/* ✔ */ #pragma once #include "Button.hpp" BEGIN_AH_NAMESPACE /** * @brief A class for buttons that increment some counter or setting. * * It behaves the same way as a computer keyboard: when you press the button, * it increments the counter once. If you keep on pressing it for longer than * a certain threshold, it keeps on incrementing at a faster rate, until you * release it. * * @ingroup AH_HardwareUtils */ class IncrementButton { public: /** * @brief Create a IncrementButton. * * @param button * The button to read from. * The button is copied. */ IncrementButton(const Button &button) : button(button) {} /// @see Button::begin void begin() { button.begin(); } /** * @brief An enumeration of the different actions to be performed by the * counter. * @todo Add states for initial press. */ enum State { Nothing = 0, ///< The counter must not be incremented. IncrementShort, ///< The counter must be incremented (after short press). IncrementLong, ///< The counter must be incremented (after long press). IncrementHold, ///< The counter must be incremented (still pressed). ReleasedShort, ///< The button was released after a short press. ReleasedLong, ///< The button was released after a long press. }; /** * @brief Update and return the state of the increment button. */ State update() { return state = updateImplementation(); } /** * @brief Return the state of the increment button without updating it. * * Returns the same value as the last @ref update call. */ State getState() const { return state; } /// @see Button::invert void invert() { button.invert(); } protected: State updateImplementation(); private: Button button; enum { Initial, LongPress, } longPressState = Initial; unsigned long longPressRepeat; State state = Nothing; }; END_AH_NAMESPACE