aluf/shaders/visualizer.vert

17 lines
285 B
GLSL

#version 440
layout(location = 0) in vec2 a_position;
layout(location = 1) in vec4 a_color;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
};
layout(location = 0) out vec4 v_color;
void main()
{
gl_Position = mvp * vec4(a_position, 0.0, 1.0);
v_color = a_color;
}