cleanup and fix panic dialog

* Reduce css spacing to better match old dialogs

* Add new document modal

* Fix crash when generating default name

* Populate rust about graphite data on startup

* Code review changes

* Move one more :focus CSS rule into App.vue

* Add a dialog message and move dialogs

* Split out keyboard input navigation from this branch

* Improvements including simplifying panic dialog code

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Snapping system improvements and refactor (#621)

* Snap to points and refactor

* Improve dot position on bounds

* Add snap matrix

* Cleanup

* Code review

* Half axis fade rather than increase it

* Fix fmt

* Hide snap to point overlay when active

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add the File > Export dialog and PNG/JPG downloading (#629)

* Add export dialog

* Code review changes

* More code review feedback

* Fix compilation on stable Rust

* Fixes to problems

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Code review

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Oliver Davies <oliver@psyfer.io>
Co-authored-by: mfish33 <32677537+mfish33@users.noreply.github.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Co-authored-by: TrueDoctor <dennis@kobert.dev>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Alaska <simon.wuelker@arcor.de>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: FlorentCollin <florentcollinpro@gmail.com>
Co-authored-by: Florent Collin <florentcollin23@gmail.com>
2022-05-10 17:31:08 -07:00
Keavon Chambers f38289f036 Change stroke weight from ints to floats (#601)
Also rename stroke "width" to "weight" in some places. Closes #587

* Change stroke weight from ints to floats

* "miter_limit" -> "line_join_miter_limit"

* Bump file format version
2022-04-21 13:35:35 -07:00
0HyperCube a26679b96c Font selection for text layers (#585)
* Add font dropdown

* Add fonts

* Font tool options

* Fix tests

* Replace http with https

* Add variant selection

* Do not embed default font

* Use proxied font list API

* Change default font to Merriweather

* Remove outdated comment

* Specify font once & load font into foreignobject

* Fix tests

* Rename variant to font_style

* Change TextAreaInput to use FieldInput (WIP, breaks functionality)

* Fix textarea functionality

* Fix types

* Add weight name mapping

* Change labeling of "Italic"

* Remove commented HTML node

* Rename font "name" to "font_family" and "file" "font_file"

* Fix errors

* Fix fmt

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-04-21 09:50:44 +01:00
0HyperCube c7e80180c2 Fix gradient transformation (#588)
* Fix with perfect circle

* Actually fix rotated gradient

* Gradient transform & fix on rotated canvas

* Cleanup & remove logging
2022-04-20 18:14:33 +01:00
0HyperCube ac6f4ad325 All shapes now have a Fill in the properties panel; color inputs are now optional (#583)
* Add aditional stroke properties

* Make the colour input optional

* Fix fmt

* Apply code review changes

* Code review nitpicks

* Fix recursion

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-04-18 09:25:09 +01:00
0HyperCube 3e08802c44 Add additional stroke properties (#582)
* Add aditional stroke properties

* Add comment explaining clones for closure

* Improve labels

* Fix doc test

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-04-09 09:28:29 +01:00
Alaska 5c99cdef7f Add documentation to many parts of the Rust codebase (#552)
* add lots of doccomments

* add conversion traits from layerdatatypes to layers

* add suggested doc improvements

* Code review changes

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-04-09 08:56:58 +02:00
0HyperCube 51c31f042b Add embedable images (#564)
* Add embedable bitmaps

* Initial work on blob urls

* Finish implementing data url

* Fix some bugs

* Rename bitmap to image

* Fix loading image on document load

* Add transform properties for image

* Remove some logging

* Add image dimensions

* Implement system copy and paste

* Fix pasting images

* Fix test

* Address code review

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-03-27 11:43:41 +01:00
TrueDoctor 0ee492a857 Differentiate between scale and dimensions (#570)
* Differentiate between scale and dimensions

* Fix layout and naming of properties
2022-03-27 01:48:40 +01:00
Keavon Chambers f6726c1427 Various website fixes 2022-03-17 02:12:23 -07:00