#pragma once #include #include BEGIN_CS_NAMESPACE /// @addtogroup MIDIConstants /// @{ /** * @brief Names and values for all MIDI Control Change Controller Numbers. */ namespace MIDI_PC { constexpr uint8_t Acoustic_Grand_Piano = 0; // Acoustic Grand Piano constexpr uint8_t Bright_Acoustic_Piano = 1; // Bright Acoustic Piano constexpr uint8_t Electric_Grand_Piano = 2; // Electric Grand Piano constexpr uint8_t HonkyTonk_Piano = 3; // Honky-tonk Piano constexpr uint8_t Electric_Piano_1 = 4; // Electric Piano 1 constexpr uint8_t Electric_Piano_2 = 5; // Electric Piano 2 constexpr uint8_t Harpsichord = 6; // Harpsichord constexpr uint8_t Clavi = 7; // Clavi constexpr uint8_t Celesta = 8; // Celesta constexpr uint8_t Glockenspiel = 9; // Glockenspiel constexpr uint8_t Music_Box = 10; // Music Box constexpr uint8_t Vibraphone = 11; // Vibraphone constexpr uint8_t Marimba = 12; // Marimba constexpr uint8_t Xylophone = 13; // Xylophone constexpr uint8_t Tubular_Bells = 14; // Tubular Bells constexpr uint8_t Dulcimer = 15; // Dulcimer constexpr uint8_t Drawbar_Organ = 16; // Drawbar Organ constexpr uint8_t Percussive_Organ = 17; // Percussive Organ constexpr uint8_t Rock_Organ = 18; // Rock Organ constexpr uint8_t Church_Organ = 19; // Church Organ constexpr uint8_t Reed_Organ = 20; // Reed Organ constexpr uint8_t Accordion = 21; // Accordion constexpr uint8_t Harmonica = 22; // Harmonica constexpr uint8_t Tango_Accordion = 23; // Tango Accordion constexpr uint8_t Acoustic_Guitar_Nylon = 24; // Acoustic Guitar (nylon) constexpr uint8_t Acoustic_Guitar_Steel = 25; // Acoustic Guitar (steel) constexpr uint8_t Electric_Guitar_Jazz = 26; // Electric Guitar (jazz) constexpr uint8_t Electric_Guitar_Clean = 27; // Electric Guitar (clean) constexpr uint8_t Electric_Guitar_Muted = 28; // Electric Guitar (muted) constexpr uint8_t Overdriven_Guitar = 29; // Overdriven Guitar constexpr uint8_t Distortion_Guitar = 30; // Distortion Guitar constexpr uint8_t Guitar_harmonics = 31; // Guitar harmonics constexpr uint8_t Acoustic_Bass = 32; // Acoustic Bass constexpr uint8_t Electric_Bass_Finger = 33; // Electric Bass (finger) constexpr uint8_t Electric_Bass_Pick = 34; // Electric Bass (pick) constexpr uint8_t Fretless_Bass = 35; // Fretless Bass constexpr uint8_t Slap_Bass_1 = 36; // Slap Bass 1 constexpr uint8_t Slap_Bass_2 = 37; // Slap Bass 2 constexpr uint8_t Synth_Bass_1 = 38; // Synth Bass 1 constexpr uint8_t Synth_Bass_2 = 39; // Synth Bass 2 constexpr uint8_t Violin = 40; // Violin constexpr uint8_t Viola = 41; // Viola constexpr uint8_t Cello = 42; // Cello constexpr uint8_t Contrabass = 43; // Contrabass constexpr uint8_t Tremolo_Strings = 44; // Tremolo Strings constexpr uint8_t Pizzicato_Strings = 45; // Pizzicato Strings constexpr uint8_t Orchestral_Harp = 46; // Orchestral Harp constexpr uint8_t Timpani = 47; // Timpani constexpr uint8_t String_Ensemble_1 = 48; // String Ensemble 1 constexpr uint8_t String_Ensemble_2 = 49; // String Ensemble 2 constexpr uint8_t SynthStrings_1 = 50; // SynthStrings 1 constexpr uint8_t SynthStrings_2 = 51; // SynthStrings 2 constexpr uint8_t Choir_Aahs = 52; // Choir Aahs constexpr uint8_t Voice_Oohs = 53; // Voice Oohs constexpr uint8_t Synth_Voice = 54; // Synth Voice constexpr uint8_t Orchestra_Hit = 55; // Orchestra Hit constexpr uint8_t Trumpet = 56; // Trumpet constexpr uint8_t Trombone = 57; // Trombone constexpr uint8_t Tuba = 58; // Tuba constexpr uint8_t Muted_Trumpet = 59; // Muted Trumpet constexpr uint8_t French_Horn = 60; // French Horn constexpr uint8_t Brass_Section = 61; // Brass Section constexpr uint8_t SynthBrass_1 = 62; // SynthBrass 1 constexpr uint8_t SynthBrass_2 = 63; // SynthBrass 2 constexpr uint8_t Soprano_Sax = 64; // Soprano Sax constexpr uint8_t Alto_Sax = 65; // Alto Sax constexpr uint8_t Tenor_Sax = 66; // Tenor Sax constexpr uint8_t Baritone_Sax = 67; // Baritone Sax constexpr uint8_t Oboe = 68; // Oboe constexpr uint8_t English_Horn = 69; // English Horn constexpr uint8_t Bassoon = 70; // Bassoon constexpr uint8_t Clarinet = 71; // Clarinet constexpr uint8_t Piccolo = 72; // Piccolo constexpr uint8_t Flute = 73; // Flute constexpr uint8_t Recorder = 74; // Recorder constexpr uint8_t Pan_Flute = 75; // Pan Flute constexpr uint8_t Blown_Bottle = 76; // Blown Bottle constexpr uint8_t Shakuhachi = 77; // Shakuhachi constexpr uint8_t Whistle = 78; // Whistle constexpr uint8_t Ocarina = 79; // Ocarina constexpr uint8_t Lead_1 = 80; // Lead 1 (square) constexpr uint8_t Lead_2 = 81; // Lead 2 (sawtooth) constexpr uint8_t Lead_3 = 82; // Lead 3 (calliope) constexpr uint8_t Lead_4 = 83; // Lead 4 (chiff) constexpr uint8_t Lead_5 = 84; // Lead 5 (charang) constexpr uint8_t Lead_6 = 85; // Lead 6 (voice) constexpr uint8_t Lead_7 = 86; // Lead 7 (fifths) constexpr uint8_t Lead_8 = 87; // Lead 8 (bass + lead) constexpr uint8_t Pad_1 = 88; // Pad 1 (new age) constexpr uint8_t Pad_2 = 89; // Pad 2 (warm) constexpr uint8_t Pad_3 = 90; // Pad 3 (polysynth) constexpr uint8_t Pad_4 = 91; // Pad 4 (choir) constexpr uint8_t Pad_5 = 92; // Pad 5 (bowed) constexpr uint8_t Pad_6 = 93; // Pad 6 (metallic) constexpr uint8_t Pad_7 = 94; // Pad 7 (halo) constexpr uint8_t Pad_8 = 95; // Pad 8 (sweep) constexpr uint8_t FX_1 = 96; // FX 1 (rain) constexpr uint8_t FX_2 = 97; // FX 2 (soundtrack) constexpr uint8_t FX_3 = 98; // FX 3 (crystal) constexpr uint8_t FX_4 = 99; // FX 4 (atmosphere) constexpr uint8_t FX_5 = 100; // FX 5 (brightness) constexpr uint8_t FX_6 = 101; // FX 6 (goblins) constexpr uint8_t FX_7 = 102; // FX 7 (echoes) constexpr uint8_t FX_8 = 103; // FX 8 (sci-fi) constexpr uint8_t Sitar = 104; // Sitar constexpr uint8_t Banjo = 105; // Banjo constexpr uint8_t Shamisen = 106; // Shamisen constexpr uint8_t Koto = 107; // Koto constexpr uint8_t Kalimba = 108; // Kalimba constexpr uint8_t Bag_Pipe = 109; // Bag pipe constexpr uint8_t Fiddle = 110; // Fiddle constexpr uint8_t Shanai = 111; // Shanai constexpr uint8_t Tinkle_Bell = 112; // Tinkle Bell constexpr uint8_t Agogo = 113; // Agogo constexpr uint8_t Steel_Drums = 114; // Steel Drums constexpr uint8_t Woodblock = 115; // Woodblock constexpr uint8_t Taiko_Drum = 116; // Taiko Drum constexpr uint8_t Melodic_Tom = 117; // Melodic Tom constexpr uint8_t Synth_Drum = 118; // Synth Drum constexpr uint8_t Reverse_Cymbal = 119; // Reverse Cymbal constexpr uint8_t Guitar_Fret_Noise = 120; // Guitar Fret Noise constexpr uint8_t Breath_Noise = 121; // Breath Noise constexpr uint8_t Seashore = 122; // Seashore constexpr uint8_t Bird_Tweet = 123; // Bird Tweet constexpr uint8_t Telephone_Ring = 124; // Telephone Ring constexpr uint8_t Helicopter = 125; // Helicopter constexpr uint8_t Applause = 126; // Applause constexpr uint8_t Gunshot = 127; // Gunshot } // namespace MIDI_PC /// @} END_CS_NAMESPACE