* Add interactive panel docking
* Preserve active tab when a panel group is docked
* Add inter-panel gutter hover color
* Code review fixes
* More code review
* Add support for dragging panel tabs docked into other panel tab bars
* Fix terminology
* Add Group suffix to PanelGroupId enums variants
* Code review
* Remove sample based image hashing to avoid false equalities
This was originally introduced to improve the performance of working with
image data, but since the memo hash wrapper got introduced this should no
longer be really necessary.
* Fix todo comment
* Fix Morph node transform interpolation and preservation in the table
* Fix click target positions for Morph's nested layers by pre-compensating upstream_data transforms
* Redesign Morph node (v3) with control path input and uniformly spaced progression, and fix Stroke::lerp interpolation weights
* Add migration from Morph node v2 to v3
* Redesign the 'Blend Shapes' node behavior and subgraph definition
* Add the Layer > Blend menu entry to easily set up a blend
* Optimize the Morph node
* Refactor the Morph node to remove the roundtrip through BezPath
* Fine-tune Morph node Bezier order promotion and handle interpolation
* Add the Layer > Morph menu bar entry
* Fix NaN and guard against other potential NaN bugs breaking the editor
* Add InterpolationDistribution parameter to Morph with weighted progression, swap parameter orders, and rename shear to skew
* Add the Reverse parameter to the Morph node
* Update the order of the inputs to Blend Shapes for consistency with Morph
* Make Layer > Morph create the Morph Path control layer
* Fix migrations
* Move 10 to a constant
* Avoid division by 0 in the Blend Shapes node internals
* Rename nodes 'Blend' -> 'Mix' and 'Blend Shapes' to 'Blend'
* Fix a crash encountered while testing
* Final code review
* Make domain push dupe checks debug-only and use push_unchecked in the Morph node
* Pre-allocate for pushes to the vector domains
* Add fast path at t=0
* Inline reserve()
* Set up the control path layer above not below, and starting collapsed
* Review fixes
---------
Co-authored-by: Timon <me@timon.zip>
One appeared on load (a deprecated meta tag). One appeared when adding an Identity (Passthrough) node. One appeared when exposing the the Weight parameter of the Stroke node. This also fixes the intended behavior of the bisect script, which was involved when finding the prevenance of these errors.
* Fix virtual scrolling MenuList dropdowns shrinking when wider content goes away
* Code review fixes
* Fix small CI workflow bug
* Stop scrolling in dropdowns from horizontally scrolling the control bar
* Use more robust way of getting commit hash in CI workflow
* Implement the service worker for cached offline mode
* Improve pre-loaded font menu preview visualization
* Code review fixes
* Simplify Response construction
* Attempt to fix ERR_FAILED when reloading page on CF Pages
* Reject service worker install if any precache fetch fails
* Fix NaN points produced by Sample Polylines on 0-scaled input
* Fix Jitter Points inverse transform for zero-scale axes and stop resetting stroke transform
* Remove a couple confusing Debug nodes
* Fix edge case
* Update demo art
* Fix order change in Jitter Points causing different results from earlier
* Fix bug in bisect tool
* Break out functionality into helper functions
* Refactor transform decomposition API with skew support, add Decompose Skew node, and fix stroke transform interpolation
* Fix bug in master with skew changing Area node calculated value
* Code review simplification
* More code review fixes
* Rename cases where "shear" terminology was used in place of "skew"
* Fix an assertion failure bug when scaling a line in the transform cage
* Fix missing defaults on node gradient inputs
* Fix Blend Shapes path input wire not updating to show in the UI after Layer > Blend
* Fix assertion failure due to browser non-monotonic timestamp
* Fix SVG renderer drawing 1px strokes as half-width when using stroke alignment
* Fix incorrect appearance of the ColorInput widget when set to "none" and "disabled"
* Fix lerp function in Fill enum to handle None cases correctly
* Fix stroke alignment bug
* Fix drag followed by a click causing a double click
* Review
* Fix quadruple click bug and cleanup
bug: quadruple bypassing time and distance check logic
* Improve readability
---------
Co-authored-by: Timon <me@timon.zip>
* Fix half-pixel offset on imported images
* Break out reused function
* Fix SVG/image open flow placing content with unnecessary Transform nodes
* Fix redundant Transform nodes when opening SVG/image files as documents
* Offset the parent to its destination position not the child objects
* Fix SVG/image File > Open artboard dimensions, origin, and clipping
* Fix the SVG to drag in at the mouse position relative to its visible center
* Fix importing images into offset artboards so they don't get offset as well
* Code review
* Remove O(n^2) import by disabling bumping
* Add an import mode to avoid acyclic checks
* Rebuild the layer tree at the end, not after each step
* Incrementally update outward wires instead of repeatedly rebuilding them
* Add import->export direct connection guard
* Code review fixes
* Replace magic number offsets with consts
* Add consts for magic numbers
* Improve code structuring
* Fix hide artboard for raster render mode
* Desktop: Fix transparent viewport blending
* Fix vello render using wrong color space conversion for background
* Review
* fix: Shaking a Text layer breaks its type signature
* Add a second fix for the same issue
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* New node: Decimate
* Use preallocated stack to reduce number of allocations and fix double endpoints on closed paths
* Use Kurbo implementation of path-to-polyline sampling
* Add the 'Simplify' node