Layers/build.bat

102 lines
3.1 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
rem Build the Windows shell — Rust cdylib + C# WinUI 3 host.
rem
rem Rust target (MSYS2 llvm-mingw / gcc-mingw):
rem ARM64 -> aarch64-pc-windows-gnullvm
rem x86_64 -> x86_64-pc-windows-gnu
rem .NET publish target:
rem ARM64 -> win-arm64
rem x86_64 -> win-x64
rem Override via LAYERS_RUST_TARGET / LAYERS_NET_RID if needed.
pushd %~dp0
set "ROOT=%CD%"
if defined LAYERS_RUST_TARGET (
set "RUST_TARGET=%LAYERS_RUST_TARGET%"
) else if /I "%PROCESSOR_ARCHITECTURE%"=="ARM64" (
set "RUST_TARGET=aarch64-pc-windows-gnullvm"
) else (
set "RUST_TARGET=x86_64-pc-windows-gnu"
)
if defined LAYERS_NET_RID (
set "NET_RID=%LAYERS_NET_RID%"
) else if /I "%PROCESSOR_ARCHITECTURE%"=="ARM64" (
set "NET_RID=win-arm64"
) else (
set "NET_RID=win-x64"
)
echo rust target: %RUST_TARGET%
echo .NET RID: %NET_RID%
set "STAGE=%ROOT%\build\bin\com.jesshunter.layers"
set "APPDIR=%STAGE%\bin"
if exist "%STAGE%" rmdir /s /q "%STAGE%"
mkdir "%APPDIR%" >nul 2>&1
mkdir "%STAGE%\resources" >nul 2>&1
rem Icons from the SVG via rsvg-convert (optional).
where rsvg-convert >nul 2>&1
if %ERRORLEVEL% equ 0 (
for %%s in (24 48 128 256) do (
if not exist "%ROOT%\resources\icon-%%s.png" (
rsvg-convert --width %%s --height %%s "%ROOT%\resources\Layers.svg" -o "%ROOT%\resources\icon-%%s.png"
)
)
)
rem The Windows exe icon is generated by an MSBuild Target inside LayersShell.csproj
rem (matches Acord's build.rs pattern). No action needed here.
rem nng 1.x triggers clang 16+ hard errors on type-incompatibilities; downgrade to warnings.
set "NNG_RELAX=-Wno-error=incompatible-pointer-types -Wno-error=incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-incompatible-function-pointer-types"
if defined CFLAGS (
set "CFLAGS=%CFLAGS% %NNG_RELAX%"
) else (
set "CFLAGS=%NNG_RELAX%"
)
rem --- 1. Rust cdylib (layers.dll) ---
cargo build --release --lib --target %RUST_TARGET%
if %ERRORLEVEL% neq 0 (
echo cargo build failed
popd
exit /b 1
)
rem --- 2. C# WinUI 3 shell ---
pushd "%ROOT%\shell\windows\LayersShell"
dotnet publish -c Release -r %NET_RID% --self-contained false -p:WindowsPackageType=None -p:PublishReadyToRun=true
if %ERRORLEVEL% neq 0 (
echo dotnet publish failed
popd
popd
exit /b 1
)
popd
rem --- 3. Stage ---
set "CSHARP_OUT=%ROOT%\shell\windows\LayersShell\bin\Release\net8.0-windows10.0.19041.0\%NET_RID%\publish"
xcopy /e /i /y /q "%CSHARP_OUT%" "%APPDIR%" >nul
copy /y "%ROOT%\target\%RUST_TARGET%\release\layers.dll" "%APPDIR%\layers.dll" >nul
if exist "%ROOT%\LICENCE" copy /y "%ROOT%\LICENCE" "%STAGE%\LICENCE" >nul
xcopy /e /i /y /q "%ROOT%\resources" "%STAGE%\resources" >nul
rem Render plugin.json.in -> stage\plugin.json with the shell exe as entrypoint.
if not exist "%ROOT%\plugin.json.in" (
echo ERROR: %ROOT%\plugin.json.in not found
popd
exit /b 1
)
powershell -NoProfile -Command ^
"(Get-Content -Raw -LiteralPath '%ROOT%\plugin.json.in') -replace '@ENTRYPOINT@', 'bin/Layers.exe' ^| Set-Content -LiteralPath '%STAGE%\plugin.json' -NoNewline"
echo.
echo staged: %STAGE%
echo exe: %APPDIR%\Layers.exe
popd
endlocal