Add features page and fixes to website
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- Web/digital-focused graphics (marketing, branding, infographics, ads, etc.)
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- Web/digital-focused graphics (marketing, branding, infographics, ads, etc.)
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- Templates filled with file/spreadsheet data (e.g. prototyping/iterating components of a board/card game)
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- Templates filled with file/spreadsheet data (e.g. prototyping/iterating components of a board/card game)
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- Illustration
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- Illustration
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- Digital painting
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- Digital painting
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- Icon design
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- Logo and icon design
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- Logo design
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- UI/UX design
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- Mockups
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- Wireframing
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- Desktop publishing
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- Desktop publishing
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- Templates filled with Markdown/HTML content with export to PDF
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- Templates filled with Markdown/HTML content with export to PDF
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- Font design
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- Video compositing
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- Video compositing
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- Data Visualization
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- Data Visualization
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- Data-powered graphs/charts/etc.
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- Data-powered graphs/charts/etc.
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- Automated rendering with live/often-updated data
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- Automated rendering with live/often-updated data
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- Traditional Animation
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- 3D/Gamedev
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- 3D/Gamedev
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- PBR procedural material authorship
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- PBR procedural material authorship
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- 3D model UV map texturing
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- 3D model UV map texturing
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title = "Features and roadmap"
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template = "page.html"
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This page is a work in progress. Below is an incomplete list of planned features in no particular order. Many are long-term aspirations. In the coming days, this will be sequenced into a roadmap and expanded with further details.
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The current order of priorities right now begins with adding a node graph system to the existing vector editing toolset, then building a raster-based render engine. More advanced features will build off those core capabilities.
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- Node graph and layer tree
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- Resolution-agnostic rendering
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- Procedural generation
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- Capable compositing
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- Constraint solver
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- Advanced typesetting
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- RAW photo editing
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- Motion graphics and animation
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- Live video compositing
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- Animated SVG creation
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- Physically-based painting
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- HDR/WCG color handling
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- Real-time collaborative editing
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- Custom node scripting
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- Asset manager and store
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- Portable render engine
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- Batch conversion and processing
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- Mixed vector and raster design
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- Data visualization and graph/charts
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- Data-driven template replacement
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- Native desktop application
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- Distributed rendering system
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title = "Redefining state-of-the-art graphics editing."
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title = ""
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template = "index.html"
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template = "index.html"
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#article {
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max-width: 800px;
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.details {
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display: flex;
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flex-direction: column;
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gap: 20px;
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.publication {
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font-weight: 800;
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}
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.banner {
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margin-top: 0;
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display: block;
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width: 100%;
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height: auto;
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}
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hr {
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margin-top: calc(40px - 20px);
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margin-bottom: 40px;
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}
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}
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}
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@ -71,7 +71,7 @@
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<footer>
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<footer>
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<hr />
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<hr />
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<nav>
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<nav>
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<a href="/docs" class="link not-uppercase">Documentation</a>
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<a href="https://github.com/GraphiteEditor/Graphite/tree/master/docs" class="link not-uppercase">Documentation</a>
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<a href="https://github.com/GraphiteEditor/Graphite/graphs/contributors" class="link not-uppercase">Credits</a>
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<a href="https://github.com/GraphiteEditor/Graphite/graphs/contributors" class="link not-uppercase">Credits</a>
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<a href="/license" class="link not-uppercase">License</a>
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<a href="/license" class="link not-uppercase">License</a>
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<a href="/logo" class="link not-uppercase">Logo</a>
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<a href="/logo" class="link not-uppercase">Logo</a>
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{% extends "base.html" %}
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{% extends "base.html" %}
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{% block title %}{{ section.title }}{% endblock title %}
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{% block title %}Redefining state-of-the-art graphics editing.{% endblock title %}
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{% block head %}
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{% block head %}
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<link rel="stylesheet" href="/index.css">
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<link rel="stylesheet" href="/index.css">
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<img class="pencil-texture" src="https://static.graphite.rs/textures/pencil-texture.png"></img>
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<img class="pencil-texture" src="https://static.graphite.rs/textures/pencil-texture.png"></img>
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<section id="quick-links">
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<section id="quick-links">
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<a href="/blog/announcing-graphite-alpha" class="button arrow">Announcing Graphite alpha</a>
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<a href="/blog/announcing-graphite-alpha/" class="button arrow">Announcing Graphite alpha</a>
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<a href="https://editor.graphite.rs" class="button arrow">Instantly launch the web editor</a>
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<a href="https://editor.graphite.rs" class="button arrow">Instantly launch the web editor</a>
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<div>
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<div>
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<a href="https://github.com/GraphiteEditor/Graphite" target="_blank">
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<a href="https://github.com/GraphiteEditor/Graphite" target="_blank">
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@ -1,63 +0,0 @@
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.logo-view {
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display: flex;
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flex-direction: column;
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margin: 0 auto;
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margin-top: 20px;
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width: 100%;
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.group {
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display: flex;
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background-image: url("https://static.graphite.rs/textures/noise.png");
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background-position: center;
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width: 100%;
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margin-left: calc(-1 * ((100vw - 100%) / 2));
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padding: 0 calc((100vw - 100%) / 2);
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@media screen and (max-width: 1000px) {
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&.feature-box.feature-box {
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margin-left: -40px;
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margin-right: -40px;
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}
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}
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div {
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display: flex;
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flex-direction: column;
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padding: 80px;
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}
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&.color {
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background-color: var(--color-manilla);
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background-blend-mode: hard-light;
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}
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&.dark {
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color: var(--color-fog);
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background-color: var(--color-navy);
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background-blend-mode: soft-light;
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a {
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color: var(--color-mustard);
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}
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}
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&.light {
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background-color: var(--color-fog);
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background-blend-mode: color-burn;
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}
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span {
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font-weight: 800;
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margin-top: 20px;
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white-space: nowrap;
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}
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a {
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white-space: nowrap;
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}
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}
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+ h3 {
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margin-top: 20px;
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}
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}
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