487 lines
18 KiB
Rust
487 lines
18 KiB
Rust
use super::*;
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use crate::messages::frontend::utility_types::{ExportBounds, FileType};
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use glam::{DAffine2, DVec2};
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use graph_craft::document::value::TaggedValue;
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use graph_craft::document::{NodeId, NodeNetwork};
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use graph_craft::graphene_compiler::Compiler;
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use graph_craft::proto::GraphErrors;
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use graph_craft::wasm_application_io::EditorPreferences;
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use graph_craft::{ProtoNodeIdentifier, concrete};
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use graphene_std::application_io::{ImageTexture, NodeGraphUpdateMessage, NodeGraphUpdateSender, RenderConfig};
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use graphene_std::bounds::RenderBoundingBox;
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use graphene_std::memo::IORecord;
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use graphene_std::renderer::{Render, RenderParams, SvgRender};
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use graphene_std::renderer::{RenderSvgSegmentList, SvgSegment};
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use graphene_std::table::{Table, TableRow};
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use graphene_std::text::FontCache;
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use graphene_std::transform::RenderQuality;
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use graphene_std::vector::Vector;
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use graphene_std::wasm_application_io::{RenderOutputType, WasmApplicationIo, WasmEditorApi};
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use graphene_std::{Artboard, Context, Graphic};
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use interpreted_executor::dynamic_executor::{DynamicExecutor, IntrospectError, ResolvedDocumentNodeTypesDelta};
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use interpreted_executor::util::wrap_network_in_scope;
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use once_cell::sync::Lazy;
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use spin::Mutex;
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use std::sync::Arc;
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use std::sync::mpsc::{Receiver, Sender};
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/// Persistent data between graph executions. It's updated via message passing from the editor thread with [`GraphRuntimeRequest`]`.
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/// Some of these fields are put into a [`WasmEditorApi`] which is passed to the final compiled graph network upon each execution.
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/// Once the implementation is finished, this will live in a separate thread. Right now it's part of the main JS thread, but its own separate JS stack frame independent from the editor.
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pub struct NodeRuntime {
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#[cfg(test)]
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pub(super) executor: DynamicExecutor,
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#[cfg(not(test))]
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executor: DynamicExecutor,
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receiver: Receiver<GraphRuntimeRequest>,
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sender: InternalNodeGraphUpdateSender,
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editor_preferences: EditorPreferences,
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old_graph: Option<NodeNetwork>,
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update_thumbnails: bool,
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editor_api: Arc<WasmEditorApi>,
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node_graph_errors: GraphErrors,
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monitor_nodes: Vec<Vec<NodeId>>,
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/// Which node is inspected and which monitor node is used (if any) for the current execution.
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inspect_state: Option<InspectState>,
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/// Mapping of the fully-qualified node paths to their preprocessor substitutions.
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substitutions: HashMap<ProtoNodeIdentifier, DocumentNode>,
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// TODO: Remove, it doesn't need to be persisted anymore
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/// The current renders of the thumbnails for layer nodes.
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thumbnail_renders: HashMap<NodeId, Vec<SvgSegment>>,
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vector_modify: HashMap<NodeId, Vector>,
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}
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/// Messages passed from the editor thread to the node runtime thread.
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#[derive(Debug, serde::Serialize, serde::Deserialize)]
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pub enum GraphRuntimeRequest {
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GraphUpdate(GraphUpdate),
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ExecutionRequest(ExecutionRequest),
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FontCacheUpdate(FontCache),
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EditorPreferencesUpdate(EditorPreferences),
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}
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#[derive(Debug, serde::Serialize, serde::Deserialize)]
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pub struct GraphUpdate {
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pub(super) network: NodeNetwork,
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/// The node that should be temporary inspected during execution
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pub(super) node_to_inspect: Option<NodeId>,
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}
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#[derive(Default, Debug, Clone, serde::Serialize, serde::Deserialize)]
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pub struct ExportConfig {
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pub name: String,
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pub file_type: FileType,
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pub scale_factor: f64,
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pub bounds: ExportBounds,
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pub transparent_background: bool,
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pub size: DVec2,
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}
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#[derive(Clone)]
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struct InternalNodeGraphUpdateSender(Sender<NodeGraphUpdate>);
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impl InternalNodeGraphUpdateSender {
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fn send_generation_response(&self, response: CompilationResponse) {
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self.0.send(NodeGraphUpdate::CompilationResponse(response)).expect("Failed to send response")
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}
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fn send_execution_response(&self, response: ExecutionResponse) {
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self.0.send(NodeGraphUpdate::ExecutionResponse(response)).expect("Failed to send response")
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}
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}
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impl NodeGraphUpdateSender for InternalNodeGraphUpdateSender {
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fn send(&self, message: NodeGraphUpdateMessage) {
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self.0.send(NodeGraphUpdate::NodeGraphUpdateMessage(message)).expect("Failed to send response")
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}
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}
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pub static NODE_RUNTIME: Lazy<Mutex<Option<NodeRuntime>>> = Lazy::new(|| Mutex::new(None));
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impl NodeRuntime {
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pub fn new(receiver: Receiver<GraphRuntimeRequest>, sender: Sender<NodeGraphUpdate>) -> Self {
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Self {
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executor: DynamicExecutor::default(),
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receiver,
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sender: InternalNodeGraphUpdateSender(sender.clone()),
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editor_preferences: EditorPreferences::default(),
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old_graph: None,
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update_thumbnails: true,
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editor_api: WasmEditorApi {
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font_cache: FontCache::default(),
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editor_preferences: Box::new(EditorPreferences::default()),
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node_graph_message_sender: Box::new(InternalNodeGraphUpdateSender(sender)),
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application_io: None,
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}
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.into(),
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node_graph_errors: Vec::new(),
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monitor_nodes: Vec::new(),
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substitutions: preprocessor::generate_node_substitutions(),
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thumbnail_renders: Default::default(),
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vector_modify: Default::default(),
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inspect_state: None,
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}
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}
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pub async fn run(&mut self) -> Option<ImageTexture> {
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if self.editor_api.application_io.is_none() {
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self.editor_api = WasmEditorApi {
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#[cfg(all(not(test), target_family = "wasm"))]
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application_io: Some(WasmApplicationIo::new().await.into()),
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#[cfg(any(test, not(target_family = "wasm")))]
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application_io: Some(WasmApplicationIo::new_offscreen().await.into()),
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font_cache: self.editor_api.font_cache.clone(),
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node_graph_message_sender: Box::new(self.sender.clone()),
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editor_preferences: Box::new(self.editor_preferences.clone()),
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}
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.into();
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}
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let mut font = None;
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let mut preferences = None;
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let mut graph = None;
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let mut execution = None;
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for request in self.receiver.try_iter() {
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match request {
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GraphRuntimeRequest::GraphUpdate(_) => graph = Some(request),
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GraphRuntimeRequest::ExecutionRequest(_) => execution = Some(request),
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GraphRuntimeRequest::FontCacheUpdate(_) => font = Some(request),
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GraphRuntimeRequest::EditorPreferencesUpdate(_) => preferences = Some(request),
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}
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}
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let requests = [font, preferences, graph, execution].into_iter().flatten();
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for request in requests {
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match request {
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GraphRuntimeRequest::FontCacheUpdate(font_cache) => {
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self.editor_api = WasmEditorApi {
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font_cache,
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application_io: self.editor_api.application_io.clone(),
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node_graph_message_sender: Box::new(self.sender.clone()),
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editor_preferences: Box::new(self.editor_preferences.clone()),
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}
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.into();
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if let Some(graph) = self.old_graph.clone() {
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// We ignore this result as compilation errors should have been reported in an earlier iteration
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let _ = self.update_network(graph).await;
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}
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}
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GraphRuntimeRequest::EditorPreferencesUpdate(preferences) => {
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self.editor_preferences = preferences.clone();
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self.editor_api = WasmEditorApi {
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font_cache: self.editor_api.font_cache.clone(),
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application_io: self.editor_api.application_io.clone(),
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node_graph_message_sender: Box::new(self.sender.clone()),
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editor_preferences: Box::new(preferences),
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}
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.into();
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if let Some(graph) = self.old_graph.clone() {
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// We ignore this result as compilation errors should have been reported in an earlier iteration
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let _ = self.update_network(graph).await;
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}
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}
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GraphRuntimeRequest::GraphUpdate(GraphUpdate { mut network, node_to_inspect }) => {
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// Insert the monitor node to manage the inspection
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self.inspect_state = node_to_inspect.map(|inspect| InspectState::monitor_inspect_node(&mut network, inspect));
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self.old_graph = Some(network.clone());
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self.node_graph_errors.clear();
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let result = self.update_network(network).await;
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let node_graph_errors = self.node_graph_errors.clone();
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self.update_thumbnails = true;
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self.sender.send_generation_response(CompilationResponse { result, node_graph_errors });
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}
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GraphRuntimeRequest::ExecutionRequest(ExecutionRequest { execution_id, render_config, .. }) => {
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let result = self.execute_network(render_config).await;
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let mut responses = VecDeque::new();
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// TODO: Only process monitor nodes if the graph has changed, not when only the Footprint changes
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self.process_monitor_nodes(&mut responses, self.update_thumbnails);
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self.update_thumbnails = false;
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// Resolve the result from the inspection by accessing the monitor node
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let inspect_result = self.inspect_state.and_then(|state| state.access(&self.executor));
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let texture = if let Ok(TaggedValue::RenderOutput(RenderOutput {
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data: RenderOutputType::Texture(texture),
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..
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})) = &result
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{
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// We can early return becaus we know that there is at most one execution request and it will always be handled last
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Some(texture.clone())
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} else {
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None
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};
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self.sender.send_execution_response(ExecutionResponse {
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execution_id,
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result,
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responses,
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vector_modify: self.vector_modify.clone(),
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inspect_result,
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});
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return texture;
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}
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}
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}
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None
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}
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async fn update_network(&mut self, mut graph: NodeNetwork) -> Result<ResolvedDocumentNodeTypesDelta, String> {
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preprocessor::expand_network(&mut graph, &self.substitutions);
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let scoped_network = wrap_network_in_scope(graph, self.editor_api.clone());
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// We assume only one output
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assert_eq!(scoped_network.exports.len(), 1, "Graph with multiple outputs not yet handled");
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let c = Compiler {};
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let proto_network = match c.compile_single(scoped_network) {
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Ok(network) => network,
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Err(e) => return Err(e),
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};
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self.monitor_nodes = proto_network
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.nodes
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.iter()
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.filter(|(_, node)| node.identifier == "graphene_core::memo::MonitorNode".into())
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.map(|(_, node)| node.original_location.path.clone().unwrap_or_default())
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.collect::<Vec<_>>();
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assert_ne!(proto_network.nodes.len(), 0, "No proto nodes exist?");
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self.executor.update(proto_network).await.map_err(|e| {
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self.node_graph_errors.clone_from(&e);
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format!("{e:?}")
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})
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}
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async fn execute_network(&mut self, render_config: RenderConfig) -> Result<TaggedValue, String> {
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use graph_craft::graphene_compiler::Executor;
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let result = match self.executor.input_type() {
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Some(t) if t == concrete!(RenderConfig) => (&self.executor).execute(render_config).await.map_err(|e| e.to_string()),
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Some(t) if t == concrete!(()) => (&self.executor).execute(()).await.map_err(|e| e.to_string()),
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Some(t) => Err(format!("Invalid input type {t:?}")),
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_ => Err(format!("No input type:\n{:?}", self.node_graph_errors)),
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};
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let result = match result {
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Ok(value) => value,
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Err(e) => return Err(e),
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};
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Ok(result)
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}
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/// Updates state data
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pub fn process_monitor_nodes(&mut self, responses: &mut VecDeque<FrontendMessage>, update_thumbnails: bool) {
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// TODO: Consider optimizing this since it's currently O(m*n^2), with a sort it could be made O(m * n*log(n))
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self.thumbnail_renders.retain(|id, _| self.monitor_nodes.iter().any(|monitor_node_path| monitor_node_path.contains(id)));
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for monitor_node_path in &self.monitor_nodes {
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// Skip the inspect monitor node
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if self.inspect_state.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node)) {
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continue;
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}
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// The monitor nodes are located within a document node, and are thus children in that network, so this gets the parent document node's ID
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let Some(parent_network_node_id) = monitor_node_path.len().checked_sub(2).and_then(|index| monitor_node_path.get(index)).copied() else {
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warn!("Monitor node has invalid node id");
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continue;
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};
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// Extract the monitor node's stored `Graphic` data
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let Ok(introspected_data) = self.executor.introspect(monitor_node_path) else {
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// TODO: Fix the root of the issue causing the spam of this warning (this at least temporarily disables it in release builds)
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#[cfg(debug_assertions)]
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warn!("Failed to introspect monitor node {}", self.executor.introspect(monitor_node_path).unwrap_err());
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continue;
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};
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// Graphic table: thumbnail
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if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Graphic>>>() {
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if update_thumbnails {
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Self::render_thumbnail(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses)
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}
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}
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// Artboard table: thumbnail
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else if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Artboard>>>() {
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if update_thumbnails {
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Self::render_thumbnail(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses)
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}
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}
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// Vector table: vector modifications
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else if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Vector>>>() {
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// Insert the vector modify
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let default = TableRow::default();
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self.vector_modify
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.insert(parent_network_node_id, io.output.iter().next().unwrap_or_else(|| default.as_ref()).element.clone());
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}
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// Other
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else {
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log::warn!("Failed to downcast monitor node output {parent_network_node_id:?}");
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}
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}
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}
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/// If this is `Graphic` data, regenerate click targets and thumbnails for the layers in the graph, modifying the state and updating the UI.
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fn render_thumbnail(thumbnail_renders: &mut HashMap<NodeId, Vec<SvgSegment>>, parent_network_node_id: NodeId, graphic: &impl Render, responses: &mut VecDeque<FrontendMessage>) {
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// Skip thumbnails if the layer is too complex (for performance)
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if graphic.render_complexity() > 1000 {
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let old = thumbnail_renders.insert(parent_network_node_id, Vec::new());
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if old.is_none_or(|v| !v.is_empty()) {
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responses.push_back(FrontendMessage::UpdateNodeThumbnail {
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id: parent_network_node_id,
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value: "<svg viewBox=\"0 0 10 10\"><title>Dense thumbnail omitted for performance</title><line x1=\"0\" y1=\"10\" x2=\"10\" y2=\"0\" stroke=\"red\" /></svg>".to_string(),
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});
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}
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return;
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}
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let bounds = match graphic.bounding_box(DAffine2::IDENTITY, true) {
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RenderBoundingBox::None => return,
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RenderBoundingBox::Infinite => [DVec2::ZERO, DVec2::new(300., 200.)],
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RenderBoundingBox::Rectangle(bounds) => bounds,
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};
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let footprint = Footprint {
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transform: DAffine2::from_translation(DVec2::new(bounds[0].x, bounds[0].y)),
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resolution: UVec2::new((bounds[1].x - bounds[0].x).abs() as u32, (bounds[1].y - bounds[0].y).abs() as u32),
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quality: RenderQuality::Full,
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};
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// Render the thumbnail from a `Graphic` into an SVG string
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let render_params = RenderParams {
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footprint,
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thumbnail: true,
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..Default::default()
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};
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let mut render = SvgRender::new();
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graphic.render_svg(&mut render, &render_params);
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// And give the SVG a viewbox and outer <svg>...</svg> wrapper tag
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render.format_svg(bounds[0], bounds[1]);
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// UPDATE FRONTEND THUMBNAIL
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let new_thumbnail_svg = render.svg;
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let old_thumbnail_svg = thumbnail_renders.entry(parent_network_node_id).or_default();
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if old_thumbnail_svg != &new_thumbnail_svg {
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responses.push_back(FrontendMessage::UpdateNodeThumbnail {
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id: parent_network_node_id,
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value: new_thumbnail_svg.to_svg_string(),
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});
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*old_thumbnail_svg = new_thumbnail_svg;
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}
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}
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}
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pub async fn introspect_node(path: &[NodeId]) -> Result<Arc<dyn std::any::Any + Send + Sync + 'static>, IntrospectError> {
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let runtime = NODE_RUNTIME.lock();
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if let Some(ref mut runtime) = runtime.as_ref() {
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return runtime.executor.introspect(path);
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}
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Err(IntrospectError::RuntimeNotReady)
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}
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pub async fn run_node_graph() -> (bool, Option<ImageTexture>) {
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let Some(mut runtime) = NODE_RUNTIME.try_lock() else { return (false, None) };
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if let Some(ref mut runtime) = runtime.as_mut() {
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return (true, runtime.run().await);
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}
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(false, None)
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}
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pub async fn replace_node_runtime(runtime: NodeRuntime) -> Option<NodeRuntime> {
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let mut node_runtime = NODE_RUNTIME.lock();
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node_runtime.replace(runtime)
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}
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pub async fn replace_application_io(application_io: WasmApplicationIo) {
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let mut node_runtime = NODE_RUNTIME.lock();
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if let Some(node_runtime) = &mut *node_runtime {
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node_runtime.editor_api = WasmEditorApi {
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font_cache: node_runtime.editor_api.font_cache.clone(),
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application_io: Some(application_io.into()),
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node_graph_message_sender: Box::new(node_runtime.sender.clone()),
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editor_preferences: Box::new(node_runtime.editor_preferences.clone()),
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}
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.into();
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}
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}
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/// Which node is inspected and which monitor node is used (if any) for the current execution
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#[derive(Debug, Clone, Copy)]
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struct InspectState {
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inspect_node: NodeId,
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monitor_node: NodeId,
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}
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/// The resulting value from the temporary inspected during execution
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#[derive(Clone, Debug, Default)]
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pub struct InspectResult {
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introspected_data: Option<Arc<dyn std::any::Any + Send + Sync + 'static>>,
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pub inspect_node: NodeId,
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}
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impl InspectResult {
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pub fn take_data(&mut self) -> Option<Arc<dyn std::any::Any + Send + Sync + 'static>> {
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return self.introspected_data.clone();
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}
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}
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// This is very ugly but is required to be inside a message
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impl PartialEq for InspectResult {
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fn eq(&self, other: &Self) -> bool {
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self.inspect_node == other.inspect_node
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}
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}
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impl InspectState {
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/// Insert the monitor node to manage the inspection
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pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_node: NodeId) -> Self {
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let monitor_id = NodeId::new();
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// It is necessary to replace the inputs before inserting the monitor node to avoid changing the input of the new monitor node
|
|
for input in network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut network.exports) {
|
|
let NodeInput::Node { node_id, output_index, .. } = input else { continue };
|
|
// We only care about the primary output of our inspect node
|
|
if *output_index != 0 || *node_id != inspect_node {
|
|
continue;
|
|
}
|
|
|
|
*node_id = monitor_id;
|
|
}
|
|
|
|
let monitor_node = DocumentNode {
|
|
inputs: vec![NodeInput::node(inspect_node, 0)], // Connect to the primary output of the inspect node
|
|
implementation: DocumentNodeImplementation::ProtoNode(graphene_std::memo::monitor::IDENTIFIER),
|
|
manual_composition: Some(graph_craft::generic!(T)),
|
|
skip_deduplication: true,
|
|
..Default::default()
|
|
};
|
|
network.nodes.insert(monitor_id, monitor_node);
|
|
|
|
Self {
|
|
inspect_node,
|
|
monitor_node: monitor_id,
|
|
}
|
|
}
|
|
/// Resolve the result from the inspection by accessing the monitor node
|
|
fn access(&self, executor: &DynamicExecutor) -> Option<InspectResult> {
|
|
let introspected_data = executor.introspect(&[self.monitor_node]).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok();
|
|
// TODO: Consider displaying the error instead of ignoring it
|
|
|
|
Some(InspectResult {
|
|
inspect_node: self.inspect_node,
|
|
introspected_data,
|
|
})
|
|
}
|
|
}
|