* Port VectorData to Instances<VectorData> * Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame> * Avoid mutation with the TransformMut trait * Port GraphicGroup to Instances<GraphicGroup> * It compiles! * Organize debugging * Document upgrading * Fix Brush node * Restore TransformMut in lieu of TransformSet trait * Fix tests * Final code review |
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|---|---|---|
| .. | ||
| codegen.rs | ||
| lib.rs | ||
| parsing.rs | ||
| validation.rs | ||