554 lines
22 KiB
Vue
554 lines
22 KiB
Vue
<template>
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<div class="floating-menu" :class="[direction.toLowerCase(), type.toLowerCase()]">
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<div class="tail" v-if="displayTail" ref="tail"></div>
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<div class="floating-menu-container" v-if="displayContainer" ref="floatingMenuContainer">
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<LayoutCol class="floating-menu-content" :style="{ minWidth: minWidthStyleValue }" :scrollableY="scrollableY" ref="floatingMenuContent" data-floating-menu-content>
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<slot></slot>
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</LayoutCol>
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</div>
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</div>
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</template>
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<style lang="scss">
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.floating-menu {
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position: absolute;
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width: 0;
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height: 0;
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display: flex;
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// Floating menus begin at a z-index of 1000
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z-index: 1000;
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--floating-menu-content-offset: 0;
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--floating-menu-content-border-radius: 4px;
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&.bottom {
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--floating-menu-content-border-radius: 0 0 4px 4px;
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}
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.tail {
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width: 0;
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height: 0;
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border-style: solid;
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// Put the tail above the floating menu's shadow
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z-index: 10;
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// Draw over the application without being clipped by the containing panel's `overflow: hidden`
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position: fixed;
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}
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.floating-menu-container {
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display: flex;
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.floating-menu-content {
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background: rgba(var(--color-2-mildblack-rgb), 0.95);
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box-shadow: rgba(var(--color-0-black-rgb), 50%) 0 2px 4px;
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border-radius: var(--floating-menu-content-border-radius);
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color: var(--color-e-nearwhite);
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font-size: inherit;
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padding: 8px;
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z-index: 0;
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// Draw over the application without being clipped by the containing panel's `overflow: hidden`
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position: fixed;
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}
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}
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&.dropdown {
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&.top {
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width: 100%;
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left: 0;
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top: 0;
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}
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&.bottom {
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width: 100%;
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left: 0;
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bottom: 0;
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}
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&.left {
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height: 100%;
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top: 0;
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left: 0;
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}
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&.right {
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height: 100%;
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top: 0;
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right: 0;
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}
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&.topleft {
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top: 0;
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left: 0;
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margin-top: -4px;
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}
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&.topright {
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top: 0;
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right: 0;
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margin-top: -4px;
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}
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&.topleft {
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bottom: 0;
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left: 0;
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margin-bottom: -4px;
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}
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&.topright {
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bottom: 0;
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right: 0;
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margin-bottom: -4px;
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}
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}
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&.top.dropdown .floating-menu-container,
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&.bottom.dropdown .floating-menu-container {
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justify-content: left;
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}
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&.popover {
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--floating-menu-content-offset: 10px;
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--floating-menu-content-border-radius: 4px;
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}
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&.cursor .floating-menu-container .floating-menu-content {
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background: none;
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box-shadow: none;
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border-radius: 0;
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padding: 0;
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}
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&.center {
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justify-content: center;
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align-items: center;
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> .floating-menu-container > .floating-menu-content {
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transform: translate(-50%, -50%);
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}
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}
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&.top,
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&.bottom {
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flex-direction: column;
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}
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&.top .tail {
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border-width: 8px 6px 0 6px;
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border-color: rgba(var(--color-2-mildblack-rgb), 0.95) transparent transparent transparent;
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margin-left: -6px;
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margin-bottom: 2px;
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}
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&.bottom .tail {
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border-width: 0 6px 8px 6px;
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border-color: transparent transparent rgba(var(--color-2-mildblack-rgb), 0.95) transparent;
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margin-left: -6px;
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margin-top: 2px;
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}
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&.left .tail {
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border-width: 6px 0 6px 8px;
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border-color: transparent transparent transparent rgba(var(--color-2-mildblack-rgb), 0.95);
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margin-top: -6px;
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margin-right: 2px;
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}
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&.right .tail {
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border-width: 6px 8px 6px 0;
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border-color: transparent rgba(var(--color-2-mildblack-rgb), 0.95) transparent transparent;
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margin-top: -6px;
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margin-left: 2px;
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}
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&.top .floating-menu-container {
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justify-content: center;
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margin-bottom: var(--floating-menu-content-offset);
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}
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&.bottom .floating-menu-container {
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justify-content: center;
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margin-top: var(--floating-menu-content-offset);
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}
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&.left .floating-menu-container {
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align-items: center;
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margin-right: var(--floating-menu-content-offset);
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}
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&.right .floating-menu-container {
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align-items: center;
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margin-left: var(--floating-menu-content-offset);
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}
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}
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</style>
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<script lang="ts">
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import { defineComponent, nextTick, type PropType } from "vue";
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import LayoutCol from "@/components/layout/LayoutCol.vue";
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export type MenuDirection = "Top" | "Bottom" | "Left" | "Right" | "TopLeft" | "TopRight" | "BottomLeft" | "BottomRight" | "Center";
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export type MenuType = "Popover" | "Dropdown" | "Dialog" | "Cursor";
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const POINTER_STRAY_DISTANCE = 100;
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export default defineComponent({
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emits: ["update:open", "naturalWidth"],
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props: {
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open: { type: Boolean as PropType<boolean>, required: true },
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type: { type: String as PropType<MenuType>, required: true },
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direction: { type: String as PropType<MenuDirection>, default: "Bottom" },
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windowEdgeMargin: { type: Number as PropType<number>, default: 6 },
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scrollableY: { type: Boolean as PropType<boolean>, default: false },
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minWidth: { type: Number as PropType<number>, default: 0 },
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escapeCloses: { type: Boolean as PropType<boolean>, default: true },
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strayCloses: { type: Boolean as PropType<boolean>, default: true },
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},
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data() {
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// The resize observer is attached to the floating menu container, which is the zero-height div of the width of the parent element's floating menu spawner.
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// Since CSS doesn't let us make the floating menu (with `position: fixed`) have a 100% width of this container, we need to use JS to observe its size and
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// tell the floating menu content to use it as a min-width so the floating menu is at least the width of the parent element's floating menu spawner.
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// This is the opposite concern of the natural width measurement system, which gets the natural width of the floating menu content in order for the
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// spawner widget to optionally set its min-size to the floating menu's natural width.
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const containerResizeObserver = new ResizeObserver((entries: ResizeObserverEntry[]) => {
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this.resizeObserverCallback(entries);
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});
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return {
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measuringOngoing: false,
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measuringOngoingGuard: false,
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minWidthParentWidth: 0,
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containerResizeObserver,
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pointerStillDown: false,
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workspaceBounds: new DOMRect(),
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floatingMenuBounds: new DOMRect(),
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floatingMenuContentBounds: new DOMRect(),
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};
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},
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computed: {
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minWidthStyleValue() {
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if (this.measuringOngoing) return "0";
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return `${Math.max(this.minWidth, this.minWidthParentWidth)}px`;
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},
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displayTail() {
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return this.open && this.type === "Popover";
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},
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displayContainer() {
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return this.open || this.measuringOngoing;
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},
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},
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// Gets the client bounds of the elements and apply relevant styles to them
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// TODO: Use the Vue :style attribute more whilst not causing recursive updates
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async updated() {
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// Turning measuring on and off both cause the component to change, which causes the `updated()` Vue event to fire extraneous times (hurting performance and sometimes causing an infinite loop)
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if (this.measuringOngoingGuard) return;
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this.positionAndStyleFloatingMenu();
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},
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methods: {
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resizeObserverCallback(entries: ResizeObserverEntry[]) {
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this.minWidthParentWidth = entries[0].contentRect.width;
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},
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positionAndStyleFloatingMenu() {
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if (this.type === "Cursor") return;
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const workspace = document.querySelector("[data-workspace]");
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const floatingMenu: HTMLDivElement | undefined = this.$el;
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const floatingMenuContainer = this.$refs.floatingMenuContainer as HTMLDivElement | undefined;
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const floatingMenuContent: HTMLDivElement | undefined = (this.$refs.floatingMenuContent as typeof LayoutCol | undefined)?.$el;
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if (!workspace || !floatingMenu || !floatingMenuContainer || !floatingMenuContent) return;
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this.workspaceBounds = workspace.getBoundingClientRect();
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this.floatingMenuBounds = floatingMenu.getBoundingClientRect();
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const floatingMenuContainerBounds = floatingMenuContainer.getBoundingClientRect();
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this.floatingMenuContentBounds = floatingMenuContent.getBoundingClientRect();
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const inParentFloatingMenu = Boolean(floatingMenuContainer.closest("[data-floating-menu-content]"));
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if (!inParentFloatingMenu) {
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// Required to correctly position content when scrolled (it has a `position: fixed` to prevent clipping)
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const tailOffset = this.type === "Popover" ? 10 : 0;
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if (this.direction === "Bottom") floatingMenuContent.style.top = `${tailOffset + this.floatingMenuBounds.top}px`;
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if (this.direction === "Top") floatingMenuContent.style.bottom = `${tailOffset + this.floatingMenuBounds.bottom}px`;
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if (this.direction === "Right") floatingMenuContent.style.left = `${tailOffset + this.floatingMenuBounds.left}px`;
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if (this.direction === "Left") floatingMenuContent.style.right = `${tailOffset + this.floatingMenuBounds.right}px`;
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// Required to correctly position tail when scrolled (it has a `position: fixed` to prevent clipping)
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// We use a ref here, instead of a `:style` binding, because that causes the `updated()` hook to call the function we're in recursively forever
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const tail = this.$refs.tail as HTMLElement;
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if (tail && this.direction === "Bottom") tail.style.top = `${this.floatingMenuBounds.top}px`;
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if (tail && this.direction === "Top") tail.style.bottom = `${this.floatingMenuBounds.bottom}px`;
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if (tail && this.direction === "Right") tail.style.left = `${this.floatingMenuBounds.left}px`;
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if (tail && this.direction === "Left") tail.style.right = `${this.floatingMenuBounds.right}px`;
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}
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type Edge = "Top" | "Bottom" | "Left" | "Right";
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let zeroedBorderVertical: Edge | undefined;
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let zeroedBorderHorizontal: Edge | undefined;
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if (this.direction === "Top" || this.direction === "Bottom") {
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zeroedBorderVertical = this.direction === "Top" ? "Bottom" : "Top";
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if (this.floatingMenuContentBounds.left - this.windowEdgeMargin <= this.workspaceBounds.left) {
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floatingMenuContent.style.left = `${this.windowEdgeMargin}px`;
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if (this.workspaceBounds.left + floatingMenuContainerBounds.left === 12) zeroedBorderHorizontal = "Left";
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}
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if (this.floatingMenuContentBounds.right + this.windowEdgeMargin >= this.workspaceBounds.right) {
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floatingMenuContent.style.right = `${this.windowEdgeMargin}px`;
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if (this.workspaceBounds.right - floatingMenuContainerBounds.right === 12) zeroedBorderHorizontal = "Right";
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}
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}
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if (this.direction === "Left" || this.direction === "Right") {
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zeroedBorderHorizontal = this.direction === "Left" ? "Right" : "Left";
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if (this.floatingMenuContentBounds.top - this.windowEdgeMargin <= this.workspaceBounds.top) {
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floatingMenuContent.style.top = `${this.windowEdgeMargin}px`;
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if (this.workspaceBounds.top + floatingMenuContainerBounds.top === 12) zeroedBorderVertical = "Top";
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}
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if (this.floatingMenuContentBounds.bottom + this.windowEdgeMargin >= this.workspaceBounds.bottom) {
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floatingMenuContent.style.bottom = `${this.windowEdgeMargin}px`;
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if (this.workspaceBounds.bottom - floatingMenuContainerBounds.bottom === 12) zeroedBorderVertical = "Bottom";
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}
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}
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// Remove the rounded corner from the content where the tail perfectly meets the corner
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if (this.type === "Popover" && this.windowEdgeMargin === 6 && zeroedBorderVertical && zeroedBorderHorizontal) {
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switch (`${zeroedBorderVertical}${zeroedBorderHorizontal}`) {
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case "TopLeft":
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floatingMenuContent.style.borderTopLeftRadius = "0";
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break;
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case "TopRight":
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floatingMenuContent.style.borderTopRightRadius = "0";
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break;
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case "BottomLeft":
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floatingMenuContent.style.borderBottomLeftRadius = "0";
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break;
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case "BottomRight":
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floatingMenuContent.style.borderBottomRightRadius = "0";
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break;
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default:
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break;
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}
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}
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},
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// To be called by the parent component. Measures the actual width of the floating menu content element and returns it in a promise.
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async measureAndEmitNaturalWidth(): Promise<void> {
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// Wait for the changed content which fired the `updated()` Vue event to be put into the DOM
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await nextTick();
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// Wait until all fonts have been loaded and rendered so measurements of content involving text are accurate
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// API is experimental but supported in all browsers - https://developer.mozilla.org/en-US/docs/Web/API/FontFaceSet/ready
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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await (document as any).fonts.ready;
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// Make the component show itself with 0 min-width so it can be measured, and wait until the values have been updated to the DOM
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this.measuringOngoing = true;
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this.measuringOngoingGuard = true;
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await nextTick();
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// Measure the width of the floating menu content element, if it's currently visible
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// The result will be `undefined` if the menu is invisible, perhaps because an ancestor component is hidden with a falsy `v-if` condition
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const floatingMenuContent: HTMLDivElement | undefined = (this.$refs.floatingMenuContent as typeof LayoutCol | undefined)?.$el;
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const naturalWidth = floatingMenuContent?.clientWidth;
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// Turn off measuring mode for the component, which triggers another call to the `updated()` Vue event, so we can turn off the protection after that has happened
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this.measuringOngoing = false;
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await nextTick();
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this.measuringOngoingGuard = false;
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// Emit the measured natural width to the parent
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if (naturalWidth !== undefined && naturalWidth >= 0) {
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this.$emit("naturalWidth", naturalWidth);
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}
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},
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pointerMoveHandler(e: PointerEvent) {
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// This element and the element being hovered over
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const self = this.$el as HTMLDivElement | undefined;
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const target = e.target as HTMLElement | undefined;
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// Get the spawner element (that which is clicked to spawn this floating menu)
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// Assumes the spawner is a sibling of this FloatingMenu component
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const ownSpawner: HTMLElement | undefined = self?.parentElement?.querySelector(":scope > [data-floating-menu-spawner]") || undefined;
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// Get the spawner element containing whatever element the user is hovering over now, if there is one
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const targetSpawner: HTMLElement | undefined = target?.closest("[data-floating-menu-spawner]") || undefined;
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// HOVER TRANSFER
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// Transfer from this open floating menu to a sibling floating menu if the pointer hovers to a valid neighboring floating menu spawner
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this.hoverTransfer(self, ownSpawner, targetSpawner);
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// POINTER STRAY
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// Close the floating menu if the pointer has strayed far enough from its bounds (and it's not hovering over its own spawner)
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const notHoveringOverOwnSpawner = ownSpawner !== targetSpawner;
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if (this.strayCloses && notHoveringOverOwnSpawner && this.isPointerEventOutsideFloatingMenu(e, POINTER_STRAY_DISTANCE)) {
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// TODO: Extend this rectangle bounds check to all submenu bounds up the DOM tree since currently submenus disappear
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// TODO: with zero stray distance if the cursor is further than the stray distance from only the top-level menu
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this.$emit("update:open", false);
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}
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// Clean up any messes from lost pointerup events
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const eventIncludesLmb = Boolean(e.buttons & 1);
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if (!this.open && !eventIncludesLmb) {
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this.pointerStillDown = false;
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window.removeEventListener("pointerup", this.pointerUpHandler);
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}
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},
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hoverTransfer(self: HTMLDivElement | undefined, ownSpawner: HTMLElement | undefined, targetSpawner: HTMLElement | undefined): void {
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// Algorithm pseudo-code to detect and transfer to hover-transferrable floating menu spawners
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// Accompanying diagram: <https://files.keavon.com/-/SpringgreenKnownXantus/capture.png>
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//
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// Check our own parent for descendant spawners
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// Filter out ourself and our children
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// Filter out all with a different distance than our own distance from the currently-being-checked parent
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// How many left?
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// None -> go up a level and repeat
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// Some -> is one of them the target?
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// Yes -> click it and terminate
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// No -> do nothing and terminate
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// Helper function that gets used below
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const getDepthFromAncestor = (item: Element, ancestor: Element): number | undefined => {
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let depth = 1;
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let parent = item.parentElement || undefined;
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while (parent) {
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if (parent === ancestor) return depth;
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parent = parent.parentElement || undefined;
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depth += 1;
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}
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return undefined;
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};
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// A list of all the descendant spawners: the spawner for this floating menu plus any spawners belonging to widgets inside this floating menu
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const ownDescendantMenuSpawners = Array.from(self?.parentElement?.querySelectorAll("[data-floating-menu-spawner]") || []);
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// Start with the parent of the spawner for this floating menu and keep widening the search for any other valid spawners that are hover-transferrable
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let currentAncestor = (targetSpawner && ownSpawner?.parentElement) || undefined;
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while (currentAncestor) {
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const ownSpawnerDepthFromCurrentAncestor = ownSpawner && getDepthFromAncestor(ownSpawner, currentAncestor);
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const currentAncestor2 = currentAncestor; // This duplicate variable avoids an ESLint warning
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// Get the list of descendant spawners and filter out invalid possibilities for spawners that are hover-transferrable
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const listOfDescendantSpawners = Array.from(currentAncestor?.querySelectorAll("[data-floating-menu-spawner]") || []);
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const filteredListOfDescendantSpawners = listOfDescendantSpawners.filter((item: Element): boolean => {
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// Filter away ourself and our descendants
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const notOurself = !ownDescendantMenuSpawners.includes(item);
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// And filter away unequal depths from the current ancestor
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const notUnequalDepths = notOurself && getDepthFromAncestor(item, currentAncestor2) === ownSpawnerDepthFromCurrentAncestor;
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// And filter away elements that explicitly disable hover transfer
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return notUnequalDepths && !(item as HTMLElement).getAttribute?.("data-floating-menu-spawner")?.includes("no-hover-transfer");
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});
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// If none were found, widen the search by a level and keep trying (or stop looping if the root was reached)
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if (filteredListOfDescendantSpawners.length === 0) {
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currentAncestor = currentAncestor?.parentElement || undefined;
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}
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// Stop after the first non-empty set was found
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else {
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const foundTarget = filteredListOfDescendantSpawners.find((item: Element): boolean => item === targetSpawner);
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// If the currently hovered spawner is one of the found valid hover-transferrable spawners, swap to it by clicking on it
|
|
if (foundTarget) {
|
|
this.$emit("update:open", false);
|
|
(foundTarget as HTMLElement).click();
|
|
}
|
|
|
|
// In either case, we are done searching
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
keyDownHandler(e: KeyboardEvent) {
|
|
if (this.escapeCloses && e.key.toLowerCase() === "escape") {
|
|
this.$emit("update:open", false);
|
|
}
|
|
},
|
|
pointerDownHandler(e: PointerEvent) {
|
|
// Close the floating menu if the pointer clicked outside the floating menu (but within stray distance)
|
|
if (this.isPointerEventOutsideFloatingMenu(e)) {
|
|
this.$emit("update:open", false);
|
|
|
|
// Track if the left pointer button is now down so its later click event can be canceled
|
|
const eventIsForLmb = e.button === 0;
|
|
if (eventIsForLmb) this.pointerStillDown = true;
|
|
}
|
|
},
|
|
pointerUpHandler(e: PointerEvent) {
|
|
const eventIsForLmb = e.button === 0;
|
|
if (this.pointerStillDown && eventIsForLmb) {
|
|
// Clean up self
|
|
this.pointerStillDown = false;
|
|
window.removeEventListener("pointerup", this.pointerUpHandler);
|
|
// Prevent the click event from firing, which would normally occur right after this pointerup event
|
|
window.addEventListener("click", this.clickHandlerCapture, true);
|
|
}
|
|
},
|
|
clickHandlerCapture(e: MouseEvent) {
|
|
// Stop the click event from reopening this floating menu if the click event targets the floating menu's button
|
|
e.stopPropagation();
|
|
// Clean up self
|
|
window.removeEventListener("click", this.clickHandlerCapture, true);
|
|
},
|
|
isPointerEventOutsideFloatingMenu(e: PointerEvent, extraDistanceAllowed = 0): boolean {
|
|
// Consider all child menus as well as the top-level one
|
|
const floatingMenu: HTMLDivElement | undefined = this.$el;
|
|
if (!floatingMenu) return true;
|
|
const allContainedFloatingMenus = [...floatingMenu.querySelectorAll("[data-floating-menu-content]")];
|
|
|
|
return !allContainedFloatingMenus.find((element) => !this.isPointerEventOutsideMenuElement(e, element, extraDistanceAllowed));
|
|
},
|
|
isPointerEventOutsideMenuElement(e: PointerEvent, element: Element, extraDistanceAllowed = 0): boolean {
|
|
const floatingMenuBounds = element.getBoundingClientRect();
|
|
|
|
if (floatingMenuBounds.left - e.clientX >= extraDistanceAllowed) return true;
|
|
if (e.clientX - floatingMenuBounds.right >= extraDistanceAllowed) return true;
|
|
if (floatingMenuBounds.top - e.clientY >= extraDistanceAllowed) return true;
|
|
if (e.clientY - floatingMenuBounds.bottom >= extraDistanceAllowed) return true;
|
|
|
|
return false;
|
|
},
|
|
},
|
|
watch: {
|
|
// Called only when `open` is changed from outside this component (with v-model)
|
|
async open(newState: boolean, oldState: boolean) {
|
|
// Switching from closed to open
|
|
if (newState && !oldState) {
|
|
// TODO: Close any other floating menus that may already be open, which can happen using tab navigation and Enter/Space Bar to open
|
|
|
|
// Close floating menu if pointer strays far enough away
|
|
window.addEventListener("pointermove", this.pointerMoveHandler);
|
|
// Close floating menu if esc is pressed
|
|
window.addEventListener("keydown", this.keyDownHandler);
|
|
// Close floating menu if pointer is outside (but within stray distance)
|
|
window.addEventListener("pointerdown", this.pointerDownHandler);
|
|
// Cancel the subsequent click event to prevent the floating menu from reopening if the floating menu's button is the click event target
|
|
window.addEventListener("pointerup", this.pointerUpHandler);
|
|
|
|
// Floating menu min-width resize observer
|
|
|
|
await nextTick();
|
|
|
|
const floatingMenuContainer = this.$refs.floatingMenuContainer as HTMLDivElement | undefined;
|
|
if (!floatingMenuContainer) return;
|
|
|
|
// Start a new observation of the now-open floating menu
|
|
this.containerResizeObserver.disconnect();
|
|
this.containerResizeObserver.observe(floatingMenuContainer);
|
|
}
|
|
|
|
// Switching from open to closed
|
|
if (!newState && oldState) {
|
|
// Clean up observation of the now-closed floating menu
|
|
this.containerResizeObserver.disconnect();
|
|
|
|
window.removeEventListener("pointermove", this.pointerMoveHandler);
|
|
window.removeEventListener("keydown", this.keyDownHandler);
|
|
window.removeEventListener("pointerdown", this.pointerDownHandler);
|
|
// The `pointerup` event is removed in `pointerMoveHandler()` and `pointerDownHandler()`
|
|
}
|
|
},
|
|
},
|
|
components: { LayoutCol },
|
|
});
|
|
</script>
|