952 lines
30 KiB
Rust
952 lines
30 KiB
Rust
#![allow(clippy::too_many_arguments)]
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use super::curve::{Curve, CurveManipulatorGroup, ValueMapperNode};
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use super::{Channel, Color, Node};
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use bezier_rs::{Bezier, TValue};
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use dyn_any::{DynAny, StaticType};
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use core::fmt::Debug;
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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#[cfg(target_arch = "spirv")]
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use spirv_std::num_traits::float::Float;
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "std", derive(specta::Type))]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, DynAny, Hash)]
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pub enum LuminanceCalculation {
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#[default]
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SRGB,
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Perceptual,
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AverageChannels,
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MinimumChannels,
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MaximumChannels,
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}
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impl LuminanceCalculation {
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pub fn list() -> [LuminanceCalculation; 5] {
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[
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LuminanceCalculation::SRGB,
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LuminanceCalculation::Perceptual,
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LuminanceCalculation::AverageChannels,
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LuminanceCalculation::MinimumChannels,
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LuminanceCalculation::MaximumChannels,
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]
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}
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}
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impl core::fmt::Display for LuminanceCalculation {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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match self {
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LuminanceCalculation::SRGB => write!(f, "sRGB"),
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LuminanceCalculation::Perceptual => write!(f, "Perceptual"),
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LuminanceCalculation::AverageChannels => write!(f, "Average Channels"),
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LuminanceCalculation::MinimumChannels => write!(f, "Minimum Channels"),
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LuminanceCalculation::MaximumChannels => write!(f, "Maximum Channels"),
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}
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}
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}
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impl BlendMode {
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pub fn list() -> [&'static [BlendMode]; 6] {
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[
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// Normal group
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&[BlendMode::Normal],
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// Darken group
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&[BlendMode::Darken, BlendMode::Multiply, BlendMode::ColorBurn, BlendMode::LinearBurn, BlendMode::DarkerColor],
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// Lighten group
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&[BlendMode::Lighten, BlendMode::Screen, BlendMode::ColorDodge, BlendMode::LinearDodge, BlendMode::LighterColor],
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// Contrast group
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&[
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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],
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// Inversion group
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&[BlendMode::Difference, BlendMode::Exclusion, BlendMode::Subtract, BlendMode::Divide],
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// Component group
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&[BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity],
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]
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}
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}
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "std", derive(specta::Type))]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, DynAny, Hash)]
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#[repr(i32)] // TODO: Enable Int8 capability for SPIR-V so that we don't need this?
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pub enum BlendMode {
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#[default]
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// Basic group
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Normal,
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// Not supported by SVG, but we should someday support: Dissolve
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// Darken group
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Multiply,
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Darken,
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ColorBurn,
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LinearBurn,
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DarkerColor,
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// Lighten group
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Screen,
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Lighten,
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ColorDodge,
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LinearDodge,
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LighterColor,
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// Contrast group
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Overlay,
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SoftLight,
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HardLight,
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VividLight,
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LinearLight,
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PinLight,
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HardMix,
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// Inversion group
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Difference,
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Exclusion,
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Subtract,
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Divide,
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// Component group
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Hue,
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Saturation,
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Color,
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Luminosity,
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// Other stuff
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Erase,
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Restore,
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MultiplyAlpha,
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}
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impl core::fmt::Display for BlendMode {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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match self {
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// Normal group
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BlendMode::Normal => write!(f, "Normal"),
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// Darken group
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BlendMode::Darken => write!(f, "Darken"),
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BlendMode::Multiply => write!(f, "Multiply"),
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BlendMode::ColorBurn => write!(f, "Color Burn"),
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BlendMode::LinearBurn => write!(f, "Linear Burn"),
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BlendMode::DarkerColor => write!(f, "Darker Color"),
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// Lighten group
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BlendMode::Lighten => write!(f, "Lighten"),
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BlendMode::Screen => write!(f, "Screen"),
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BlendMode::ColorDodge => write!(f, "Color Dodge"),
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BlendMode::LinearDodge => write!(f, "Linear Dodge"),
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BlendMode::LighterColor => write!(f, "Lighter Color"),
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// Contrast group
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BlendMode::Overlay => write!(f, "Overlay"),
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BlendMode::SoftLight => write!(f, "Soft Light"),
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BlendMode::HardLight => write!(f, "Hard Light"),
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BlendMode::VividLight => write!(f, "Vivid Light"),
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BlendMode::LinearLight => write!(f, "Linear Light"),
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BlendMode::PinLight => write!(f, "Pin Light"),
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BlendMode::HardMix => write!(f, "Hard Mix"),
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// Inversion group
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BlendMode::Difference => write!(f, "Difference"),
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BlendMode::Exclusion => write!(f, "Exclusion"),
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BlendMode::Subtract => write!(f, "Subtract"),
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BlendMode::Divide => write!(f, "Divide"),
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// Component group
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BlendMode::Hue => write!(f, "Hue"),
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BlendMode::Saturation => write!(f, "Saturation"),
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BlendMode::Color => write!(f, "Color"),
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BlendMode::Luminosity => write!(f, "Luminosity"),
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase => write!(f, "Erase"),
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BlendMode::Restore => write!(f, "Restore"),
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BlendMode::MultiplyAlpha => write!(f, "Multiply Alpha"),
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}
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct LuminanceNode<LuminanceCalculation> {
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luminance_calc: LuminanceCalculation,
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}
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#[node_macro::node_fn(LuminanceNode)]
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fn luminance_color_node(color: Color, luminance_calc: LuminanceCalculation) -> Color {
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let luminance = match luminance_calc {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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LuminanceCalculation::MinimumChannels => color.minimum_rgb_channels(),
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LuminanceCalculation::MaximumChannels => color.maximum_rgb_channels(),
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};
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color.map_rgb(|_| luminance)
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct ExtractChannelNode<TargetChannel> {
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channel: TargetChannel,
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}
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#[node_macro::node_fn(ExtractChannelNode)]
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fn extract_channel_node(color: Color, channel: RedGreenBlue) -> Color {
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let extracted_value = match channel {
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RedGreenBlue::Red => color.r(),
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RedGreenBlue::Green => color.g(),
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RedGreenBlue::Blue => color.b(),
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};
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color.map_rgb(|_| extracted_value)
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct ExtractAlphaNode;
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#[node_macro::node_fn(ExtractAlphaNode)]
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fn extract_alpha_node(color: Color) -> Color {
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let alpha = color.a();
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Color::from_rgbaf32(alpha, alpha, alpha, 1.).unwrap()
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct ExtractOpaqueNode;
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#[node_macro::node_fn(ExtractOpaqueNode)]
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fn extract_opaque_node(color: Color) -> Color {
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if color.a() == 0. {
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return color.with_alpha(1.);
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}
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Color::from_rgbaf32(color.r() / color.a(), color.g() / color.a(), color.b() / color.a(), 1.).unwrap()
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct LevelsNode<InputStart, InputMid, InputEnd, OutputStart, OutputEnd> {
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input_start: InputStart,
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input_mid: InputMid,
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input_end: InputEnd,
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output_start: OutputStart,
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output_end: OutputEnd,
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}
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// From https://stackoverflow.com/questions/39510072/algorithm-for-adjustment-of-image-levels
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#[node_macro::node_fn(LevelsNode)]
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fn levels_node(color: Color, input_start: f32, input_mid: f32, input_end: f32, output_start: f32, output_end: f32) -> Color {
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let color = color.to_gamma_srgb();
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// Input Range (Range: 0-1)
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let input_shadows = input_start / 100.;
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let input_midtones = input_mid / 100.;
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let input_highlights = input_end / 100.;
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// Output Range (Range: 0-1)
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let output_minimums = output_start / 100.;
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let output_maximums = output_end / 100.;
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// Midtones interpolation factor between minimums and maximums (Range: 0-1)
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let midtones = output_minimums + (output_maximums - output_minimums) * input_midtones;
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// Gamma correction (Range: 0.01-10)
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let gamma = if midtones < 0.5 {
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// Range: 0-1
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let x = 1. - midtones * 2.;
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// Range: 1-10
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1. + 9. * x
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} else {
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// Range: 0-0.5
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let x = 1. - midtones;
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// Range: 0-1
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let x = x * 2.;
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// Range: 0.01-1
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x.max(0.01)
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};
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// Input levels (Range: 0-1)
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let highlights_minus_shadows = (input_highlights - input_shadows).max(f32::EPSILON).min(1.);
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let color = color.map_rgb(|c| ((c - input_shadows).max(0.) / highlights_minus_shadows).min(1.));
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// Midtones (Range: 0-1)
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let color = color.gamma(gamma);
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// Output levels (Range: 0-1)
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let color = color.map_rgb(|c| c * (output_maximums - output_minimums) + output_minimums);
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color.to_linear_srgb()
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrayscaleNode<Tint, Reds, Yellows, Greens, Cyans, Blues, Magentas> {
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tint: Tint,
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reds: Reds,
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yellows: Yellows,
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greens: Greens,
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cyans: Cyans,
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blues: Blues,
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magentas: Magentas,
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}
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// From <https://stackoverflow.com/a/55233732/775283>
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// Works the same for gamma and linear color
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(color: Color, tint: Color, reds: f32, yellows: f32, greens: f32, cyans: f32, blues: f32, magentas: f32) -> Color {
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let color = color.to_gamma_srgb();
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let reds = reds / 100.;
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let yellows = yellows / 100.;
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let greens = greens / 100.;
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let cyans = cyans / 100.;
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let blues = blues / 100.;
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let magentas = magentas / 100.;
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let gray_base = color.r().min(color.g()).min(color.b());
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let red_part = color.r() - gray_base;
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let green_part = color.g() - gray_base;
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let blue_part = color.b() - gray_base;
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let alpha_part = color.a();
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let additional = if red_part == 0. {
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let cyan_part = green_part.min(blue_part);
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cyan_part * cyans + (green_part - cyan_part) * greens + (blue_part - cyan_part) * blues
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} else if green_part == 0. {
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let magenta_part = red_part.min(blue_part);
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magenta_part * magentas + (red_part - magenta_part) * reds + (blue_part - magenta_part) * blues
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} else {
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let yellow_part = red_part.min(green_part);
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yellow_part * yellows + (red_part - yellow_part) * reds + (green_part - yellow_part) * greens
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};
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let luminance = gray_base + additional;
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// TODO: Fix "Color" blend mode implementation so it matches the expected behavior perfectly (it's currently close)
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let color = tint.with_luminance(luminance);
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let color = Color::from_rgbaf32(color.r(), color.g(), color.b(), alpha_part).unwrap();
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color.to_linear_srgb()
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}
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#[derive(Debug)]
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pub struct HueSaturationNode<Hue, Saturation, Lightness> {
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hue_shift: Hue,
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saturation_shift: Saturation,
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lightness_shift: Lightness,
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}
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#[node_macro::node_fn(HueSaturationNode)]
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fn hue_shift_color_node(color: Color, hue_shift: f32, saturation_shift: f32, lightness_shift: f32) -> Color {
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let color = color.to_gamma_srgb();
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let [hue, saturation, lightness, alpha] = color.to_hsla();
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let color = Color::from_hsla(
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(hue + hue_shift / 360.) % 1.,
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// TODO: Improve the way saturation works (it's slightly off)
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(saturation + saturation_shift / 100.).clamp(0., 1.),
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// TODO: Fix the way lightness works (it's very off)
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(lightness + lightness_shift / 100.).clamp(0., 1.),
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alpha,
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);
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color.to_linear_srgb()
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}
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#[derive(Debug, Clone, Copy)]
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pub struct InvertRGBNode;
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#[node_macro::node_fn(InvertRGBNode)]
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fn invert_image(color: Color) -> Color {
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let color = color.to_gamma_srgb();
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let color = color.map_rgb(|c| color.a() - c);
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color.to_linear_srgb()
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}
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// TODO replace with trait based implementation
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impl<'i> Node<'i, &'i Color> for InvertRGBNode {
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type Output = Color;
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fn eval(&'i self, color: &'i Color) -> Self::Output {
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let color = color.to_gamma_srgb();
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let color = color.map_rgb(|c| color.a() - c);
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color.to_linear_srgb()
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ThresholdNode<MinLuminance, MaxLuminance, LuminanceCalc> {
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min_luminance: MinLuminance,
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max_luminance: MaxLuminance,
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luminance_calc: LuminanceCalc,
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}
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#[node_macro::node_fn(ThresholdNode)]
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fn threshold_node(color: Color, min_luminance: f32, max_luminance: f32, luminance_calc: LuminanceCalculation) -> Color {
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let min_luminance = Color::srgb_to_linear(min_luminance / 100.);
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let max_luminance = Color::srgb_to_linear(max_luminance / 100.);
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let luminance = match luminance_calc {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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LuminanceCalculation::MinimumChannels => color.minimum_rgb_channels(),
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LuminanceCalculation::MaximumChannels => color.maximum_rgb_channels(),
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};
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if luminance >= min_luminance && luminance <= max_luminance {
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Color::WHITE
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} else {
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Color::BLACK
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendNode<BlendMode, Opacity> {
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blend_mode: BlendMode,
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opacity: Opacity,
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}
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#[node_macro::node_fn(BlendNode)]
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fn blend_node(input: (Color, Color), blend_mode: BlendMode, opacity: f32) -> Color {
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blend_colors(input.0, input.1, blend_mode, opacity / 100.)
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}
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#[inline(always)]
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pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
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let target_color = match blend_mode {
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// Normal group
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BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
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// Darken group
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BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
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BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
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BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
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BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
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BlendMode::DarkerColor => background.blend_darker_color(foreground),
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// Lighten group
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BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
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BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
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BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
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BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
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BlendMode::LighterColor => background.blend_lighter_color(foreground),
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// Contrast group
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BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
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BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
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BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
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BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
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BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
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BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
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BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
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// Inversion group
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BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
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BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
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BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
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BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
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// Component group
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BlendMode::Hue => background.blend_hue(foreground),
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BlendMode::Saturation => background.blend_saturation(foreground),
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BlendMode::Color => background.blend_color(foreground),
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BlendMode::Luminosity => background.blend_luminosity(foreground),
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase => return background.alpha_subtract(foreground),
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BlendMode::Restore => return background.alpha_add(foreground),
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BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
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};
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|
background.alpha_blend(target_color.to_associated_alpha(opacity))
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct VibranceNode<Vibrance> {
|
|
vibrance: Vibrance,
|
|
}
|
|
|
|
// Modified from https://stackoverflow.com/questions/33966121/what-is-the-algorithm-for-vibrance-filters
|
|
// The results of this implementation are very close to correct, but not quite perfect
|
|
#[node_macro::node_fn(VibranceNode)]
|
|
fn vibrance_node(color: Color, vibrance: f32) -> Color {
|
|
let vibrance = vibrance / 100.;
|
|
// Slow the effect down by half when it's negative, since artifacts begin appearing past -50%.
|
|
// So this scales the 0% to -50% range to 0% to -100%.
|
|
let slowed_vibrance = if vibrance >= 0. { vibrance } else { vibrance * 0.5 };
|
|
|
|
let channel_max = color.r().max(color.g()).max(color.b());
|
|
let channel_min = color.r().min(color.g()).min(color.b());
|
|
let channel_difference = channel_max - channel_min;
|
|
|
|
let scale_multiplier = if channel_max == color.r() {
|
|
let green_blue_difference = (color.g() - color.b()).abs();
|
|
let t = (green_blue_difference / channel_difference).min(1.);
|
|
t * 0.5 + 0.5
|
|
} else {
|
|
1.
|
|
};
|
|
let scale = slowed_vibrance * scale_multiplier * (2. - channel_difference);
|
|
let channel_reduction = channel_min * scale;
|
|
let scale = 1. + scale * (1. - channel_difference);
|
|
|
|
let luminance_initial = color.to_linear_srgb().luminance_srgb();
|
|
let altered_color = color.map_rgb(|c| c * scale - channel_reduction).to_linear_srgb();
|
|
let luminance = altered_color.luminance_srgb();
|
|
let altered_color = altered_color.map_rgb(|c| c * luminance_initial / luminance);
|
|
|
|
let channel_max = altered_color.r().max(altered_color.g()).max(altered_color.b());
|
|
let altered_color = if Color::linear_to_srgb(channel_max) > 1. {
|
|
let scale = (1. - luminance) / (channel_max - luminance);
|
|
altered_color.map_rgb(|c| (c - luminance) * scale + luminance)
|
|
} else {
|
|
altered_color
|
|
};
|
|
let altered_color = altered_color.to_gamma_srgb();
|
|
|
|
if vibrance >= 0. {
|
|
altered_color
|
|
} else {
|
|
// TODO: The result ends up a bit darker than it should be, further investigation is needed
|
|
let luminance = color.luminance_rec_601();
|
|
|
|
// Near -0% vibrance we mostly use `altered_color`.
|
|
// Near -100% vibrance, we mostly use half the desaturated luminance color and half `altered_color`.
|
|
let factor = -slowed_vibrance;
|
|
altered_color.map_rgb(|c| c * (1. - factor) + luminance * factor)
|
|
}
|
|
}
|
|
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
#[cfg_attr(feature = "std", derive(specta::Type))]
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
|
|
pub enum RedGreenBlue {
|
|
Red,
|
|
Green,
|
|
Blue,
|
|
}
|
|
|
|
impl core::fmt::Display for RedGreenBlue {
|
|
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
|
match self {
|
|
RedGreenBlue::Red => write!(f, "Red"),
|
|
RedGreenBlue::Green => write!(f, "Green"),
|
|
RedGreenBlue::Blue => write!(f, "Blue"),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
#[cfg_attr(feature = "std", derive(specta::Type))]
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
|
|
pub enum NoiseType {
|
|
WhiteNoise,
|
|
}
|
|
|
|
impl core::fmt::Display for NoiseType {
|
|
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
|
match self {
|
|
NoiseType::WhiteNoise => write!(f, "White Noise"),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl NoiseType {
|
|
pub fn list() -> [NoiseType; 1] {
|
|
[NoiseType::WhiteNoise]
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct ChannelMixerNode<Monochrome, MonochromeR, MonochromeG, MonochromeB, MonochromeC, RedR, RedG, RedB, RedC, GreenR, GreenG, GreenB, GreenC, BlueR, BlueG, BlueB, BlueC> {
|
|
monochrome: Monochrome,
|
|
monochrome_r: MonochromeR,
|
|
monochrome_g: MonochromeG,
|
|
monochrome_b: MonochromeB,
|
|
monochrome_c: MonochromeC,
|
|
red_r: RedR,
|
|
red_g: RedG,
|
|
red_b: RedB,
|
|
red_c: RedC,
|
|
green_r: GreenR,
|
|
green_g: GreenG,
|
|
green_b: GreenB,
|
|
green_c: GreenC,
|
|
blue_r: BlueR,
|
|
blue_g: BlueG,
|
|
blue_b: BlueB,
|
|
blue_c: BlueC,
|
|
}
|
|
|
|
#[node_macro::node_fn(ChannelMixerNode)]
|
|
fn channel_mixer_node(
|
|
color: Color,
|
|
monochrome: bool,
|
|
monochrome_r: f32,
|
|
monochrome_g: f32,
|
|
monochrome_b: f32,
|
|
monochrome_c: f32,
|
|
red_r: f32,
|
|
red_g: f32,
|
|
red_b: f32,
|
|
red_c: f32,
|
|
green_r: f32,
|
|
green_g: f32,
|
|
green_b: f32,
|
|
green_c: f32,
|
|
blue_r: f32,
|
|
blue_g: f32,
|
|
blue_b: f32,
|
|
blue_c: f32,
|
|
) -> Color {
|
|
let color = color.to_gamma_srgb();
|
|
|
|
let (r, g, b, a) = color.components();
|
|
|
|
let color = if monochrome {
|
|
let (monochrome_r, monochrome_g, monochrome_b, monochrome_c) = (monochrome_r / 100., monochrome_g / 100., monochrome_b / 100., monochrome_c / 100.);
|
|
|
|
let gray = (r * monochrome_r + g * monochrome_g + b * monochrome_b + monochrome_c).clamp(0., 1.);
|
|
|
|
Color::from_rgbaf32_unchecked(gray, gray, gray, a)
|
|
} else {
|
|
let (red_r, red_g, red_b, red_c) = (red_r / 100., red_g / 100., red_b / 100., red_c / 100.);
|
|
let (green_r, green_g, green_b, green_c) = (green_r / 100., green_g / 100., green_b / 100., green_c / 100.);
|
|
let (blue_r, blue_g, blue_b, blue_c) = (blue_r / 100., blue_g / 100., blue_b / 100., blue_c / 100.);
|
|
|
|
let red = (r * red_r + g * red_g + b * red_b + red_c).clamp(0., 1.);
|
|
let green = (r * green_r + g * green_g + b * green_b + green_c).clamp(0., 1.);
|
|
let blue = (r * blue_r + g * blue_g + b * blue_b + blue_c).clamp(0., 1.);
|
|
|
|
Color::from_rgbaf32_unchecked(red, green, blue, a)
|
|
};
|
|
|
|
color.to_linear_srgb()
|
|
}
|
|
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
#[cfg_attr(feature = "std", derive(specta::Type))]
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
|
|
pub enum RelativeAbsolute {
|
|
Relative,
|
|
Absolute,
|
|
}
|
|
|
|
impl core::fmt::Display for RelativeAbsolute {
|
|
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
|
match self {
|
|
RelativeAbsolute::Relative => write!(f, "Relative"),
|
|
RelativeAbsolute::Absolute => write!(f, "Absolute"),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
#[cfg_attr(feature = "std", derive(specta::Type))]
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
|
|
pub enum SelectiveColorChoice {
|
|
Reds,
|
|
Yellows,
|
|
Greens,
|
|
Cyans,
|
|
Blues,
|
|
Magentas,
|
|
Whites,
|
|
Neutrals,
|
|
Blacks,
|
|
}
|
|
|
|
impl core::fmt::Display for SelectiveColorChoice {
|
|
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
|
match self {
|
|
SelectiveColorChoice::Reds => write!(f, "Reds"),
|
|
SelectiveColorChoice::Yellows => write!(f, "Yellows"),
|
|
SelectiveColorChoice::Greens => write!(f, "Greens"),
|
|
SelectiveColorChoice::Cyans => write!(f, "Cyans"),
|
|
SelectiveColorChoice::Blues => write!(f, "Blues"),
|
|
SelectiveColorChoice::Magentas => write!(f, "Magentas"),
|
|
SelectiveColorChoice::Whites => write!(f, "Whites"),
|
|
SelectiveColorChoice::Neutrals => write!(f, "Neutrals"),
|
|
SelectiveColorChoice::Blacks => write!(f, "Blacks"),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct SelectiveColorNode<Absolute, RC, RM, RY, RK, YC, YM, YY, YK, GC, GM, GY, GK, CC, CM, CY, CK, BC, BM, BY, BK, MC, MM, MY, MK, WC, WM, WY, WK, NC, NM, NY, NK, KC, KM, KY, KK> {
|
|
mode: Absolute,
|
|
r_c: RC,
|
|
r_m: RM,
|
|
r_y: RY,
|
|
r_k: RK,
|
|
y_c: YC,
|
|
y_m: YM,
|
|
y_y: YY,
|
|
y_k: YK,
|
|
g_c: GC,
|
|
g_m: GM,
|
|
g_y: GY,
|
|
g_k: GK,
|
|
c_c: CC,
|
|
c_m: CM,
|
|
c_y: CY,
|
|
c_k: CK,
|
|
b_c: BC,
|
|
b_m: BM,
|
|
b_y: BY,
|
|
b_k: BK,
|
|
m_c: MC,
|
|
m_m: MM,
|
|
m_y: MY,
|
|
m_k: MK,
|
|
w_c: WC,
|
|
w_m: WM,
|
|
w_y: WY,
|
|
w_k: WK,
|
|
n_c: NC,
|
|
n_m: NM,
|
|
n_y: NY,
|
|
n_k: NK,
|
|
k_c: KC,
|
|
k_m: KM,
|
|
k_y: KY,
|
|
k_k: KK,
|
|
}
|
|
|
|
// Based on https://blog.pkh.me/p/22-understanding-selective-coloring-in-adobe-photoshop.html
|
|
#[node_macro::node_fn(SelectiveColorNode)]
|
|
fn selective_color_node(
|
|
color: Color,
|
|
mode: RelativeAbsolute,
|
|
r_c: f32,
|
|
r_m: f32,
|
|
r_y: f32,
|
|
r_k: f32,
|
|
y_c: f32,
|
|
y_m: f32,
|
|
y_y: f32,
|
|
y_k: f32,
|
|
g_c: f32,
|
|
g_m: f32,
|
|
g_y: f32,
|
|
g_k: f32,
|
|
c_c: f32,
|
|
c_m: f32,
|
|
c_y: f32,
|
|
c_k: f32,
|
|
b_c: f32,
|
|
b_m: f32,
|
|
b_y: f32,
|
|
b_k: f32,
|
|
m_c: f32,
|
|
m_m: f32,
|
|
m_y: f32,
|
|
m_k: f32,
|
|
w_c: f32,
|
|
w_m: f32,
|
|
w_y: f32,
|
|
w_k: f32,
|
|
n_c: f32,
|
|
n_m: f32,
|
|
n_y: f32,
|
|
n_k: f32,
|
|
k_c: f32,
|
|
k_m: f32,
|
|
k_y: f32,
|
|
k_k: f32,
|
|
) -> Color {
|
|
let color = color.to_gamma_srgb();
|
|
|
|
let (r, g, b, a) = color.components();
|
|
|
|
let min = |a: f32, b: f32, c: f32| a.min(b).min(c);
|
|
let max = |a: f32, b: f32, c: f32| a.max(b).max(c);
|
|
let med = |a: f32, b: f32, c: f32| a + b + c - min(a, b, c) - max(a, b, c);
|
|
|
|
let max_channel = max(r, g, b);
|
|
let min_channel = min(r, g, b);
|
|
|
|
let pixel_color_range = |choice| match choice {
|
|
SelectiveColorChoice::Reds => max_channel == r,
|
|
SelectiveColorChoice::Yellows => min_channel == b,
|
|
SelectiveColorChoice::Greens => max_channel == g,
|
|
SelectiveColorChoice::Cyans => min_channel == r,
|
|
SelectiveColorChoice::Blues => max_channel == b,
|
|
SelectiveColorChoice::Magentas => min_channel == g,
|
|
SelectiveColorChoice::Whites => r > 0.5 && g > 0.5 && b > 0.5,
|
|
SelectiveColorChoice::Neutrals => r > 0. && g > 0. && b > 0. && r < 1. && g < 1. && b < 1.,
|
|
SelectiveColorChoice::Blacks => r < 0.5 && g < 0.5 && b < 0.5,
|
|
};
|
|
|
|
let color_parameter_group_scale_factor_rgb = max(r, g, b) - med(r, g, b);
|
|
let color_parameter_group_scale_factor_cmy = med(r, g, b) - min(r, g, b);
|
|
|
|
// Used to apply the r, g, or b channel slope (by multiplying it by 1) in relative mode, or no slope (by multiplying it by 0) in absolute mode
|
|
let (slope_r, slope_g, slope_b) = match mode {
|
|
RelativeAbsolute::Relative => (r - 1., g - 1., b - 1.),
|
|
RelativeAbsolute::Absolute => (-1., -1., -1.),
|
|
};
|
|
|
|
let (sum_r, sum_g, sum_b) = [
|
|
(SelectiveColorChoice::Reds, (r_c, r_m, r_y, r_k)),
|
|
(SelectiveColorChoice::Yellows, (y_c, y_m, y_y, y_k)),
|
|
(SelectiveColorChoice::Greens, (g_c, g_m, g_y, g_k)),
|
|
(SelectiveColorChoice::Cyans, (c_c, c_m, c_y, c_k)),
|
|
(SelectiveColorChoice::Blues, (b_c, b_m, b_y, b_k)),
|
|
(SelectiveColorChoice::Magentas, (m_c, m_m, m_y, m_k)),
|
|
(SelectiveColorChoice::Whites, (w_c, w_m, w_y, w_k)),
|
|
(SelectiveColorChoice::Neutrals, (n_c, n_m, n_y, n_k)),
|
|
(SelectiveColorChoice::Blacks, (k_c, k_m, k_y, k_k)),
|
|
]
|
|
.into_iter()
|
|
.fold((0., 0., 0.), |acc, (color_parameter_group, (c, m, y, k))| {
|
|
// Skip this color parameter group...
|
|
// ...if it's unchanged from the default of zero offset on all CMYK paramters, or...
|
|
// ...if this pixel's color isn't in the range affected by this color parameter group
|
|
if (c < f32::EPSILON && m < f32::EPSILON && y < f32::EPSILON && k < f32::EPSILON) || (!pixel_color_range(color_parameter_group)) {
|
|
return acc;
|
|
}
|
|
|
|
let (c, m, y, k) = (c / 100., m / 100., y / 100., k / 100.);
|
|
|
|
let color_parameter_group_scale_factor = match color_parameter_group {
|
|
SelectiveColorChoice::Reds | SelectiveColorChoice::Greens | SelectiveColorChoice::Blues => color_parameter_group_scale_factor_rgb,
|
|
SelectiveColorChoice::Cyans | SelectiveColorChoice::Magentas | SelectiveColorChoice::Yellows => color_parameter_group_scale_factor_cmy,
|
|
SelectiveColorChoice::Whites => min(r, g, b) * 2. - 1.,
|
|
SelectiveColorChoice::Neutrals => 1. - ((max(r, g, b) - 0.5).abs() + (min(r, g, b) - 0.5).abs()),
|
|
SelectiveColorChoice::Blacks => 1. - max(r, g, b) * 2.,
|
|
};
|
|
|
|
let offset_r = ((c + k * (c + 1.)) * slope_r).clamp(-r, -r + 1.) * color_parameter_group_scale_factor;
|
|
let offset_g = ((m + k * (m + 1.)) * slope_g).clamp(-g, -g + 1.) * color_parameter_group_scale_factor;
|
|
let offset_b = ((y + k * (y + 1.)) * slope_b).clamp(-b, -b + 1.) * color_parameter_group_scale_factor;
|
|
|
|
(acc.0 + offset_r, acc.1 + offset_g, acc.2 + offset_b)
|
|
});
|
|
|
|
let color = Color::from_rgbaf32_unchecked((r + sum_r).clamp(0., 1.), (g + sum_g).clamp(0., 1.), (b + sum_b).clamp(0., 1.), a);
|
|
|
|
color.to_linear_srgb()
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct OpacityNode<O> {
|
|
opacity_multiplier: O,
|
|
}
|
|
|
|
#[node_macro::node_fn(OpacityNode)]
|
|
fn image_opacity(color: Color, opacity_multiplier: f32) -> Color {
|
|
let opacity_multiplier = opacity_multiplier / 100.;
|
|
Color::from_rgbaf32_unchecked(color.r(), color.g(), color.b(), color.a() * opacity_multiplier)
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct PosterizeNode<P> {
|
|
posterize_value: P,
|
|
}
|
|
|
|
// Based on http://www.axiomx.com/posterize.htm
|
|
// This algorithm is perfectly accurate.
|
|
#[node_macro::node_fn(PosterizeNode)]
|
|
fn posterize(color: Color, posterize_value: f32) -> Color {
|
|
let color = color.to_gamma_srgb();
|
|
|
|
let posterize_value = posterize_value;
|
|
let number_of_areas = posterize_value.recip();
|
|
let size_of_areas = (posterize_value - 1.).recip();
|
|
let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
|
|
let color = color.map_rgb(channel);
|
|
|
|
color.to_linear_srgb()
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct ExposureNode<Exposure, Offset, GammaCorrection> {
|
|
exposure: Exposure,
|
|
offset: Offset,
|
|
gamma_correction: GammaCorrection,
|
|
}
|
|
|
|
// Based on https://geraldbakker.nl/psnumbers/exposure.html
|
|
#[node_macro::node_fn(ExposureNode)]
|
|
fn exposure(color: Color, exposure: f32, offset: f32, gamma_correction: f32) -> Color {
|
|
let adjusted = color
|
|
// Exposure
|
|
.map_rgb(|c: f32| c * 2_f32.powf(exposure))
|
|
// Offset
|
|
.map_rgb(|c: f32| c + offset)
|
|
// Gamma correction
|
|
.gamma(gamma_correction);
|
|
|
|
adjusted.map_rgb(|c: f32| c.clamp(0., 1.))
|
|
}
|
|
|
|
const WINDOW_SIZE: usize = 1024;
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
pub struct GenerateCurvesNode<OutputChannel, Curve> {
|
|
curve: Curve,
|
|
_channel: core::marker::PhantomData<OutputChannel>,
|
|
}
|
|
|
|
#[node_macro::node_fn(GenerateCurvesNode<_Channel>)]
|
|
fn generate_curves<_Channel: Channel + super::Linear>(_primary: (), curve: Curve) -> ValueMapperNode<_Channel> {
|
|
let [mut pos, mut param]: [[f32; 2]; 2] = [[0.; 2], curve.first_handle];
|
|
let mut lut = vec![_Channel::from_f64(0.); WINDOW_SIZE];
|
|
let end = CurveManipulatorGroup {
|
|
anchor: [1.; 2],
|
|
handles: [curve.last_handle, [0.; 2]],
|
|
};
|
|
for sample in curve.manipulator_groups.iter().chain(core::iter::once(&end)) {
|
|
let [x0, y0, x1, y1, x2, y2, x3, y3] = [pos[0], pos[1], param[0], param[1], sample.handles[0][0], sample.handles[0][1], sample.anchor[0], sample.anchor[1]].map(f64::from);
|
|
|
|
let bezier = Bezier::from_cubic_coordinates(x0, y0, x1, y1, x2, y2, x3, y3);
|
|
|
|
let [left, right] = [pos[0], sample.anchor[0]].map(|c| c.clamp(0., 1.));
|
|
let lut_index_left: usize = (left * (lut.len() - 1) as f32).floor() as _;
|
|
let lut_index_right: usize = (right * (lut.len() - 1) as f32).ceil() as _;
|
|
for index in lut_index_left..=lut_index_right {
|
|
let x = index as f64 / (lut.len() - 1) as f64;
|
|
let y = if x <= x0 {
|
|
y0
|
|
} else if x >= x3 {
|
|
y3
|
|
} else {
|
|
bezier.find_tvalues_for_x(x)
|
|
.next()
|
|
.map(|t| bezier.evaluate(TValue::Parametric(t.clamp(0., 1.))).y)
|
|
// a very bad approximation if bezier_rs failes
|
|
.unwrap_or_else(|| (x - x0) / (x3 - x0) * (y3 - y0) + y0)
|
|
};
|
|
lut[index] = _Channel::from_f64(y);
|
|
}
|
|
|
|
pos = sample.anchor;
|
|
param = sample.handles[1];
|
|
}
|
|
ValueMapperNode::new(lut)
|
|
}
|
|
|
|
#[cfg(feature = "alloc")]
|
|
pub use index_node::IndexNode;
|
|
|
|
#[cfg(feature = "alloc")]
|
|
mod index_node {
|
|
use crate::raster::{Color, ImageFrame};
|
|
use crate::Node;
|
|
|
|
#[derive(Debug)]
|
|
pub struct IndexNode<Index> {
|
|
pub index: Index,
|
|
}
|
|
|
|
#[node_macro::node_fn(IndexNode)]
|
|
pub fn index_node(input: Vec<ImageFrame<Color>>, index: u32) -> ImageFrame<Color> {
|
|
if (index as usize) < input.len() {
|
|
input[index as usize].clone()
|
|
} else {
|
|
warn!("The number of segments is {} and the requested segment is {}!", input.len(), index);
|
|
ImageFrame::empty()
|
|
}
|
|
}
|
|
}
|