Graphite/frontend/src/components/layout/FloatingMenu.vue

554 lines
22 KiB
Vue

<template>
<div class="floating-menu" :class="[direction.toLowerCase(), type.toLowerCase()]">
<div class="tail" v-if="displayTail" ref="tail"></div>
<div class="floating-menu-container" v-if="displayContainer" ref="floatingMenuContainer">
<LayoutCol class="floating-menu-content" :style="{ minWidth: minWidthStyleValue }" :scrollableY="scrollableY" ref="floatingMenuContent" data-floating-menu-content>
<slot></slot>
</LayoutCol>
</div>
</div>
</template>
<style lang="scss">
.floating-menu {
position: absolute;
width: 0;
height: 0;
display: flex;
// Floating menus begin at a z-index of 1000
z-index: 1000;
--floating-menu-content-offset: 0;
--floating-menu-content-border-radius: 4px;
&.bottom {
--floating-menu-content-border-radius: 0 0 4px 4px;
}
.tail {
width: 0;
height: 0;
border-style: solid;
// Put the tail above the floating menu's shadow
z-index: 10;
// Draw over the application without being clipped by the containing panel's `overflow: hidden`
position: fixed;
}
.floating-menu-container {
display: flex;
.floating-menu-content {
background: rgba(var(--color-2-mildblack-rgb), 0.95);
box-shadow: rgba(var(--color-0-black-rgb), 50%) 0 2px 4px;
border-radius: var(--floating-menu-content-border-radius);
color: var(--color-e-nearwhite);
font-size: inherit;
padding: 8px;
z-index: 0;
// Draw over the application without being clipped by the containing panel's `overflow: hidden`
position: fixed;
}
}
&.dropdown {
&.top {
width: 100%;
left: 0;
top: 0;
}
&.bottom {
width: 100%;
left: 0;
bottom: 0;
}
&.left {
height: 100%;
top: 0;
left: 0;
}
&.right {
height: 100%;
top: 0;
right: 0;
}
&.topleft {
top: 0;
left: 0;
margin-top: -4px;
}
&.topright {
top: 0;
right: 0;
margin-top: -4px;
}
&.topleft {
bottom: 0;
left: 0;
margin-bottom: -4px;
}
&.topright {
bottom: 0;
right: 0;
margin-bottom: -4px;
}
}
&.top.dropdown .floating-menu-container,
&.bottom.dropdown .floating-menu-container {
justify-content: left;
}
&.popover {
--floating-menu-content-offset: 10px;
--floating-menu-content-border-radius: 4px;
}
&.cursor .floating-menu-container .floating-menu-content {
background: none;
box-shadow: none;
border-radius: 0;
padding: 0;
}
&.center {
justify-content: center;
align-items: center;
> .floating-menu-container > .floating-menu-content {
transform: translate(-50%, -50%);
}
}
&.top,
&.bottom {
flex-direction: column;
}
&.top .tail {
border-width: 8px 6px 0 6px;
border-color: rgba(var(--color-2-mildblack-rgb), 0.95) transparent transparent transparent;
margin-left: -6px;
margin-bottom: 2px;
}
&.bottom .tail {
border-width: 0 6px 8px 6px;
border-color: transparent transparent rgba(var(--color-2-mildblack-rgb), 0.95) transparent;
margin-left: -6px;
margin-top: 2px;
}
&.left .tail {
border-width: 6px 0 6px 8px;
border-color: transparent transparent transparent rgba(var(--color-2-mildblack-rgb), 0.95);
margin-top: -6px;
margin-right: 2px;
}
&.right .tail {
border-width: 6px 8px 6px 0;
border-color: transparent rgba(var(--color-2-mildblack-rgb), 0.95) transparent transparent;
margin-top: -6px;
margin-left: 2px;
}
&.top .floating-menu-container {
justify-content: center;
margin-bottom: var(--floating-menu-content-offset);
}
&.bottom .floating-menu-container {
justify-content: center;
margin-top: var(--floating-menu-content-offset);
}
&.left .floating-menu-container {
align-items: center;
margin-right: var(--floating-menu-content-offset);
}
&.right .floating-menu-container {
align-items: center;
margin-left: var(--floating-menu-content-offset);
}
}
</style>
<script lang="ts">
import { defineComponent, nextTick, type PropType } from "vue";
import LayoutCol from "@/components/layout/LayoutCol.vue";
export type MenuDirection = "Top" | "Bottom" | "Left" | "Right" | "TopLeft" | "TopRight" | "BottomLeft" | "BottomRight" | "Center";
export type MenuType = "Popover" | "Dropdown" | "Dialog" | "Cursor";
const POINTER_STRAY_DISTANCE = 100;
export default defineComponent({
emits: ["update:open", "naturalWidth"],
props: {
open: { type: Boolean as PropType<boolean>, required: true },
type: { type: String as PropType<MenuType>, required: true },
direction: { type: String as PropType<MenuDirection>, default: "Bottom" },
windowEdgeMargin: { type: Number as PropType<number>, default: 6 },
scrollableY: { type: Boolean as PropType<boolean>, default: false },
minWidth: { type: Number as PropType<number>, default: 0 },
escapeCloses: { type: Boolean as PropType<boolean>, default: true },
strayCloses: { type: Boolean as PropType<boolean>, default: true },
},
data() {
// The resize observer is attached to the floating menu container, which is the zero-height div of the width of the parent element's floating menu spawner.
// Since CSS doesn't let us make the floating menu (with `position: fixed`) have a 100% width of this container, we need to use JS to observe its size and
// tell the floating menu content to use it as a min-width so the floating menu is at least the width of the parent element's floating menu spawner.
// This is the opposite concern of the natural width measurement system, which gets the natural width of the floating menu content in order for the
// spawner widget to optionally set its min-size to the floating menu's natural width.
const containerResizeObserver = new ResizeObserver((entries: ResizeObserverEntry[]) => {
this.resizeObserverCallback(entries);
});
return {
measuringOngoing: false,
measuringOngoingGuard: false,
minWidthParentWidth: 0,
containerResizeObserver,
pointerStillDown: false,
workspaceBounds: new DOMRect(),
floatingMenuBounds: new DOMRect(),
floatingMenuContentBounds: new DOMRect(),
};
},
computed: {
minWidthStyleValue() {
if (this.measuringOngoing) return "0";
return `${Math.max(this.minWidth, this.minWidthParentWidth)}px`;
},
displayTail() {
return this.open && this.type === "Popover";
},
displayContainer() {
return this.open || this.measuringOngoing;
},
},
// Gets the client bounds of the elements and apply relevant styles to them
// TODO: Use the Vue :style attribute more whilst not causing recursive updates
async updated() {
// Turning measuring on and off both cause the component to change, which causes the `updated()` Vue event to fire extraneous times (hurting performance and sometimes causing an infinite loop)
if (this.measuringOngoingGuard) return;
this.positionAndStyleFloatingMenu();
},
methods: {
resizeObserverCallback(entries: ResizeObserverEntry[]) {
this.minWidthParentWidth = entries[0].contentRect.width;
},
positionAndStyleFloatingMenu() {
if (this.type === "Cursor") return;
const workspace = document.querySelector("[data-workspace]");
const floatingMenu: HTMLDivElement | undefined = this.$el;
const floatingMenuContainer = this.$refs.floatingMenuContainer as HTMLDivElement | undefined;
const floatingMenuContent: HTMLDivElement | undefined = (this.$refs.floatingMenuContent as typeof LayoutCol | undefined)?.$el;
if (!workspace || !floatingMenu || !floatingMenuContainer || !floatingMenuContent) return;
this.workspaceBounds = workspace.getBoundingClientRect();
this.floatingMenuBounds = floatingMenu.getBoundingClientRect();
const floatingMenuContainerBounds = floatingMenuContainer.getBoundingClientRect();
this.floatingMenuContentBounds = floatingMenuContent.getBoundingClientRect();
const inParentFloatingMenu = Boolean(floatingMenuContainer.closest("[data-floating-menu-content]"));
if (!inParentFloatingMenu) {
// Required to correctly position content when scrolled (it has a `position: fixed` to prevent clipping)
const tailOffset = this.type === "Popover" ? 10 : 0;
if (this.direction === "Bottom") floatingMenuContent.style.top = `${tailOffset + this.floatingMenuBounds.top}px`;
if (this.direction === "Top") floatingMenuContent.style.bottom = `${tailOffset + this.floatingMenuBounds.bottom}px`;
if (this.direction === "Right") floatingMenuContent.style.left = `${tailOffset + this.floatingMenuBounds.left}px`;
if (this.direction === "Left") floatingMenuContent.style.right = `${tailOffset + this.floatingMenuBounds.right}px`;
// Required to correctly position tail when scrolled (it has a `position: fixed` to prevent clipping)
// We use a ref here, instead of a `:style` binding, because that causes the `updated()` hook to call the function we're in recursively forever
const tail = this.$refs.tail as HTMLElement;
if (tail && this.direction === "Bottom") tail.style.top = `${this.floatingMenuBounds.top}px`;
if (tail && this.direction === "Top") tail.style.bottom = `${this.floatingMenuBounds.bottom}px`;
if (tail && this.direction === "Right") tail.style.left = `${this.floatingMenuBounds.left}px`;
if (tail && this.direction === "Left") tail.style.right = `${this.floatingMenuBounds.right}px`;
}
type Edge = "Top" | "Bottom" | "Left" | "Right";
let zeroedBorderVertical: Edge | undefined;
let zeroedBorderHorizontal: Edge | undefined;
if (this.direction === "Top" || this.direction === "Bottom") {
zeroedBorderVertical = this.direction === "Top" ? "Bottom" : "Top";
if (this.floatingMenuContentBounds.left - this.windowEdgeMargin <= this.workspaceBounds.left) {
floatingMenuContent.style.left = `${this.windowEdgeMargin}px`;
if (this.workspaceBounds.left + floatingMenuContainerBounds.left === 12) zeroedBorderHorizontal = "Left";
}
if (this.floatingMenuContentBounds.right + this.windowEdgeMargin >= this.workspaceBounds.right) {
floatingMenuContent.style.right = `${this.windowEdgeMargin}px`;
if (this.workspaceBounds.right - floatingMenuContainerBounds.right === 12) zeroedBorderHorizontal = "Right";
}
}
if (this.direction === "Left" || this.direction === "Right") {
zeroedBorderHorizontal = this.direction === "Left" ? "Right" : "Left";
if (this.floatingMenuContentBounds.top - this.windowEdgeMargin <= this.workspaceBounds.top) {
floatingMenuContent.style.top = `${this.windowEdgeMargin}px`;
if (this.workspaceBounds.top + floatingMenuContainerBounds.top === 12) zeroedBorderVertical = "Top";
}
if (this.floatingMenuContentBounds.bottom + this.windowEdgeMargin >= this.workspaceBounds.bottom) {
floatingMenuContent.style.bottom = `${this.windowEdgeMargin}px`;
if (this.workspaceBounds.bottom - floatingMenuContainerBounds.bottom === 12) zeroedBorderVertical = "Bottom";
}
}
// Remove the rounded corner from the content where the tail perfectly meets the corner
if (this.type === "Popover" && this.windowEdgeMargin === 6 && zeroedBorderVertical && zeroedBorderHorizontal) {
switch (`${zeroedBorderVertical}${zeroedBorderHorizontal}`) {
case "TopLeft":
floatingMenuContent.style.borderTopLeftRadius = "0";
break;
case "TopRight":
floatingMenuContent.style.borderTopRightRadius = "0";
break;
case "BottomLeft":
floatingMenuContent.style.borderBottomLeftRadius = "0";
break;
case "BottomRight":
floatingMenuContent.style.borderBottomRightRadius = "0";
break;
default:
break;
}
}
},
// To be called by the parent component. Measures the actual width of the floating menu content element and returns it in a promise.
async measureAndEmitNaturalWidth(): Promise<void> {
// Wait for the changed content which fired the `updated()` Vue event to be put into the DOM
await nextTick();
// Wait until all fonts have been loaded and rendered so measurements of content involving text are accurate
// API is experimental but supported in all browsers - https://developer.mozilla.org/en-US/docs/Web/API/FontFaceSet/ready
// eslint-disable-next-line @typescript-eslint/no-explicit-any
await (document as any).fonts.ready;
// Make the component show itself with 0 min-width so it can be measured, and wait until the values have been updated to the DOM
this.measuringOngoing = true;
this.measuringOngoingGuard = true;
await nextTick();
// Measure the width of the floating menu content element, if it's currently visible
// The result will be `undefined` if the menu is invisible, perhaps because an ancestor component is hidden with a falsy `v-if` condition
const floatingMenuContent: HTMLDivElement | undefined = (this.$refs.floatingMenuContent as typeof LayoutCol | undefined)?.$el;
const naturalWidth = floatingMenuContent?.clientWidth;
// Turn off measuring mode for the component, which triggers another call to the `updated()` Vue event, so we can turn off the protection after that has happened
this.measuringOngoing = false;
await nextTick();
this.measuringOngoingGuard = false;
// Emit the measured natural width to the parent
if (naturalWidth !== undefined && naturalWidth >= 0) {
this.$emit("naturalWidth", naturalWidth);
}
},
pointerMoveHandler(e: PointerEvent) {
// This element and the element being hovered over
const self = this.$el as HTMLDivElement | undefined;
const target = e.target as HTMLElement | undefined;
// Get the spawner element (that which is clicked to spawn this floating menu)
// Assumes the spawner is a sibling of this FloatingMenu component
const ownSpawner: HTMLElement | undefined = self?.parentElement?.querySelector(":scope > [data-floating-menu-spawner]") || undefined;
// Get the spawner element containing whatever element the user is hovering over now, if there is one
const targetSpawner: HTMLElement | undefined = target?.closest("[data-floating-menu-spawner]") || undefined;
// HOVER TRANSFER
// Transfer from this open floating menu to a sibling floating menu if the pointer hovers to a valid neighboring floating menu spawner
this.hoverTransfer(self, ownSpawner, targetSpawner);
// POINTER STRAY
// Close the floating menu if the pointer has strayed far enough from its bounds (and it's not hovering over its own spawner)
const notHoveringOverOwnSpawner = ownSpawner !== targetSpawner;
if (this.strayCloses && notHoveringOverOwnSpawner && this.isPointerEventOutsideFloatingMenu(e, POINTER_STRAY_DISTANCE)) {
// TODO: Extend this rectangle bounds check to all submenu bounds up the DOM tree since currently submenus disappear
// TODO: with zero stray distance if the cursor is further than the stray distance from only the top-level menu
this.$emit("update:open", false);
}
// Clean up any messes from lost pointerup events
const eventIncludesLmb = Boolean(e.buttons & 1);
if (!this.open && !eventIncludesLmb) {
this.pointerStillDown = false;
window.removeEventListener("pointerup", this.pointerUpHandler);
}
},
hoverTransfer(self: HTMLDivElement | undefined, ownSpawner: HTMLElement | undefined, targetSpawner: HTMLElement | undefined): void {
// Algorithm pseudo-code to detect and transfer to hover-transferrable floating menu spawners
// Accompanying diagram: <https://files.keavon.com/-/SpringgreenKnownXantus/capture.png>
//
// Check our own parent for descendant spawners
// Filter out ourself and our children
// Filter out all with a different distance than our own distance from the currently-being-checked parent
// How many left?
// None -> go up a level and repeat
// Some -> is one of them the target?
// Yes -> click it and terminate
// No -> do nothing and terminate
// Helper function that gets used below
const getDepthFromAncestor = (item: Element, ancestor: Element): number | undefined => {
let depth = 1;
let parent = item.parentElement || undefined;
while (parent) {
if (parent === ancestor) return depth;
parent = parent.parentElement || undefined;
depth += 1;
}
return undefined;
};
// A list of all the descendant spawners: the spawner for this floating menu plus any spawners belonging to widgets inside this floating menu
const ownDescendantMenuSpawners = Array.from(self?.parentElement?.querySelectorAll("[data-floating-menu-spawner]") || []);
// Start with the parent of the spawner for this floating menu and keep widening the search for any other valid spawners that are hover-transferrable
let currentAncestor = (targetSpawner && ownSpawner?.parentElement) || undefined;
while (currentAncestor) {
const ownSpawnerDepthFromCurrentAncestor = ownSpawner && getDepthFromAncestor(ownSpawner, currentAncestor);
const currentAncestor2 = currentAncestor; // This duplicate variable avoids an ESLint warning
// Get the list of descendant spawners and filter out invalid possibilities for spawners that are hover-transferrable
const listOfDescendantSpawners = Array.from(currentAncestor?.querySelectorAll("[data-floating-menu-spawner]") || []);
const filteredListOfDescendantSpawners = listOfDescendantSpawners.filter((item: Element): boolean => {
// Filter away ourself and our descendants
const notOurself = !ownDescendantMenuSpawners.includes(item);
// And filter away unequal depths from the current ancestor
const notUnequalDepths = notOurself && getDepthFromAncestor(item, currentAncestor2) === ownSpawnerDepthFromCurrentAncestor;
// And filter away elements that explicitly disable hover transfer
return notUnequalDepths && !(item as HTMLElement).getAttribute?.("data-floating-menu-spawner")?.includes("no-hover-transfer");
});
// If none were found, widen the search by a level and keep trying (or stop looping if the root was reached)
if (filteredListOfDescendantSpawners.length === 0) {
currentAncestor = currentAncestor?.parentElement || undefined;
}
// Stop after the first non-empty set was found
else {
const foundTarget = filteredListOfDescendantSpawners.find((item: Element): boolean => item === targetSpawner);
// If the currently hovered spawner is one of the found valid hover-transferrable spawners, swap to it by clicking on it
if (foundTarget) {
this.$emit("update:open", false);
(foundTarget as HTMLElement).click();
}
// In either case, we are done searching
break;
}
}
},
keyDownHandler(e: KeyboardEvent) {
if (this.escapeCloses && e.key.toLowerCase() === "escape") {
this.$emit("update:open", false);
}
},
pointerDownHandler(e: PointerEvent) {
// Close the floating menu if the pointer clicked outside the floating menu (but within stray distance)
if (this.isPointerEventOutsideFloatingMenu(e)) {
this.$emit("update:open", false);
// Track if the left pointer button is now down so its later click event can be canceled
const eventIsForLmb = e.button === 0;
if (eventIsForLmb) this.pointerStillDown = true;
}
},
pointerUpHandler(e: PointerEvent) {
const eventIsForLmb = e.button === 0;
if (this.pointerStillDown && eventIsForLmb) {
// Clean up self
this.pointerStillDown = false;
window.removeEventListener("pointerup", this.pointerUpHandler);
// Prevent the click event from firing, which would normally occur right after this pointerup event
window.addEventListener("click", this.clickHandlerCapture, true);
}
},
clickHandlerCapture(e: MouseEvent) {
// Stop the click event from reopening this floating menu if the click event targets the floating menu's button
e.stopPropagation();
// Clean up self
window.removeEventListener("click", this.clickHandlerCapture, true);
},
isPointerEventOutsideFloatingMenu(e: PointerEvent, extraDistanceAllowed = 0): boolean {
// Consider all child menus as well as the top-level one
const floatingMenu: HTMLDivElement | undefined = this.$el;
if (!floatingMenu) return true;
const allContainedFloatingMenus = [...floatingMenu.querySelectorAll("[data-floating-menu-content]")];
return !allContainedFloatingMenus.find((element) => !this.isPointerEventOutsideMenuElement(e, element, extraDistanceAllowed));
},
isPointerEventOutsideMenuElement(e: PointerEvent, element: Element, extraDistanceAllowed = 0): boolean {
const floatingMenuBounds = element.getBoundingClientRect();
if (floatingMenuBounds.left - e.clientX >= extraDistanceAllowed) return true;
if (e.clientX - floatingMenuBounds.right >= extraDistanceAllowed) return true;
if (floatingMenuBounds.top - e.clientY >= extraDistanceAllowed) return true;
if (e.clientY - floatingMenuBounds.bottom >= extraDistanceAllowed) return true;
return false;
},
},
watch: {
// Called only when `open` is changed from outside this component (with v-model)
async open(newState: boolean, oldState: boolean) {
// Switching from closed to open
if (newState && !oldState) {
// TODO: Close any other floating menus that may already be open, which can happen using tab navigation and Enter/Space Bar to open
// Close floating menu if pointer strays far enough away
window.addEventListener("pointermove", this.pointerMoveHandler);
// Close floating menu if esc is pressed
window.addEventListener("keydown", this.keyDownHandler);
// Close floating menu if pointer is outside (but within stray distance)
window.addEventListener("pointerdown", this.pointerDownHandler);
// Cancel the subsequent click event to prevent the floating menu from reopening if the floating menu's button is the click event target
window.addEventListener("pointerup", this.pointerUpHandler);
// Floating menu min-width resize observer
await nextTick();
const floatingMenuContainer = this.$refs.floatingMenuContainer as HTMLDivElement | undefined;
if (!floatingMenuContainer) return;
// Start a new observation of the now-open floating menu
this.containerResizeObserver.disconnect();
this.containerResizeObserver.observe(floatingMenuContainer);
}
// Switching from open to closed
if (!newState && oldState) {
// Clean up observation of the now-closed floating menu
this.containerResizeObserver.disconnect();
window.removeEventListener("pointermove", this.pointerMoveHandler);
window.removeEventListener("keydown", this.keyDownHandler);
window.removeEventListener("pointerdown", this.pointerDownHandler);
// The `pointerup` event is removed in `pointerMoveHandler()` and `pointerDownHandler()`
}
},
},
components: { LayoutCol },
});
</script>