Go to file
pszsh d78c85d4ad fix mirror seam: single-pass rendering with CPU-side vertex expansion
Instead of 4 MVP passes that double-draw at mirror boundaries (causing
bright seam from overlapping semi-transparent bars), expand the half-size
vertices into all 4 quadrants on the CPU by flipping coordinates. Draw
everything in a single pass with one full-screen ortho MVP. Each pixel is
now covered by exactly one quadrant's geometry — no overlap, no seam.

Also simplifies render: removes 4-pass loop, removes separate cepstrum
MVP slot (shares slot 0).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 02:06:05 -08:00
android oof 2026-01-25 07:50:40 -08:00
ios oof 2026-01-25 07:50:40 -08:00
libraries prelude to epicness 2026-01-28 18:58:10 -08:00
scripts UPGRADES UPGRADES 2026-01-31 01:02:44 -08:00
shaders gpu/parallel rendering upgrade overhaul. but bugs exist still. 2026-02-26 01:02:35 -08:00
src fix mirror seam: single-pass rendering with CPU-side vertex expansion 2026-02-27 02:06:05 -08:00
windows UPGRADES UPGRADES 2026-01-31 01:02:44 -08:00
.gitignore jesus. i hacked the fuck out of the build environement and got x64 and arm64 bins built on an arm64 virtual machine. There is no way that it is a good a proper build script, but it works... 2026-01-30 01:26:27 -08:00
.gitmodules fix submodule, performance+, win build scripts 2026-01-29 22:36:21 -08:00
.sdkmanrc android fix 2026-01-25 04:27:50 -08:00
CMakeLists.txt gpu/parallel rendering upgrade overhaul. but bugs exist still. 2026-02-26 01:02:35 -08:00
Makefile gpu/parallel rendering upgrade overhaul. but bugs exist still. 2026-02-26 01:02:35 -08:00